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NameNegative AspectDescriptionApprovedProfessionArchetypeConnectionActive PCs with this Contact
PelicanVehicular VendettaPelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.YesSmugglerService20
Penne AldenteUnreliableThe GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.YesStreet Doc/Drug DealerService30
Perfect Authentic CadenceMonadThis contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases.YesCybersurgeonCustom(G,A,K,N)54
Pete LancasterI Don't Work for Free, This is All on You. I'm No One's Errand Boy.Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality).YesEntrepreneur BusinessmanFixer30
Peter SolemnusHard to Reach
Wanted
As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of.
Always do an availability test for this contact with their connection +3 than normal.
Due to the fact that Peter is a valuable asset to whichever corporation has possession of him, several powerful corporations have valuable kidnap bounties on his head.
This contact has a bounty of up to 50,000¥ on his head, offered separately by many different corporations.
YesSoothsayerService21
Phantom OChaos for ChaosThey are not interested in non-chaos related activities, so -2 to all checks when contacting them for non-acts of chaos.Yes???Service40
Pierce RogersHard to please
Easy to anger
Speaking to the Arena master in a tone he views as improper to a man of his station is a great offense. If you slight the Arena master be prepared to offer up a favor before he will regain his composure.
The Arena master's wants and needs are somewhat fickle. When contacting him for a favor roll a 1d6. On a 1 he will fake a headache and refuse to communicate with you. On a 2-3 he will charge double for his service, on a 6 he will charge half if you are "favored"(loyalty 3+). Note: The price modifications are to non-gear acquisition services only.
YesArena Master and OwnerFixer(G,N,K, A)30
Pinkie M HawkThe Friendship CounselorPinkie is a professional Friendship Counselor! She knows what's best for helping her friends. And sometimes, they don't know what's best for themselves! When calling Pinkie for help, the GM rolls 1d6 in secret. On a 1, she has an idea for how to help develop the friendships between the PCs and will derail the run to ensure that they receive a Friendship Lesson by the end of the episode. This may result in a surprise encounter with a Monster of the Week, a runner having to deal with a lost pet, or some other Kids Show appropriate B plot for the run.YesPrincess of Friendship!Fixer(N,A,K,G)20
Pitty 'Grease Lightning' McShaneHard to reachAlways do an availability test for this contact with their connection +3 than normal.YesMechanicGear511
Poldi BargleHard to ReachThese band guys are busy. Always make an Availability Test against connection +4.YesMusicianLegwork40
PozemkaErika Thoroughbred
The Light I can't see
This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.
Pozemka just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. He tunes out of business matters outside of normal Eastern European Standard Time (GMT+2) office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if he does pick up.
YesBlack Ops MagicianLegwork21
PriestTemperance is a VirturePriest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation.YesActivist FixerFixer31
Project AuroraHunted by G.O.D.As a renegade AI with extremely powerful inbuilt backdoors into many UCAS systems and matrix capability, she is one of the Grid Overwatch Division's priority targets. She may only be called on for knowledge tests, and only then in the form of asking up to three questions per run. If you ask more than three, you are converged on by G.O.D. and if identified by dispatched forces gain the Wanted Quality (250,000 Nuyen). If you already have Wanted (G.O.D.) and are converged on because of this negative, and are in an area with no SINners, a NeoNet Avenging Angel (R5 145) will be dispatched to your reported location. Treat the thermobaric warhead as an effective rating 85 explosive charge, -1/m, AP -5 against creatures and vehicles. Against buildings, assume it will destroy one city block or large office building. It arrives 2d6 seconds after convergence in an urban area and otherwise travels from the nearest city at Mach 2. This drone is intelligent and will not act as artillery for runners, confirming that targets are in the area and loitering until the connected G.O.D. rigger authorises the strike and switches it to autonomous mode. If you would reach the limit and be converged upon, you may instead pay a number of chips equal to questions asked if that would not put you at loyalty 0 or below.YesRenegade AILegwork100
PsychonoiseMonadThis contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases.YesWeapons ResearcherCustom(G,A,K,N)50
PsychopompDogmaticA true believer in the Psionic tradition, Psychopomp doesn't respect other magical traditions or their perspectives. At the GM's discretion, he may receive penalties to tests involving magic or magi of other traditions if he even bothers to entertain the player's request.YesTalismongerGear30
PuffTemper
Deep Weed Addiction
Dragon connection
For each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.
When a Runner makes contact with Puff, determine if he is drugged. Roll 1d6 on a 5 or 6 the Dragon is going through one of his withdrawal phases and is extremely edgy. Add +1 for a 5 or +2 for a 6 to the result of the Temper test.
