Difference between revisions of "User:Korean BBQ"

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(GM Style)
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=GM Style=
=GM Style=
===Declining The Meet===
===Declining The Meet===
I try to be up-front about roughly what the Johnson expects from their runner teams. I will only allow players to decline runs where the post is tagged with <b>subverting expectations</b> in the themes, or where I make it explicitly clear on the post that this is acceptable.
My Johnsons will always be up-front with what they want, you are your most efficient when you know what you're there for. Some of my runs will have morally-dubious tasks to perform, if you think your character would not do it, please do not sign up. I would be rather miffed if you made it as far as the Meeting just to say "No! I would never!" and break up the session by dropping out, unless it is expressly tagged that this run will have alternatives if you decline the Johnson.
===Thwarting/Derailing===
===Thwarting/Derailing===
That being said if after the meet some members of the team decide they want to work against the team to achieve a different goal, go for it! Again I'd expect this more on runs tagged as above but as long as you keep me in the loop, lets make interesting stories together.
If you find more information during a run that would have your team (or yourself) decide to go against the Johnson for whatever reason mid-run, feel free to do so. The most fun comes when players make creative decisions that impact the narrative in a way I could never expect. Just be kind and keep me updated so we can work together!
===Shadowrun as a setting===
===Shadowrun as a setting===
Shadowrun is a dark place where the corps keep those not on their leash down. Bugs eat people and nobody bats an eyelid when the SINless go missing. It is not a pretty place. My runs will tend to lean towards Black Trench-coat
Shadowrun as a whole is a setting that deals with dark/mature themes and I as a GM will very much take that and portray it in a sensible and comfortable manner for my Player. Though this doesn't mean I'm not a huge fan of Pink Mohawk games, I very much live for the meme if it brings enjoyment to my players.
That being said in the dark places the sun often shines the brightest, I have little issue with pink mohawking your way out of situations.
===Consequences===
===Consequences===
Failing can sometimes to lead to more fun storytelling and better stories for people involved, but I will always actively support players trying any and every applicable trick in the book to win. Runners are typically the creme de la creme, if they want to last long in the shadows, and I hope to make that clear. That being said if/when failure happens I expect my players to work with me to continue telling fun stories.
Actions very much have consequences, and I will very much take advantage of this in the run/future runs. This will hopefully lead to great narratives and character development!
Actions have consequences. Sometimes those consequences will turn up on run, sometimes they'll turn up on later runs, even possibly spawning runs by themselves, and sometimes they'll never make it to table. Just remember,  are watching.


=Characters=
=Characters=

Revision as of 22:34, 28 June 2020

Last Run

NameGMMetaplotDate of RunTeam
The Dead and The DyingAtlatl7 September 2081John Brown
Burn0ut
Koi
Legion
... further results

GM Style

Declining The Meet

My Johnsons will always be up-front with what they want, you are your most efficient when you know what you're there for. Some of my runs will have morally-dubious tasks to perform, if you think your character would not do it, please do not sign up. I would be rather miffed if you made it as far as the Meeting just to say "No! I would never!" and break up the session by dropping out, unless it is expressly tagged that this run will have alternatives if you decline the Johnson.

Thwarting/Derailing

If you find more information during a run that would have your team (or yourself) decide to go against the Johnson for whatever reason mid-run, feel free to do so. The most fun comes when players make creative decisions that impact the narrative in a way I could never expect. Just be kind and keep me updated so we can work together!

Shadowrun as a setting

Shadowrun as a whole is a setting that deals with dark/mature themes and I as a GM will very much take that and portray it in a sensible and comfortable manner for my Player. Though this doesn't mean I'm not a huge fan of Pink Mohawk games, I very much live for the meme if it brings enjoyment to my players.

Consequences

Actions very much have consequences, and I will very much take advantage of this in the run/future runs. This will hopefully lead to great narratives and character development!

Characters

NameGMMetaplotDate of RunTeam
Put Your Dreams AwayKorean BBQIt's Always Wednesday in Seattle26 August 2081Southpaw
Flak
Beuford "Saint' Mcgill
Moore Ware from the BourgeoisKorean_BBQChromaggia24 August 2081Flyboy
Moth
Hydro
Jenny Glitz
(Im)Mortal KombatKorean_BBQ22 August 2081Rasputin
Koi
Roadie
Sage
Wheels
Cr4ck1ng Th3 My5t3ryKorean BBQ18 August 2081Flyboy
Doris
Pirates of Elliott BayKorean BBQ16 August 2081Rabbit
Flyboy
Scurvy
Looking Out For the Little GuyKorean_BBQ11 August 2081Riot
Captain Boomerang
Boom Poom
Strawberry
Fly Me To The MoooonKorean_BBQIt's Always Wednesday in Seattle9 August 2081Fletchette
Ojou
Koi
It Belongs in a Museum 3: Half-LivedKoreanBBQThe Cutter's Curator8 August 2081Trash Panda
Flyboy
Moth
Strawberry
Wednesday Night WashKorean_BBQIt's Always Wednesday in Seattle2 August 2081Trash Panda
Reiko
Strawberry
Relay
Super Summoning Sensei!Korean_BBQThe Narcotic Menagerie31 July 2081Pell
Messenger 7
Itako
... further results