Difference between revisions of "Commander"

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{{ContactInfobox|
{{ContactInfobox|
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
<!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you'd like to use. After you create the page, click on the red link to upload the image. -->
|Image=[[File:Placeholder2.jpg|200px]]  
|Image=[[File:N51 Officer.PNG|200px]]  


<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
<!-- Below is the "official job" of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. -->
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<!-- You can write a short description on the below lines if you want. -->
<!-- You can write a short description on the below lines if you want. -->
|Shortblurb1= Former CO of the Task Force November-51
|Shortblurb1= Former Task-Force November-51 Leader
|Shortblurb2=
|Shortblurb2=
|Shortblurb3=
|Shortblurb3=
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<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
<!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. -->
|Connection=2
|Connection=5


<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
<!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. -->
|Archetype= Custom(A,G,N,K)
|Archetype= Networking


<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
<!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. -->
|Location= Redmond Barrens, Seattle
|Location= Redmond, Seattle
|Metatype= Human
|Metatype= Human
|AwakenedEmergedOrMundane= Mundane
|AwakenedEmergedOrMundane= Mundane
|Gender= Male
|Gender= Male
|PreferredPayment= Intel
|PreferredPayment= Military Intelligence
|HobbiesOrVice= Advanced military gear
|HobbiesOrVice= Advanced Military Gear
|PersonalLife= None of your damn buisness
|PersonalLife= None of Your Damn Business
|Faction= N-51
|Faction= N-51


<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
<!-- Use of the age template is optional. It can be replaced with vague terms such as "middle aged" if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. -->
|Age= 30's
|Age= 40s
|Month=
|Month=
|Day=
|Day=
|Year=
|Year=
|}}
|}}
}}
==Overview==
==Overview==
The Former Commmanding officer of the Task Force November-51, Commander is an hardened veteran with the perfect moral to partake in Black Ops or Clandestine Operation activity. He is leading the part of the Task Force that want to stick on old method and to sell Black Ops service in the Shadow.
The former commanding officer of the Task-Force November-51. He was the leader of the Clandestine Operations Branch (now the 1st Special Forces Light Batallion) following the Unification Treaty that settled the grudge between him and Le Bourguinion. Since then, he gathered the best (and voluntary) men of the Task-Force alongside some recruits made here and there (mainly army veterans) to put a unit together. Better organized, he has more things to give to the runners now, though he still sticks to his operational habits (no Matrix and all).  


He is an human of pretty standard shape for a military and always wear a full body armor when meeting runners. His French accent is obvious and he doesn't like to lose time on chit chat. He is beefed up with augmentation but none of them are noticeable.
He is a pretty average-looking human of with an obvious French accent and a penchant for never being seen dressed in something different from his trusty FBA. Not a big fan of chitchat, he always gets straight to the point on any matter.


==Aspects Description==
==Aspects Description==
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<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
{{NegativeAspect|
|Aspect=Old school Operative
|Aspect=Old-School Operative
|Description= Commander is an old school kind of Operative, he hate to use matrix mean of communication. He usually use radio communication. In addition every intel he has to offer come in form of paper files which mean that you need to come and a pay a visit to get your information.
|Description=While he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good.
|HasThematicsApproval=No
|HasThematicsApproval=Yes
|}}
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
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<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Interrogation Protocol
|Aspect=Casevac
|Description=Commander is good at getting information from people. He will accept to put people throught interrogation process without any regard to their social origin it will just play on the price for such a process.
|Description=It's always good to have a way out of a dire situation. He can provide this way out by having a Blackhawk of the Task-Force on standby with a rescue team, roughly providing DocWagon service anywhere if paid enough.
|}}
{{PositiveAspect|
|Aspect=Tactical Insertion
|Description=The Commander can help you and your team with HALO jumps to quickly get into places you're not supposed to be in.
|}}
{{PositiveAspect|
|Aspect=Shady Knowledge
|Description=The Commander knows much about the shady side of the N-51. Underworld, Radical Groups, Shadow Community and Law Enforcement Procedures are knowledge skills which receive a +2 boost if he helps you with related Legwork tests.
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Smuggling and Escape Route
|Aspect=JURY Protocol
|Description=The N-51 activities push the Commander to get a very good knowledge of how to evade KE patrol and checkpoint. This is also helpful when it come to gear acquisition.
|Description=The Commander can call upon many of N-51's "enhanced  interrogation technique experts" (read: torturers) to "extract information from unwilling individuals" so you don't have to get your hands dirty.  
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Extraction
|Aspect=Military Intelligence
|Description=Commander can be call when you need to get out of a bad situation homever he will not take too much of a risk and any operatives death could lead to an high price to pay in return of such a favor.
|Description=Information is the key to success in many operations. The Commander invests a lot of money in planting informants across Seattle. He can help you connect with them with him as a middleman, providing services of infobroker contacts - for a price. Treat them as Loyalty 1 for the purpose of calculating service costs, with Connection at GM discretion.  
|}}
|}}
{{PositiveAspect|
{{PositiveAspect|
|Aspect=Intelligence Gatherer
|Aspect=Safehouses
|Description=Given enough time Commander can use his network of informant to bring information about multiples topics and or person. Homever given the Negative Aspect that will take time.
|Description=If he trusts you enough (Loyalty 2+), the Commander can connect you with people who handle safehouses for his men - while pocketing a middleman's fee.
|}}
{{PositiveAspect|
|Aspect=Shady Deals
|Description=The Special Forces Light Batalion sometimes uses shady means to fight smart, not fair, such as combat gases. The Commander can more easily provide such equipment. He also deals in B&E gear.
|}}
|}}
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
<!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. -->
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===NPC who know this contact===
===NPC who know this contact===
{| class="wikitable sortable"
|-
!Name
!Status
|-
|[[Le Bourguinion]]
|Hierarchial Superior
|-
|}
{| class="wikitable sortable"
|-
!Name
!Status
|-
|[[Lt.Cmdr Yennefer Kerrigan]]
|Working together on planning a Covert Ops
|-
|}


