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A list of all pages that have property "NegativeAspectDescription" with value "Everything will have a pirate theme, whether you like it or not.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Dr. Nightshade  + (Dr. Nightshade is used to being the only dDr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours.ur message when she wakes up in 8d6 hours.)
  • Dr. Ramirez  + (Dr. Ramirez is a well established Street DDr. Ramirez is a well established Street Doc, but his real passion is his biological research. He puts in 8 hours a day paying the bills and is otherwise occupied with personal projects. Add +5 to the threshold of the contact availability test if trying to contact him outside of normal hours (8am-4pm PST).him outside of normal hours (8am-4pm PST).)
  • Dr. Velo Clementine Raptor  + (Dr. Velo C. Raptor is currently trapped inDr. Velo C. Raptor is currently trapped in the tunnels under Seattle, under the protection (read: jail) of The Dweller of the Tunnels. As such, he cannot make ANY active checks, except those expressly within the Dwellers domain. Contacting him in meatspace is functionally impossible without running into the Dweller.possible without running into the Dweller.)
  • Dr. Wells  + (Dr. Wells considers topics based upon how Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting.ver what Dr. Wells may find uninteresting.)
  • Huugo Pitkannen  + (Due to a form of OCD, Huugo deludes that his multitude of viral and biological samples will spoil or get lost or something if he doesn't check on them regularly. -2 on all rolls that require him to physically leave his lab.)
  • Ronin Koike  + (Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later.)
  • GREY-1483  + (Due to being an MCT asset, the corp almost always has their eye on GREY-1483. It's extremely risky for her to leave her host, and usually can't for long. GREY-1483 will not leave her host unless her contact is loyalty 3 or higher)
  • Angela  + (Due to being developed in a Renraku host, the corp almost always has their eye on Angela. It's extremely risky for her to leave her host, and usually can't for long. Angela will not leave her host unless her contact is loyalty 3 or higher)
  • Mucky Mouse  + (Due to extensive modification of his body and mind, Mucky is incapable of saying something negative or malicious about anyone else. -2 to any Networking or Knowledge checks about non-happy subjects)
  • Chitin  + (Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual.)
  • Holliday  + (Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls.)
  • Ardella Alosi  + (He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly.)
  • Mother Bella Lewhous  + (Due to several attempts on her life duringDue to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her.y of 5 or higher can physically visit her.)
  • Peter Solemnus  + (As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of.<br>Always do an availability test for this contact with their connection +3 than normal.)
  • Fourty-Four  + (Due to the intensive Merc Life Fourty-FourDue to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of.r or doctor having his body taken care of.)
  • Onyx Black  + (Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse.)
  • Decoy-5  + (Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course.)
  • Tee & Vee  + (During the night, Tee & Vee are occupiDuring the night, Tee & Vee are occupied with protecting their charge, which makes them hard to contact. If you're trying to contact Tee & Vee after 6PM in-game, roll 1d6, on a hit, the bodyguards answer, on a miss, you may leave a message and they will contact you in the morning. message and they will contact you in the morning.)
  • Nurse Isabelle  + (A healthy balance between work and privateA healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends).ng, late in the evening, on the weekends).)
  • Dylan Montgomery  + (Dylan is more than happy to try and help pDylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. he learns of a criminals active dealings.)
  • Dominus Faust  + (Each time a runner asks Faust for their seEach time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either.. They won't apologize afterwards, either.)
  • Efim Amirov  + (Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English.)
  • Elias Wendell  + (Elias is a SURGE, appearing as a horrific Elias is a SURGE, appearing as a horrific hybrid between an Orc and a Termite. As such, going outside poses incredible risk. He will not even consider leaving his Sonomish safehouse for anyone below loyalty 4, and even then only for a very good reason. In addition, the need to conceal himself gives him a -4 to checks made outside the safehouse, unless the runners can provide an adequate disguise. runners can provide an adequate disguise.)
  • Elijah Rosewood  + (Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations.)
  • Elizabeth De Farnesse  + (Elizabeth views time differently and has no problem laying low for a long time. Rushing things will require sufficient leverage.)
