Semantic search
Name | Negative Aspect | Description | Approved | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|---|
Lady of Pain | Matrix Offline Honor First | This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored. Notoriety has a double penalty when dealing with this contact. | Yes | Legwork | 6 | 2 | |
The Girl in Many Colors | Color Coded Matrix-Bound | The Girl in Many Colors will never willingly appear in meatspace unless explicitly forced to by the events of the run. She will not make any active rolls unrelated to the matrix for a PC under any circumstances. The Girl in Many Colors, true to her name, is a color. The color in question is selected from among the hacker 'hat' colors: Grey, Black, White, Purple, Red and Blue. This can be decided by the GM or by a roll of the dice, with Grey, Black and White being favored over the other colors. When making an action outside of the bounds of a hat's color, she will take a -2 to the action or outright refuse if it is particularly 'out of color'. Her color may be changed by a PC for the cost of one chip. | Yes | Technomancer | Service | 3 | 1 |
Dial-Up | Matrix-Bound Involuntary Program Updates | Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork. While quite excited to work with runners, it tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of it might "evolve" in a direction that it feels is either more effective, interesting, or profound. Sometimes it even remembers to call back to update the team. | Yes | Fixer | 4 | 3 | |
LAURA | Matrix-Mad | LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise. | Yes | Manic AI Dream Girl | Legwork | 1 | 0 |
"Adam" | Maybe Gonna Give You Up | Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. | Yes | Infobroker | Networking | 5 | 0 |
Kensei-Sensei | Measure Twice, Cut Once | Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer. | Yes | Yakuza Patriarch (Retired) | Fixer (N,K,G,A) | 4 | 1 |
Jenny Rivers | Meathead | If jenny meets you in person, she will challenge you to an arm wrestling contest. Roll BOD+STR, if you fail to meet a threshold of 3, she charges a favor for her services and embarrasses you for having noodle arms. | Yes | Construction Worker | Service | 1 | 1 |
Perfect Authentic Cadence | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Yes | Cybersurgeon | Custom(G,A,K,N) | 5 | 4 |
Psychonoise | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Yes | Weapons Researcher | Custom(G,A,K,N) | 5 | 0 |
Abdul el-Aswan | More Metal than Man | Abdul is, by mass, far more machine than man. Unfortunately, this means lots of repair and tuning time. When you attempt to contact him, roll 1d6. On a 1, he is busy getting his 'ware retooled and cannot help you for the remainder of the run. | Yes | Fixer | Fixer | 4 | 0 |
Tee & Vee | Morning People Silent Protectors | During the night, Tee & Vee are occupied with protecting their charge, which makes them hard to contact. If you're trying to contact Tee & Vee after 6PM in-game, roll 1d6, on a hit, the bodyguards answer, on a miss, you may leave a message and they will contact you in the morning. Tee & Vee don't talk. It's unclear if they can't or just won't, but they are dedicated to being the silent protectors. If contacted, they'll send information through text and DNI, but will not verbally communicate to anyone with less than 5 loyalty | Yes | Bodyguards | Generalist | 2 | 0 |
Ru Xiao | Multi-Tasking Syndicate Politics | Ru Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4. Ru Xiao holds an important position in a major Triad. She will not work against the interests of the Eighty-Eights. Additionally, if she learns that another syndicate is involved in the run, roll 1d6. If the roll is higher than her Loyalty with that runner, then she cannot assist the runner due to conflicting plans or deals. | Yes | White Paper Fan, Eighty-Eights | Service | 4 | 3 |
Alexandria | Multiprocessing Real World Naïveté | Alexandria thinks much faster than a metahuman mind and can easily process input from multiple sources thanks to the parallel node structure of her core source code - however this comes at the downside of being somewhat scatter-brained at times as well as frequently going down paths of inquiry which are tangential or even perpendicular to the initial query. Unless a player is very specific with their line of questioning, she will get lost in the weeds and come back with information which may be entirely unrelated to what they were looking for. Alexandria lived in a black site host for a decade and has only recently become acquainted with the wider world. While she knows what meatspace is, and has even inhabited drone bodies to interact with it, she doesn't really understand it in the same way that metahumans do - it's more akin to something she's read about in a book. Thus, she has trouble understanding concepts which meatspace beings grasp instinctively. Whenever she acquires detailed information for a contact, the GM should secretly roll edge for the character (threshold 2); if the check fails, Alexandria has misunderstood or overlooked some critical element which would be otherwise obvious. | Yes | Artificial Intelligence Archivist | Legwork | 8 | 2 |
