Difference between revisions of "User:KaterSalem"

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* [[Waldgeist]] is a Sasquatsch Combatslinger Witch. Raised by her Mentorspirit Shark she is searching for her true hunting grounds.
* [[Waldgeist]] is a Sasquatsch Combatslinger Witch. Raised by her Mentorspirit Shark she is searching for her true hunting grounds.
* [[Bollwerk]] is a Agent of the "Federal Office of Homeland Security" and member of the "Special Support Group". Has decided to take a leave of indefinite length after an incident at S-K. With the help of his mentor spirit Dragonslayer, he is trying to figure out what he really wants and whether he should return to the Secret Service or not.
* [[Bollwerk]] is a Agent of the "Federal Office of Homeland Security" and member of the "Special Support Group". Has decided to take a leave of indefinite length after an incident at S-K. With the help of his mentor spirit Dragonslayer, he is trying to figure out what he really wants and whether he should return to the Secret Service or not.
* [[Crazy Hoof]]
* [[Crazy Hoof]] is a burnout adept who has been called to do one thing: To defy any harm thrown at him. He is a walking tank on two legs.


==Contacts==
==Contacts==

Revision as of 11:25, 3 April 2022

Characters

  • Dr. Lollipop is a funny gnome scientist who worked for Saeder-Krupp and is fed up with being passed over for promotions. So she decided to put her work with drones and science in to the shadows. The worst decision of her life.
  • Waldgeist is a Sasquatsch Combatslinger Witch. Raised by her Mentorspirit Shark she is searching for her true hunting grounds.
  • Bollwerk is a Agent of the "Federal Office of Homeland Security" and member of the "Special Support Group". Has decided to take a leave of indefinite length after an incident at S-K. With the help of his mentor spirit Dragonslayer, he is trying to figure out what he really wants and whether he should return to the Secret Service or not.
  • Crazy Hoof is a burnout adept who has been called to do one thing: To defy any harm thrown at him. He is a walking tank on two legs.

Contacts

Metaplots

GM Style

  • I´m not a native speaker. My passiv english is way better than my active. If you join my table be warned about it and be pationt with me. I need you to speak slowly, with out dialekt (if posible) and be patient enough to help me out with words and give me feedback if something sound weird to you.
  • I'm playing Shadowrun for a while. But there's a lot of rules and content, and I'm counting on you (yes, you) to help me out. Obviously, for newer players or people trying out new build types, I don't expect you to know everything either, but this is more of a general "try to know the rules for stuff you'll be doing a lot, and also be ready for me to be looking for things if necessary" disclaimer.
  • In general I try to let fun be more important than rules. That doesn't mean you can do what you want but if you bring me a good story I'm willing to reward it.

Runner Selection

  • I am generally willing to select runners who could derail or subvert the run, though may avoid doing so on higher-difficulty or longer runs, because planning these things takes time, man. As such, if you think your character is likely to do so, please try to let me know in advance. Runners are, of course, free to walk out of a meet or leave a run at any time, so long as they're willing to take the hit to their reputation.
    • The exception to this is, of course, leaving a run for OOC reasons - there are no penalties for that.
  • I will tend to avoid picking runners who could end up trivialising a run - if the run is centred around a high-speed car chase, for example, then being able to immediately stop any vehicle with your mind would make the run pretty boring for everybody else.
  • Suboptimal characters for the run may and often will be selected, because I love me an ill-equipped party doing the best they can with what they've got.
  • For runs with a high number of applicants, I will generally select runners at random from the pool, both in the interest of fairness and the aforementioned preference for imperfect party compositions.

Run Content

  • For my runs, content advisories for the usual shadowrun themes (e.g. violence, drug use, corporate dystopias) are assumed to be in effect by default. If there is the potential for content that goes beyond these, or having them included in greater focus, I will try to include a content warning up-front in the run listing. If you want to apply for a run, but are concerned about any of the associated themes or content warnings, feel free to DM me for further information!
  • No sexual violence. No -isms. There are GMs who feel confident tackling these topics with the sensitivity and gravity they need, and I am not one of them; I'm here to play a silly wizard heist game. At most, these will be alluded to so that the runners will feel better about butchering some dude on a run.
  • Most of the time, I want the players to win, and will try to provide a run that is challenging without being gratuitously punishing - opfor usually won't try to finish off an already-downed runner mid-fight on anything less than a semi-prime run, for example. Also I'm a total pushover, and will generally rule in the runners' favour, or allow them to do things that aren't technically rules-legal if it sounds cool. Do not abuse this mercy. The age-old rule of "if you can do it, I can too" is always in effect.

