User:Syphilen: Difference between revisions

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{{AspectTable|
<!-- Do not remove the above code. It's super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  -->
<!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
{{NegativeAspect|
|Aspect= Maybe Gonna Give You Up
|Description= Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you.
|HasThematicsApproval=Yes
|}}
<!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. -->
<!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You're allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.-->
{{PositiveAspect|
|Aspect=Dirty Laundry
|Description= Adam seems to take a concerning amount of pleasure learning things he isn't supposed to know. +2 DP on skill tests to uncover this type of information.
|}}
{{PositiveAspect|
|Aspect= Vipers' Nest
|Description= Where there's one, there's many. Adam's been in this line of work for some time and he's made a lot of 'friends.' If you ask nicely he might even introduce you to some of them. +2 DP to Networking tests with Assassins, Fences, Spies, and Snitches.
|}}
{{PositiveAspect|
|Aspect= White Hands, Black Tie
|Description= When he's not wading in the dregs of society (That's you omae!) Adam frequents banquets and soirées to rub shoulders with the elite. +2 for Networking with persons of High lifestyle and above that are likewise socially inclined.
|}}
{{PositiveAspect|
|Aspect= Toys of the Trade
|Description= If nothing else, Adam is well-dressed. +2 on Gear acquisition tests for high-fashion armor and disguises.
|}}
{{PositiveAspect|
|Aspect= Blood Runs Thick
|Description= Despite being politely disowned from the Seattle Mafia, Adam still knows a lot of the lowlifes that make the mob tick. +2 on tests that involve the Mafia
|}}
{{PositiveAspect|
|Aspect= Just for the Night
|Description= Adam apparently knows his way around the flophouses and seedy motels in Seattle. +2 on skill checks to locate safe houses and to Network with sex workers.
|}}
{{PositiveAspect|
|Aspect= Tastes Just Like Poison
|Description= No stranger to "unique" flavors, Adam has dealt with everything from roofies to Ricin in his career. +2 to acquire or identify poisons.
|}}
{{PositiveAspect|
|Aspect= Varied Clientele
|Description= Adam will tell you that dealing with shadowrunners is his favorite part of the job. And he does it a lot, evidently, as half of the runners you've meet have either dealt with or dated him. +2 DP to locate or to Network with Seattle runners.
|}}
{{Infobox
{{Infobox
|title = {{PAGENAME}}
|title = {{PAGENAME}}

Revision as of 13:41, 4 March 2026

{{AspectTable|


! style="color: #E8B51C;"| Maybe Gonna Give You Up | style="color: #E8B51C;"| Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. |-



!Dirty Laundry | Adam seems to take a concerning amount of pleasure learning things he isn't supposed to know. +2 DP on skill tests to uncover this type of information. |-

!Vipers' Nest | Where there's one, there's many. Adam's been in this line of work for some time and he's made a lot of 'friends.' If you ask nicely he might even introduce you to some of them. +2 DP to Networking tests with Assassins, Fences, Spies, and Snitches. |-

!White Hands, Black Tie | When he's not wading in the dregs of society (That's you omae!) Adam frequents banquets and soirées to rub shoulders with the elite. +2 for Networking with persons of High lifestyle and above that are likewise socially inclined. |-

!Toys of the Trade | If nothing else, Adam is well-dressed. +2 on Gear acquisition tests for high-fashion armor and disguises. |-

!Blood Runs Thick | Despite being politely disowned from the Seattle Mafia, Adam still knows a lot of the lowlifes that make the mob tick. +2 on tests that involve the Mafia |-

!Just for the Night | Adam apparently knows his way around the flophouses and seedy motels in Seattle. +2 on skill checks to locate safe houses and to Network with sex workers. |-

!Tastes Just Like Poison | No stranger to "unique" flavors, Adam has dealt with everything from roofies to Ricin in his career. +2 to acquire or identify poisons. |-

!Varied Clientele | Adam will tell you that dealing with shadowrunners is his favorite part of the job. And he does it a lot, evidently, as half of the runners you've meet have either dealt with or dated him. +2 DP to locate or to Network with Seattle runners. |-


Syphilen
Reddit UsernameSyphilen
TimezoneUTC+1
CountryGermany
GM Level1
GMP TrackerGMP Spreadsheet


GM Style Sheet

I haven't done enough runs to know my style.

These are my Guidelines so far:

  • I will try my best to pic suitable chars for the run, so that refusing the job isn't going to happen often. But if your char really can't take the offer walking away is fine. From my experience there is no shortage of players ready to spontaneously hop in, but proposing a posible alternative would be nice.
  • Not try and screw over the rest of the team. Derailing the run is fine for me. If I would expect you always to do what I want I would make a radio play.
  • There are a lot of dark things in the 6th world, and some runs will contain them. When a run will likely contain dark themes I will try to make that clear in the run post. If you don't feel well about certain things, please tell me that and/or utilize the safety systems.
  • Accept consequences and respect my decisions. I'm new to running the game, so I will definitely make mistakes. When you notice one please contact me over Discord PMs, depending on the mistake I will try to fix it. But if I don't then please respect that

Runs as the GM

Number of runs as a GM: 11

NameMetaplotDateThreat LevelRunners
Stealing GODs FireNetzgewitter26 October 2086DeathlyChameleon
Samael
Business mattersNetzgewitter30 August 2086HighAngra Mainyu
H-R
Ophidia
Redmond Knights17 September 2085HighRune Knight
Soykaf
New Ringtone9 May 2085HighOberon
Docteur Vega
Party Balloon29 December 2084HighBlue Jay
Thunder
Bunny Hop
Kadō
How to not follow a trace16 November 2083DeadlyWaldgeist
Fertilizer 2.022 October 2083LowCleaner Cleaner
Hibiscus
Fluster
Robbed from the Crypt19 February 2083HighPaladin
Triple Trouble
Bannerette
A Geothermal Reawakening23 January 2083Low ThreatBollwerk
Shut up and take his Money!2 August 2082LowArtemisia
Zombie
I wish I had an Angel7 June 2081LowFlyboy
Turul
Shuffle

Last Run as Player

NameGMMetaplotDate of RunTeam
Quadruple Entry BookkeepingVilliersFather's Figures21 September 2086La Rapide
Triage
Stryker
Ardent
Perdix
... further results