  • Ella "Unraveled" Wyatt  + (The GM rolls in secret a 1d6. If they rollThe GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Ellen "Sister" Sharps  + (Ellen is not one of the lucky changelings,Ellen is not one of the lucky changelings, and she wasn't particularly well-adjusted before the SURGE. Now that she spends all day hanging out with bug spirits, things are worse. Ellen cannot network with contacts who are not cockroach spirits or cockroach shamans.ot cockroach spirits or cockroach shamans.)
  • Emelie  + (Emelie can always be found somewhere in a club, you'll just have to find the right one. When looking for Emelie you'll have to actively search for 6+1d6 hours in the clubs of Downtown and Renton. An edge test can reduce that time by one hour per hit.)
  • Enigma The Boggart  + (As a boggle spirit, Enigma's very presenceAs a boggle spirit, Enigma's very presence causes inanimate objects to degrade and fall apart. Entrusting it to stay in a location, hold onto gear or deal with physical items will result in them having all of their numerical statistics reduced by 50% until repaired. statistics reduced by 50% until repaired.)
  • Erica Clements  + (Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test.)
  • Yoshinaga Chikara  + (Establishing a yakuza clan overseas with pEstablishing a yakuza clan overseas with precious little support or manpower is a monumental task, and the majority of the oyabun's time and energy is poured into it, resulting in frequent unavailability. (Add +3 to contact availability checks and always make one.) availability checks and always make one.))
  • Estelle Valka  + (Estelle has a half-dozen side hustles going on at any given time, which keeps her very busy. Always make an Availability Test for this Contact with her Connection 3 higher than normal.)
  • Etain Darejan  + (Etain was once a Tir Ghost and still has tEtain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk planet, believing their lives are at risk)
  • Evaan Talos  + (Evaan is not known for her subtlety, nor does she have concern for runners. When utilized, roll a 1d6. On a 1, the actions Evaan takes are obvious and are easily traceable back to you.)
  • Eveline Powers  + (Eveline will absolutely not assist runnersEveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately.ast, reduced her loyalty to 0 immediately.)
  • Tessen  + (Even before her training, Tessen was always a shut in individual who rarely let anyone know much about her or what she was thinking. Her loyalty cannot be raised above 2 outside of runs.)
  • Marika  + (Even when you know you've been manipulatedEven when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is '''in addition''' to any normal considerations about if she wants to do the action.tions about if she wants to do the action.)
  • Dottie  + (In terms of Runner clientele, Dottie is faIn terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN.with a Corporate or Corporate Limited SIN.)
  • F1ZZ  + (Everyone's in such a rush these days. F1ZZEveryone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. it themselves if they're in such a hurry.)
  • Exeunt  + (Exeunt will not work with gang members, fuExeunt will not work with gang members, full stop. Even then, he sometimes feels the need to do extensive background checks. Whenever you reach out to him, the GM rolls 1D6 in secret. On a 1, he's unavailable for 24 hours while he digs up everything he can on you.while he digs up everything he can on you.)
  • Expedien  + (Expedien is a free sprite, a creature of tExpedien is a free sprite, a creature of the Resonance. They do not understand the non-matrix world and refuse to interact with it. They are unable to aid in gear acquisition, and can only network with other Matrix or Resonance related entities/individuals.or Resonance related entities/individuals.)
  • Faith  + (Faith will not help with jobs in or against the country of CAS.)
  • Faulty  + (Faulty doesn't understand the real world, only the Matrix, Foundations, Resonance, and Dissonance. All checks related to a topic other than those automatically gets 0 hits.)
  • Eric Fiengold  + (Feingold is a very busy man. Getting him Feingold is a very busy man. Getting him on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Fiengold always picks up immediately for those of loyalty 5 or more.mmediately for those of loyalty 5 or more.)
  • Ferris Nearl  + (Ferris gets excited about her wife and wilFerris gets excited about her wife and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ferris gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Fiendest  + (Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star.)
  • Gertrude "Five-Star" Juarez  + (Five-Star isn't especially keen on being uFive-Star isn't especially keen on being used to ferry around a bunch of idiot criminals she doesn't know - at least, not without financial incentive. For every person below Loyalty 4 that she's asked to drive around, she'll charge a minimum of 1000 nuyen. Rates go up if they're known to be infected ("I'm NOT getting ghoul blood on my fraggin' upholstery.") or a rigger ("Fuck you need me for? Get your own ride instead of a bunch of toys.").ur own ride instead of a bunch of toys.").)
