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A list of all pages that have property "NegativeAspectDescription" with value "Dakota won’t work against any members of the NaN.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Norville Craddock  + (The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents.)
  • Roxxy Sparks  + (Between partying, playing gigs, keeping up with her duties as a member of the Halloweeners, and the occasional bit of joygirling, Roxxy is a busy woman. Always make an Availability Test for Roxxy with her Connection +3 than normal.)
  • Treasa ke'Vedryn  + (Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.)
  • "CIA Bill" Cooper  + (Bill's loyalty can not be raised above 3, outside of a private run.)
  • Sgt. Billy Butcher  + (Billy is kind of an asshole and might not Billy is kind of an asshole and might not respond when you contact him. The GM rolls a 1d6. If the roll is a one, the contact will just ignore you and not return your call for the remainder of the run or 2x the normal delivery time of the item you were trying to aquire.ime of the item you were trying to aquire.)
  • Black Paladin  + (Black Paladin does bounty work all over the world - there's no guarantee he's going to be nearby. Always do an availability test for this contact with their connection +3 than normal.)
  • BobbieJo McShane  + (BobbieJo does not play well with others. Increase social thresholds by 1 and treat any social glitch with BobbieJo as a critical glitch.)
  • Boozeman  + (Boozeman cannot have his connection raised, the less connected he is, the better.)
  • Alexander-James Brodrick Johnson III  + (Brodie J spends all of his time at variousBrodie J spends all of his time at various clubs, pumping his body full of every substance he can, so recovery periods are rough. When contacting Brodie J before 6PM in-game, roll 1d6, on a 5 or 6, he answers. Otherwise he is completely zonked out and can't help you. completely zonked out and can't help you.)
  • Bubblegum  + (Bubblegum has no loyalty to the Haven. She's got customers and better customers. She never offers a SIN or service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.)
  • Cabinet Man  + (Cabinet Man is unable to move due to requiCabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him. alone nor count as doing a favor for him.)
  • Cairn  + (Cairn is Preternaturally aware when he has been wronged. Cairn looses an extra chip anytime he lowers in chips. Assume he is very prone to negative chips.)
  • Camila "Novicio" Sanchez  + (Camilla is new to this work and has far toCamilla is new to this work and has far too little experience for it. Therefore, it happens that she does things wrong. When contacting her, the GM secretly rolls a d6. If they roll a 1 Camilla will make a mistake (like wanting too much for it, or giving wrong informations).uch for it, or giving wrong informations).)
  • David Squire  + (Captain Squire will refuse to assist crimes against law-abiding target. Even if that target is an MCT building that is allegedly performing unethical extralegal experiments - the heat on Squire isn't worth the trouble.)
  • Carter Stevens  + (Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6.)
  • Cascade  + (Cascade is very proud of her skills, but tCascade is very proud of her skills, but the only way to test them is to put them at risk. When using her services, make a group Edge check with a threshold of 4, on a failure Cascade has pushed her luck too far and some consequences come up, be that a check of her vehicle or something else, up to GM discretion.le or something else, up to GM discretion.)
  • Cassandra Withers  + (Cassandra is a Mantis Nymph Spirit (MaskinCassandra is a Mantis Nymph Spirit (Masking with 18 dice as a Magic 3 Adept). She'll help you only if it furthers her own interests somehow (you're way too small to be much concern for her). Just calling her can cause a run complication with the FBI at GM Fiat. run complication with the FBI at GM Fiat.)
  • Cassandra Black  + (Cassandra is currently being "protected" iCassandra is currently being "protected" in an Ancients safehouse while she can provide useful information. Cassandra cannot perform active checks or obtain gear. If Cassandra's connection is raised by an Ancients member or through interactions with an NPC, this quality may be removed while adjusting no other aspects. removed while adjusting no other aspects.)
  • Celicy Vist  + (The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix.)
  • Chantal Houellebecq  + (She genuinely believes in what EVO tells hShe genuinely believes in what EVO tells her. She and her family owe the mega a lot. If you contact her during a run and use the information provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Charli Relford  + (Charli is a reporter first and foremost, wCharli is a reporter first and foremost, which means that if something you say could give her a story, she's going to make a story out of it. She will constantly press for information, and may not help you out if you refuse to give it. When a runner gives Charli information that may reveal the team's involvement, roll 1d6 per point of loyalty, with 2 hits, she will keep you out of the story, with no hits, you will receive +1 Public Awareness, and on a glitch or crit glitch, you will gain +1 Notoriety.r crit glitch, you will gain +1 Notoriety.)
