Difference between revisions of "Shine"
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===Alignment=== | ===Alignment=== | ||
Black Trenchcoat: She's lived the Corporate life and lived the street. She's not a black-hat, but her outlook is morally ambiguous at best. Hooding a rarity | Black Trenchcoat: She's lived the Corporate life and lived the street. She's not a black-hat, but her outlook is morally ambiguous at best. Hooding a rarity. Or so she likes to tell herself. The truth is that Shine followed her parents into CrashCart because she saw herself as one of the "good guys". And why she strives hard to wear the black hat she thinks she needs to survive, the simple truth is that she has a mile-wide altruistic stream she just simply can't shake.<gallery mode="packed" widths="240" heights="360"> | ||
File:SHINE2.jpg | File:SHINE2.jpg | ||
</gallery> | </gallery> |
Revision as of 12:24, 7 March 2021
Archetype | |
---|---|
Rookie Runner | |
Player | Mursey40k |
Metatype | Human |
Street Cred | 3 |
Notoriety | 1 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | 21st Feb 2055 |
Folder | Shine |
Priority | Metatype - D Attributes - B Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
An English-speaking Quebecois. Shooter and Brawler. Capable of mixing it up in the Astral and the Meat. Wryly self-depreciating. Competent All-Rounder without "shining" (I see what you did there) at anything in particular.
Goals
Stay Alive. Find out what happened to Frakk Up her life. Never, ever, let anyone find out how she earned a living while crossing North America. Try to re-capture something resembling a "normal" life.
Alignment
Black Trenchcoat: She's lived the Corporate life and lived the street. She's not a black-hat, but her outlook is morally ambiguous at best. Hooding a rarity. Or so she likes to tell herself. The truth is that Shine followed her parents into CrashCart because she saw herself as one of the "good guys". And why she strives hard to wear the black hat she thinks she needs to survive, the simple truth is that she has a mile-wide altruistic stream she just simply can't shake.
Background
A former, lifelong citizen and employee of Horizon, Monique is Parisian by birth but moved to Quebec with her parents at an early age, The IV-conceived middle daughter of a Nurse and a radiographer; Monique took full-time employment with Crash Cart fresh out of high school. She was a true believer in the Corp and it's message, having been employed first as an ambulance cleaner outside of high school hours and then signing up as security for one of the nicer Crash Cart clinics in Montreal. She handled door and emergency room security for the better part of three years before she spontaneously awakened at the age of 19. She played on her newly discovered abilities until she wrangled herself a seat as a member of the security team on one of the clinic's mobile recovery units shortly before her 21st birthday.
There she stayed until about nine months into 2080. What at first looked like an ordinary retrieval run for a Ares citizen on a restricted research site soon turned into a major drek fest, with more than a dozen of the on-site Ares personnel flat-lining before she even arrived. Her crew drove straight into what looked to be a blue-on-blue gunfight between multiple Ares factions. Monique provided cover for her team to stabilise and extract as many Crash Cart clients as they could, only for her ambulance to be taken down hard by something -or someone- she didn't even see. She barely remembers fragments of the next few hours - her burning ambulance. Several dead crewmates. Something monstrous and impossible silhouetted against the flames. She's not even sure which of her team-mates dragged her out of the clusterfuck and into a sewage culvert before going back to rescue the others and -presumably- getting themselves geeked in the process.
When she woke up, her CrashCart wristband was dead and legally, so was she. Her co-workers refused to take her calls, her sobbing parents cursed her for making a crank-call and then minutes later her corp-sponsored com-link account was cut dead. Nothing worked. Not even the fob that would allow her access to her apartment building. Going home proved to be nearly the biggest -and last- mistake she ever made. THEY had been waiting for her. Whoever -they- were. When she finally staggered away into the Montreal barrens, she had a couple of rounds in her right thigh to add to her flash burns and concussion from the firefight the night before.
Monique -finally- made it out of the city, hitching her way across North America with private citizens, truckers, and even stowing away on cargo freight. The first time one of her benefactors tried to accept payment in kind she was still too shell-shocked, lonely and desperate to turn him down. When he tossed a near-empty credstick her way afterwards, she wept harder than she had for years. But she still took the money. Thereafter, she turned tricks where she could - and only when truly desperate- and slowly made her way to Seattle over the course of half a year.
That's where she met Clyde, the trog taxi-driver who introduced her to the world of the Shadows via the refuge at Solace. Clyde, tripping out of his mind and claiming he could see her aura, convinced Monique that the shadows of Seattle were her chance to "shine". She turned her last trick to pay for her shiny new (refurbished) Ingram Smartgun. Now she's got the chance of a new life and an entirely different means of living, and she plans to make the most of it.
Narrative Significant Qualities
- Agile Defender: Shine relies on instinct and agility rather than determination and focus when acting defensively.