==Narrative Significant Runs==
==Narrative Significant Runs==

Latest revision as of 03:48, 17 November 2023

Commander
N51 Officer.PNG
Black Ops Veteran
Former Task-Force November-51 Leader
Contact Ownerzerre-de-bordeleaux
Connection5
ArchetypeNetworking
LocationRedmond, Seattle
MetatypeHuman
Awakened/EmergedMundane
GenderMale
Age40s
Preferred Payment MethodMilitary Intelligence
Hobbies/ViceAdvanced Military Gear
Personal LifeNone of Your Damn Business
FactionN-51
AspectsJURY Protocol
Old-School Operative
Casevac
Tactical Insertion
Shady Knowledge
Military Intelligence
Safehouses
Shady Deals


Overview

The former commanding officer of the Task-Force November-51. He was the leader of the Clandestine Operations Branch (now the 1st Special Forces Light Batallion) following the Unification Treaty that settled the grudge between him and Le Bourguinion. Since then, he gathered the best (and voluntary) men of the Task-Force alongside some recruits made here and there (mainly army veterans) to put a unit together. Better organized, he has more things to give to the runners now, though he still sticks to his operational habits (no Matrix and all).

He is a pretty average-looking human of with an obvious French accent and a penchant for never being seen dressed in something different from his trusty FBA. Not a big fan of chitchat, he always gets straight to the point on any matter.

Aspects Description

Aspect Description
Old-School Operative While he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good.
Casevac It's always good to have a way out of a dire situation. He can provide this way out by having a Blackhawk of the Task-Force on standby with a rescue team, roughly providing DocWagon service anywhere if paid enough.
Tactical Insertion The Commander can help you and your team with HALO jumps to quickly get into places you're not supposed to be in.
Shady Knowledge The Commander knows much about the shady side of the N-51. Underworld, Radical Groups, Shadow Community and Law Enforcement Procedures are knowledge skills which receive a +2 boost if he helps you with related Legwork tests.
JURY Protocol The Commander can call upon many of N-51's "enhanced interrogation technique experts" (read: torturers) to "extract information from unwilling individuals" so you don't have to get your hands dirty.
Military Intelligence Information is the key to success in many operations. The Commander invests a lot of money in planting informants across Seattle. He can help you connect with them with him as a middleman, providing services of infobroker contacts - for a price. Treat them as Loyalty 1 for the purpose of calculating service costs, with Connection at GM discretion.
Safehouses If he trusts you enough (Loyalty 2+), the Commander can connect you with people who handle safehouses for his men - while pocketing a middleman's fee.
Shady Deals The Special Forces Light Batalion sometimes uses shady means to fight smart, not fair, such as combat gases. The Commander can more easily provide such equipment. He also deals in B&E gear.

Dicepools

Dicepools
Knowledge Checks 9 + Loyalty + Aspects - Notoriety
Active Checks 3 + Loyalty + Aspects - Notoriety
Gear Acquisition Checks 5 + Loyalty + Aspects - Notoriety
Networking Checks 13 + Loyalty + Aspects - Notoriety


Network

Player Characters with this Contact

NameLoyaltyChips
Anansi3Even
Artemisia11
Blue Jay3+2Even
Fennec1Even
Katherine Tyler4+2Even
La Rapide2Even
Lumina3Even
Shy5Even
Thunder3Even


NPC who know this contact

Name Status
Le Bourguinion Hierarchial Superior
Name Status
Lt.Cmdr Yennefer Kerrigan Working together on planning a Covert Ops

Narrative Significant Runs

NameGMMetaplotDate of Run
Operation Hell's GateKaterSalem4 December 2083
Operation AcheronKaterSalem20 November 2083
Operation PhysicusKaterSalem22 January 2083
One night in Neo-TokyoKaterSalemEnemy within28 November 2082
Black Hawk DownZerre de SeattleTwo Steps Ahead3 June 2082