  • Flavia Rodriguez  + (Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+.)
  • LB  + (LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you.)
  • Puff  + (For each time a Runner contradicts Puff, iFor each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.n its power to wipe out that insolent fly.)
  • Queen Elizabeth XXIII  + (For every full increment of ¥4,000 owed toFor every full increment of ¥4,000 owed to her for services rendered, Queen Elizabeth demands at least 1 karma, replacing nuyen at a rate of 1 karma for every ¥2000. EG, a debt of ¥6,000 could be paid a 1 karma and ¥4,000, 2 karma and ¥2,000, or 3 karma, but not with nuyen alone. This has no effect on debts below ¥4,000. The karma is delivered via a ritual conducted by the Queen's Steward, Tatsuo, who holds her spirit formula and will defend it with his life. Lizzy does not expect payment up front, and will happily wait until a run is over to take her due, but any unpaid debts decrease Loyalty by the amount of karma owed if they are not paid back after the end of a run. are not paid back after the end of a run.)
  • Etain Darejan  + (Etain was once a Tir Ghost and still has tEtain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk planet, believing their lives are at risk)
  • Brady Franco  + (The initial cost of purchasing this contact is doubled, unless part of a run reward.)
  • Frank Costello  + (Frank will never be available during the day due to his severe sunlight allergy caused by his vampirism. His waking hours are 8 PM and he goes back into dormancy at 5 AM.)
  • Rehr  + (Fundamentally, Rehr is here to seek motivaFundamentally, Rehr is here to seek motivations unseen they must indulge in, not to stick out their neck too far for some fragile mortal runners. As such, they will not perform game actions at significant risk to themselves or their standing for any runners with fewer than 5 loyalty. Additionally, they will always ask for karma, favors, or tangibly useable information and is not above talking runners into spirit pacts to cement those things. into spirit pacts to cement those things.)
  • The Green-Eyed Witch  + (Fundamentally, The Green-Eyed Witch is in Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. into spirit pacts to cement those things.)
  • Galina Amirov  + (Galina’s Loyalty can not be raised above 3, outside of a private run.)
  • Gator  + (Bayou Bill taught Gator everything he knewBayou Bill taught Gator everything he knew. Including combat tactics. When Gator is called for job, roll 1d6 in secret. On a roll of 5 or 6, Gator will fight like Bill did. That means violence, explosions and collateral damage galore. You think you brought him on for a distraction and expect it? Oh no, he went even bigger. This violence may or may not be able to be traced back to you, depending on how evil the GM is feeling., depending on how evil the GM is feeling.)
  • Gestrüpp  + (Gestrüpp is a Wild Spirit, with his domain in Carbonado, Puyallup. He can not be contacted outside of that area, and he can not leave it.)
  • Woedica Kryptman  + (Getting a hold of Woedica is extremely difficult due to her endless conquests as the Hunt's rider. Treat her Connection rating as 7 higher when making an Availability check.)
  • Joshua Calvert  + (Given his past and as a former intelligence officer, Joshua finds it very difficult to maintain friendships beyond a certain level. Loyalty higher than 4 costs triple with this contact.)
  • Goalmaster  + (Goalmaster is reliable when it comes to acGoalmaster is reliable when it comes to actually supplying materials, but... well, getting to the actual bartering process can be an exercise in frustration. His hallucinations and creative imagination take firm hold of him whenever his long-term brain damage flares up, and it becomes nigh-on impossible to talk over how much a shipment of scrap steel will cost when he's more concerned about slaying the ruddy-furred chimera for the good of his kingdom. Blowing up whatever rusted-out old truck he's obsessing over this time tends to snap him out of it long enough to talk. When you attempt to tap this contact during a run, the GM should make a roll to determine his mental state at the time. On a 4, 5, or 6, he's stable enough to make a deal or provide information. On a 1, 2, or 3, he'll answer the call, but will require the runners to complete some inconvenient, ridiculous job out in the worst parts of the Puyallup barrens before he's willing to talk shop. barrens before he's willing to talk shop.)