Gertrude "Five-Star" Juarez | I'm Not Your Fragging Party Bus Must Be This Tough To Ride | Five-Star isn't especially keen on being used to ferry around a bunch of idiot criminals she doesn't know - at least, not without financial incentive. For every person below Loyalty 4 that she's asked to drive around, she'll charge a minimum of 1000 nuyen. Rates go up if they're known to be infected ("I'm NOT getting ghoul blood on my fraggin' upholstery.") or a rigger ("Fuck you need me for? Get your own ride instead of a bunch of toys."). Five-Star is a pretty talented wheelwoman... as long as you're talking about trucks and vans. Motorcycles? Nah. Rotorcraft? Don't make her laugh. Even normal cars are generally too fragile for her liking; she works best with vehicles that can take a licking and keep on kicking. Active checks to deal with vehicles that are not trucks or vans take a -2 penalty, if she deigns to work with them at all. | Yes | Chronically Paranoid Wheelwoman | Service | 1 | 1 |
Eithne Cyneras | My Assistant will Take Your Order Ancient Ties | She is still light on staffing unfortunately. Eithne can only split her attention so many ways. If the Express Order aspect is not used, take a -2 penalty on all Gear Acquisition tests. While not a member, Eithne and her business has a steady and profitable relationship with the Tir chapter of the Ancients. She will not work with players with a known negative relationship with the Ancients. She also will not perform services that she thinks will harm this relationship, or that would cause undue attention from law enforcement around her. | Yes | Black Market Talismonger | Gear | 5 | 2 |
Lisa "Lady J" Jenkins | My Grandchildren Are Visiting | The GM rolls in secret a 1d6, if the roll is a one, Lisa will not answer the call. Later she may hint that her grand children were in town. | Yes | Talismonger | Custom(G,K,A,N) | 4 | 0 |
Chantal Houellebecq | EVO Loyalist Working Hours My Grandkids Were Visiting | She genuinely believes in what EVO tells her. She and her family owe the mega a lot. If you contact her during a run and use the information provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. Chantal just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal EST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). The GM rolls a 1D6 in secret. If the roll is a one, Chantal will not answer the call immediately. When she calls you later, she'll explain that she and Pierre were busy babysitting their grandkids. | Yes | EVO Miami Deltaware Clinic Head | Gear | 6 | 1 |
Nirvelli Yoomee | My Grandkids Were Visiting | The GM rolls a 1D6 in secret. If the roll is a one, she will not answer the call immediately. When she calls you later, she'll explain that she and her husband were busy babysitting their grandkids. | Yes | Golden Goose Inn Proprietor | Networking | 3 | 0 |
Mike Tunney | Anger Issues My Grandkids Were Visiting | Like many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on. The GM rolls a 1D6 in secret. If the roll is a one, Mike will not answer the call immediately. When he calls you later, he'll explain that he and Martha were busy babysitting their grandkids. | Yes | Boxing Coach & Talent Scout | Legwork | 2 | 0 |
Joseph Jacoby | My Grandkids Were Visiting Team Tusked A Man of Principle | The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids. As a key community figure for orks and trolls, but also metas prejudiced against as a whole, Joe not only won't move against them, with exceptions like Sons of Sauron, the Spikes or the Mistish Farad, but he'll also immediately burn whoever develops positive rep with Humanis Policlub, the Night Throne, Winternight etc. He's got standards. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | University Professor and Political Activist | Legwork | 6 | 2 |
Mr.Rudd | NO REFUNDS! NO RETRACTIONS! NO RECEIPTS! | Rudd Arts is not responsible for the lack of satisfaction, Damage of goods nor Death caused by all of the above. Mr.Rudd will always refuse to take the heat for a Runner should they mess up, even if they mess up because of the services provided by Mr.Rudd. | Yes | Networking | 2 | 0 | |
