Difference between revisions of "User:ArcaneFuror"

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Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
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=Player=
=Player=


=GM Style Sheet=
=GM=
==GM Style Sheet==
I'm new to gming in general, but even worse with shadowrun as the lore is so deep, diverse, and unfamiliar when compared to my experience with D&D. I'm a big ole magic nerd and have found shadowrun's magic system to be the best one I've seen yet in a TRPG, and have enjoyed reading a lot of the magic elements in the play-material. I have much to learn still, but given how intensely I love the magic I haven't seen it being applied to its fullest, so I took it as my call to try to learn how to gm. So please be patient with me and I'm absolutely welcoming and appreciative of those more knowledgable than me to help me out with certain mechanics that I'm well versed in.  
I'm new to gming in general, but even worse with shadowrun as the lore is so deep, diverse, and unfamiliar when compared to my experience with D&D. I'm a big ole magic nerd and have found shadowrun's magic system to be the best one I've seen yet in a TRPG, and have enjoyed reading a lot of the magic elements in the play-material. I have much to learn still, but given how intensely I love the magic I haven't seen it being applied to its fullest, so I took it as my call to try to learn how to gm. So please be patient with me and I'm absolutely welcoming and appreciative of those more knowledgable than me to help me out with certain mechanics that I'm well versed in.  


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* Magic is chaotic, dangerous, and uncaring just as much as it can do the opposite. As I plan on doing runs heavy in magic, not just awakened but also critters and astral phenomena, players need to have a sense of caution, or they might get burned, as such please be accepting of consequences and work with me if something seems out of place.  
* Magic is chaotic, dangerous, and uncaring just as much as it can do the opposite. As I plan on doing runs heavy in magic, not just awakened but also critters and astral phenomena, players need to have a sense of caution, or they might get burned, as such please be accepting of consequences and work with me if something seems out of place.  


==Games Hosted==
<center>
{{#ask: [[Category:Runs]][[hasGM::Teksura]]
|mainlabel=-
|format=datatables
|?=Name
|?hasMetaplot=Metaplot
|?hasDate=Date
|limit=300
|sort=hasDate
|order=descending
}}
</center>
==Characters==
==Characters==
- [[hasrunner::Aristotle]]
- [[hasrunner::Aristotle]]


==Runs Participated In==
==Runs Participated In==

Revision as of 22:39, 23 June 2020

Resources

Player

GM

GM Style Sheet

I'm new to gming in general, but even worse with shadowrun as the lore is so deep, diverse, and unfamiliar when compared to my experience with D&D. I'm a big ole magic nerd and have found shadowrun's magic system to be the best one I've seen yet in a TRPG, and have enjoyed reading a lot of the magic elements in the play-material. I have much to learn still, but given how intensely I love the magic I haven't seen it being applied to its fullest, so I took it as my call to try to learn how to gm. So please be patient with me and I'm absolutely welcoming and appreciative of those more knowledgable than me to help me out with certain mechanics that I'm well versed in.

As such, I don't have too many comments on expectations other some simple and common ones, but here we go:

  • please don't apply to one of my runs if your character is going to turn down the Johnson. Its kind of odd given how the job subreddit is also a rp of applying for the job to check it out. But also my lack of familiarity with intricacies of the setting makes improv that'll make sense with the rest of the haven extremely difficult. I'm not alone as a gm so I can't just handwave any details later on, I'll do my best to fix this whenever possible, and sometimes incidents happen.
  • Be good to each other, hostility on the meta-level is a pain to deal with and just like D&D, no SR is better than bad SR. If you want to have beef on the character level that's fine by me as long as everything is all fine and dandy.
  • Magic itself can get dark just like the SR, and I may want to occasionally dabble in these themes. I'll generally put something in the job posting, but for extra security, please link to your player profile if you have any additional lines, veils, backgrounds outside of the globals set by the haven at the time of your job application. This allows me to pick the players appropriately, and when possible make tweaks to a run if possible so that way as many people get to join our magical stories together.
  • Magic is chaotic, dangerous, and uncaring just as much as it can do the opposite. As I plan on doing runs heavy in magic, not just awakened but also critters and astral phenomena, players need to have a sense of caution, or they might get burned, as such please be accepting of consequences and work with me if something seems out of place.

Games Hosted

NameMetaplotDate
It's High Noon14 June 2081
The System Is Down23 May 2081
My HeroShadow Heroes13 May 2081
WHO DARES SUMMON ME?7 May 2081
You're Gonna Go Far, Kid1 May 2081
Where's The Kaboom?24 April 2081
It's A GasShadow Heroes4 April 2081
Intern Return24 March 2081
Unshielded22 March 2081
Fantastic Space Marines and Where to Find Them19 March 2081
Sound Check1 March 2081
Shadowhaven Combat Tournament21 February 2081
Aggressive ResearchNew Job24 January 2081
3 Shadowrunners in a Boat Spirit (To Say Nothing of the Dog)11 January 2081
🎪 On The High SeasCircus of Crime5 January 2081
Jolly Old Fat Ork18 December 2080
The Man With The Plan12 December 2080
FOR JUSTICEShadow Heroes8 December 2080
The ChaseAgainst all odds - The OtherCon story6 December 2080
🎪 Circus of Crime 🤡Circus of Crime1 December 2080
New OpportunitiesNew Job24 November 2080
Kani's Accidental Metaplane Vacation17 November 2080
A Real Shadowrunner17 November 2080
Routine Delivery13 November 2080
There Will Be Brawl9 November 2080

Characters

- Aristotle

Runs Participated In