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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Koggi + (Koggi is thin-skinned and always looking f … Koggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. favour or a monetary gift to make amends.)
- Krimelin + (Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above.)
- Kristallkind + (Kristallkind is confined to the matrix. It's unable to provide services outside the matrix, and any tasks outside the Berlin matrix take a -2 dice pool penalty.)
- Kruger + (Kruger is an incredibly hard man to reach, … Kruger is an incredibly hard man to reach, intentionally of course. And while he has a vested interest in seeing his own plans succeed, don't expect much help from him. If you have less than 5 loyalty with Kruger, all availability checks fail unless you are currently working on a job from the man himself.tly working on a job from the man himself.)
- Takashi Kurosawa + (Kurosawa-san has been laid low. But this i … Kurosawa-san has been laid low. But this isn't his first time being in this position. He worked his way up once before, he'll do so again, and he'll do anything to get there. Kurosawa would do anything to earn his place in the sun - whether that means betraying a runner to the Kanaga-gumi, selling out private information, or stealing equipment he's been asked to safeguard. When an opportunity arises for Kurosawa to advance his position at the expense of a runner using his services, the runner must pass a Test of Loyalty (reference contact rules) or they will be betrayed - with inevitable platitudes about the "essentials of business" to follow.ut the "essentials of business" to follow.)
- Kyoko "Wholesale" Nakajima + (Kyoko has a difficult time caring about th … Kyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of ''infamy'', and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit.ply penalties to the roll as they see fit.)
- LAURA + (LAURA, as both a poorly-socialized AI and … LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise., for the sake of Networking or otherwise.)
- LB + (LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you.)
- Lagoon + (Lagoon is a busy woman and Matrix signal in the Underground isn't the best. Always make an Availability Test for this Contact with their Connection +3 than normal.)
- Lamashtu + (Upgrading Lamashtu's Loyalty costs twice as much.)
- Lefante + (Lefante does not deal with the material af … Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques.try, and other Magical Legwork techniques.)
- Cpt. Lem Springthunder + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
- Leonard MacLainn + (Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty.)
- Von Neumann + (Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact.)
- Lewis Fry + (While quite excited to work with runners ( … While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.date the team without needing to be called back.)
- Liam Borrinea + (Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal.)
- Liam Montgomery + (Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance.)
- Liandra + (Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it))
- Sylphiette + (Life can be hard when you're living on the … Life can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
- Mike Tunney + (Like many coaches, Mike wants to see resul … Like many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
- Shi Hakase + (Shi is always busy on either their own exp … Shi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
- Theriot + (Theriot is deeply obsessed with finding hi … Theriot is deeply obsessed with finding his lost love. When attempting to contact Theriot, roll a D6. On a 1 or 2 the Dragon is not available for long range or digital communication and will need to be hunted down in person as he has become obsessed with a new lead.as he has become obsessed with a new lead.)
- Linda Denman + (Linda is an old-school lady, first and for … Linda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
- Lisa Cutty + (Lisa grew up in the business and understan … Lisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
- Liu Chen + (Liu Chen is a hedonistic moron, always wit … Liu Chen is a hedonistic moron, always with his nose deep into a line of novacoke or with a new fling he brought in with his Wuxing money. Whenever you contact him, there is a 1 in 6 chance (6 on a d6) that he is utterly useless when you call him, such as being higher than a kite.all him, such as being higher than a kite.)
- Malia Strongoak + (Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.)
- Beastmaster + (Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.)
- Eliza Irving + (Liz is in a ''lot'' of debt, and works two … Liz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
- Loaded + (Loaded is an Anarch, a spirit of the pink … Loaded is an Anarch, a spirit of the pink mohawk style of running. Anything it does always has to be loud and attention grabbing. Anytime a task asked of them wouldn’t cause attention to be directed to them, they must do it with enough additional added dramatics to do so.. This isn’t a preference that they can stretch for a trusted ally, it’s part of their spiritual nature. Any time Loaded does something to help a runner and their actions are then covered up, the runner immediately loses a point of karma, similar to the rules for code of honor.a, similar to the rules for code of honor.)
- Geneva + (Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire.)
- Locked + (Locked is a blackjack, a spirit of the bla … Locked is a blackjack, a spirit of the black trenchcoat style of running. Anything it does always has to be under the radar. Anytime a task asked of them would cause attention to be directed to them, they must withdraw from it. This isn’t a preference that they can stretch for a trusted ally, it’s part of their spiritual nature. Anytime Locked does something for a runner that ends up with them getting attention, the runner immediately loses a point of karma, similarly to the rules for Code of Honor. similarly to the rules for Code of Honor.)
- Zonta Tahcawin + (Lodgings. Food. Entertainment. Those damn … Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes.er and will call back in 1D6 x 15 minutes.)
- Wusan + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
- Doctors Malcolm & Ian Crichton + (Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved.)
- Toro + (Looking over a gang is busy work, and Toro finds himself overseeing a lot of their operations with such a tight crew. Always make an Availability Test for this Contact with their Connection +3 than normal.)
- Lord Aubrey Darling + (Lord Darling has been cosplaying as a gent … Lord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
- Lord Emberrage + (Lord Emberrage is having a grudge with Tox … Lord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for.ught he'll still do what he was asked for.)
- Louis XXII de Bourbon + (Louis XXII de Bourbon is not really happy … Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte)e d'Orléans or Edouard Napoléon Bonaparte))
- Cpt. Lem Springthunder + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
- Loyell + (Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs.)
- "Lucky" Lucia Carina + (Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality.)
- Soucouyant + (MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep.)
- Mack and Hack + (Mack and Hack aren't the brightest of the … Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. doing dumb shit and egging each other on.)