Defrag | National SINner | Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her. | Yes | Therapist | Custom(K, N, G, A) | 5 | 1 |
Mischief | Nerdgasm | Mischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Ware Specialist | Gear | 4 | 1 |
Liandra | Nerdrage | Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it) | Yes | Head Maid for the Corgington Estate. | Custom(N,A,K,G) | 3 | 1 |
Ted Deble | Blissfully Unaware What’s Your Score, Omae? You’re Bringing My Score Down, Omae! No Body Count | Ted is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Ted will only work with you if you can prove that you’re serious. Serious people have P2.1. People without P2.1? Anti-social malcontents. Anarchists! Contacts who interact with Ted must have an active P2.1 account. Given his position within the organization, it must be attached to a Fake SIN of Rating 4 or higher. Elsewise he’s like to immediately detect that “Brad Braderson” might not be a real profile... Ted will deal with you under the table, and at arm's length. Any closer association, given his P2.1 status, will require linking accounts. And Ted can’t risk tanking his score by associating with some weirdo nobody from the Seattle Metroplex. Ted’s Loyalty can only be raised above 1 if the character has a Fame-related positive quality. Ted is a certifiable creep: a Horizon fanatic, a dutiful thrall to the terrible social media engines that manipulate and shape our world. But he’s not a killer. If Ted passes on information to a character on any P2.1 user that results in them going missing or murdered in an obviously linked fashion, Ted will burn you and contact law enforcement. Tellingly, he has no problems helping Matrix paparazzi or stalkers. But outright violence? This is where he draws the line. | Yes No | Horizon P2.1 Life Coach | Legwork | 2 | 0 |
Cornelius Morton | No Chains, Only Contracts NoLa Life | Cornelius has many friends on the otherside and does not deal with those who would force anyone to do anything against their will. If Cornelius learns of any Bias against race or metatype or that a runner has negative astral rep then he will refuse to make deals with them until they lose their Bias or are able to heal their astral rep. Cornelius lives in New Orleans and his cartel is based with the Southern CAS and Northen Atzlan. Any services or gear aquistions out of these regions will take twice the time to complete outside of the CAS as Cornelius has to send the gear from New Orleans to Seattle. | Yes | Cartel Head | Generalist | 5 | 0 |
Charon | Black Lodge Loyalist No Dragons, No Elves | Charon and Crescent-Slash aren't just members of the Lodge. They're true believers that within the ranks of this shadowy organization they can change the future of the world towards prosperity. They will under no circumstances work to undermine the Lodge's influence -- the only exception is occasionally turning a blind eye for greedy self-serving members' attempts for personal gain, not the Lodge's gain. Charon will never work for the benefit of anyone that has direct connections to dragons. If she later finds a PC used her services for a dragon's benefit, she'll set a 200,000 Nuyen bounty on them to all mercenaries of the United Canadian-American States. Drakes and elves must pay double CDP to raise her Loyalty up to a maximum of 4 and require a run to increase it past 2. | Yes | Generalist | 8 | 5 | |
Springtime Birch | Domineering No Gamecock | Springtime Birch is a prodigy. Beyond ordinary book smarts he has an innate connection to wildlife that is preternatural. Simply put: he’s incredible. And he knows it. He’s going to make sure you know it, too. Players must succeed on an Etiquette (1) test to display appropriate layperson awe at his knowledge and talents or, out of petty irritation, his services will cost twice as much. Springtime Birch has little respect for people, but abundant respect for nature. He’s more than happy to help tame and train critters, both para and normal, but he will not train them for combat. If they have innate predatory instincts, so be it, but they will not suffer in pitfights under his watch. If Springtime Birch discovers that the (para)critters he’s training are being subjected to suicide work or bloodsports he will immediately burn the player and become their sworn enemy. | Yes | Parazoologist Rancher | Service | 3 | 0 |
Lachance | Nocturnal | He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day. | Yes | Hitman Trainer | Legwork | 5 | 1 |
