Difference between revisions of "Knight Errant"
Tag: visualeditor-wikitext |
Tag: visualeditor-wikitext |
||
(6 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ | {{FactionInfobox | ||
|Image=[[File:KE Logo.jpg|200px]] | |||
|Archetype=Police Force | |||
| | |Shortblurb1=Knight Errant Security Solutions | ||
| | |Shortblurb2="A bunch of drekhead rent-a-cops who care more about pretending to protect than they do about actual justice." {{Sign|Riot}} | ||
| | |Shortblurb3= | ||
| | |Shortblurb4= | ||
| | |Connection=4 | ||
| | |Health=Maintaining | ||
|Location=Worldwide | |||
| | |JoinNote=Hell no | ||
| | |}} | ||
| | |||
| | |||
}} | |||
=Faction Information= | =Faction Information= | ||
Line 26: | Line 20: | ||
Knight Errant is known to engage in very proportional responses. They follow a doctrine that holds that it creates a bad image and a danger to the public when they pull out unnecessarily large forces to combat threats. To a runner, this means that if a runner teams maintains non-lethal methods when fighting them, Knight Errant is also more likely to return fire with non-lethal rounds. This works out somewhat favorably for Knight Errant as a whole, as the criminal underworld may become more prone to use non-lethal tactics against the police with the understanding that they will return the favor. | Knight Errant is known to engage in very proportional responses. They follow a doctrine that holds that it creates a bad image and a danger to the public when they pull out unnecessarily large forces to combat threats. To a runner, this means that if a runner teams maintains non-lethal methods when fighting them, Knight Errant is also more likely to return fire with non-lethal rounds. This works out somewhat favorably for Knight Errant as a whole, as the criminal underworld may become more prone to use non-lethal tactics against the police with the understanding that they will return the favor. | ||
Line 32: | Line 25: | ||
===Major Locations=== | ===Major Locations=== | ||
{{FactionLocations}} | |||
====Knight-Errant Seattle Police Host==== | ====Knight-Errant Seattle Police Host==== | ||
* See: [[Knight-Errant Seattle Police Host]] | * See: [[Knight-Errant Seattle Police Host]] | ||
Line 50: | Line 44: | ||
===Contacts=== | ===Contacts=== | ||
{{ | {{FactionContacts}} | ||
}} | |||
==Narrative Significant Runs== | ==Narrative Significant Runs== | ||
{{ContactRuns}} | {{ContactRuns}} | ||
=ShadowGrid Comments= | |||
{{Roundbox|Never forget they're just another arm of Ares. If they find you with an illegal weapon, they're going to want to take you in and fine you if you've done nothing else. But if that illegal weapon was Ares made, they'll let you keep it after you pay the fine because once you're on their extraterritorial property, it's legal. But if it's made by anyone else, they'll direct you to exit through their gift shop where you can buy a good reliable Ares weapon to replace the one they hold as evidence. {{Sign|Howler}}}} | |||
[[Category:Factions]] | [[Category:Factions]] |
Latest revision as of 22:39, 14 July 2020
Knight Errant Security Solutions | |
---|---|
"A bunch of drekhead rent-a-cops who care more about pretending to protect than they do about actual justice." - Riot (Talk) | |
Connection | 4 |
Type | Police Force |
Player May Join | No Hell no |
Health | Maintaining |
Area of Operation | Worldwide |
Faction Information
Summary
KE Currently holds the security contract for the Seattle Metroplex. This means that Seattle officially contracts out all police services to Knight Errant, although Seattle still grants the contract to maintain the jails to their main competition, Lone Star.
Knight Errant is known to engage in very proportional responses. They follow a doctrine that holds that it creates a bad image and a danger to the public when they pull out unnecessarily large forces to combat threats. To a runner, this means that if a runner teams maintains non-lethal methods when fighting them, Knight Errant is also more likely to return fire with non-lethal rounds. This works out somewhat favorably for Knight Errant as a whole, as the criminal underworld may become more prone to use non-lethal tactics against the police with the understanding that they will return the favor.
Goals
Major Locations
Knight-Errant Seattle Police Host
Leaders
Background
Allies
Enemies
Current Status
Health Summary
Members
Contacts
Name | Connection | Archetype | Profession |
---|---|---|---|
Carlos Castle | 4 | Legwork | Knight Errant Lobbyist |
Clyde Murphy | 2 | Gear | KE Officer |
DC Harry Metzger | 6 | Generalist | KE Seattle Metroplex Divisional Chief |
David Squire | 4 | Custom (K,N,A,G) | KE Captain |
Frank Grover | 3 | Networking | KE middle management |
G-Old | 5 | Fixer | Ex-Knight Errant Captain |
Hiro Shirokane | 3 | Generalist | KE Detective (Gang Unit) |
Jane Dior | 5 | Custom(G,K,A,N) | Redmond Strike Team Leader |
Jim Reed | 1 | Legwork | Knight Errant Cop |
Maxwell "Max" Mourire | 3 | Legwork | KE Beat Cop |
Melissa Weathers | 2 | Service | |
Myra Crenshaw | 4 | Fixer | Knight Errant Detective |
Patrol Officer Lau | 2 | Service | Knight Errant Patrol Officer |
Rebbeca Montez | 5 | Service | K.E. Homicide Detective |
Narrative Significant Runs
ShadowGrid Comments
Never forget they're just another arm of Ares. If they find you with an illegal weapon, they're going to want to take you in and fine you if you've done nothing else. But if that illegal weapon was Ares made, they'll let you keep it after you pay the fine because once you're on their extraterritorial property, it's legal. But if it's made by anyone else, they'll direct you to exit through their gift shop where you can buy a good reliable Ares weapon to replace the one they hold as evidence. - Howler (Talk) |