Difference between revisions of "User:Tekomandor"
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=GM Style Sheet: '''Time to grab you pinkest hair dye and coolest mirrorshades'''= | |||
I've been running Shadowrun for a good few years now, off and on again, but that doesn't mean I know everything about it! My runs are generally action packed sequences of controlled mayhem with a little bit of some more sp00ky, cerebral stuff thrown in for good measure. If Pink Mohawks, snowmobile chases during an avalanche, nautical misadventures arising from drug-induced hallucinations, and sword fights in the rain atop the Space Needle sound cool to you, you're probably in the right place. | |||
+ Pages unwritten for: | Below are all the GM style things you need to know. | ||
'''It's your character''' | |||
Ultimately it's your character, not mine. I'm here to make three to five of you the stars of the show, and that means respecting your decisions. Don't be an asshole about it, but if your character would decline at the meet; just include that in your application. Hell, derail the run completely if that's where the roleplay and fun takes you. | |||
'''But this is still an ensemble show''' | |||
Having said all that, remember that Shadowrunning is a group activity. That means that you'll have to share the limelight sometimes, and while I try not to have everyone else go get pizza whilst the Decker hacks sometimes you just aren't in the limelight. Absolutely try and contribute outside of your Thing, but respect that everyone else wants to do their Thing too. | |||
Also, don't be an asshole OOC. This is a game we play for fun, you know? It's not fun to be talked over, yelled at, insulted, or made to feel unwelcome. Don't be that creepy dude in every FLGS. A more minor point, but don't be the person drowning everyone else in the call in background noise. Technical glitches are fine, but at least think about push to talk. | |||
'''Unlike real life, this is a cool cyberpunk dystopia''' | |||
I'm definitely not aiming for realism with my games. Violence is usually cool and badass, not traumatic and depressing. Elite future criminals don't look at explosions, nor do they need hearing protection. But if they did, I wouldn't make you track it. You can absolutely come up with clever or unorthodox ideas, but I'm not going to screw you over for not actually being a professional badass from the cyberpunk future. If you are a professional badass from the cyberpunk future, can you tell me how long until I can get a robot arm with a laser gun in it to ride my jetbike with? | |||
'''Tell me if I'm wrong''' | |||
If I've messed up a rule, made a shitty call, or if things are just unfun - tell me about them. That's the only way they're gonna get better. | |||
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=Characters= | |||
'''Rabbit:''' http://www.shadowhaven.info/Rabbit | |||
Banshee physad with a monowhip, a bag of magic tricks, and real big gun. | |||
==Inactive Characters== | |||
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=Misc Info= | |||
<center> | |||
Total [[GMP]]: 2981 | |||
Spent GMP: 2347 GMP total. 715, mostly on cyberdecks, on [[Rabbit]] +248 for an Agular GX-3AT. 100 GMP on a prime slot, 200 GMP on a second prime slot. 672 GMP on [[Scarecrow]] + 114 on binding an ally spirit. 90 GMP spent on bounties. 447 spent mostly on making [[Jane Excalibur]] functional. | |||
{{#ask: [[Category:Runs]][[hasGM::{{PAGENAME}}]] | |||
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|default=Haven't GMed a run yet. But it will happen somewhere in the future. | |||
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|order=descending | |||
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+ Pages unwritten for: The Vulture Waits to See What Rots, Amateur Piracy for Beginners, The Very Long Night of Samuel Morrison | |||
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Latest revision as of 06:20, 15 July 2024
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