Difference between revisions of "Hound"

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==In Play==
==In Play==


*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically, but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn't apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).
*The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn't apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is "complex semi auto burst". This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound's qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.
*If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is "complex semi auto burst". This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound's qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.
*When using melee combat consider taking advantage of charging rules. To do this you will need to use one of your two free actions to use your running speed rather than your walking speed to "charge" your opponent, giving you +2 dice for melee attacks as well as +2 dice for defense.
*When using melee combat consider taking advantage of charging rules. To do this you will need to use one of your two free actions to use your running speed rather than your walking speed to "charge" your opponent, giving you +2 dice for melee attacks as well as +2 dice for defense.
*A tried and true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it's likely that you'll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.
*A tried-and-true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it's likely that you'll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won't negatively impact your team.
*Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won't negatively impact your team.



Revision as of 19:58, 5 February 2021

Hound
Hound.jpg
Street Samurai/Vory Hitman
"Subtlety cost extra"
Playerpregen
Metatype(human)
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.November 12th 2032
Folder[1]
Approved?Yes
Priority
Metatype - E
Attributes - A
Magic/Resonance - E
Skills - C
Resources - A

Character Information

Summary

Russian exile and Vory associate. Does work as a Vory boogeyman, hitman, assassin, Shadowrunner, and just about anything else if you pay him enough.

Goals

  • Build his reputation and legend
  • Get enough nuyen to retire on

Background

Ivan Victorovich got his start in Russia as a hitman for hire at the age of 22, which proved to be a lucrative career in a very short amount of time. Unfortunately for Ivan he wasn't quite as good at removing any physical evidence that could easily be linked back to him just yet and was linked to a number of high profile murders within the span of about 5 years. Facing numerous life sentences Ivan fled to Seattle and laid low there for a time, working as a low level Vory enforcer. Eventually he began working his way back to the top, mostly as a Vory hitman. As his reputation grew over the years eventually just name dropping him was good enough to intimidate low level thugs into submission. In his late 30's Ivan/Grigori/Hound began moonlighting as a Shadowrunner to break up the monotony in his life. The thrill was intoxicating. Now in his late 40's, Shadowrunning might as well be his main job, with the Vory gimmick as more of a side gig. They aren't too happy about that, but they aren't interested in pressuring him about it at the moment, so long as he keeps serving their interests.

Narrative Significant Qualities

  • Signature (Silver Bullet): Ivan/Hound has been working in Seattle for 19 years and takes great pride in his work. He leaves a single miniature silver .50 cal bullet at the site of every job he takes part in.
  • National Sinner (Russia - Ivan Victorovich): Despite being a legal citizen of Mother Russia, Ivan is currently living in exile in the UCAS. The alternative was facing a trial that assuredly would have resulted in multiple life sentences.

In Play

  • The combination of Sharpshooter and Strive for Perfection reduces called shot penalties for ranged attacks drastically but requires that you make a called shot with every attack. The most universally applicable called shot in your arsenal is Called Shot: Vitals, which would normally incur a total penalty of -4 to your dicepool (but is reduced to 0 by qualities) and increases your total DV by +2. While Sharpshooter doesn't apply to melee attacks, Strive for Perfection does, meaning that you can (and must) use called shots at half of their original penalty when using melee weapons to attack (for example, Called Shot: Vitals is a -2 dice pool penalty when using melee weapons for Hound).
  • If engaging in ranged combat with a sniper rifle, the strongest firing mode you have available to you is "complex semi auto burst". This takes a complex action rather than a simple and imposes a -2 defense penalty on the opponent. You can use this twice before you need to reset your recoil by taking a different simple or complex action (typically the Take Aim action, followed by a simple action shot). If facing a target with a large amount of armor, you might consider using the Bullseye Burst firing mode instead. For you, the normal penalties for using this firing mode are reduced all the way down to a -0 thanks to Hound's qualities, but it triples the base AP of the weapon (4*3=12) before adding the bonus of APDS (12+4=16). Do be aware that you need to have APDS loaded to use it, though.
  • When using melee combat consider taking advantage of charging rules. To do this you will need to use one of your two free actions to use your running speed rather than your walking speed to "charge" your opponent, giving you +2 dice for melee attacks as well as +2 dice for defense.
  • A tried-and-true successful tactic in Shadowrun is to use a combination of Sneaking and Locksmith to get into wherever you need to be. If you feel that you might need to infiltrate somewhere while playing Hound, familiarize yourself with the Locksmith rules (Core Rulebook, page 359) and try to incorporate this strategy into your run wherever it might be helpful. When faced with an Anti Tamper system it's likely that you'll need to use edge to beat the test consistently, so if you take this approach, have a point or two ready if tripping an alarm is not an option.
  • Intimidation is a good way to get information when needed as well as a good way to demoralize and potentially disarm opposition when letting bullets fly is less than ideal for one reason or another. Make sure that the situations that you use this skill in are appropriate and won't negatively impact your team.

