Difference between revisions of "John Brown"
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|data13 = February 17, 2058 | |data13 = February 17, 2058 | ||
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|data14 =https://drive.google.com/open?id=1yru_JIQr6l_2PK7cr1ZNnVRXbNSPif9v | |data14 = [https://drive.google.com/open?id=1yru_JIQr6l_2PK7cr1ZNnVRXbNSPif9v John Brown] | ||
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|data16 = <br />Metatype - D <br /> Attributes - C <br /> Magic/Resonance - A <br /> Skills - B <br /> Resources - E | |data16 = <br />Metatype - D <br /> Attributes - C <br /> Magic/Resonance - A <br /> Skills - B <br /> Resources - E |
Revision as of 22:24, 12 May 2020
Social Adept/Shaman | |
---|---|
Magical Neo-A Con Man | |
Player | Kryosite |
Metatype | Elf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
CDP | 32 |
D.O.B. | February 17, 2058 |
Folder | John Brown |
Priority | Metatype - D Attributes - C Magic/Resonance - A Skills - B Resources - E |
Character Information
Summary
A Neo-A street shaman and social adept trying to get by and make the world a little better in the process, if he can. John Brown uses his immense (and magically enhanced) charisma (and a bit of occasional illusion magic) to talk his way into wherever he wants to be. Somewhat naive, he is devoted to his beliefs and genuinely believes that the corps could fall one day, and that if their control over the people were weakened, a classless stateless utopia could be formed with the technology currently available.
Goals
- Acquire and bind a collection of foci
- Support his community of Ass End
- Make Seattle a little less terrible, one day at a time
- Become a member of Black Star
- Protect the spirits of the city and fight against its corruption
- Serve Queen Elizabeth XXIII, for she is both mighty and adorable. God save the Queen.
Background
Born SINless on the streets of Seattle, Johann Sanderson lost his parents around the age of 7. After that, he grew up as part of a gang of child thieves (he would provide a distraction and beg for nuyen while others picked pockets). Life was hard, and food was scarce, but he was generally able to get enough to eat, and he grew up sturdy, if scrawny. Sometime around 18, when he was serving as the adult gang leader's second in command, someone got caught during a routine job and flipped on the gang rather than face prison. After a brutally short shootout, the leader was killed, along with those kids stupid enough to put up a fight. The rest were arrested. Johann was off trying to get answers about the missing kid when the raid happened, and came back just as the raid began. He walked past the condemned building that had been his home and the gang that had been his family and just kept walking.
At this point, the only family he'd ever known scattered to the wind, Johann survived by begging and pulling short cons on tourists. He developed a Betel habit, as the cheaply available gum let him spend more hours a day separating rubes from their pocket change and maybe get enough to eat. Of course, before long, the gum became more of an expenditure than the food, and he ended up even worse off. He was starving and begging for a meal, malnourished to the point of near-death when he first discovered his magic and met Raven. He quickly went from two-bit con man to expert social adept, a leader and negotiator who can simply ask for whatever he wants and get it, and he pledged to become strong enough to protect and support those close to him. Raven led him on a months-long walkabout through the city, eventually leading him to settle down in Ass End, where he took to neo-anarchism like a fish to water, using his magic to serve the community and discovering more about what he could do along the way. He also became food-secure for the first time he can remember, and became a bit less frail, although the years of malnutition have left a mark on him physically. However, after advancing his craft about as far as he could, he realized two deeply unfortunate truths: (a.) he could be doing more for the cause, and (b.) needed cash. Formulae, foci, and reagents all aren't cheap, and he wants to be able to build a lodge for his magic and pursue deeper mysteries of shamanism. He had heard of the runner group Black Star, and decided that he had found his calling.
Taking the name of an old radical leader of centuries past, he slowly acquired a set of basic gear and got ready to start taking on shadowruns.
After his second run, he met Queen Elizabeth XXIII, a free cat spirit and now occasional roommate, who stops by for her nightly bowl of milk.
Narrative Significant Qualities
Code of Honor: Harmony With Nature, The Shaman's Code - Opposed to the creation of unjust hierarchies, John will never bind a spirit without a consensual compact being struck.
Mentor Spirit (Raven)
Linguist - Knows at least a bit of most languages spoken on the streets of Seattle
Run History
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Joseph Speaks-With-Rivers | 5 | 2 | Custom(G,A,K,N) | Talismonger | Enchanter, Urban Shaman, Talismonger, Talislegger, Teacher, Painted Horse Lodge | Even |
Tellestra O'Byrne | 3 | 2 | Fixer(N,K,G,A) | Danaan Agent | Scary Woman, High Society Elf, Playing Both Sides, Tir Operative | Even |
Juan Lopez | 5 | 1 | Custom(G,A,K,N) | Forger | Fake ID, Master Forger, Matrix Presence, Relaxed Life, Unsuspected, Burner SIN | Even |
Handy Andy | 4 | 2 | Fixer(G,A,K,N) | Neo-A Weapons Dealer | Black Star Fixer, Community Weapons Manager, Have You Considered Something a Bit Bigger?, The Best Stuff's In The Back, Stay Safe Out There! | Even |
Queen Elizabeth XXIII | 6 | 3 | Legwork | Free Spirit | Alley Cat, Anarkitty, Queen of the Cat's Paws, Tails from the Astral, Gossiping Free Spirit, Purrceptive Prowler, Cat and Mouse, Mew-sic of the Spheres, Hungry Free Spirit | Even |
Organizations
1 Rep with Ex-Firewatch
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
John Winters - A Rating 6 fake SIN, a wagemage for SK
*has Rating 6 fake licenses for Automatics and being a Mage
Appearance
Whipcord-thin and short for an elf, John Brown's trid-handsome face is marred only by the bluish stain his Betel habit has left on his teeth. His hair would look shaggy on someone less attractive, but he manages to make it look ruggedly handsome or disheveled and lost, depending on what he's going for at the time, and his eyes are a piercing shade of emerald green. He shows signs of years of malnutrition for those who know what to look for, but has been eating fairly well for the past few years, and doesn't appear quite as gaunt as he used to.
Clothing
Armored Jacket over old band T-shirts, combat fatigues,
Matrix Persona
Unknown