Threat level

  • I'll do my best to stick to these. My runs make heavy use of the guidelines to gauge how stiff the opposition should be (though they'll still act smart) so even lower power characters should be good to join in, if they suit the style. By this I mean a black trench coat mindset, with good tactics, can carry you a long way on my trench coat runs. While on the rigger runs anyone who can drive a car or is happy to ride shotgun is welcome to join in.
  • ESCALATING: This is a possible consequence on my runs. Mistakes can get HTR response teams, internal security teams or other complications on your tail. These are not a positive as they're likely to endanger your health and interfere with your job. The interference with the job also means you're more likely to fail and lose your pay. So I emphasise that escalation is possible and it is not a positive. Rewards are a an IC calculation (guided by ooc guidelines) and mistakes will not make the J pay you more.

Stolen Stuff

GMP

GMP

Notes

Special:Upload

Runs

NameMetaplotThreat LevelDate
Radioactivity is still annoyingNo Legion But Still DeadlyDeadly6 January 2084
Plushie WarsDeadly9 December 2083
Operation Hell's GatePrime4 December 2083
Operation AcheronSemi-Prime20 November 2083
Irish Wolfcat ride a horseEnemy withinDeadly13 November 2083
Give back my WeaponsHigh12 November 2083
Prometheus 4Extreme6 November 2083
Reconnaissance Step 2: HamburgEnemy withinHigh26 October 2083
RebellionNo Legion But Still DeadlySemi-Prime16 October 2083
Investigate quickly, stay aliveDeadly12 October 2083
Reconnaissance Step 1: SeattleEnemy withinExtreme29 September 2083
Only a job for the AncientsThe Crow of SeattleDeadly13 September 2083
Bring back the pollinator expertDeadly29 August 2083
Work for the waspsShadowHaven ShutdownExtreme20 August 2083
Puff had a planShadowHaven ShutdownSemi-Prime19 August 2083
Raid on DazeShadowHaven ShutdownHigh17 August 2083
Prisoner transport interruptShadowHaven ShutdownDeadly16 August 2083
Basilisk LadyShadowHaven ShutdownMedium15 August 2083
Was that just a coincidence?Artifact huntExtreme2 August 2083
Oh shit we lost our crocodiles in the sewerHigh31 July 2083
Danzing with a Dragon - the MovieArtifact huntExtreme22 July 2083
Irish Wolfhound has fallenEnemy withinDeadly19 July 2083
Paris Deep InsideSemi-Prime5 July 2083
Be a knight errant official for a dayHigh3 July 2083
Up High and Down LowExtreme28 June 2083
What a bloody chaosDeadly18 June 2083
Palm ParadiseNo Legion But Still DeadlyDeadly12 June 2083
Idiot you negotiated with a dragonThe Crow of SeattleSemi-Prime10 June 2083
Implement reclamationEnemy withinDeadly18 May 2083
Thanks for the involuntary testNo Legion But Still DeadlyHigh13 May 2083
The bug did not know what hit himDeadly1 May 2083
Adrian Maersk on detoursDeadly15 April 2083
You Picked the Wrong Backyard to InvadeNo Legion But Still DeadlyDeadly1 April 2083
Free the StreetDeadly23 March 2083
Blood EchoExtreme20 March 2083
The old man and the seaArtifact huntSemi-Prime19 March 2083
The brother´s callEnemy withinHigh9 March 2083
The book of a dragonDeadly4 March 2083
Anata ga tsuyokunainara - kashikoku nari nasaiNo Legion But Still DeadlySemi Prime11 February 2083
A Box of Troublesome CyberlimbsHigh6 February 2083
Whirlwind PartyHigh31 January 2083
Operation PhysicusExtreme22 January 2083
It is a good day to die in the beautiful landscape of KraichgauEnemy withinExtreme6 January 2083
Ice ArtHigh29 December 2082
Nana korobi ya okiDeadly17 December 2082
There is no gold at the end of the RainbowDeadly16 December 2082
No hope for MCT experimentsDeadly11 December 2082
A trip to the snowmedium3 December 2082
One night in Neo-TokyoEnemy withinmedium28 November 2082
A nice walk in the woodsEnemy withinmedium21 November 2082
Pepper sack businessEnemy withinmedium7 November 2082