- Adept - The Warrior's Way: Much to her families disappointment, Monique chose to direct her talents towards combat and security rather than healing.
- Big Regret (Former Joygirl): Driven by desperation, Monique sold her body to strangers. She's not entirely aware of what haunts her more: selling herself for so little, or selling herself at all.
- Favoured (Health Care Professionals): Monique has always felt most at home in the company of health-care professionals, ranging from unpaid stay-at-home carers to the highest paid neurosurgeons and researchers.
- Mentor Spirit: Spider (Alt): After her recent experiences with Bugs, Shine has attracted the attention of Spider, with whom she has formed an alliance while keeping in mind the the ancient adage: "The enemy of my enemy is my enemies enemy. No more. No Less". Despite her cynicism, Spider and Shine are well matched. Both can be entirely ruthless towards their enemies, and they both absolutely loathe things not going according to plan.
- Social Stress - Monique occasionally encounters individuals who remind her of clients from her old life. She knows the chances of any of these individuals actually being a former John or Jane are vanishingly small, but seeing them makes her palms sweat even so.
- The Goat - Monique has a haunted, wary look about her. She's forever checking out her six. And her 3. And her 9. And even the ceiling. She doesn't know what she's looking for, but she's concerned that one day she'll see it. Her wariness sets people a little on edge. Especially when making first impressions.
Run History
2081: Shine arrives in Seattle with barely anything to her name beyond a duffle bag and an Ingram SMG. Clyde sets her up with Alessa P. who in turn sets her up with Shadowhaven and Solace. In her first few weeks as a Runner, she makes an enemy of the local Yakuza by twice hitting a Benraku parlour - once for a Johnson, and again on a hooding run to free the dolls within. Feeling the heat, she wisely decides to lay low for most of the rest of the year, performing simple courier and bootlegging runs for Alessa to stay under the radar.
2082: February marks Shine's return to Shadowhaven with the extraction of Brodie J from his ganger captors on behalf of his former lover Cecelia Cross. A simple milk run goes wrong a few days later when a fellow runner's near-dependent is apparently abducted from a college frat party. Finally, Shine hits the big time with an assault on a Bug Hive in the company of some of the Haven's biggest names.
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Use Every Part | Sarcarian | Deadly | 2 November 2082 | |
How To Play With Dolls | Sarcarian | Medium | 28 September 2082 | |
A Nest of Vipers | Sarcarian | High | 28 May 2082 | |
The Spy Who Loved Me | Sarcarian | When You Reach Me | Medium | 5 May 2082 |
High Tide Rising | Sarcarian | Two Steps Ahead | High | 20 April 2082 |
Whispers of Oblivion | Asmodeus | High | 18 April 2082 | |
Me And The Bad Boys | BloodLibrarian | Hail to the Pumpking | High | 10 April 2082 |
"Don't let the slasher get you!" | Isaac | Medium | 1 April 2082 | |
Eagle Hunter | Asmodeus | High | 1 April 2082 | |
Fortunate History | OrionsRequiem | Dragon of a Problem | High | 14 March 2082 |
Athens Initiation | Silas | 9 March 2082 | ||
Black Site Blue | Chrisst111 | Semi-Prime | 7 March 2082 | |
Kicking an Anthill | Aurora | Semi-Prime | 28 February 2082 | |
Cat Outta Hell | Kaylaidoscopes | Low | 26 February 2082 | |
Campus Caper | Si1as | When You Reach Me | High | 22 February 2082 |
Clubbing the Competition | OrionsRequiem | Cross Flight Love Fight | Medium | 13 February 2082 |
Burning Down the Dollhouse | tkul | 19 March 2081 | ||
Guys and Dolls | tkul | 12 March 2081 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Clyde | 2 | 2 | Service | Taxi Driver | Sports Fan, Druggie, Taxi Driver | Even |
Alessa P | 4 | 1 | Fixer | Owner of The Daze | The Daze, Shadow Connections, Ear to the Ground, Punk Rocker, Bootleggers | Even |
Dr. Isabel Wirth | 4 | 1 | Service | ER Doctor | Trauma Surgeon, Free Samples, Community Clinic Hours, Performs House Calls, I know a sales rep | Even |
Alexander-James Brodrick Johnson III | 4 | 2 | Networking | CorpKid | Party all Night... What time is it?, Everybody's Friend., Did Someone say Drugs?, Brodie J IN THE HOUSE!, Ride Wrecked? Brodie J's got it!, Oh yeah! I have a job!, Good looks, Money, and a savant-level understanding of rocket physics | Even |
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Solace | Member | 1 | 19 | Church of all Faiths | Bruised | Touristville |
Allies
2 Rep with Cross Applied Technologies, 2 Rep with Federated Boeing
Enemies
-4 Rep with Kenran Kai
In Character Information
Symbols and Signatures
Matrix Search Table
Glitch: SHINE! The easy-application spray that makes even the rustiest chrome SHINE! Like new!
