The Reformation: Difference between revisions

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This metaplot deals with a bounty hunt - 24 names to be dead by the 1st of September 2081. Runs involving the hunt expose preferably player-organised teams to one (or more) of the bounties, to be delivered to an assessor in a modern castle estate on Herron Island, in the Seattle sounds. List is [[Bounty_List|HERE]]
This metaplot deals with a bounty hunt - 24 names to be dead by the 1st of September 2081. Runs involving the hunt expose preferably player-organised teams to one (or more) of the bounties, to be delivered to an assessor in a modern castle estate on Herron Island, in the Seattle sounds. List is [[Valois'_Bounty_List|HERE]]


The run format is simple. Provide the players with the opportunity to kill one or more of the people on the list. The bounty is 32,000¥, or 16 RVP (Max High Threat), and is per HEAD, not per RUNNER. Negotiation is not allowed - consider the assessor, Valois, to have a negotiation dicepool of Fuck Off. However, teams will need to divide the bounty, lowering the threat level. Balance the threat level by issuing Karma to match RVP requirements, or by introducing 'bounty hunters' - NPCs who ''also'' want to win the bounty. Players can attempt to kill several targets in a session.
The run format is simple. Provide the players with the opportunity to kill one or more of the people on the list. The bounty is 32,000¥, or 16 RVP (Max High Threat), and is per HEAD, not per RUNNER. Negotiation is not allowed - consider the assessor, Valois, to have a negotiation dicepool of Fuck Off. However, teams will need to divide the bounty, lowering the threat level. Balance the threat level by issuing Karma to match RVP requirements, or by introducing 'bounty hunters' - NPCs who ''also'' want to win the bounty. Players can attempt to kill several targets in a session.

Revision as of 08:37, 21 February 2020

This metaplot deals with a bounty hunt - 24 names to be dead by the 1st of September 2081. Runs involving the hunt expose preferably player-organised teams to one (or more) of the bounties, to be delivered to an assessor in a modern castle estate on Herron Island, in the Seattle sounds. List is HERE

The run format is simple. Provide the players with the opportunity to kill one or more of the people on the list. The bounty is 32,000¥, or 16 RVP (Max High Threat), and is per HEAD, not per RUNNER. Negotiation is not allowed - consider the assessor, Valois, to have a negotiation dicepool of Fuck Off. However, teams will need to divide the bounty, lowering the threat level. Balance the threat level by issuing Karma to match RVP requirements, or by introducing 'bounty hunters' - NPCs who also want to win the bounty. Players can attempt to kill several targets in a session.

Bounty targets should be more likely to flee than stay and fight, and those less combat-capable should have at least one protector.

Conditions for bounty payment are: Whoever DELIVERS the target's head to Herron Island Estate is paid 32,000¥.

If you need notes on a character, contact Dark, as he has a list, including special notes for some characters.

Factions Involved

The Assessor of the hunt, one Valois, is a french banker, currently working for the Patriot's First Bank as a Mr. Johnson and Bounty Assessor. He currently resides in rooms at the Herron Island Castle.

Goals

  • Verify the death of the 24 bounties.
  • Pay the required amount for each bounty.

The Financier

Nothing is known about the financier as yet, aside from the fact that they own Herron Island Estate.

Goals

  • Kill 24 people of different backgrounds.

Locations

Herron Island Estate

Herron island is a privately-owned estate with an airfield and a dock, extensive forests, and a castle built on a spire of rock overlooking the sounds. Bounty hunters deliver the heads to the assessor inside this castle. Inside this castle are a number of waiting rooms, a garage displaying a number of expensive vehicles, and the assessor's office.

Boats are available from the mainland, but GMs are encouraged to use transport not owned by the runners as prime targets for other bounty hunters to steal the head(s) runners may have acquired.

Upon delivery, the runners are trapped in a reinforced room while the assessor verifies the bounty. If the bounty is proven to be false, the bounty hunters are executed by gases, boiling oil (napalm stats) or gun turrets. If the bounty is verified, the hunters are released, 32,000¥ per head richer.

Runs

NameGMDateRunners
The Siege on the New UniversaeumDarklordiabloKera
Rambozo The Clown
Trash Panda
Yata
Captain Boomerang
Reformation Hunt 6DarklordiabloRiot
Energizer
Reformation Hunt 22DarklordiabloRapture
Dragon
Reformation Hunt 8 14DarklordiabloThe Tupelo Mississippi Flash
Boom Poom
Reformation Hunt 13DarklordiabloDragon
ZeroZero
Reformation Hunt 7DarklordiabloUsagi
Evans Doyle
Energizer
Lucky
Reformation Hunt 12DarklordiabloCyber Knight
Dr-Boo
Reformation Hunt 4DarklordiabloDr-Boo
Reformation Hunt 5DarklordiabloUsagi
Tanuki
Reformation Hunt 10DarklordiabloCyber Knight
Reformation Hunt 1DarklordiabloCyber Knight
Dr-Boo
Reformation Hunt 17DarklordiabloRiot
Reformation Hunt 11 15Darklordiablo"Dandy" Dale Hardin
Riot
Reformation Hunt 24DarklordiabloCarbon
Reformation Hunt 18DarklordiabloReverie
Viper
Reformation Hunt 20DarklordiabloYata
Boom Poom
Esper
Reformation Hunt 2 9DarklordiabloRiot
Dr-Boo
Rapture
Reformation Hunt 21DarklordiabloShamrock
Reformation Hunt 23DarklordiabloTanuki
Purkinje
Reformation Hunt 3DarklordiabloMK
Lucky
Reformation Hunt 16 19DarklordiabloKani
Rose
Leviathan

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