Madame Carmine | Nocturnal Animal Predator's Predilection Us or Them | Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours. Only characters infected with HMHVV Strain I can raise Madame Carmine's Loyalty past 2. Increasing Loyalty on Madame Carmine costs twice as much as normal. Under no circumstances will Madame Carmine do anything they believe will harm vampires, banshees, or non-feral ghouls. If they learn that a character has dealt a significant blow to a majority vampire, banshee, or ghoul organization (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Madame Carmine considers the character as an enemy. If they find out that a character has assisted with the targeted killing of vampires, banshees, or non-feral ghouls for no reason other than their Infected nature the contact is immediately burned and becomes actively hostile. | Yes | Madam of The Embrace | Custom(A,K,N,G) | 6 | 0 |
Johnson the Johnson | Not Above the Law | This contact refuses to do anything illegal. Anytime she is asked to, make a Negotiation check with a Threshold of 6-Loyalty (minimum 1). If failed, this contact proceeds to call the authorities discreetly and you lose 1 Loyalty. She still won't help if you pass, but she at least won't call KE. This aspect does not trigger if Humanis Hunter applies. | Yes | KE Investigator (Possibly?) | Generalist | 5 | 1 |
Chipper | Not All There | Sometimes the team isn't all assembled a random aspect is ignored. Roll a 1d6 and ignore the corresponding number'd member on a 6 the whole team is there. | Yes | Subterranean Shinobi Master | Service | 4 | 1 |
Shi Hakase | Uncanny Existence Not Enough Hands Repossessed Awakened Cadaver | Shi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.
{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} With routine inspections, and a Biomonitor as part of the agreement - Shi is rather possessive of research opportunities on Awakened/SURGE individuals. Any time Shi is called or delivers a job to a runner, the single following run takes a 1 reduction in comforts from Shi actively experimenting on you (This does not stack with itself). Alongside this: At <5 Loyalty - If you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - you must pay a chip in debt of the deal. At 5/6 Loyalty - if you get any permanent medical assistance (E.G Stim-Patches are not permanent, Trauma Patches are) that is not from Shi - Shi is willing to forgive you at no chips indebted assuming you allow it to conduct a reapplication of events for research (Increase the DV of fatigue by 2 if under 3 comfort)
Like many things, Shi is not quiet understood by many of its contacts. Inhabiting what is best described as a rotting metal carcass, with the social latency of a Monad, with most sapients only interacting through necessity rather than by choice. {Cannot be used for networking checks. At GMs discretion, penalties to both KNOW/GEAR checks can be enacted due to the abnormalities in its existence/lifestyle - active checks are limited to its compound, or relevant auto-doc facility} | Yes | Street "Hakase" | Fixer(G,A,K,N) | 5 | 0 |
Benjamin | Not Getting Paid Enough For This Shit | Benjamin does not get paid enough for this shit. He's a big strong adept but for some reason, no one fucking pays him enough. If, at the GM's fiat, he's placed in situation's that he's not getting paid enough for, he will just fucking leave. Situations might involve getting shot with multiple bursts of APDS or overwhelming magical threats. If you pay him enough (6000 is a good start), he'll fight harder and stick around. | Yes | Professional Beefcake | Service | 1 | 0 |
Grani | Not Supposed to be here Hiding from Saeder-Krupp | Grani is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. He believes Finland has enough problems without the Saeder-Krupp sniffing around his business. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but will not answer your messages unless you lose your rep. | Yes | Erika Retainer | Service | 2 | 1 |
Kalanyr | Not Worth His Time | It's practically impossible to raise Kalanyr's Loyalty above 1. He just doesn't care about runners that much. | yes | Generalist | 11 | 3 | |
