From ShadowHaven Reloaded
Jump to navigation
Jump to search
GM Style Sheet
I've seen Shadowrun described as Grim-goof. My runs tend to be lighthearted and silly at times, with a goof take on the dark setting. It's a dark world gone mad here. Expect some amount of goofy shenanigans going on here.
I generally expect players at my table to:
- Not walk away from the job at the meet. I will try not to pick characters who might walk at the meet, and will try to make warnings about it, but if your character can not accept the job it creates a serious complication for the entire run.
- Not try and screw over the rest of the team, or seriously disrupt the run.
- Be okay with serious and dark themes. The 6th world is not a pretty place and sometimes bad things happen.
- Accept consequences and respect my decisions. I don't want to argue at my table, and will eject someone from a game if I have to.
|
GMP
I made a sexy spreadsheet to track all my GMP. Okay, it's not that sexy. It's actually kind of boring. But it keeps track pretty well.
|
Characters
Inactive Characters
|
Guides, Cheat Sheets, & Assorted Resources
I enjoy making and collecting various resources for both personal use, and which may be useful to others. In case anyone has interest, many of them can be found here.
Link
|
Description
|
Big Cheat Sheet
|
Contains a spreadsheet for Spirits, Drugs, and Toxins. Spirits contains entries that allow you to note services and force, and will calculate the attributes and dicepools of the spirit based on that.
|
Basic Roll20 Primer
|
Roll20 basics for GMs.
|
Advanced Roll20 Primer
|
Roll20 tips which are useful, but not entirely necessary.
|
Cyberdeck
|
Cyberdeck cheat sheet for Deckers. Very useful for keeping track of your dicepools.
|
Technodeck
|
As above, but for Technomancers
|
Critters
|
Critter sheet which prolly could do with the Animal Availability info now that I think about it...
|
|
|