Cry
Archetype | |
---|---|
Combat Medic | |
Adept | |
Player | Mursey40k |
Metatype | Human |
Street Cred | 20 |
Notoriety | 2 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | 21st Feb 2055 |
Folder | Shine |
Priority | Metatype - D Attributes - B Magic/Resonance - B Skills - B Resources - E |
Character Information
Summary
An English-speaking Quebecois. Shooter and Brawler. Capable of mixing it up in the Astral and the Meat. Wryly self-depreciating. Competent All-Rounder without "shining" (I see what you did there) at anything in particular.
Goals
Stay Alive. Find out what happened to Frakk Up her life. Never, ever, let anyone find out how she earned a living while crossing North America. Try to re-capture something resembling a "normal" life.
Alignment
Black Trenchcoat: She's lived the Corporate life and lived the street. She's not a black-hat, but her outlook is morally ambiguous at best. Hooding a rarity. Or so she likes to tell herself. The truth is that Shine followed her parents into CrashCart because she saw herself as one of the "good guys". While she strives hard to wear the black hat she thinks she needs to survive, the simple truth is that she has a altruistic streak wider than Puget Sound.
Background
A former, lifelong citizen and employee of EVO, Monique is Parisian by birth but moved to Quebec with her parents at an early age, The IV-conceived middle daughter of a Nurse and a radiographer; Monique took full-time employment with Crash Cart fresh out of high school. She was a true believer in the Corp and it's message, having been employed first as an ambulance cleaner outside of high school hours and then signing up as security for one of the nicer Crash Cart clinics in Montreal. She handled door and emergency room security for the better part of three years before she spontaneously awakened at the age of 19. She played on her newly discovered abilities until she wrangled herself a seat as a member of the security team on one of the clinic's mobile recovery units shortly before her 21st birthday.
There she stayed until about nine months into 2080. What at first looked like an ordinary retrieval run for a Ares citizen on a restricted research site soon turned into a major drek fest, with more than a dozen of the on-site Ares personnel flat-lining before she even arrived. Her crew drove straight into what looked to be a blue-on-blue gunfight between multiple Ares factions. Monique provided cover for her team to stabilise and extract as many Crash Cart clients as they could, only for her ambulance to be taken down hard by something -or someone- she didn't even see. She barely remembers fragments of the next few hours - her burning ambulance. Several dead crewmates. Something monstrous and impossible silhouetted against the flames. She's not even sure which of her team-mates dragged her out of the clusterfuck and into a sewage culvert before going back to rescue the others and -presumably- getting themselves geeked in the process.
When she woke up, her CrashCart wristband was dead and legally, so was she. Her co-workers refused to take her calls, her distraught mothers cursed her for making a crank-call and then minutes later her corp-sponsored com-link account was cut dead. Nothing worked. Not even the fob that would allow her access to her apartment building. Going home proved to be nearly the biggest -and last- mistake she ever made. THEY had been waiting for her. Whoever -they- were. When she finally staggered away into the Montreal barrens, she had a couple of rounds in her right thigh to add to her flash burns and concussion from the firefight the night before.
Monique -finally- made it out of the city, hitching her way across North America with private citizens, truckers, and even stowing away on cargo freight. The first time one of her benefactors tried to accept payment in kind she was still too shell-shocked, lonely and desperate to turn him down. When he tossed a near-empty credstick her way afterwards, she wept harder than she had for years. But she still took the money. Thereafter, she turned tricks where she could - and only when truly desperate- and slowly made her way to Seattle over the course of half a year.
That's where she met Clyde, the trog taxi-driver who introduced her to the world of the Shadows via the refuge at Solace. Clyde, tripping out of his mind and claiming he could see her aura, convinced Monique that the shadows of Seattle were her chance to "shine". She turned her last trick to pay for her shiny new (refurbished) Ingram Smartgun. Now she's got the chance of a new life and an entirely different means of living, and she plans to make the most of it.
Narrative Significant Qualities
- Agile Defender: Shine relies on instinct and agility rather than determination and focus when acting defensively.
- Adept - The Warrior's Way: Much to her families disappointment, Monique chose to direct her talents towards combat and security rather than healing.
- Big Regret (Former Joygirl): Driven by desperation, Monique sold her body to strangers. She's not entirely aware of what haunts her more: selling herself for so little, or selling herself at all.
- Favoured (Health Care Professionals): Monique has always felt most at home in the company of health-care professionals, ranging from unpaid stay-at-home carers to the highest paid neurosurgeons and researchers.
- Mentor Spirit: Spider (Alt): After her recent experiences with Bugs, Shine has attracted the attention of Spider, with whom she has formed an alliance while keeping in mind the the ancient adage: "The enemy of my enemy is my enemy's enemy. No more. No Less". Despite her cynicism towards her new mentor spirit, Spider and Shine are well matched. Both can be entirely ruthless towards their enemies, and they both absolutely loathe things not going according to plan.
- Social Stress - Monique occasionally encounters individuals who remind her of clients from her old life. She knows the chances of any of these individuals actually being a former John or Jane are vanishingly small, but seeing them makes her palms sweat.
