User:Korean BBQ: Difference between revisions
Chrisst111 (talk | contribs) mNo edit summary |
Korean BBQ (talk | contribs) GM Style |
||
| Line 17: | Line 17: | ||
=GM Style= | =GM Style= | ||
===Declining The Meet=== | ===Declining The Meet=== | ||
My Johnsons will always be up-front with what they want, you are your most efficient when you know what you're there for. Some of my runs will have morally-dubious tasks to perform, if you think your character would not do it, please do not sign up. I would be rather miffed if you made it as far as the Meeting just to say "No! I would never!" and break up the session by dropping out, unless it is expressly tagged that this run will have alternatives if you decline the Johnson. | |||
===Thwarting/Derailing=== | ===Thwarting/Derailing=== | ||
If you find more information during a run that would have your team (or yourself) decide to go against the Johnson for whatever reason mid-run, feel free to do so. The most fun comes when players make creative decisions that impact the narrative in a way I could never expect. Just be kind and keep me updated so we can work together! | |||
===Shadowrun as a setting=== | ===Shadowrun as a setting=== | ||
Shadowrun is a dark | Shadowrun as a whole is a setting that deals with dark/mature themes and I as a GM will very much take that and portray it in a sensible and comfortable manner for my Player. Though this doesn't mean I'm not a huge fan of Pink Mohawk games, I very much live for the meme if it brings enjoyment to my players. | ||
===Consequences=== | ===Consequences=== | ||
Actions very much have consequences, and I will very much take advantage of this in the run/future runs. This will hopefully lead to great narratives and character development! | |||
=Characters= | =Characters= | ||
Revision as of 22:34, 28 June 2020
Last Run
| Name | GM | Metaplot | Date of Run | Team |
|---|---|---|---|---|
| The Dead and The Dying | Atlatl | John Brown Burn0ut Koi Legion | ||
| ... further results | ||||
GM Style
Declining The Meet
My Johnsons will always be up-front with what they want, you are your most efficient when you know what you're there for. Some of my runs will have morally-dubious tasks to perform, if you think your character would not do it, please do not sign up. I would be rather miffed if you made it as far as the Meeting just to say "No! I would never!" and break up the session by dropping out, unless it is expressly tagged that this run will have alternatives if you decline the Johnson.
Thwarting/Derailing
If you find more information during a run that would have your team (or yourself) decide to go against the Johnson for whatever reason mid-run, feel free to do so. The most fun comes when players make creative decisions that impact the narrative in a way I could never expect. Just be kind and keep me updated so we can work together!
Shadowrun as a setting
Shadowrun as a whole is a setting that deals with dark/mature themes and I as a GM will very much take that and portray it in a sensible and comfortable manner for my Player. Though this doesn't mean I'm not a huge fan of Pink Mohawk games, I very much live for the meme if it brings enjoyment to my players.
Consequences
Actions very much have consequences, and I will very much take advantage of this in the run/future runs. This will hopefully lead to great narratives and character development!