Puff wants to rise in the web of dragons and is well networked with the dragons of Aztlan. If a runner has a bounty from Aztlan or Aztechnology and Puff finds out, he will do everything he can to trap the runner and exchange him for a favor with one of the dragons from Aztlan.
YesDavid Cartel North America BossFixer93
Quan SeghiHard to ReachAlways do an availability test for this contact with their connection +3 than normal.YesSecretary at Wuxing SkytowerFixer60
Queen Elizabeth XXIIIHungry Free SpiritFor every full increment of ¥4,000 owed to her for services rendered, Queen Elizabeth demands at least 1 karma, replacing nuyen at a rate of 1 karma for every ¥2000. EG, a debt of ¥6,000 could be paid a 1 karma and ¥4,000, 2 karma and ¥2,000, or 3 karma, but not with nuyen alone. This has no effect on debts below ¥4,000. The karma is delivered via a ritual conducted by the Queen's Steward, Tatsuo, who holds her spirit formula and will defend it with his life. Lizzy does not expect payment up front, and will happily wait until a run is over to take her due, but any unpaid debts decrease Loyalty by the amount of karma owed if they are not paid back after the end of a run.YesFree SpiritLegwork63
Quinn ConnowayMade ManQuinn's a made man in the Finnigan mob. Whatever the situation, his loyalty lies there first. If a runner takes actions that harm the Finnigan Family, make an immediate loyalty test. Failing the test results in the contact being burned. On a success, the runner instead owes Quinn a chip.YesFinnigan LieutenantFixer31
RMS Empress of ChinaDomain Bound
Transactional Nature
Restricted Goods
The Empress of China has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of China can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA).
The domain of the RMS Empress of China is the route of the All-Red Route Song line connecting Vancouver and Hong Kong via Yokohama. A rating 3 Song line runs along the Royal Mail Service route, roughly 1,000 meters wide.
The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but reagents must be anthracite coal. Rum and naval momentos are also acceptable.
YesGhost ShipService60
Rachel RosenAres Loyalist
I have work to do
Bugs everywhere
Will never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.
Rachel is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Rachel always picks up immediately for those of loyalty 5 or more.
Rachel is paranoid that she is being attacked by bug spirits and with good reason. Countless attacks on her life and attempts to take her over prove her right and feed this paranoia. That's why she has an elaborate file on all her contacts to detect any deviation in their behavior. Whoever chooses her as a contact automatically receives the negative quality "Records on File (Ares)" and cannot remove it as long as he holds this contact.
YesAres Firewatch ManagementFixer(N,G,K,A)61
Radio HeadGood Morning, Seattle!Radio Head is no stranger to days-long talk-a-thons, because long haul is a hell of a drug. When you call him up, roll a 1d6 - if the result is higher than your loyalty, you're on air! Hopefully, you're not going to say anything incriminating.YesRadio DJFixer21
Re:GulusAspiring LeaderHe's new to his job, but reluctanct to be a leader. Given his lack of skill and lack of faith, Re:Gulus has an extra -1 on Networking tests testsyesClocktower LeaderFixer32
RehrUnseelie AgentFundamentally, Rehr is here to seek motivations unseen they must indulge in, not to stick out their neck too far for some fragile mortal runners. As such, they will not perform game actions at significant risk to themselves or their standing for any runners with fewer than 5 loyalty. Additionally, they will always ask for karma, favors, or tangibly useable information and is not above talking runners into spirit pacts to cement those things.YesUnseelie AgentFixer53
Repo ManChained HauntPhantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him.YesLonely PhantomCustom(A,K,N,G)11
Ret. Adjutant-General Joseph HodgeSo Terribly LonelyJoseph Hodge has lost his family to time, his friends to his reputation, and his reputation to misfortune. It is not possible to conduct business quickly with him. He wants to talk, to hear how you are doing, how the weather is where you are at, and so on. Every call for information or networking takes twice as long, as does any request to acquire gear.YesRetired UCAS Adjutant-General of the Former US Virgin IslandsLegwork30
Rino OzawaLoyalist
Clan First
Rino is a loyal member of the Yoshinaga-gumi and will not aid runners in any actions that run counter to the clan's interests. Further, if she catches wind the runners are planning to cross the clan directly she is likely to discreetly feed this information to the oyabun directly before burning the contact once the attempt is thwarted.
On all checks not directly related to clan affairs (i.e. a run on their behalf), roll 2d6 and subtract loyalty. The normal time taken to provide the service is multiplied by the result. This penalty may be bypassed by spending one chip for members of the clan, or two chips for runners who are not members.
YesHead of Logistics and material acquisitionsGear12
Ritz MalheurWorld Unwatching
Who am I?
Who are you?
Beyond the Journey's End
Not so Fast!
Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.
Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you.
Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.
Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.
Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run.
yesFixerFixer11