X | Working Hours Private Life Hard to Reach Wanted Not Your Fixer True Believer | X is reclusive to a fault, preferring digital interactions to physical ones. Only those with a Loyalty 5+ can physically visit them. The only exception is a character with Corporate Pariah or Wanted qualities relating to Aztechnology, even then, they must have Loyalty 4+. Gear is delivered via dead drop only. Always make an availability test for this contact with their Connection 3 higher than normal. X is wanted by Aztechnology, 500k nuyen bounty alive, 200k dead. This may cause AZT contacts or X to lose loyalty should the runner work for the other party, at GM’s (or Contact Owner’s) discretion. X has a wide network of other cyberdocs, illicit distributors, and old friends. They value this network more than their life, and their privacy almost as much. X will never roll Networking checks unless offered a chip in addition to any other fees for the service. X will never provide any assistance which serves to harm the Black Star or Black Cross organizations. If a runner with X as a contact does work against these groups, they immediately lose a point of loyalty, if this brings X’s loyalty to 0, the runner is burned. Given their high connection and wide network, assume they will catch wind of any such jobs. Doing all this shadow work pays rent, and tends to fill up the “shiny fun stuff” fund pretty quickly! X figures they need plenty of time to enjoy that, otherwise, why bother? X puts in 8 hours a day and then finds something else to do. Any contact availability tests performed outside their normal hours (2am-6am & 2pm-6pm PST) automatically fail. Services can be scheduled for times outside this window, if planned well in advance. | Yes | Cyborg | Custom(G,A,N,K) | 6 | 0 |
The Steward | Not a Squeaky Wheel | Will not answer any questions about his magician training, or the Wheel of Life, as all followers are sworn to secrecy | Yes | Parasecurity Expert | Service | 2 | 0 |
Juan "Guapo" Manuel | Not a morning person | Juan likes to sleep in and is rarely up before noon. Don't expect him to pick up his commlink between 4:00 and 12:00 after a big job or a night on the town. If you insist on meeting with him in the morning, bring soykaf, and make it a double. | Yes | Service | 1 | 0 | |
Ritz Malheur | World Unwatching Who am I? Who are you? Beyond the Journey's End Not so Fast! | Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you. Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run. | yes | Fixer | Fixer | 1 | 1 |
Kenneth "Flamesaw" Murphy | Not the Brightest Bulb | If you're not very, VERY explicit, Kenneth is likely to do the wrong thing. If possible, Kenneth will complete the action as requested, but not as intended. Additionally, if you don't meet the required hits for an active check, he may--at GM's discretion--botch the action entirely to the detriment of the players. When possible, this should happen in the least opportune, and most hilarious, manner. | Yes | Ganger / Tough Guy | Custom(A,G,N,K) | 2 | 19 |
Abuelita | Nothing Left to Lose | This contact is constantly trying to kill you. However, she is exceedingly bad at it, and such attempts should be both hilarious and pity-inducing. She will not help anyone with anything while sober. | Yes | Forcefully Retired Grandmother. | Custom(A,N,K,G) | 1 | 0 |
Sarah Snow | Novacoke? | Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.) | Yes | Fundraiser and Housewife | Fixer | 3 | 4 |
Dr. Wells | Numbers, not names | Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting. | Yes | Professor | Fixer(K,N,G,A) | 2 | 0 |
Archive Angel | Ever-Searching Occupational Hazards | The Search for The Garden has consumed much of Archive Angel's free time and monopolized her bandwidth. Because of this, services may take longer. Every time the she provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. As a curator of The Nexus's datahaven, Archive Angel has obligations to The Nexus to fulfill, most of which can't be scheduled around (ex. digital intruders, meatspace power outages). Always make an Availability Test when calling her with her Connection 3 higher than normal. | Yes | Nexus Archivist | Legwork | 1 | 0 |
Spex | Working Hours Overworked Hardcore Of the People | Spex refuses to give up her mornings (community service) and her nights (night life). She puts in her 8 hours and then clicks her work comm off. Add +5 to the threshold of the contact availability test if trying to contact Spex outside of her normal hours (11am-7pm PST). Spex is very popular in the underserved Carbonado area. Chulos and Coyotes alike keep her clinic booked solid. Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. In terms of Runner clientele, Spex is fairly selective. She despises the meek and corporate aligned, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. The Sprawl is tough, but ego and ambition make it tougher. Spex believes the community is the only thing strong enough to stand for any length of time. She will never go against the people of her neighborhood, this includes local gangs and syndicates (Chulos, smugglers, Go-gangs). | Yes | Street Doc | Custom(G,A,K,N) | 1 | 1 |
