Difference between revisions of "User:Malyc"

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Tag: visualeditor-wikitext
 
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__NOTOC__
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__NOEDITSECTION__
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{| class="plainlinks" align="center" cellpadding="5" cellspacing="0" style="border: gray 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #444"
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=GM Style Sheet=
=GM Style Sheet=
Hi there! I'm Maly, arightful king of Scotland, nd this here's a style sheet thingyjigger!  
Hi there! I'm Maly, and this here's a style sheet thingyjigger!  


RUNS: So, I kinda run things a bit like... Well, Borderlands, in which there's a general idea of a starting point, and an ending point, but how you get there is up to you. If you're applying with a character that has a high chance of declining at the meet, please let me know in the run post, if only so I can prep to have a backup to fill the spot if you do drop.
RUNS: So, I kinda run things a bit like... Well, Borderlands, in which there's a general idea of a starting point, and an ending point, but how you get there is up to you. If you're applying with a character that has a high chance of declining at the meet, please let me know in the run post, if only so I can prep to have a backup to fill the spot if you do drop.
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CONSEQUENCES AND FAILURE: It is not my goal to kill PCs, or have the missions guaranteed to fail. I want to tell a story, and you're all the characters. However, every story has it's deep, dark spots where the hero/antihero/protagonist(s) don't look like they're going to make it through. It happens, especially when the dice decide to be mean. However, no matter how dark it gets, I will always try to find a way for it to be possible for the PCs to pull through, even if I have to pull something from way out in left field. Magic is a thing, Wizards doing it is always a legit excuse, and as long as it's even the tiniest bit plausible, it's a thing that can happen.
CONSEQUENCES AND FAILURE: It is not my goal to kill PCs, or have the missions guaranteed to fail. I want to tell a story, and you're all the characters. However, every story has it's deep, dark spots where the hero/antihero/protagonist(s) don't look like they're going to make it through. It happens, especially when the dice decide to be mean. However, no matter how dark it gets, I will always try to find a way for it to be possible for the PCs to pull through, even if I have to pull something from way out in left field. Magic is a thing, Wizards doing it is always a legit excuse, and as long as it's even the tiniest bit plausible, it's a thing that can happen.
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{| class="plainlinks" align="center" cellpadding="5" cellspacing="0" style="border: gray 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #444"
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=Characters=
=Characters=
{{:User:Malyc/Character Portal|User=Malyc}}
==Retired Characters==
<center>
<center>
<gallery>
<gallery>
File:Kani wiki.png|[[Kani]]
File:Kani_wiki.png|[[Kani]]
File:Cryo.jpg|[[Cryo]]
File:Cryo.jpg|[[Cryo]]
File:Yata.jpg|[[Yata]]
File:Calypso (2).jpg|[[Calypso]]
File:Calypso_(2).jpg|[[Calypso]]
File:Fenris 4.jpg|[[Fenris]]
File:Energizer.jpg|[[Energizer]]
File:Voiceless.jpg|[[Voiceless]]
</gallery>
</center>
==Retired Characters==
<center>
<gallery>
File:Hydra.png|[[Hydra]]
File:Hydra.png|[[Hydra]]
File:Selena.jpg|[[Selena]]
File:Selena.jpg|[[Selena]]
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{| class="plainlinks" align="center" cellpadding="5" cellspacing="0" style="border: gray 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #444"
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{| class="plainlinks" align="center" cellpadding="5" cellspacing="0" style="border: black 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #add8e6"
{{:User:Teksura/TekSupport}}
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Page created with [[User:Teksura|Tek Support]]. - Doing weird-ass obsessive shit because I'm bored since 1985.
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Latest revision as of 00:37, 4 November 2021