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A list of all pages that have property "NegativeAspectDescription" with value "Loyalty increase costs 1 extra Karma unless part of a run reward". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Sylphiette  + (Life can be hard when you're living on theLife can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
  • Mike Tunney  + (Like many coaches, Mike wants to see resulLike many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
  • Shi Hakase  + (Shi is always busy on either their own expShi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
  • Linda Denman  + (Linda is an old-school lady, first and forLinda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Lisa Cutty  + (Lisa grew up in the business and understanLisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Malia Strongoak  + (Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.)
  • Beastmaster  + (Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.)
  • Eliza Irving  + (Liz is in a ''lot'' of debt, and works twoLiz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
  • Geneva  + (Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire.)
  • Zonta Tahcawin  + (Lodgings. Food. Entertainment. Those damn Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes.er and will call back in 1D6 x 15 minutes.)
  • Wusan  + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
  • Doctors Malcolm & Ian Crichton  + (Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved.)
  • Loputyn  + (Loputyn get's really excited when people cLoputyn get's really excited when people call, and will often beg to be a part of the team. When contacting her, the GM secretly rolls a D6. If they roll a 1, Loputyn gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Lord Aubrey Darling  + (Lord Darling has been cosplaying as a gentLord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
  • Lord Emberrage  + (Lord Emberrage is having a grudge with ToxLord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for.ught he'll still do what he was asked for.)
  • Louis XXII de Bourbon  + (Louis XXII de Bourbon is not really happy Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte)e d'Orléans or Edouard Napoléon Bonaparte))
  • Cpt. Lem Springthunder  + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
 (Loyalty increase costs 1 extra Karma unless part of a run reward)
  • Loyell  + (Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs.)
  • "Lucky" Lucia Carina  + (Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality.)
  • Soucouyant  + (MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep.)
  • Mack and Hack  + (Mack and Hack aren't the brightest of the Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. doing dumb shit and egging each other on.)
  • Madame Carmine  + (Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours.)
  • Makali'i (Contact)  + (Makali'i and Wills are both SINners from tMakali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute.tact owner directly if there is a dispute.)
  • Makhmud Kadyrov  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Harold J. Rutherford  + (Many dwarves stick to the general set of sMany dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities.g in him being hated in those communities.)
  • Niamh O'Sullivan  + (Many elves stick to the general set of steMany elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Marie-Claire d'Orléans  + (Marie-Claire d'Orléans is not trusted by tMarie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.)e runners if they choose to stick around her.))
  • Marky Mark  + (Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services.)
  • Mary Claire  + (Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.)
  • Maxwell "Max" Mourire  + (Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2.)
  • Mayhem  + (Mayhem despises the N-51. Treat her LoyaltMayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.ores you until you change your bedfellows.)
  • MedKit  + (MedKit is first and foremost a doctor and MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons.for lethal weapons including cyberweapons.)
  • Melissa Weathers  + (Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her).)
  • Angélica Cabral  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Coleman Kennedy  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Killa Quispe  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • DC Harry Metzger  + (DC Metzger is a new man, and not a better DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends.’t in this dirty business to make friends.)
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
  • Midwest Nice  + (Midwest Nice wants to help, he does. He juMidwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. him to acquire gear or perform a service.)
  • Milena Springthunder  + (Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do.)
  • Millipede  + (Millipede is great at gathering info, but only for topics that he thinks are worth his time. If it's not about Hyperpop or Matrix Crimes, he'll half-ass it and take a -2 to his knowledge roll.)
  • Milly Allock  + (Milly really likes her games and if she is playing one she won't be disturbed. Roll 1d6 on a 1 Milly is unavailable for at least 6 hours.)