Honnie "Hun" Rogan | Of the People Rambling Study Iterative Collaboration | She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates. Hun gets excited about most of her cases and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, she gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Yes | Private Eye & Wannabe Fixer | Fixer(K,N,A,G) | 1 | 0 |
Neon Nate | Vampiric Vendetta Return the Land Anti-Shiawase Atomics Of the People (Almost) | Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out. He hates Renraku for trying to turn the interior into agriculture. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. He believes Australia has enough problems without Shiawase playing with fire on the land. Treat his Loyalty as two lower if you have a positive rep with the corporation (not just Shiawase Atomics). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. He doesn't forgive those who would throw their lot in with Fear the Dark (or other related groups, such as Ordo Maximus or the Night Throne). He refuses to associate with anyone with a positive rep with any of them. If you ever gain any, you lose him - no refunds. | Yes | Freelance Big Game Hunter | Service | 2 | 0 |
TechnoRATS | Technocritter Troubles L33TSP37K Ohhh, Shiny! | The TechnoRATS are technocritters, which means no full understanding of Cantonese and societal norms. Getting this contact to do things might require an Animal Handling check with Loyalty as a bonus and the threshold of 6 - Loyalty or bribing with appropriate snacks, datachips, toys - especially tech - at GM discretion. They do understand limited Cantonese from living in Kowloon, but usage of complex terms and ideas may not go over well. The TechnoRATS cannot speak. They communicate strictly in emoji-based Matrix messages and typical rodent squeaks, cheeping and hisses. Use your creativity and innovation to get them to do what you actually want them to do. If the GM believes the message could be easily misinterpreted, they will ask for Animal Handling (3) boosted by Loyalty. They're smart, but your lowly metahuman needs are often beneath them. They tend to view interactions less as straightforward requests and more as a group collaboration. When contacting them and leaving them unchecked, the GM secretly rolls a D6. If they roll a 1, the task or idea asked of them "evolves" in a direction that they feel is either more effective, interesting or profound - or just gains them tasty new snacks. They can be turned back on tracks with Animal Handling (3) boosted by Loyalty. | Yes | Nezumi Rats | Service | 1 | 0 |
Mr. Herenight | Old Fashioned | Herenight never uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state. | Yes | Black Lodge Magician | Custom(K,G,N,A) | 7 | 3 |
Mother of Mayhem | Old Grudges Rager Responsibilities | Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact. | Yes | Halloweener Rager | Custom(G,N,K,A) | 3 | 1 |
Commander | Old-School Operative | While he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good. | Yes | Black Ops Veteran | Networking | 5 | 12 |
Heavy Metal | On Assignment to Mother Komodo | Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed. | Pending | Bodyguard | Service | 1 | 0 |
Jake "The Captain" Elliot | On The Far Side | As Jake is the captain of a vessel on the Atlantic, getting goods to or from Seattle directly can take some time. Add 1 day to the base delivery time for any goods, on or off table. (Notably this means if he fails to acquire something for you, add one day and then double the time before you can have him try again if it's off table.) | Yes | Ship Captain | Custom(G,A,K,N) | 2 | 1 |
FitzHugh | On The Team! | While quite excited to work with runners, FitzHugh tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting, or profound. | Yes | Republican Party Face | Service | 3 | 1 |
XXJ@ck41Xx | On Thin Ice | Julian narrowly avoided going to jail after being caught on his last hack. Due to his parents' lawyers and a favor from the runner Orchid, he managed to get off with two years probation. He needs to have regular meetings with his PO, complete 200 hours of community service, and risks getting a criminal SIN if he commits any more crimes. He will not make active checks relating to illegal activities for anyone at lower than loyalty 5. | Yes | L33T H@xx0r | Legwork | 2 | 1 |
Aniela | On Vacation | the GM rolls a 1D6 in secret. If the roll a one, The contact cannot be reached, She's busy being a tourist. | Yes | Service | 3 | 0 | |
Miyuki | Free Agent Once Burned, Twice Shy | To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time. Miyuki has more to lose when things go poorly. Without a meatspace body to fall back on, she risks destruction, confinement, or worse, when opposition closes in on her. Miyuki will not engage in activity that poses non-trivial risk to her unless: A Loyalty Test (2) is passed, the task is to her advantage, OR the "Consume and Adapt" aspect would be active. If Loyalty is 5 or greater, bypass this requirement. If conditions worsen, Miyuki will still likely retreat even if prior conditions are satisfied. | Yes | Custom(A,K,N,G) | 7 | 4 | |