  • Charlotte Lindburgh  + (Charlotte is a busy entrepreneur. Between 8 AM and 8 PM, make an Availability Test for Charlotte with Connection +3.)
  • Charon  + (Charon and Crescent-Slash aren't just membCharon and Crescent-Slash aren't just members of the Lodge. They're true believers that within the ranks of this shadowy organization they can change the future of the world towards prosperity. They will under no circumstances work to undermine the Lodge's influence -- the only exception is occasionally turning a blind eye for greedy self-serving members' attempts for personal gain, not the Lodge's gain.s for personal gain, not the Lodge's gain.)
  • Chitin  + (Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual.)
  • Joe "Chops" Burton  + (Chops is pretty much always at work on something, so he tends to get a little frazzled. Being stuck in a smelter all day probably isn't good for your brain cells.)
  • Clay "Claymore" Nelson  + (Clay doesn’t expect you to live very long.Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. pay chips for help, but only very rarely.)
  • Arnold Clayman  + (Clayman has an unfortunate habit of getting humorous at ill-advised times. Lower the amount of 1's required to glitch or critical glitch when applicable by two.)
  • Clint Wilder  + (Clint don't trust folks who ain't bought the bullet (or robotic arm) at his shop. He takes a -4 to any networking, active or knowledge check with any runner that has not bought ware from him.)
  • Coleman Kennedy  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Colonel Berger  + (Colonel Berger is driven by his task, he will not offer service freely and he doesn't care about nuyens, if you want help for him or he owe you one or you'll owe him one. And he'll make sure that you pay back one day.)
  • Our Lady of the Perpetual Saturday  + (Communion for the Children of the Longest Weekend can begin at any time, and usually ends once everyone has blacked out. Availability checks for Lady Saturday ignore Loyalty.)
  • Concrete  + (Concrete's not always been solid, loyalty speaking. When working with Concrete, GMs may perform a loyalty test. If the runners lose, there are run complications due to working with her.)
  • Corf  + (While Corf is Awakened, he is also a minecart. He can only travel via rail and ley lines (he manifests spectral rails when travelling via ley lines that don't follow railways))
  • Cornelius Morton  + (Cornelius has many friends on the othersidCornelius has many friends on the otherside and does not deal with those who would force anyone to do anything against their will. If Cornelius learns of any Bias against race or metatype or that a runner has negative astral rep then he will refuse to make deals with them until they lose their Bias or are able to heal their astral rep.Bias or are able to heal their astral rep.)
  • Crazy Otter  + (Crazy Otter will not admit to being awakenCrazy Otter will not admit to being awakened even if you successfully assense him, and will not provide direct magical support from either sorcery or conjuring - that is unless your have Loyalty 5+ with him. He's constantly masking as mundane with 18 dice (6 magic, 6 initiate grade, 6 power focus).6 magic, 6 initiate grade, 6 power focus).)
  • Creer  + (Creer, despite all his genius suffers in rCreer, despite all his genius suffers in relation to attention: He needs to be the center of it, has very little of it, and is willing to throw money at his current obsession. If he finds out your job is related to his current obsession (6 on 1d6), he will be eager to assist, but he will want every scrap of information. Failure to uphold this will result in the contact being burned.s will result in the contact being burned.)
  • District Attorney Mark Donaghy  + (DA Mark Donaghy is as straight an arrow asDA Mark Donaghy is as straight an arrow as they come and vitually uncorruptable. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above. triggers the consequences outlined above.)
  • DC Harry Metzger  + (DC Metzger is a new man, and not a better DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends.’t in this dirty business to make friends.)
  • Daisuke Watanabe  + (Daisuke is still a corpo, and that means hDaisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact.or below, he will remove you as a contact.)
  • Dakota  +
  • Dakota  + (Dakota won’t work against any members of the NaN.)
  • Danny Hoffman  + (Danny is an Ares man through and through. His primary focus is the success of his company and his work. He will not accept requests that work against them, and he may request "favors" in return for his help.)
