Fangblade's GM Style Sheet: Difference between revisions

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Reddit account: [https://www.reddit.com/user/dastormdragon/ /u/Fangblade_]
Reddit account: [https://www.reddit.com/user/Fangblade_ /u/Fangblade_]


Hey! My name is Fangblade and I'm glad you're interested in my stylesheet!
==About me==
Discord: Fangblade_
Hey! My name is Fangblade and I'm glad you're interested in playing on my Shadowrun table. Here's a little about me.
Reddit Fangblade_
 
My name is Sniff or Fern or Fang, and I'm a 32 year old dungeon master who's been running games since 2012. I've a passion for sci-fi, cyberpunk, and fantasy games, though I prefer a more gritty story with consequences and over-the-top climaxes. I'm coming off of an eight year campaign of DND that I ran, so I'm here to run a few games here and there, rather than a large campaign.
 
Things that inspire my runs are...
*Tsutumu Nihei's work, specifically Blame! and NoiSe!
*Lethal_Door's Ossuary setting
*Arknights
*Reverse 1999
*Echoes of Visions
*Mobile Suit Gundam: Advance of Zeta
*''The Struggle''
 
;Pronouns: She/They
;Discord: Fangblade_
;Reddit: Fangblade_


==Style==
==Style==
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===Declining the Meet===
===Declining the Meet===
I won't take players who will decline the meet up front. Disagreeing with the J is alright, but if you aren't interested in the run, then I would prefer not to waste either of our time. This way more people who are genuinely interested in sinking a few hours of their day on my table will actually be enjoying themselves.
I won't take players who will decline the meet up front. Disagreeing with the J is alright, but if you aren't interested in the run, then I would prefer not to waste either of our time. This way more people who are genuinely interested in sinking a few hours of their day on my table will actually be enjoying themselves.
===Thwarting the J and derailment===
Sometimes you meet a J that turns out to either be shady or wants real, real skeevy stuff. In the event this happens, I'm more than happy to help either work on the fly or use prepped content for the runners to acquire rewards anyway! Be forewarned, betraying the J will always have consequences.
When it comes to derailing the entire run, refer back to my section on declining the meet. Unless the run turns into a comedy of errors and things start to fail due to dice rolls or lack of common sense cards, I hope my players come with the expectation that we're here to accomplish the goals in good faith. If you're feeling like total derailment even still, please confirm with me before taking an action that may derail things.


===Realism===
===Realism===
I appreciate games that have a good story and solid realism, however as a new GM to shadowrun 5, especially Shadowhaven in general, I think There will be some hiccups here and there. For now, there will be some skimming over topics and subjects that I'm still learning! As such, if you are a player and can offer assistance, I'll gladly appreciate your input.
I appreciate games that have a good story and solid realism, however as a new GM to shadowrun 5, especially Shadowhaven in general, I think There will be some hiccups here and there. For now, there will be some skimming over topics and subjects that I'm still learning! As such, if you are a player and can offer assistance, I'll gladly appreciate your input.
===Negative Rewards===
In situations where the runners do something that can have negative consequences, it will. This can look like negative qualities, burning edge, negative reputation, or narrative consequences based on lack of foresight. Take for example...
;[[PULLTHETRIGGER+55]]
:where the runners failed to make sure their target was arrested by KE, so the enemy team escaped and was let loose into Seattle.
;[[Spotter]]
:The runners failed to neutralize the enemy combatants and they were able to regroup and cause complications in the form of a protection target being killed.
;[[MAKE A BAD CHOICE]]
:The runners used a last ditch maneuver to secure a win, but this put to of the other runners in critical condition where edge was burned, and negative qualities were earned from being hospitalized / nearly dying.


