Difference between revisions of "User:OptimismBeast"

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Tag: visualeditor
Tag: visualeditor
Line 20: Line 20:
{| class="wikitable"
{| class="wikitable"
|+
|+
!GMP Total
!GMP Change
!Source
!GMP Total
!GMP Total
!GMP Change
!GMP Change
Line 27: Line 30:
| +2
| +2
|Player AAR [[A Templar's Plea|(A Templar's Plea)]]
|Player AAR [[A Templar's Plea|(A Templar's Plea)]]
|27
| +5
|Posted PreMade Character ([[Barefoot]])
|-
|-
|4
|4
| +2
| +2
|Player AAR ([[Patinazo]])
|Player AAR ([[Patinazo]])
|
|
|
|-
|-
|14
|14
| +10
| +10
|Medium-Threat Run [[Fishy Data|(Fishy Data]])
|Medium-Threat Run [[Fishy Data|(Fishy Data]])
|
|
|
|-
|-
|22
|22
| +8
| +8
|Medium-Threat AAR [[Fishy Data|(Fishy Data)]]
|Medium-Threat AAR [[Fishy Data|(Fishy Data)]]
|
|
|
|-
|-
|24
|24
| +2
| +2
|Player AAR [[Aggressive Research|(Aggressive Research)]]
|Player AAR [[Aggressive Research|(Aggressive Research)]]
|
|
|
|-
|-
|19
|19
| -5
| -5
| +5 Karma (Poppet)
| +5 Karma (Poppet)
|
|
|
|-
|-
|21
|21
| +2
| +2
|Player AAR [[The Hangover|(The Hangover]])
|Player AAR [[The Hangover|(The Hangover]])
|
|
|
|-
|-
|17
|17
| -4
| -4
| +2 Karma, +4000 NY (Leviathan)
| +2 Karma, +4000 NY (Leviathan)
|
|
|
|-
|-
|25
|25
| +8
| +8
|AAR ([[Reformation Hunt 16 19]])
|AAR ([[Reformation Hunt 16 19]])
|
|
|
|-
|-
|35
|35
| +10
| +10
|Medium-Threat Run ([[Cut and Crush]])
|Medium-Threat Run ([[Cut and Crush]])
|
|
|
|-
|-
|39
|39
| +4
| +4
|Found Wiki Error ([[Player Rules]]) regarding Milspec Armor Legality
|Found Wiki Error ([[Player Rules]]) regarding Milspec Armor Legality
|
|
|
|-
|-
|40
|40
| +1
| +1
|Found Wiki Error ([[Contact Rules]]) regarding Contact Restrictions
|Found Wiki Error ([[Contact Rules]]) regarding Contact Restrictions
|
|
|
|-
|-
|48
|48
| +8
| +8
|(Finally) AAR ([[Cut and Crush]])
|(Finally) AAR ([[Cut and Crush]])
|
|
|
|-
|-
|50
|50
| +2
| +2
|Player AAR ([[The Collectors: Give Me A Man After Midnight]])
|Player AAR ([[The Collectors: Give Me A Man After Midnight]])
|
|
|
|-
|-
|52
|52
| +2
| +2
|Player AAR (Excessively Long Run Title by Doc MG)
|Player AAR (Excessively Long Run Title by Doc MG)
|
|
|
|-
|-
|54
|54
| +2
| +2
|Player AAR ([[One Second to Midnight]])
|Player AAR ([[One Second to Midnight]])
|
|
|
|-
|-
|56
|56
| +2
| +2
|Player AAR ([[Frag n Clear]])
|Player AAR ([[Frag n Clear]])
|
|
|
|-
|-
|58
|58
| +2
| +2
|Player AAR ([[Over The Hedge]])
|Player AAR ([[Over The Hedge]])
|
|
|
|-
|-
|63
|63
| +5
| +5
|Milk Run ([[Red Challenge]])
|Milk Run ([[Red Challenge]])
|
|
|
|-
|-
|71
|71
| +8
| +8
|Run AAR ([[Red Challenge]])
|Run AAR ([[Red Challenge]])
|
|
|
|-
|-
|81
|81
| +10
| +10
|Level 1 GM Bounty
|Level 1 GM Bounty
|
|
|
|-
|-
|91
|91
| +10
| +10
|Low-Threat Run ([[Fired-Wall]])
|Low-Threat Run ([[Fired-Wall]])
|
|
|
|-
|-
|99
|99
| +8
| +8
|Run AAR ([[Fantastic Space Marines and Where to Find Them]])
|Run AAR ([[Fantastic Space Marines and Where to Find Them]])
|
|
|
|-
|-
|101
|101
| +2
| +2
|Player AAR ([[Fantastic Space Marines and Where to Find Them]])
|Player AAR ([[Fantastic Space Marines and Where to Find Them]])
|
|
|
|-
|-
|1
|1
|'''-100'''
|'''-100'''
|Prime Slot (1st)
|Prime Slot (1st)
|
|
|
|-
|-
|11
|11
| +10
| +10
|Approved Pre-generated Character ([[Shlice]])
|Approved Pre-generated Character ([[Shlice]])
|
|
|
|-
|-
|4
|4
| -7
| -7
|7 Karma for Messenger 7
|7 Karma for Messenger 7
|
|
|
|-
|-
|14
|14
| +10
| +10
|High-Threat Run ([[Tacoma Triad Tea Trouble]])
|High-Threat Run ([[Tacoma Triad Tea Trouble]])
|
|
|
|-
|-
|22
|22
| +8
| +8
|Run AAR ([[Tacoma Triad Tea Trouble]])
|Run AAR ([[Tacoma Triad Tea Trouble]])
|
|
|
|}
|}