- The Goat - Monique has a haunted, wary look about her. She's forever checking out her six. And her 3. And her 9, the ceiling and even the floor. She doesn't know what she's looking for, but she's concerned that one day she'll see it. Her wariness sets people a little on edge. Especially when making first impressions.
- Wanted - Shine's run during Fortune Favoured went very, very wrong. She's now wanted by both the Salish-Shidhe Council and Seattle Council for 50,000 Nuyen each for robbing the Seattle Museum. However, this may be less than a token gesture. The "Wanted" is attached to little more than a description of a human sized female with a sword wearing Sleeping Tiger and carrying a Katana. No astral signature, DNA or biometrics were left at the scene.
Run History
2081: Shine arrives in Seattle with barely anything to her name beyond a duffle bag and an Ingram SMG. Clyde sets her up with Alessa P. who in turn sets her up with Shadowhaven and Solace. In her first few weeks as a Runner, she makes an enemy of the local Yakuza by twice hitting a Benraku parlour - once for a Johnson, and again on a hooding run to free the dolls within. Feeling the heat, she wisely decides to lay low for most of the rest of the year, performing simple courier and bootlegging runs for Alessa to stay under the radar.
2082: February marks Shine's return to Shadowhaven with the extraction of Brodie J from his ganger captors on behalf of his former lover Cecelia Cross. A simple milk run goes wrong a few days later when a fellow runner's near-dependent is apparently abducted from a college frat party. Finally, Shine hits the big time with an assault on a Bug Hive in the company of some of the Haven's biggest names. March does not begin well for Shine, with a failed run in Greece (followed by a pilgrimage to the Acropolis) and a second, more successful run, that leaves her heavily indebted to Warboss and wanted by both Seattle and the Salish Shidhe Council.
Name | GM | Metaplot | Threat | Date of Run |
---|---|---|---|---|
Cry Wolf! | Sarcarian | 3 October 2082 |
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Alessa P | 4 | 2 | Fixer | Owner of The Daze | The Daze, Shadow Connections, Ear to the Ground, Punk Rocker, Bootleggers | Even |
Asahiro Kunitoshi | 6 | 1 | Fixer | Vice-President of Imperial Kami Services | For The Corporation, Blademaster, Scholar, Vashionable, Authorization, Spywork, Corpo Gear, Shintoist | Even |
Alexander-James Brodrick Johnson III | 4 | 2 | Networking | CorpKid | Party all Night... What time is it?, Everybody's Friend., Did Someone say Drugs?, Brodie J IN THE HOUSE!, Ride Wrecked? Brodie J's got it!, Oh yeah! I have a job!, Good looks, Money, and a savant-level understanding of rocket physics | Even |
Agathon | 1 | 3 | Service | Greek Cab Driver | Greek Cabbie, Port City Connections | Even |
Clyde | 2 | 2 | Service | Taxi Driver | Sports Fan, Druggie, Taxi Driver | Even |
Dr. Isabel Wirth | 4 | 1 | Service | ER Doctor | Trauma Surgeon, Free Samples, Community Clinic Hours, Performs House Calls, I know a sales rep | Even |
Freya | 5 | 2 | Custom(G,A,K,N) | Hacker Extraordinaire | Master SIN Maker, Burner ID, FAKE is my Middle Name!, My Search Function is Powered by Nuyen, Hacking is my other middle name, I eat Hosts for lunch. | Even |
LB | 2 | 6 | Custom(A,N,K,G) | Tamanous Dumpster Fire | Tamanous Made Man, Goes Loud, Mystic Adept, Lovable Outcast, Explosive Personality, Known Criminal, Connoisseur | Even |
"Lucky" Lucia Carina | 4 | 1 | Custom(A,N,K,G) | Gambler | Cursed Luck, Lucky, High Rolling Friends, Poker Face Training, Go-to for Laying Low, Gambler, both High and Low, Gourmand | Even |
The Dukes | 3 | 1 | Service | Drug/Moonshine Runners | Package Deal, Speedy Delivery, Has Motor Will Drive, The Commander Dunklezhan, Vehicle Familiarity, Scrappy situations | Even |
Warboss | 6 | 0 | Fixer | Fixer | WAAAGH!, Moar Dakka!, Half Machine, All Trog, Gang Boss, Lok'tar Ogar, Crime Lord, Smuggler | -1 |
Organizations
Note: Shine has left Solace in February 2082 when it became apparent that the location was being used to provide "nutrition" to the infected in the form of terminally ill patients. Though it is claimed that the patients in question are "volunteers" she hasn't been able to confirm this to her satisfaction. Nevertheless, she retains many friends within the group, particularly among the street people and low-level runners who once relied upon her for medical care. Her relations with senior members of the organisation remain tense.Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
Solace | Former Resident/Volunteer | 1 | 2 | Church of all Faiths | Bruised | Touristville |
Allies
+2 Rep with Cross Applied Technologies,
2 Rep with Federated-Boeing,
+2 Rep with Humanis Policlub,
+5 Rep with Shiawase
+1 Rep S-K
Enemies
-4 Rep with Kenran Kai.