Rose of Sharon HowlettHMHVV CarrierRose of Sharon carries HMHVV Strain II in her blood - while she takes abundant precaution against spreading the virus, this still tends to be off-putting to anyone who learns about it. If a runner (or NPC) is exposed (such as through direct blood-blood transfer, or much more likely by making physical contact with her while either of them has an open wound), they must roll against infection as normal. She takes a -2 penalty on all social active, gear acquisition, and networking rolls with those who know of her HMHVV positive status, as well as with all Infected due to her open disdain for them.YesOccult Bounty HunterLegwork27
RosmontisFDF Veteran
In the Shell
Rosmontis retired from the Finnish Defense Forces. He doesn't have blind loyalty to them, but would prefer not to work against his home. Rosmontis will not work against the FDF unless your loyalty is 4 or more.
Rosmontis will not work with players with a known negative relationship with Erika. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him.
YesErika 'Connection' SpecialistFixer21
Roxxy SparksHard to ReachBetween partying, playing gigs, keeping up with her duties as a member of the Halloweeners, and the occasional bit of working as a joytoy, Roxxy is a busy woman. Always make an Availability Test for Roxxy with her Connection +3 than normal.YesHalloweener RockergirlCustom(N,A,K,G)11
Ru XiaoMulti-Tasking
Syndicate Politics
Ru Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4.
Ru Xiao holds an important position in a major Triad. She will not work against the interests of the Eighty-Eights. Additionally, if she learns that another syndicate is involved in the run, roll 1d6. If the roll is higher than her Loyalty with that runner, then she cannot assist the runner due to conflicting plans or deals.
YesWhite Paper Fan, Eighty-EightsService43
Russell GilesCloset TechnoOnly Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact.YesCheesemongerCustom(A,G,N,K)40
Ryan MercuryDunkelzahn's will
Too Busy For You
Quicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assist
Ryan Mercury is busy being the protagonist of a classic trilogy of novels, and other such exploits. Should you call on his aid, roll 2d6. On a 2 or 3, he is too busy to help you at the moment. The GM should describe some sort of implausible adventure he is busy having.
YesShadowrunnerGeneralist81
SagaCorporate Ties
FDF Veteran
Engineering Special Interest
She hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.
Saga retired from the Finnish Defense Forces. She doesn't have blind loyalty to them, but would prefer not to work against her home. Saga will not work against the FDF unless your loyalty is 4 or more.
Saga gets excited about most of her engineering work and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Saga gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.
YesErika EngineerNetworking31
SahaléWorking HoursSahalé juggles family life and a legitimate business alongside her dealings with the shadows. When attempting to contact Sahalé outside of normal PST office hours (9-5, Monday through Friday), add +5 to the threshold of her Contact Availability Test.YesTravel Facilitator and FixerFixer(G,N,K,A)41
Saint NickBlissfully UnawareSaint Nick believes himself to be Santa Claus himself, and will not react well to those who attempt to disabuse him of that notion; he accepts payment for his goods in the form of "donations to the orphanage" as well as "milk and cookie money". This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing; if they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag.Yes"Santa Claus"Gear29
Sanne "V10" VennemanBlissfully Unaware"V10" doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If she finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, she will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty, she will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince her to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.YesMechanicService30
Sarah GlennAnti-HalloweenerThis contact actively works against Halloweeners whenever possible. This may mean information received in a knowledge check is skewed to achieve this goal, or it may mean that any action that will (or is thought to) benefit Halloweeners will be refused. No runner with Halloweener contacts may take Sarah Glenn as a contact.YesStop Quick OwnerCustom(K,G,N,A)22
Sarah SnowNovacoke?Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.)YesFundraiser and HousewifeFixer34
Sebastian “Perfect Fit” SchmidtBlissfully Unaware
Overworked
Pre-Production Blues
Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.
Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.
Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”!
Yes
No
Horizon Studios Head of WardrobeGear30
SegFault's TeamSaeder-Krupp FugitivesThey are on the run from S-K, who are actively trying to kill them for betraying the corporation.YesShadowrunner TeamService42
SeverijaArm's LengthSeverija's Loyalty cannot be raised above 3 without a private run.YesNight Club HostessLegwork10
Sgt. Billy ButcherUnreliableBilly is kind of an asshole and might not respond when you contact him. The GM rolls a 1d6. If the roll is a one, the contact will just ignore you and not return your call for the remainder of the run or 2x the normal delivery time of the item you were trying to aquire.YesSoldierGear21
Shi HakaseUncanny Existence
Not Enough Hands
Repossessed Awakened Cadaver
Shi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost. {Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.}

