Difference between revisions of "Queen"
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'''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY''' | '''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY'''<br> | ||
'''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY''' | '''WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY''' | ||
Revision as of 07:32, 10 July 2021
WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY
WARNING: QUEEN HAS POSITIVE REP WITH ELDER GOD CULTISTS AND HAS THE "A Terrible Fascination" QUALITY
Technomancer with issues | |
---|---|
" | |
Player | /u/mudge6 |
Metatype | Human |
Street Cred | 3 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
Age | 26 |
Folder | Google Drive |
Priority | Metatype - E Attributes - E Magic/Resonance - B Skills - B Resources - A |
Character Information
Summary
A sad victim of fate, Queen is a talented technomancer that was unlucky enough to contract Dissonance.
Goals
At this point, all Queen knows how to do is continue her life of being a shadowrunner.
Background
Born in late ‘59, Queen was born into a successful family of freelance Host Archive divers. Naturally she picked up skill in matrix use, but she was always slightly off, often needing lots of extra attention in school and her home life, as well as requent psychologist and doctor appointments to identify what's wrong with her. Somewhat after her 10th birthday, her family ran into hardships after her father suffered a life altering stroke as a result of an archive dive gone wrong, and unfortunately between the two, they couldn’t keep Queen anymore.
She was put into foster care, where she eventually went down a bad path that led her to being a successful decker doing much bigger work by the time she was 15. While she already had skill, she also had a strange quirk, sometimes data bombs would stop on their own, sometimes devices would just act strange, but it would only happen when she was around, and nobody really understood why. Despite this, she would still got lots of work from the people she met at the foster home. A few years later, that would all change during one specific job.
When she was 17, her group was paid a suspiciously large amount to investigate a secret bunker that was just unearthed in Bulgaria, but in spite of that, they pressed on as they were promised double when they returned. They were told that the bunker belonged to a cult that believed in some Elder God that was going to make magic and the matrix one thing, but they brushed it off as just “another cult doing strange cult things”.
After the long trip there, they found the bunker in question, it was full of cult symbols, matrix hardware, and strange magic devices. Despite the cult having vanished mysteriously about 15 or so years back, everything was strangely well maintained. While everyone else was getting pictures, collecting artifacts, and various other things, Queen was tasked with capturing any code or files kept by the cult. Upon opening what appeared to be their holy text, her mind was instantly filled with visions and sounds of horrid beasts and grand magic unlike anything anyone had seen before. Despite only about 30 seconds that passed, when she awoke, everything and everyone was gone; her friends, many artifacts, even the bunker looked like it was ravaged by large animals. The only thing that remained was her, the things she had seen, and a looming sense that she had been forever changed by this event.
Upon return, she handed over everything but the cursed file, and she collected her pay as well as her fallen team’s, she then went on to use that money to better herself through cyberware and study.
Shortly after her 18th birthday, she had another life altering event in the form of emergence, she had unlocked technomancer powers, but they had a taint to them. Perhaps it was the cyberware, perhaps it was the horror she had witnessed that fateful day, but regardless, she would never be the same ever again.
Narrative Significant Qualities
Decaying Dissonance
Run History
1. Rise Against - Give It All
2. Rise Against - Broadcast[Signal]Frequency
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Heart | 4 | 3 | Fixer | Shadowrunner turned Fixer | Gambling, Shadowrunners, Crime Syndicates, Cyberware | Even |
Spade | Contact Not Found. Please create contact using Template:Contact. | 3 | You may also see User:Free Sprite for bot instructions. | Even |
- Spade - Connection 4 Loyalty 3 - Armorer
Organizations
Contact | Position | Connection | Faction Rep | Archetype | Health | Location |
---|---|---|---|---|---|---|
NCL School for the Gifted | Member | 1 | 18 | Technomancer School | Maintaining | Redmond Barrens, close to Touristville |
Seattle Elder God Cultists +3
Horizon +2 rep
Enduring Resistance +2
Lone Star +1
KE +1
Othercon +2
Allies
None
Enemies
None
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
Sam Miller (Rating 4)
Appearance
Physical Appearance
Standing at 5'2, Queen is very short for her age, her skin is very pale, and she has bright blue eyes.
Clothing
Always well dressed, no matter the situation
Living Persona
A well groomed butler