  • Darla Geas  + (Darla has the heart of an artist, and can't really vibe with anybody who doesn't. The cost to upgrade this contact's loyalty is doubled unless the player has either visible cyberware or the "distinctive style" quality.)
  • Dave Davis  + (Dave is normally willing to show up, but MDave is normally willing to show up, but MAY have outstanding warrants. Roll a 1d6; on a 1, law enforcement will discover this at some point after he's called. You may choose to buy Dave a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll.>6 for a prime) to avoid making this roll.)
  • Dr. Davies  + (Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled.)
  • Howard Sawyer  + (Dealing with Howard and the Union can be bad for business for those who intend to work with the corps on the regular. Treat your loyalty as 1 less with corporate contacts if you've called Howard on this or your last job.)
  • Defrag  + (Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her.)
  • Der Opa  + (Der Opa is up at 5 am each day and in bed by 9 pm each night. Do not try contacting him outside that time frame: he will not pick up your call.)
  • Norville Craddock  + (The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents.)
  • "Adam"  + (Despite how many firm hand shakes and seriDespite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. not-so-juicy things are in store for you.)
  • L0W-K3Y  + (Deszcz refuses to do anything that would benefit the N-51. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Deszcz's loyalty to zero, permanently lose her as a contact.)
  • Dial-Up  + (Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork.)
  • Charles "The Prince" Diallo  + (The GM rolls in secret a 1d6, if the roll is a one, Diallo will tell the player they are busy taking care of family matters.)
  • X  + (X is reclusive to a fault, preferring digiX is reclusive to a fault, preferring digital interactions to physical ones. Only those with a Loyalty 5+ can physically visit them. The only exception is a character with Corporate Pariah or Wanted qualities relating to Aztechnology, even then, they must have Loyalty 4+. Gear is delivered via dead drop only. 4+. Gear is delivered via dead drop only.)
  • Dottie  + (In terms of Runner clientele, Dottie is faIn terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN.with a Corporate or Corporate Limited SIN.)
  • Dr. Nina Farraday  + (Dr Farraday overdosed on Cereprax in medicDr Farraday overdosed on Cereprax in medical school. This has caused him to only be able to portray a positive outlook and attitude. As such, he suffers a -2 penalty to intuition based checks. However, players have a -2 dice pool to attempt and judge his intentions. pool to attempt and judge his intentions.)
  • Dr. Andrei Cula  + (Dr. Cula is a gentleman, first and foremosDr. Cula is a gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence. When attempting to contact the good doctor, make an etiquette test. On no hits OR a glitch, Dr. Cula will refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Dr. Noison Gayle  + (Dr. Gayle’s clinic is in a bad place afterDr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) nuyen more for his services than normal.))
  • Dr. Nightshade  + (Dr. Nightshade is used to being the only dDr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours.ur message when she wakes up in 8d6 hours.)
  • Dr. Ramirez  + (Dr. Ramirez is a well established Street DDr. Ramirez is a well established Street Doc, but his real passion is his biological research. He puts in 8 hours a day paying the bills and is otherwise occupied with personal projects. Add +5 to the threshold of the contact availability test if trying to contact him outside of normal hours (8am-4pm PST).him outside of normal hours (8am-4pm PST).)
  • Dr. Velo Clementine Raptor  + (Dr. Velo C. Raptor is currently trapped inDr. Velo C. Raptor is currently trapped in the tunnels under Seattle, under the protection (read: jail) of The Dweller of the Tunnels. As such, he cannot make ANY active checks, except those expressly within the Dwellers domain. Contacting him in meatspace is functionally impossible without running into the Dweller.possible without running into the Dweller.)
  • Dr. Wells  + (Dr. Wells considers topics based upon how Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting.ver what Dr. Wells may find uninteresting.)
  • Huugo Pitkannen  + (Due to a form of OCD, Huugo deludes that his multitude of viral and biological samples will spoil or get lost or something if he doesn't check on them regularly. -2 on all rolls that require him to physically leave his lab.)
  • Ronin Koike  + (Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later.)