With routine inspections, and a Biomonitor as part of the agreement - Shi is rather possessive of research opportunities on Awakened/SURGE individuals. Any time Shi is called or delivers a job to a runner, the single following run takes a 1 reduction in comforts from Shi actively experimenting on you (This does not stack with itself). Alongside this:

At <5 Loyalty - If you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - you must pay a chip in debt of the deal.

At 5/6 Loyalty - if you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - Shi is willing to forgive you at no chips indebted assuming you allow it to conduct a reapplication of events for research (Increase the DV of fatigue by 2 if under 3 comfort)


This quality can be declined by Awakened/SURGED characters, and has no effect to Mundane characters. If declined after it was once accepted, reduce Shis loyalty by 2, if at 0, Shi assumes you are not a reliable assets and is lost as a contact (though can be rebought later).


Like many things, Shi is not quiet understood by many of its contacts. Inhabiting what is best described as a rotting metal carcass, with the social latency of a Monad, with most sapients only interacting through necessity rather than by choice. {Cannot be used for networking checks. At GMs discretion, penalties to both KNOW/GEAR checks can be enacted due to the abnormalities in its existence/lifestyle - active checks are limited to its compound, or relevant auto-doc facility}
YesStreet "Hakase"Fixer(G,A,K,N)50
ShroudFungus Among Us
Shroom and Gloom
Sometimes, Alejandra's really just not feeling it. Every day she's around, roll 1d6. Alejandra will be: 1: Despondent (All dicepools are halved.) / 2: Lethargic (Everything takes twice as long.) / 3: Noncommittal (She's just kind of vague and uncertain about everything.) / 4-6: Fine.

Being a fungal SURGE is... not particularly pleasant. Besides the constant trouble breathing (which makes her a poor choice for any physical work), being in the same room as Alejandra (or one she's been in for a while) is going to fill your lungs with spores.

When meeting with her in person, either: a) Wear a respirator. Alejandra will be upset by this reminder of her condition, presenting some kind of complication at the GM's discretion (for example, making it harder to convince her to help, or making her request more payment than she usually would. This is not borne of maliciousness, just misery.) or; b) Bear with it. Every minute you're there, roll BOD, plus any bonus resistances to natural toxins. If you get less than three hits, gain Disorientation. On a glitch, gain Nausea.

YesEx-Aztech SpiderFixer(N,K,A,G)40
Silas and Thekla EconomakosBlissfully Unaware
Family Time
Working Hours
This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You might be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason.
The GM rolls a 1D6 in secret. If the roll is a one, they will not answer the call immediately. When they call you later, they'll explain that their babysitter didn't come, the triplets had a party, school event etc.
A healthy balance between work and private life is paramount if you don't want to burn out. They don't, so they tune out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact them at other times (very early in the morning, late in the evening, on the weekends).
YesGardening Center CoupleNetworking30
Sister Mary GunrunnerSmoker Voice and Smoldering Temper
Small Time Operation
Always louder than it needs to be, always rougher than you remember. Roll a 2d6, and refer below to see the result.

3 - 6: She's on smoke break, but she'll still help you out. Whatever she's doing for you, it takes double the normal time.
7 - 9: She's in a very bad mood over some nonsense, and she charges you a chip just for the call. Now what do you want?
10 & 11: Lucky you called! She needs you to do something for her on the run, decided by the GM. Complete your new secondary objective or pay a chip.
2 or 12: You've got great timing, because she happens to be free. Sister Mary Gunrunner helps you out as normal.
You think I could sell missiles out of a church without drawing the wrath of God, or whatever saints call punching a sinners ticket these days? No way, no how, chummer. I keep it on the downlow, idiots who get greedy end up dead. Sister Mary Gunrunner will refuse to do any business involving any sort of above-board legal authority. Furthermore, she won't operate outside of C (or lower) security zones, and is unable to get ahold of anything higher than availability 16. Raising her connection above 2 requires a run.
YesFixerFixer(G,K,N,A)20
SoucouyantLingering GrudgeMIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep.yesShadowrunnerGeneralist45
SpexWorking Hours
Overworked
Hardcore
Of the People
Spex refuses to give up her mornings (community service) and her nights (night life). She puts in her 8 hours and then clicks her work comm off. Add +5 to the threshold of the contact availability test if trying to contact Spex outside of her normal hours (11am-7pm PST).
Spex is very popular in the underserved Carbonado area. Chulos and Coyotes alike keep her clinic booked solid. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.
In terms of Runner clientele, Spex is fairly selective. She despises the meek and corporate aligned, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN.
The Sprawl is tough, but ego and ambition make it tougher. Spex believes the community is the only thing strong enough to stand for any length of time. She will never go against the people of her neighborhood, this includes local gangs and syndicates (Chulos, smugglers, Go-gangs).
Yes Street Doc Custom(G,A,K,N)10