===Failure===
===Failure===
Line 26: Line 54:


==Runs==
==Runs==
I just stole this from Sleevey, Archtmag, Ed. Thanks palls!
I just stole this from Eva. Thank you friend :)
91 runs as of Dude where's my body


{{#ask: [[Category:Runs]] [[hasGM::Fangblade_]]
{{#ask: [[Category:Runs]] [[hasGM::Fangblade_]]
Line 38: Line 67:
|order=descending
|order=descending
}}
}}
==Cities I've run in==
;Seattle
;Portland
;Richmond
;Galiano Island

Latest revision as of 05:27, 5 December 2024

Reddit account: /u/Fangblade_

About me

Hey! My name is Fangblade and I'm glad you're interested in playing on my Shadowrun table. Here's a little about me.

My name is Sniff or Fern or Fang, and I'm a 32 year old dungeon master who's been running games since 2012. I've a passion for sci-fi, cyberpunk, and fantasy games, though I prefer a more gritty story with consequences and over-the-top climaxes. I'm coming off of an eight year campaign of DND that I ran, so I'm here to run a few games here and there, rather than a large campaign.

Things that inspire my runs are...

  • Tsutumu Nihei's work, specifically Blame! and NoiSe!
  • Lethal_Door's Ossuary setting
  • Arknights
  • Reverse 1999
  • Echoes of Visions
  • Mobile Suit Gundam: Advance of Zeta
  • The Struggle
Pronouns
She/They
Discord
Fangblade_
Reddit
Fangblade_

Style

I like the Tactical Turtleneck, where the missions have realism and hard gritty consequences, but there are plenty of room for laughs and incompetency on the players and NPCs sides.

New to Shadowrun

I've been DMing games for over a decade, but the change to shadowrun 5 has been interesting for me. The lore and rule system is unique and different from DND like I'm used to , so each game will have room for both myself and players to learn. With this in mind, constructive criticism and helpful tips on the rules is very appreciated! Please made use of the GM feedback form on my runs to help me understand where I can improve.

Pick Policy

  1. Folks who fit the rough threat of a run and make up a good dynamic team comp
  2. Folks who are lore or RP wise a good fit for the run
  3. Folks who are overall good sports and bring a positive attitude to on and off table roleplay.

Declining the Meet

I won't take players who will decline the meet up front. Disagreeing with the J is alright, but if you aren't interested in the run, then I would prefer not to waste either of our time. This way more people who are genuinely interested in sinking a few hours of their day on my table will actually be enjoying themselves.

Thwarting the J and derailment

Sometimes you meet a J that turns out to either be shady or wants real, real skeevy stuff. In the event this happens, I'm more than happy to help either work on the fly or use prepped content for the runners to acquire rewards anyway! Be forewarned, betraying the J will always have consequences.

When it comes to derailing the entire run, refer back to my section on declining the meet. Unless the run turns into a comedy of errors and things start to fail due to dice rolls or lack of common sense cards, I hope my players come with the expectation that we're here to accomplish the goals in good faith. If you're feeling like total derailment even still, please confirm with me before taking an action that may derail things.

Realism

I appreciate games that have a good story and solid realism, however as a new GM to shadowrun 5, especially Shadowhaven in general, I think There will be some hiccups here and there. For now, there will be some skimming over topics and subjects that I'm still learning! As such, if you are a player and can offer assistance, I'll gladly appreciate your input.

Negative Rewards

In situations where the runners do something that can have negative consequences, it will. This can look like negative qualities, burning edge, negative reputation, or narrative consequences based on lack of foresight. Take for example...

PULLTHETRIGGER+55
where the runners failed to make sure their target was arrested by KE, so the enemy team escaped and was let loose into Seattle.
Spotter
The runners failed to neutralize the enemy combatants and they were able to regroup and cause complications in the form of a protection target being killed.
MAKE A BAD CHOICE
The runners used a last ditch maneuver to secure a win, but this put to of the other runners in critical condition where edge was burned, and negative qualities were earned from being hospitalized / nearly dying.

Failure

There will be times when your runners fail. This is normal, and part of the game. If there is a situation where a run fails, we can talk about RVP negatives that fit the narrative of the run, as well as things that are good obstacles for your runner to overcome. Embrace failure as a learning experience, but know that I'm not inherently out to get you! Good stories include both wins and loses.

