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Characters
- Dr. Lollipop is a funny gnome scientist who worked for Saeder-Krupp and is fed up with being passed over for promotions. So she decided to put her work with drones and science in to the shadows. The worst decision of her life.
- Waldgeist is a Sasquatsch Combatslinger Witch. Raised by her Mentorspirit Shark she is searching for her true hunting grounds.
- Bollwerk is a Agent of the "Federal Office of Homeland Security" and member of the "Special Support Group". Has decided to take a leave of indefinite length after an incident at S-K. With the help of his mentor spirit Dragonslayer, he is trying to figure out what he really wants and whether he should return to the Secret Service or not.
- Crazy Hoof
Contacts
- Mr. Cromwell is an older man who is always well dressed. He is head of the GDI aktivities in Seattle and respsonsoble to fix the metaplot Enemy within.
- Camila "Novicio" Sanchez is a jung Aztechnology Johnson with way to less experience.
- General Forbett Generalleutnant of rapid reaction force (AGS)
- Katrin Morgentau S-K Prime Senior / Executive Head of GDI / Corporate Oversight Office Member
- Tundra is a Berliner of Russian descent. A Member of the Schokwellenreiter Berlin and one of the most capable members of the network
- Amélia Bezerra Speaker for Nebelherr
- Taxi Sandra Drives a Taxi.
- Fini Black market business
- Takashi Hagiwara Ex Red Samurai - Senior Security Manager Seattle
Metaplots
GM Style
- I´m not a native speaker. My passiv english is way better than my active. If you join my table be warned about it and be pationt with me. I need you to speak slowly, with out dialekt (if posible) and be patient enough to help me out with words and give me feedback if something sound weird to you.
- I'm playing Shadowrun for a while. But there's a lot of rules and content, and I'm counting on you (yes, you) to help me out. Obviously, for newer players or people trying out new build types, I don't expect you to know everything either, but this is more of a general "try to know the rules for stuff you'll be doing a lot, and also be ready for me to be looking for things if necessary" disclaimer.
- In general I try to let fun be more important than rules. That doesn't mean you can do what you want but if you bring me a good story I'm willing to reward it.
Runner Selection
- I am generally willing to select runners who could derail or subvert the run, though may avoid doing so on higher-difficulty or longer runs, because planning these things takes time, man. As such, if you think your character is likely to do so, please try to let me know in advance. Runners are, of course, free to walk out of a meet or leave a run at any time, so long as they're willing to take the hit to their reputation.
- The exception to this is, of course, leaving a run for OOC reasons - there are no penalties for that.
- I will tend to avoid picking runners who could end up trivialising a run - if the run is centred around a high-speed car chase, for example, then being able to immediately stop any vehicle with your mind would make the run pretty boring for everybody else.
- Suboptimal characters for the run may and often will be selected, because I love me an ill-equipped party doing the best they can with what they've got.
- For runs with a high number of applicants, I will generally select runners at random from the pool, both in the interest of fairness and the aforementioned preference for imperfect party compositions.
Run Content
- For my runs, content advisories for the usual shadowrun themes (e.g. violence, drug use, corporate dystopias) are assumed to be in effect by default. If there is the potential for content that goes beyond these, or having them included in greater focus, I will try to include a content warning up-front in the run listing. If you want to apply for a run, but are concerned about any of the associated themes or content warnings, feel free to DM me for further information!
- No sexual violence. No -isms. There are GMs who feel confident tackling these topics with the sensitivity and gravity they need, and I am not one of them; I'm here to play a silly wizard heist game. At most, these will be alluded to so that the runners will feel better about butchering some dude on a run.
- Most of the time, I want the players to win, and will try to provide a run that is challenging without being gratuitously punishing - opfor usually won't try to finish off an already-downed runner mid-fight on anything less than a semi-prime run, for example. Also I'm a total pushover, and will generally rule in the runners' favour, or allow them to do things that aren't technically rules-legal if it sounds cool. Do not abuse this mercy. The age-old rule of "if you can do it, I can too" is always in effect.
Threat level
- I'll do my best to stick to these. My runs make heavy use of the guidelines to gauge how stiff the opposition should be (though they'll still act smart) so even lower power characters should be good to join in, if they suit the style. By this I mean a black trench coat mindset, with good tactics, can carry you a long way on my trench coat runs. While on the rigger runs anyone who can drive a car or is happy to ride shotgun is welcome to join in.
- ESCALATING: This is a possible consequence on my runs. Mistakes can get HTR response teams, internal security teams or other complications on your tail. These are not a positive as they're likely to endanger your health and interfere with your job. The interference with the job also means you're more likely to fail and lose your pay. So I emphasise that escalation is possible and it is not a positive. Rewards are a an IC calculation (guided by ooc guidelines) and mistakes will not make the J pay you more.
Stolen Stuff
GMP
GMP
Runs