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A list of all pages that have property "NegativeAspectDescription" with value "Less-likely to be available when you call.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Katrin Morgentau  + (Will never work against S-K and will refusWill never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Katrina Smythe-Jones  + (Katrina is a busy professor. Between research and teaching she's hard to reach during normal work hours. Always make an availability test for Katrina with her connection +3.)
  • Miriam Kazan  + (Kazan doesn't do favors. Everything has a Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before.k's in her hands, and not a second before.)
  • Kei  + (Kei will not move against any technomancerKei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he ''will''.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore.more than enough to troll you forevermore.)
  • Keisha Jackson  + (Keisha manages her ADHD very well. SometimKeisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist.en days it will take to see her therapist.)
  • Keora Pucca  + (Keora hates seeing people get hurt over a Keora hates seeing people get hurt over a big misunderstanding and has became a pacifist despite her fellow changeling friends with a strong hatred against the humans and metatypes. Whether you stand her beliefs or not, her intentions to defuse the situation between peace and violent acts (whether you choose to kill them or not) she would prefer ask you to let them live.she would prefer ask you to let them live.)
  • Ezekyle Burton  + (Kicked out of med school for turning into Kicked out of med school for turning into a ghoul, Ezekyle knows sterile protocol and avoids direct contact unless necessary. He won't show up in person anywhere that isn't his clinic, and even then doesn't interact with people directly unless he has to. If you want his services, you go to him and do it at his time. Rushing safety measures only leads to disaster.ng safety measures only leads to disaster.)
  • Masuyama Kijuro  + (Kijuro only speaks Japanese.)
  • Killa Quispe  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Kiri Nikora  + (Kiri owes the Draco Foundation a lot. If yKiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Knife  + (Knife will never meet with a runner in-perKnife will never meet with a runner in-person, unless they have a loyalty of 5 or more with him, or unless he is absolutely required to by Black Lodge mandate. Additionally, measures to reduce traceability inhibit communications. When contacting Knife for the first time in a run, it may take up to 12 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time.each hit subtracts 2 hours from this time.)
  • Koggi  + (Koggi is thin-skinned and always looking fKoggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. favour or a monetary gift to make amends.)
  • Krimelin  + (Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above.)
  • Takashi Kurosawa  + (Kurosawa-san is a man of the family, and kKurosawa-san is a man of the family, and keeps his priorities as such. Requests made to Takashi for tasks or jobs that do not directly benefit the Kanaga-gumi have a 25% chance to be outright refused or ignored. Those requests that are accepted accumulate twice as many chips to be paid off.mulate twice as many chips to be paid off.)
  • Kyoko "Wholesale" Nakajima  + (Kyoko has a difficult time caring about thKyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of ''infamy'', and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit.ply penalties to the roll as they see fit.)
  • LAURA  + (LAURA, as both a poorly-socialized AI and LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise., for the sake of Networking or otherwise.)
  • LB  + (LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you.)
  • Lamashtu  + (Upgrading Lamashtu's Loyalty costs twice as much.)
  • Cpt. Lem Springthunder  + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
  • Leonard MacLainn  + (Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty.)
 (Less-likely to be available when you call.)
  • Von Neumann  + (Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact.)
  • Lewis Fry  + (While quite excited to work with runners (While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.date the team without needing to be called back.)
  • Liam Borrinea  + (Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal.)
  • Liam Montgomery  + (Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance.)
  • Liandra  + (Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it))
  • Sylphiette  + (Life can be hard when you're living on theLife can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
  • Mike Tunney  + (Like many coaches, Mike wants to see resulLike many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
  • Shi Hakase  + (Shi is always busy on either their own expShi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
  • Linda Denman  + (Linda is an old-school lady, first and forLinda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Lisa Cutty  + (Lisa grew up in the business and understanLisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Malia Strongoak  + (Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.)
  • Beastmaster  + (Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.)
  • Eliza Irving  + (Liz is in a ''lot'' of debt, and works twoLiz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
  • Geneva  + (Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire.)
  • Zonta Tahcawin  + (Lodgings. Food. Entertainment. Those damn Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes.er and will call back in 1D6 x 15 minutes.)
  • Wusan  + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
  • Doctors Malcolm & Ian Crichton  + (Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved.)
  • Loputyn  + (Loputyn get's really excited when people cLoputyn get's really excited when people call, and will often beg to be a part of the team. When contacting her, the GM secretly rolls a D6. If they roll a 1, Loputyn gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Lord Aubrey Darling  + (Lord Darling has been cosplaying as a gentLord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
  • Lord Emberrage  + (Lord Emberrage is having a grudge with ToxLord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for.ught he'll still do what he was asked for.)
  • Louis XXII de Bourbon  + (Louis XXII de Bourbon is not really happy Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte)e d'Orléans or Edouard Napoléon Bonaparte))
  • Cpt. Lem Springthunder  + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
  • Loyell  + (Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs.)
  • "Lucky" Lucia Carina  + (Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality.)