  • GREY-1483  + (Due to being an MCT asset, the corp almost always has their eye on GREY-1483. It's extremely risky for her to leave her host, and usually can't for long. GREY-1483 will not leave her host unless her contact is loyalty 3 or higher)
  • Angela  + (Due to being developed in a Renraku host, the corp almost always has their eye on Angela. It's extremely risky for her to leave her host, and usually can't for long. Angela will not leave her host unless her contact is loyalty 3 or higher)
  • Mucky Mouse  + (Due to extensive modification of his body and mind, Mucky is incapable of saying something negative or malicious about anyone else. -2 to any Networking or Knowledge checks about non-happy subjects)
  • Chitin  + (Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual.)
  • Holliday  + (Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls.)
  • Ardella Alosi  + (He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly.)
  • Mother Bella Lewhous  + (Due to several attempts on her life duringDue to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her.y of 5 or higher can physically visit her.)
  • Peter Solemnus  + (As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of.<br>Always do an availability test for this contact with their connection +3 than normal.)
  • Fourty-Four  + (Due to the intensive Merc Life Fourty-FourDue to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of.r or doctor having his body taken care of.)
  • Onyx Black  + (Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse.)
  • Decoy-5  + (Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course.)
  • Tee & Vee  + (During the night, Tee & Vee are occupiDuring the night, Tee & Vee are occupied with protecting their charge, which makes them hard to contact. If you're trying to contact Tee & Vee after 6PM in-game, roll 1d6, on a hit, the bodyguards answer, on a miss, you may leave a message and they will contact you in the morning. message and they will contact you in the morning.)
  • Nurse Isabelle  + (A healthy balance between work and privateA healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends).ng, late in the evening, on the weekends).)
  • Dylan Montgomery  + (Dylan is more than happy to try and help pDylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. he learns of a criminals active dealings.)
  • Dominus Faust  + (Each time a runner asks Faust for their seEach time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either.. They won't apologize afterwards, either.)
  • Efim Amirov  + (Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English.)
  • Elias Wendell  + (Elias is a SURGE, appearing as a horrific Elias is a SURGE, appearing as a horrific hybrid between an Orc and a Termite. As such, going outside poses incredible risk. He will not even consider leaving his Sonomish safehouse for anyone below loyalty 4, and even then only for a very good reason. In addition, the need to conceal himself gives him a -4 to checks made outside the safehouse, unless the runners can provide an adequate disguise. runners can provide an adequate disguise.)
  • Elijah Rosewood  + (Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations.)
  • Elizabeth De Farnesse  + (Elizabeth views time differently and has no problem laying low for a long time. Rushing things will require sufficient leverage.)
  • Ella "Unraveled" Wyatt  + (The GM rolls in secret a 1d6. If they rollThe GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Ellen "Sister" Sharps  + (Ellen is not one of the lucky changelings,Ellen is not one of the lucky changelings, and she wasn't particularly well-adjusted before the SURGE. Now that she spends all day hanging out with bug spirits, things are worse. Ellen cannot network with contacts who are not cockroach spirits or cockroach shamans.ot cockroach spirits or cockroach shamans.)
  • Emelie  + (Emelie can always be found somewhere in a club, you'll just have to find the right one. When looking for Emelie you'll have to actively search for 6+1d6 hours in the clubs of Downtown and Renton. An edge test can reduce that time by one hour per hit.)
  • Enigma The Boggart  + (As a boggle spirit, Enigma's very presenceAs a boggle spirit, Enigma's very presence causes inanimate objects to degrade and fall apart. Entrusting it to stay in a location, hold onto gear or deal with physical items will result in them having all of their numerical statistics reduced by 50% until repaired. statistics reduced by 50% until repaired.)
  • Erica Clements  + (Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test.)
  • Yoshinaga Chikara  + (Establishing a yakuza clan overseas with pEstablishing a yakuza clan overseas with precious little support or manpower is a monumental task, and the majority of the oyabun's time and energy is poured into it, resulting in frequent unavailability. (Add +3 to contact availability checks and always make one.) availability checks and always make one.))
  • Estelle Valka  + (Estelle has a half-dozen side hustles going on at any given time, which keeps her very busy. Always make an Availability Test for this Contact with her Connection 3 higher than normal.)
  • Etain Darejan  + (Etain was once a Tir Ghost and still has tEtain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk planet, believing their lives are at risk)