Difference between revisions of "User:OptimismBeast"
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Tag: visualeditor |
Tag: visualeditor |
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Line 58: | Line 58: | ||
| +2 | | +2 | ||
|Player AAR [[Aggressive Research|(Aggressive Research)]] | |Player AAR [[Aggressive Research|(Aggressive Research)]] | ||
| | |49 | ||
| | |<nowiki>+2</nowiki> | ||
| | |Player AAR ([[Neural Chip V3]]) | ||
|- | |- | ||
|19 | |19 |
Revision as of 03:43, 5 April 2020
OptimismBeast's GM Style Sheet
Overall I'm pretty new to Shadowrun in general, so I trend towards not taking it too seriously as a system. In terms of tone and gamestyle, I aim for a range of targets, averaging somewhere around Red Mohawk.
Generally I want players to:
- Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can't accept the job it creates a serious complication for the entire run.
- Not try and screw over the rest of the team which can include disrupting the run if that's not their scheme.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Be willing to go along with consequences, but be willing to bring up concerns.
GMP Tracking
GMP Total | GMP Change | Source | GMP Total | GMP Change | Source |
---|---|---|---|---|---|
2 | +2 | Player AAR (A Templar's Plea) | 27 | +5 | Posted PreMade Character (Barefoot) |
4 | +2 | Player AAR (Patinazo) | 37 | +10 | Medium-Threat Run (TAoJBbtCKC) |
14 | +10 | Medium-Threat Run (Fishy Data) | 45 | +8 | Run AAR (TAoJBbtCKC) |
22 | +8 | Medium-Threat AAR (Fishy Data) | 47 | +2 | Metaplot Page: TLaToOKC |
24 | +2 | Player AAR (Aggressive Research) | 49 | +2 | Player AAR (Neural Chip V3) |
19 | -5 | +5 Karma (Poppet) | |||
21 | +2 | Player AAR (The Hangover) | |||
17 | -4 | +2 Karma, +4000 NY (Leviathan) | |||
25 | +8 | AAR (Reformation Hunt 16 19) | |||
35 | +10 | Medium-Threat Run (Cut and Crush) | |||
39 | +4 | Found Wiki Error (Player Rules) regarding Milspec Armor Legality | |||
40 | +1 | Found Wiki Error (Contact Rules) regarding Contact Restrictions | |||
48 | +8 | (Finally) AAR (Cut and Crush) | |||
50 | +2 | Player AAR (The Collectors: Give Me A Man After Midnight) | |||
52 | +2 | Player AAR (APOUiMMsIHSSRtDwtDtiCtMPiML) | |||
54 | +2 | Player AAR (One Second to Midnight) | |||
56 | +2 | Player AAR (Frag n Clear) | |||
58 | +2 | Player AAR (Over The Hedge) | |||
63 | +5 | Milk Run (Red Challenge) | |||
71 | +8 | Run AAR (Red Challenge) | |||
81 | +10 | Level 1 GM Bounty | |||
91 | +10 | Low-Threat Run (Fired-Wall) | |||
99 | +8 | Run AAR (Fantastic Space Marines and Where to Find Them) | |||
101 | +2 | Player AAR (Fantastic Space Marines and Where to Find Them) | |||
1 | -100 | Prime Slot (1st) | |||
11 | +10 | Approved Pre-generated Character (Shlice) | |||
4 | -7 | 7 Karma for Messenger 7 | |||
14 | +10 | High-Threat Run (Tacoma Triad Tea Trouble) | |||
22 | +8 | Run AAR (Tacoma Triad Tea Trouble) |