User:ArcaneFuror

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Resources

Player

GM

GM Style Sheet

I'm new to gming in general, but even worse with shadowrun as the lore is so deep, diverse, and unfamiliar when compared to my experience with D&D. I'm a big ole magic nerd and have found shadowrun's magic system to be the best one I've seen yet in a TRPG, and have enjoyed reading a lot of the magic elements in the play-material. I have much to learn still, but given how intensely I love the magic I haven't seen it being applied to its fullest, so I took it as my call to try to learn how to gm. So please be patient with me and I'm absolutely welcoming and appreciative of those more knowledgable than me to help me out with certain mechanics that I'm well versed in.

As such, I don't have too many comments on expectations other some simple and common ones, but here we go:

  • please don't apply to one of my runs if your character is going to turn down the Johnson. Its kind of odd given how the job subreddit is also a rp of applying for the job to check it out. But also my lack of familiarity with intricacies of the setting makes improv that'll make sense with the rest of the haven extremely difficult. I'm not alone as a gm so I can't just handwave any details later on, I'll do my best to fix this whenever possible, and sometimes incidents happen.
  • Be good to each other, hostility on the meta-level is a pain to deal with and just like D&D, no SR is better than bad SR. If you want to have beef on the character level that's fine by me as long as everything is all fine and dandy.
  • Magic itself can get dark just like the SR, and I may want to occasionally dabble in these themes. I'll generally put something in the job posting, but for extra security, please link to your player profile if you have any additional lines, veils, backgrounds outside of the globals set by the haven at the time of your job application. This allows me to pick the players appropriately, and when possible make tweaks to a run if possible so that way as many people get to join our magical stories together.
  • Magic is chaotic, dangerous, and uncaring just as much as it can do the opposite. As I plan on doing runs heavy in magic, not just awakened but also critters and astral phenomena, players need to have a sense of caution, or they might get burned, as such please be accepting of consequences and work with me if something seems out of place.

Games Hosted

NameMetaplotDate
It's High Noon
The System Is Down
My HeroShadow Heroes
WHO DARES SUMMON ME?
You're Gonna Go Far, Kid
Where's The Kaboom?
It's A GasShadow Heroes
Intern Return
Unshielded
Fantastic Space Marines and Where to Find Them
Sound Check
Shadowhaven Combat Tournament
Aggressive ResearchNew Job
3 Shadowrunners in a Boat Spirit (To Say Nothing of the Dog)
🎪 On The High SeasCircus of Crime
Jolly Old Fat Ork
The Man With The Plan
FOR JUSTICEShadow Heroes
The ChaseAgainst all odds - The OtherCon story
🎪 Circus of Crime 🤡Circus of Crime
New OpportunitiesNew Job
Kani's Accidental Metaplane Vacation
A Real Shadowrunner
Routine Delivery
There Will Be Brawl

Characters

- Aristotle

Runs Participated In