Difference between revisions of "Queen"

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'''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY'''<br>
'''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY'''
{{Infobox
{{Infobox
|title = Queen
|title = Queen
|image= [[File:Queen.png]]
|image= [[File:Queen.png]]
|header1= Technosam with issues
|header1= Technomancer with issues
|header2= ...This profile doesn't have enough wheels
|header2= "
|header3=  
|header3=  
|header4=  
|header4=  
|label5 = Player
|label5 = Player
|data5 = [https://www.reddit.com/user/mudge6]
|data5 = [https://www.reddit.com/user/mudge6/ /u/mudge6]
|label6= Metatype
|label6= Metatype
|data6 = Human
|data6 = Human
|label7 = Street Cred
|label7 = Street Cred
|data7= 0
|data7= 3
|label8 = Notoriety
|label8 = Notoriety
|data8 = 0
|data8 = 0
Line 18: Line 21:
|label10 = Titles and Awards
|label10 = Titles and Awards
|data10 = 0
|data10 = 0
|label13 = D.O.B.
|label13 = Age
|data13 = August 26th 2066
|data13 = {{Age|
 
|Month=8
|Day=26
|Year=2059
|}}
 
|label14 = Folder
|label14 = Folder
|data14 =[https://drive.google.com/open?id=0B-JOO5DnW-QJckJ1LUgwZGtFVTg]  
|data14 =[https://drive.google.com/drive/folders/0B-JOO5DnW-QJckJ1LUgwZGtFVTg?resourcekey=0-gemsVuBrBUWnsjQvWqEtGw&usp=share_link Google Drive]  
|label16 = Priority
|label16 = Priority
|data16 = <br />Metatype - E <br /> Attributes - E <br /> Magic/Resonance - B <br /> Skills - B <br /> Resources - A
|data16 = <br />Metatype - E <br /> Attributes - E <br /> Magic/Resonance - B <br /> Skills - B <br /> Resources - A
}}
}}


=Character Information=
='''Character Information'''=


===Summary===
===Summary===
A sad victim of fate, Queen is a talented technosam that was unlucky enough to contract Dissonance.
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.


===Goals===
===Goals===
Line 35: Line 44:


==Background==
==Background==
Abandoned as a young girl, Queen was forced into a life of crime if she wanted to survive. She started off doing small time heists for pocket change, but she turned out to be a natural at hacking, and she was quickly scooped up by a local hacker group that paid her well for the info she got. She later wared up and started doing bigger heists, but sadly that didn't last long, shortly after her 18th birthday, she emerged as a technomancer, and a bit after that is when her dissonance showed up. Now she is a great criminal that suffers from major social issues.
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what's wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore.  
 
 
 
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.
 
 
 
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.
 
 
 
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.
 
 
 
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.
 
 
 
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==
Decaying Dissonance
Decaying Dissonance
History Is Less Certain Than We Are Taught
A Terrible Fascination (2)


==Run History==
==Run History==
{{RunHistory}}
1. Rise Against - Give It All
2. Rise Against - Broadcast[Signal]Frequency


==Affiliations==
==Affiliations==


===Contacts===
===Contacts===
* Heart - Connection 4 Loyalty 3 - Fixer
 
{{Template:ContactTable|
 
{{HasContact|
|Name=Heart
|Loyalty=3
|Chips=Even
|}}
 
{{HasContact|
|Name=Spade
|Loyalty=3
|Chips=Even
|}}
}}
 
* Spade - Connection 4 Loyalty 3 - Armorer
* Spade - Connection 4 Loyalty 3 - Armorer


===Organizations===
===Organizations===
None
 
{{GroupContactTable|
 
{{GroupContact|
|Group=NCL School for the Gifted
|Position=Member
|RepBonus=0
|RepExpense=0
|}}
 
}}
 
 
'''Seattle Elder God Cultists +3'''
 
Horizon +2 rep
 
Enduring Resistance +2
 
Lone Star +1
 
KE +1
 
Othercon +2


===Allies===
===Allies===
Line 69: Line 146:


==Appearance==
==Appearance==


=== '''Physical Appearance''' ===
=== '''Physical Appearance''' ===
Line 84: Line 163:


[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Templates]]

Latest revision as of 20:14, 27 January 2023

WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY
WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY

Queen
Queen.png
Technomancer with issues
"
Player/u/mudge6
MetatypeHuman
Street Cred3
Notoriety0
Public Awareness0
Titles and Awards0
Age26
FolderGoogle Drive
Priority
Metatype - E
Attributes - E
Magic/Resonance - B
Skills - B
Resources - A

Character Information

Summary

A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.

Goals

At this point, all Queen knows how to do is continue her life of being a shadowrunner.

Background

Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what's wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore.


She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.


When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.


After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.


Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.


Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.

Narrative Significant Qualities

Decaying Dissonance

History Is Less Certain Than We Are Taught

A Terrible Fascination (2)

Run History

NameGMMetaplotThreatDate of Run
Of Runners, Revelry and... Raccoons?EvaMedium30 January 2084
Activate Developer ModeAsmodeusDeadly27 January 2084
Reaching beyond the VileDraknicMedium9 July 2082
The VantablackAsmodeusHail to the PumpkingHigh13 March 2082
No Honor Among ThievesAurora8 May 2081
The ChaseTeksuraAgainst all odds - The OtherCon story6 December 2080
Cabinet Man (Run)Purkinje15 November 2080
Routine DeliveryTeksura13 November 2080
Matte KudasaiPurkinjeCrouching Dragon, Hidden Tiger10 November 2080
There Will Be BrawlTeksura9 November 2080
A Shadowrun Based on Anime Crimes Division Season 1 Episode 2Drburst2 October 2080
Things That Go Bump in the NightPurkinje22 September 2080
A Shadowrun Based on Multiple Songs from the Album Now You Are One of Us by The Paper ChaseDrBurstDance Around The Fire That We Once Believed - The Ex-Firewatch Story15 September 2080
A Shadowrun Based on Strike Anywhere's TopicDrBurst1 June 2080
A Shadowrun Based on The Paper Chase's We Will Make You One of UsDrBurstDance Around The Fire That We Once Believed - The Ex-Firewatch Story24 April 2080
Doctor AlcomeWest28 February 2079
Better Off DeadKoLetsWatchTheRain13 October 2078

1. Rise Against - Give It All

2. Rise Against - Broadcast[Signal]Frequency

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Heart 4 3 Fixer Shadowrunner turned Fixer Gambling, Shadowrunners, Crime Syndicates, Cyberware Even
Spade Contact Not Found. Please create contact using Template:Contact. 3 You may also see User:Free Sprite for bot instructions. Even


  • Spade - Connection 4 Loyalty 3 - Armorer

Organizations

Contact Position Connection Faction Rep Archetype Health Location
NCL School for the Gifted Member 1 18 Technomancer School Maintaining Redmond Barrens, close to Touristville


Seattle Elder God Cultists +3

Horizon +2 rep

Enduring Resistance +2

Lone Star +1

KE +1

Othercon +2

Allies

None

Enemies

None

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Sam Miller (Rating 4)

Appearance

Physical Appearance

Standing at 5'2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.

Clothing

Always well dressed, no matter the situation

Living Persona

A well groomed butler

Media Mentions

ShadowGrid Profile Comments