Search by property

Jump to navigation Jump to search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "NegativeAspectDescription" with value "None". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Mischief  + (Mischief gets excited about Cyborgs and wiMischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Miyuki  + (To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time.)
  • Fire Mage  + (More out of necessity than personal choiceMore out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. owe him a chip to re-earn favor with him.)
  • Annabelle Cade  + (This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working.)
  • Treasa ke'Vedryn  + (Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.)
  • Kiri Nikora  + (Kiri owes the Draco Foundation a lot. If yKiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Mother Komodo  + (Mother Komodo has angered multiple humans Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head.have the money to put a price on her head.)
  • Mother of Mayhem  + (Wrangling a gang of hyperactive pyromaniacWrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours.she is unavailable for the next 1d6 hours.)
  • Mr Mirabel  + (Mr Mirabel is ''always'' travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Mr. Agustín  + (Mr. Agustín is a old (and grumpy) fashioneMr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run.e able to contact him until your next run.)
  • Mr. Yesterday  + (Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run.)
  • Ms. Moira  + (Ms. Moira has mouths to feed and a house tMs. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensationd without additional monetary compensation)
  • The Man  + (Much like any other coach The Man gets easMuch like any other coach The Man gets easily worked up when his people perform poorly. If the team Fails a run or to fulfill all objectives Mandatory or Bonus The Man refuses to assist them until they successfully complete a run and all of its objectives. complete a run and all of its objectives.)
  • Night Claws(Contact)  + (NC does not want to have the sworn enemy oNC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1.ity level above 3 reduce the penalty by 1.)
  • Naomi Fisk  + (Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal.)
  • Celicy Vist  + (The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix.)
  • Neon Nate  + (Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.)
  • Nerlithothep the Succubus  + (As a Succubus Nerlithothep will only accepAs a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma.unners are not the one that pay the Karma.)
  • Niamh O'Sullivan  + (Many elves stick to the general set of steMany elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Sphinx  + (No matter what this contact does for you hNo matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. them see through. He will always deny it.)
  • Miss Amanda Jones  + (Amanda's loyalty can not be raised above 3, outside of a private run.)
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
  • Lady of Pain  + (This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored.)
  • YMF-021β Raven  + (Notoriety has a double penalty when dealing with this contact.)
  • Heavy Metal  + (Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed.)
  • NirvAnna  + (N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels lN̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed.nd will lash out if the matter is pressed.)
  • Lectric Kate  + (Of all the Corporations, Aztechnology is tOf all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. for you during the job take a -2 penalty.)
  • Kei  + (Kei will not move against any technomancerKei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he ''will''.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore.more than enough to troll you forevermore.)
  • Patrol Officer Lau  + (Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.))
  • "Happy" Lombardo  + (Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Miss Lucy  + (One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5)
  • Russell Giles  + (Only Russell's older brother, Ronald, knowOnly Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact.tical glitch, he'll burn you as a contact.)
  • Cynthia Rochette  + (Only characters infected with HMHVV Strain I can raise Cynthia's loyalty past 2. Increasing loyalty on Cynthia costs twice as much.)
  • Madame Carmine  + (Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours.)
  • The Delightful Ophelia Cobb  + (Ophelia's pretty sure she doesn't remember that time you helped her out. To redeem a chip she owes you, you have to resist an Active (Con) check from her (subtract loyalty instead of adding it to the dicepool).)
  • Papa D. CiCi  + (Papa Cici is very picky about what people call him. The Papa will not respond)
  • Kensei-Sensei  + (Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer.)
  • Pelican  + (Pelican has an archenemy, the smuggler ScaPelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.in anyways depending on the circumstances.)
  • Pete Lancaster  + (Pete is short tempered and hates amateurs Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality).t a contract on you (Wanted Negative Quality).)
  • Repo Man  + (Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him.)
  • "Philip"  + (Philip gets excited about the technical asPhilip gets excited about the technical aspects of his work, and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a d6. If they roll a 1, Philip gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Everest Pike  + (Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money!)
  • Pitcher  + (Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band.)
  • Pozemka  + (This contact doesn't know about your shadoThis contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.t you, this aspect can only activate once.)
  • Priest  + (Priest is extremely disapproving of drugs,Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation.d a week volunteering at his congregation.)
  • Puff  + (For each time a Runner contradicts Puff, iFor each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.n its power to wipe out that insolent fly.)