  • Gord "Twitch" Rodney  + (Gord is a mean slitch at the best of timesGord is a mean slitch at the best of times, even to those he considers his friends. If he ''doesn't'' consider you his friend, you can expect him to be that much more obnoxious. He's even more sensitive to any slights than a normal hobgoblin. Unless the character in question has at least Loyalty 5, whenever this contact is called upon, the runner tapping him for help needs to be as conciliatory and pleasant as possible, no matter how acerbic his insults become. If they return the venom in any respect, Gord will be more than happy to come up with a suitable way of getting even - whether it's "accidentally" leaving one of his traps armed when someone comes to visit, or forcing them to go handle someone else on his shitlist to get off of it themselves. The GM is encouraged to make the revenge obnoxious, unpleasant, or demeaning, but never quite dangerous enough to get the runner killed.dangerous enough to get the runner killed.)
  • Gran NY  + (Gran NY is fussy, ahem, "selective", aboutGran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Grani  + (Grani is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do.)
  • Greasy Eddie  + (Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects.)
  • Greg  + (Greg is community minded first and foremost. If you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf.)
  • Hanako Shinoda  + (Hanako is haunted by visions of many possible futures due to the strength of her gift. When contacting her, the GM secretly rolls 1d6. On a 1 Hanako may have information for you, but it is cloaked in prophecies about destruction and terrors soon to come.)
  • Handrian Grayson  + (+1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon.)
  • Hank  + (Hank don't like to work alongside peoples,Hank don't like to work alongside peoples, he is up to help in a lot of case where he could do job on his own. (Distraction, infiltration and such). Players need to succeed a negotiation + Charisma (Threshold 6-Loyalty) to convince him to go with the team.alty) to convince him to go with the team.)
  • Dr. Hanson  + (Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware.)
  • Hanzō Furukawa  + (Hanzō won't interfere with work that goes Hanzō won't interfere with work that goes against the Ordo Maximus - that would be too obvious. However, anything he learns should be considered also learned by the Ordo Maximus, which may influence reputation with them. Additionally, characters with Hanzō as a contact are considered marked for burning while their reputation with Ordo Maximus is below -5 and they are not currently actively working to raise that reputation. While so marked, if Hanzō has the opportunity to sell the character out in a way that will potentially neutralize them, he does so: his Loyalty is reduced to 0, he is removed as a contact from them, and his previous Loyalty is added to the approximated Professional Rating of the danger/opposition the character will face as a result.ition the character will face as a result.)
  • "Happy" Lombardo  + (Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Dr. Aditya Pal  + (Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying.)
  • Elizabeth De Farnesse  + (Elizabeth views time differently and has no problem laying low for a long time. Rushing things will require sufficient leverage.)
  • Hassan Bahreini  + (Hassan has his principles, and they're strHassan has his principles, and they're straight forward. Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Hassan will stop taking their calls until something is done about their wicked reputation.ing is done about their wicked reputation.)
  • Cabinet Man  + (Cabinet Man is unable to move due to requiCabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him. alone nor count as doing a favor for him.)
  • Neon Nate  + (Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.)
  • Knight Error  + (He desperately wants to make a good impresHe desperately wants to make a good impression toward his new employers. If you're working against Ares, best not let him know about it. When asked to perform a task or provide information that may hurt Ares Macrotech, Knight Error will outright refuse the request.ht Error will outright refuse the request.)
  • Johan Liebert  + (He doesn't care for small talk or you. Runners suffer -2 dice pool to etiquette tests with this contact)
  • Toltecoh  + (He doesn't know about twisted magic (Blood, Shadow, Insect, Toxic, etc).)
  • Hector Wells  + (Will never work against Ares MacrotechnoloWill never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with himou owe him a chip to redeem favor with him)
  • Frederik Kowalski  + (He is fully sworn to advancing the bottomlHe is fully sworn to advancing the bottomline of Saeder-Krupp and any action taken against Saeder-Krupp as a personal slight. He will not actively work against Saeder-Krupp and if he hears of any word of runners working against S-K he will actively work against them.st S-K he will actively work against them.)
  • Lachance  + (He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day.)
  • Ardella Alosi  + (He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly.)
  • Trip Softly  + (He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it's very likely he is attending to the needs of his position.)
  • Alan  + (He will only ever meet you in his 'own' host and will not do anything in the meat world.)
  • Brutus  + (He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first,)