Runs

I just stole this from Eva. Thank you friend :) 91 runs as of Dude where's my body

NameMetaplotDate
Saving Joseff Warloff and Bastard ManAmhrain na Preachan
To Steal Ifrit's Eyes
Earth Trembles, Ramuh
Dude Where's My Body?
You don't have to be a Yakuza to get beat up by the Yakuza
In Mud Thrives Thieves
An Invitation to Wine
You to You
Time to Know~Be Waltz
Snubnose Synchronicity
White Stone Black
Kyoukai no Kanata
What the Dog Doin?
Sleeper Sleaze
The Frankfurt Furlough
Beta Blues
The Baser Serpents
Weird Science
Catch Us Before We FallAmhrain na Preachan
Mary in the Hedgemaze
Psalms of the Voiceless
As Fireshadows ClashAn Obscure Wanderer
The Finnigans Jump The Shark
Vexing Vtuber VexperienceAmatsu Kaze
WELCOME TO HELL MOTHERFUCKER
The Long Kon
Weep for a Bird's CryBlessed are those with a voice
Blessed are those with a voiceBlessed are those with a voice
Harbor Freight
A Walk Among the Tombstones
A Lit Spark in the Darklight
Shelter, Disorder, you Drifter
Osculum Infame
I'm in the clock business now! OH NO! MY CLOCK! WHAT HAPPENED TO MY CLOCK!
The Queen in YellowAmhrain na Preachan
The Golden Wake of DeathAmhrain na Preachan
Hacking through the gate
420BPM THROUGH THE SKULLAmhrain na Preachan
1.1 1-one6away.cafAn Anhedonic Code
By the Grace of Her Grave
Ignorant to the Flame
1.0 9-flipper.bwf
Kaze No Ne
Run, Little BlackbirdAmhrain na Preachan
JohnfidenceYorshka Val'bane's Sky-high Wild Ride
Chunko Pops, Fuck Yeag
Haunt My House
Fly, Little BlackbirdAmhrain na Preachan
Jump, Little BlackbirdAmhrain na Preachan
Watership DownAmhrain na Preachan
LUNARECLIPSE+55Amhrain na Preachan
Stars Long DeadThe Light Before We Land
Amhrain na Preachan
Hic Svnt LeonesThe Light Before We Land
Amhrain na Preachan
Into the Pan
The Moving Company
Alea Ecta Est
OMEDETOU+55
MAKE A BAD CHOICE
Ware'd The Loot Go?
3EM20; Those Born Evil
SWALLOW INTO INSANITY
Goodnight, Brigit
Come And See
My World Down
Humiliation and Subterfuge
The Burden of BloodAmatsu Kaze
Thunder Rolls: Interlude 1Amatsu Kaze
An Obscure Wanderer
A Beautiful Song
Effin' and Blindin'
RevolutionsAmatsu Kaze
Diggin'
PULLTHETRIGGER+55
Ula Menida Tula OhAmatsu Kaze
An Obscure Wanderer
Move Ahead, Lay Down Dead, or Slip on BySign of Zeta
Noblesse ObligeThe Light Before We Land
BANGYOURHEAD+55
DuvetAnd Love You Shall Find
The Light Before We Land
Killing Wave
Fort DumbassAnd Love You Shall Find
Our Fellow Sorcerer's Corpses Part 1
So Goes Darkness Part 1And Love You Shall Find
The Run Where They Carve PumpkinsAnd Love You Shall Find
As Goes LightWhen the hunters came to town
And Love You Shall Find
Blitzkrieg Bop
HeavenswardWhen the hunters came to town
And Love You Shall Find
DawntrailAnd Love You Shall Find
SpotterAnd Love You Shall Find
The End of All You'll KnowAnd Love You Shall Find
Sign of Zeta
Meeting the False God
As Within
The Burden of PossibilitySign of Zeta
Amatsu Kaze
Ghostwire in the ShellSign of Zeta
Prelude to Pumpkin-Head
BIRFDAY BOY! IT'S YOUW BIRFDAY!
Pissed Off PrincesThe Metroplex Governor Race of '84

Cities I've run in

Seattle
Portland
Richmond
Galiano Island