Character Traits

Hound is about as stereotypical of a Russian hit man as they come. He speaks with a thick accent in nearly fluent English and has an affection for good vodka and cheap cigarettes. He has a propensity for violence, and seems to relish in it when given an opportunity to go all out, on the other hand though, fights that are resolved too quickly are nothing but a disappointment. Hound also takes great pride in his work, going the extra mile to make sure a job is completed to the Johnson's satisfaction. He has no qualms with killing for the right price, but he still has his limits as to how far he's willing to go, notably having a soft spot for kids and being unwilling to expose them to violence, let alone harm them in any way. If faced with a particularly tough opponent Hound will often quickly develop a fair amount of respect for them and tends to regret killing them if put into a situation where he must.

Run History

NameGMMetaplotThreatDate of Run
Harbor FreightFangblade_Deadly31 March 2085
Chunko Pops, Fuck YeagFangblade_Low1 February 2085
Humiliation and SubterfugeFangblade_High8 December 2084
Trouble at Squatters GymKaigen87Medium18 January 2084
A Billion Different PiecesxGugulu#9963 Intrusion CountermeasureHigh30 April 2083
Stay FrostyAsmodeusHigh27 April 2083
Falling ForestsArchtmagMedium22 January 2083
Certified TestingAsmodeusHail to the PumpkingMedium20 September 2082
Data gamblingDoc MncLow19 September 2082
One Hell of a Wedding AnniversaryDraknicMedium5 September 2082
Expedited ExtraditionDejapesFlight of the White OwlMedium4 September 2082
White And Red And No BlueAuroraHigh11 August 2082
Ghouls in my Ork UndergroundSleeveyMedium9 August 2082
Just Your Standard Gender Reveal PartyAuroraHigh2 August 2082
This Isn't Your Grandmother's JuggernaughtAuroraMedium31 January 2082
Very (Un)Serious BusinessIsaacMilk31 January 2082
Lifting People UpIsaacLow24 January 2082
Smoke on the waterLavander4213 May 2081
You're Gonna Go Far, KidVideo
Teksura
1 May 2081
A Shadowrun Based on The Hustle by A Night in the BoxDrBurst18 April 2081
Wave Racersmudge15 December 2080

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Alexey Dorosov 5 1 Fixer Vory Fixer Vory Networker, More Machine Than Ork, Armed To The Tusks, Cybork, Trog Networker, Prototype Collector Even


Organizations

  • The Vory

Allies

Enemies

In Character Information

Symbols and Signatures

Hound's calling card is a silver replica of a .50 cal bullet.

Matrix Search Table

Shadow Community Table

SINs

  • Ivan Victorovich (National, Russia) - Wanted for questioning related to the deaths of multiple businessman & politicians in the mid to late 2050's
  • Grigori Petrovich (National, UCAS) - First generation Russian immigrant and bounty hunter collecting bounties for the UCAS government and Seattle's primary security provider (currently Knight Errant). Has the following licenses: Bounty Hunter, Firearms, Restricted Augmentations, Small Blades.

Appearance

A well built Russian man standing just over six feet tall (1.86 meters). The years are beginning to wear on him and his dark brown hair is beginning to gray.

Clothing

Hound tends to wear relatively nice suits, though rarely ever tucks in his shirt or puts on a tie.

Matrix Persona

Hound exclusively uses the default matrix persona for whichever device he's currently using. He has no interest in creating a virtual visage of his own.

Media Mentions

ShadowGrid Profile Comments