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| Teksura made a [https://docs.google.com/spreadsheets/d/1hXu0T04g4qeiVmRJU-G3hmpfFeyQ8X5qzUWl7AQcU1c/edit?usp=sharing sexy spreadsheet] to track his GMP so I stole it. | | Teksura made a [https://docs.google.com/spreadsheets/d/1hXu0T04g4qeiVmRJU-G3hmpfFeyQ8X5qzUWl7AQcU1c/edit?usp=sharing sexy spreadsheet] to track his GMP so I stole it. |
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Revision as of 19:35, 26 August 2020
GM Style Sheet
I'm a "rule of cool" sort of GM. I see Shadowrun as a game of gimmicky fun that lets you do some crazy stuff. Come prepared to have fun.
I generally expect players at my table to:
- Try not to walk away from the job at the meet. I will normally pick characters who might walk at the meet but I don't know everything about every character and if it comes up, we can try to deal with it but I won't force any character to do a job.
- Not try and screw over the rest of the team, or seriously disrupt the run.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Accept consequences and respect my decisions. I don't want to argue at my table, and will eject someone from a game if I have to.
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Page created with Tek Support. - Doing weird-ass obsessive shit because I'm bored since 1985.
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