Hez-kukra | Anger Issues Once Burned, Twice Shy Us or Them | Hez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort. To raise Loyalty past 2, a run is required. The run needs to show a real, meaningful reason for Hez-kukra to trust the character. Loyalty can only be raised one rank at a time. Under no circumstances will Hez-kukra do anything they believe will harm metahumans (elves excepted.) If they learn that a character has dealt a significant blow to a majority non-elf metahuman group (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Hez-kukra will consider the character as an enemy. If they find out that a character has assisted with the targeted killing of metahuman civilians (even elves!) the contact is immediately burned and becomes actively hostile. | Yes | Sons of Sauron Fixer and Black Clinician | Fixer(G,N,A,K) | 5 | 0 |
Goalmaster | One Rink To Rule Them All | Goalmaster is reliable when it comes to actually supplying materials, but... well, getting to the actual bartering process can be an exercise in frustration. His hallucinations and creative imagination take firm hold of him whenever his long-term brain damage flares up, and it becomes nigh-on impossible to talk over how much a shipment of scrap steel will cost when he's more concerned about slaying the ruddy-furred chimera for the good of his kingdom. Blowing up whatever rusted-out old truck he's obsessing over this time tends to snap him out of it long enough to talk. When you attempt to tap this contact during a run, the GM should make a roll to determine his mental state at the time. On a 4, 5, or 6, he's stable enough to make a deal or provide information. On a 1, 2, or 3, he'll answer the call, but will require the runners to complete some inconvenient, ridiculous job out in the worst parts of the Puyallup barrens before he's willing to talk shop. | Yes | Scrapper Knight of the Stanley Cup | Custom(G, K, A, N) | 3 | 1 |
Zenny | In the Shop Voiding the Warranty One of Those Idiots | Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better. Zenny's cyberware is an ungodly mess of salvaged parts and juryrigging. It can be terrifyingly effective when he gets out the spurs, but it's also plagued by gremlins. Whenever Zenny makes an active check related to something intensely physical (e.g. fighting, helping move something heavy, etc.), the GM rolls 1d6. On a 5 or a 6, Zenny fails the task due to a malfunctioning piece of ware. The glitch should be spectacular, and preferably done at the worst possible moment for the runners. Zenny is a member of the Hellraisers. Although he isn't especially loyal to the group, he's got his rep as a ganger to consider. He will not do anything that he thinks will go against the gang's interest for anyone at less than loyalty 5, and will not snitch on his gangmates for anyone below loyalty 6 (even then, he'll only do it for a very good reason). | Yes | Hippie Techno and Hellraisers Cyberdoc | Custom(A,G,K,N) | 3 | 4 |
Greg | Orc Family Man | Greg is community minded first and foremost. If you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf. | Yes | Skraacha Gumshoe | Fixer | 3 | 1 |
Victor Cox | Out of the country | Victor is frequently off on a job and might not have time to talk. Roll 1d6, on a 1 he is unavailable for the remainder of the run, if being asked to buy goods, treat the availability roll as failed. | Yes | Coyote | Custom(A,G,K,N) | 3 | 0 |
Surf Duct | Out to Sea | SD is often busy executing survey or salvage contracts and is rarely moored up for long. You'll need to wait for him to get back in. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Talismonger/Scientific Vessel Captain | Gear | 2 | 0 |
Nerlithothep the Succubus | Sweetheart...You know what i want. Outrageous Jealosy | As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma. Nerlithothep consider every person that call for her service as some kind of "Lovers of the Day", sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma. | Yes | Succubus | Custom (A,N,K,G) | 1 | 1 |
G01bez and 0-MUS | Overprotective | g01bez is very protective of 0-MUS, and as such will not place her in unnecessary danger. If asked to perform a task in an unusually dangerous situation as determined by the GM by a runner with loyalty 3 or lower, it is refused with their apologies. As a baseline, assume the threshold is something that would put the pair in direct contention with an organization of Connection 2 or higher, although other situations may also apply. | Yes | Matrix Siblings Decker and Technomancer Tag Team Duo | Service | 2 | 2 |