-2 Rep with Renraku.
In Character Information
Symbols and Signatures
Astral Perception Table
Her aura is rent in the Astral, a horror to behold. Unlike the crisp, clean lines of empty to found in the aura's of those who replace their bodies with meat, and plastic and foreign tissue, Cry's aura is a frayed wound, a serious of ragged tears and gaping voids where they should be life and colour and vibrancy.
Threshold | Result |
---|---|
1 | 1 Hit: Fit and well, Emotional State, Awakened. Initiated. 2 Hits: No standard cyberware, unusual dark streaks in aura indicative of metaplanar contact. If she is carrying her Katana it will be revealed as a weapon foci. The spider-ring worn on her right finger is a qi foci. |
3 | 3 Hits: No alphaware, sense if Essence and Magic is higher or lower than your own. 4 Hits: No betaware, Magic 6, Essence 6. Identify if any adept powers are active - YES. Noticeably there is a faint shimmer of protective magic around her at all times. The brightness of her aura suggests that several other adept powers are also exerting an effect upon her physical and astral form. |
6 | No genetech present. |
Matrix Search Table
Threshold | Result |
---|---|
1 | Glitch: SHINE! The easy-application spray that makes even the rustiest chrome SHINE! Like new! 1 or 2 Net Hits: Shine is a Shadowhaven Runner who specialises in breaking and entry, extractions, and combat medicine. She's a solid combatant, but does everything possible to avoid "going loud" on a run. |
3 | A grainy still-image taken from a news cast of a street-fight in Montreal. Shine's head, shoulders and fore-arms are barely in view while she uses a drag-handle to pull a wounded runner in Ancient's colours out of shot with one hand. The other hand being engaged in spraying short bursts from an Ingram Smart-gun. A crash-cart patch is clearly visible on her combat jump-suit and body armour. |
6 | An obituary in an internal Horizon news-letter for operations in Montreal, lamenting the "heroic sacrifice" of Monique De Rochelle and her entire Crash-Cart team during a disturbance inside an Ares Facility in Montreal. Ares representatives are recorded as extending their "deepest regrets" the families of the deceased Crash-Cart responce team and lauding their "heroic efforts" at extracting wounded Ares personnel from the "disturbance" zone. |
Shadow Community Table
Threshold | Result |
---|---|
1 | "Cry? Never heard of her. Sounds like a walk-over if you ask me. Who calls themselves "Cry"? |
3 | "Cry? Uh. Who?" |
5 | "Brand new runner. Not really the type you'd associate with the Shadows. Really doesn't seem the sort. Good candidate for dead runner of the week if you ask me." |
SINs
Emily Brook, UCAS Citizen. Actual SIN
Emma Pryde UCAS Citizen (Fake SIN and all licenses rating 4):
*Note:* "Monica Ramsey" is Shine's "normal life" SIN, not routinely used for Running, but to maintain as normal a "day-to-day" life as possible. Only Vip3r and Zenith are aware that Shine uses the Monica Ramsey pseudonym. Any Runner with whom Shine has worked who has taken the opportunity to examine Shine's PAN in AR will be aware that she uses the "Julie Bellamy" identify during Runs.
Appearance
General Description and Clothing
A tall, slender woman of unremarkable good looks, of average height and with chestnut brown hair bound in a pony tail. Her eyes are bright, almost fevered, and her expression intent and driven. Her clothes are often soiled. wrinkled or grimy, and she rarely takes the opportunity to wash as often as she should. Even when she takes the time to clean her face and body, there's still a slight smell of woodsmoke, old sweat and damp soil about her, and she frequently deliberately styles her mascara to make it appear as though she has been crying, particularly when is is about to go into battle.
For the moment, she tends to favour baggy, almost shapeless Urban Explorer Jumpsuits with helmet, ballistic mask and forearms guards on a run. Her equipment is basic, marking her as a newcomer to the runner scene, but in good repair despite her habitually dishevelled appearance.
Matrix Persona
A medieval Knight Templar in great helm, with black tears dripping from the eyeslits.
Media Mentions
03 January 2081: A missing person's notice in the name of Emily Brook, last seen walking home from a New Years Eve party on the University of Washington Campus, together with an appeal for information, posted alongside avague description of a tall, slender "spooky" elf leaving the party moments after she departed.
12 January 2082: "Missing Girl Returns After a Year of Hell in A Vampire Torture Dungeon."
by News Van Dan.
ShadowGrid Profile Comments
Runners Worked Alongside
Babylon x2, Baron x2, Boombox, Black Samurai x2,Canis, Deimos, Delphi x2, Gav, Kera, Lil' Boomerx2, Master Morty, Milliam x2, Moth, Mute, Paragon, Pulse, The Professor, Rabbit, Rapture, Relay, Roadkill x2, Shy, Silverpaw, Sp4rks x2, Spider x2, Stargazer, Master Morty, Triple Trouble, Vip3rx2, Warlock, Waspkeeper, Vichnozeleny, Zenith x3.