Revision as of 10:43, 3 April 2020



OptimismBeast's GM Style Sheet

Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a system. In terms of tone and gamestyle, I aim for a range of targets, averaging somewhere around Red Mohawk.

Generally I want players to:

  • Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can't accept the job it creates a serious complication for the entire run.
  • Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme.
  • Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
  • Be willing to go along with consequences, but be willing to bring up concerns.


GMP Tracking

GMP Total GMP Change Source GMP Total GMP Change Source
2 +2 Player AAR (A Templar's Plea) 27 +5 Posted PreMade Character (Barefoot)
4 +2 Player AAR (Patinazo)
14 +10 Medium-Threat Run (Fishy Data)
22 +8 Medium-Threat AAR (Fishy Data)
24 +2 Player AAR (Aggressive Research)
19 -5 +5 Karma (Poppet)
21 +2 Player AAR (The Hangover)
17 -4 +2 Karma, +4000 NY (Leviathan)
25 +8 AAR (Reformation Hunt 16 19)
35 +10 Medium-Threat Run (Cut and Crush)
39 +4 Found Wiki Error (Player Rules) regarding Milspec Armor Legality
40 +1 Found Wiki Error (Contact Rules) regarding Contact Restrictions
48 +8 (Finally) AAR (Cut and Crush)
50 +2 Player AAR (The Collectors: Give Me A Man After Midnight)
52 +2 Player AAR (Excessively Long Run Title by Doc MG)
54 +2 Player AAR (One Second to Midnight)
56 +2 Player AAR (Frag n Clear)
58 +2 Player AAR (Over The Hedge)
63 +5 Milk Run (Red Challenge)
71 +8 Run AAR (Red Challenge)
81 +10 Level 1 GM Bounty
91 +10 Low-Threat Run (Fired-Wall)
99 +8 Run AAR (Fantastic Space Marines and Where to Find Them)
101 +2 Player AAR (Fantastic Space Marines and Where to Find Them)
1 -100 Prime Slot (1st)
11 +10 Approved Pre-generated Character (Shlice)
4 -7 7 Karma for Messenger 7
14 +10 High-Threat Run (Tacoma Triad Tea Trouble)
22 +8 Run AAR (Tacoma Triad Tea Trouble)