4 Net Successes: A grainy still-image taken from a news cast of a street-fight in Montreal. Shine's head, shoulders and fore-arms are barely in view while she uses a drag-handle to pull a wounded runner in Ancient's colours out of shot with one hand. The other hand being engaged in spraying short bursts from an Ingram Smart-gun. A crash-cart patch is clearly visible on her combat jump-suit and body armour.
6 Net Successes: An obituary in an internal Horizon news-letter for operations in Montreal, lamenting the "heroic sacrifice" of Monique De Rochelle and her entire Crash-Cart team during a disturbance inside an Ares Facility in Montreal. Ares representatives are recorded as extending their "deepest regrets" the families of the deceased Crash-Cart responce team and lauding their "heroic efforts" at extracting wounded Ares personnel from the "disturbance" zone.
Assensing Table
1 Hit: Fit and well, Emotional State, Awakened. Initiated.
2 Hits: No standard cyberware, unusual dark streaks in aura indicative of metaplanar contact. If she is carrying her Katana it will be revealed as a weapon foci. The spider-ring worn on her right finger is a qi foci.
3 Hits: No alphaware, sense if Essence and Magic is higher or lower than your own.
4 Hits: No betaware, Magic 6, Essence 6. Identify if any adept powers are active - YES. Noticeably there is a faint shimmer of protective magic around her at all times. The brightness of her aura suggests that several other adept powers are also exerting an effect upon her physical and astral form.
5 Hits: No additional information.
Shadow Community Table
4 Net Successes: There's an out-of-towner by that handle dossing down beneath that "Church of all Faiths" place out in Tourist Ville.
6 Net Successes: "I don't know about the name "Shine" but the slot looks a hell of a lot like a joy-girl I picked up back in Gary, Indiana, couple months ago, for a run across the border.
SINs
Julie Bellamy, UCAS Citizen (Fake SIN rating 4).- Adept, Bodyguard, Concealed Carry, Firearms, Drivers, Weapons.
Appearance
General Description and Clothing
A short, agile young woman with dark, collar length hair. Shine has an intense, haunted look in her eyes and a disconcerting habit of constantly checking her three o'clock, her nine, her six and even her ceiling in a calm, professional manner than non-the-less attracts attention and arouses suspicion in SINers and can put other Runners on Edge (The Goat Quality). Her movements are preternaturally swift, but far too smooth and graceful to be simply the result of wired reflexes. When she crosses a room swiftly, it's like observing a ballerina cross the stage - but with a doubled frame rate.
Monique has two tattoos One of a rose surrounded by thorns on the right side of her neck and a larger tattoo, twin to the first, on the right side of her body at the waistline. She wears her old CrashCart ID tags on a black leather thong around her neck when in her usual "street" or typical run attire (but not when she's wearing Zoe). The only jewellery that's always on her person is an item she acquired in early March 2082: a thin silver-platinum band on her right ring finger engraved with an onyx and garnet black widow spider.
She's good looking in an unremarkable sort of way, but hardly a head-turner were it not for her noticeably cautious behaviours. She favours dark, beat-up leathers and street-combat fashions for her present choice of day-to-day clothing. Although most of her "civilian" clothes are somewhat revealing and provide little in the way of protection, she's taken to wearing more fashionable items of late rather than thrift-store cast offs. While her original "runner" clothes are rather grimy, somewhat malodourous and in need of a wash, following her recent break into semi-prime status (see Kicking An Anthill) her present choice of run clothing is in far better repair. Shine's present runner gear ranges from customised, re-purposed SWAT armour to clothing by Zoe and even the latest in tactical stealth suits. Yet when she needs to remain low-key and blend into the street, she still wears the same grimy armoured leathers and ballistic armour that kept her alive in her early runs.
Shines personal, physical hygiene is simply flawless. Even in her grimiest, earliest days as a runner and street-dweller she took pains to maintain her appearance. Now that's got some spare nuyen, she simply finds it easier to retain her freshly washed, shiny hair and impeccably clean fingernails and skin. While she continues to wear little in the way of make-up save for some foundation and black eye-liner, she's content to spent considerably more on her cosmetics and is no longer reliant on risky, boot-leg street-corner cosmetic purchases. Shine likes to dye her hair -platinum blue when she can afford her favourite brand and shade; something she can now afford far more regularly than before. Yet her professionalism is such that she'll return her hair to it's natural, darker colour before heading out on a run and usually keeps a bottle of dye-remover in her duffel. Ready to take on a run at short notice.
Matrix Persona
A generic gray female outline.
Media Mentions
ShadowGrid Profile Comments
Runners Worked Alongside
Babylon, Baron x2, Master Morty, Moth, Mute, The Professor, Rabbit, Rapture, Relay, Roadkill x2, Silverpaw, Sp4rks, Vip3r, Zenith x2,