Diego and Justine Jacinto | Ask Forgiveness, Not Permission Overseas | This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They definitely won't help you get any Forbidden gear. This contact is in another country, with all the difficulties that would entail. All relevant wait times for this contact are increased by another 50%. | Yes | Board Members, Doting Parents | Gear | 4 | 1 |
Stella | Overworked | Stella is a full-time student and sole proprietor of a business; as such she tends to be a bit overworked. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Cosmic Magic Talismonger | Gear | 2 | 1 |
Cabin Boy | Overworked | KAPTAIN KILLDOZER and the rest of his crew give Cabin Boy very little free time, so services may take longer. Every time Cabin Boy provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Street Pirate | Service | 1 | 0 |
Charlotte Valdez | Overworked | Between her demanding career and dealing with her disaster of a brother, doing favors for shadowrunners isn't exactly at the top of Charlotte's to-do list. Every time Charlotte provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | yes | Corporate Lawyer | Legwork | 3 | 0 |
Inari Ōkami | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Emotional Support Fox | Fixer | 5 | 1 |
Dr. Tony Hanks | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Charity Clinic Doctor | Legwork | 2 | 6 |
Padre Summer | Hard to reach Overworked | Always do an availability test for this contact with their connection +3 than normal. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | SpinGlobal Gameshow Host | Custom(K,N,G,A) | 6 | 0 |
Sebastian “Perfect Fit” Schmidt | Blissfully Unaware Overworked Pre-Production Blues | Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”! | Yes No | Horizon Studios Head of Wardrobe | Gear | 3 | 0 |
Dottie | At Arm's Length Overworked Hardcore | In terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Dottie is reclusive to a fault, she will happily video call at all hours of the day, but never meet up directly. Only those with a Loyalty 5+ can physically visit her. Technomancers are an exception and can do so with Loyalty 4+. Gear is delivered via dead drop or subtle drone (if discrete delivery is available). | Yes | Mechanic | Custom(G,A,K,N) | 4 | 2 |
Bungee and Boo | Pacifists Joined at the Hip | Violence is the mark of an amateur thief. Bungee and Boo are true masters of their craft, and will not knowingly participate in any jobs that involve directly harming other living beings. B&B have made it this long by always watching each others' backs. They don't trust anyone but themselves, and are usually very hesitant to split up while on a job. They will only act as a pair for anyone below loyalty 4, at which point they trust the runner enough to separate if need be. | Yes | Professional Thieves | Legwork | 2 | 1 |
The Dukes | Package Deal | These two come in a pair increasing the cost of all favors by 2 degrees | Yes | Drug/Moonshine Runners | Service | 3 | 5 |
Argyle | Paranoiac | Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust. | Yes | Leader of the Pale Herd | Custom (A,K,N,G) | 2 | 1 |
DC Harry Metzger | Hates Himself I Am Not Here To Make Friends Paranoid | DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends. DC Metzger is spiraling emotionally but he’s no idiot. He leads the Division of Investigations for frag’s sake. Metzger will never, ever meet a character in person and will only connect if the character contacting him is using a burner commlink. And he can tell. Don’t ask how. Metzger might be spiraling when you call. He's got a lot of sick days and plenty of reasons to take them. Roll a 1d6: on a 1, he's not contactable for 24 hours. | Yes | KE Seattle Metroplex Divisional Chief | Generalist | 6 | 1 |
Boozeman | Paranoid | Boozeman cannot have his connection raised, the less connected he is, the better. | Yes | Barkeep | Networking | 1 | 1 |
Agamemnon | Paranoid Shut-In | Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold. Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours. | Yes | Infected Crime Lord | Fixer(K,G,N,A) | 4 | 2 |
Milena Springthunder | Paranoid | Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. | Yes | MCT Marksman | Fixer | 4 | 0 |
Mother Bella Lewhous | Paranoids Delusions | Due to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her. | Yes | Druidic Talismonger | Service | 2 | 0 |
Alexander-James Brodrick Johnson III | Party all Night... What time is it? | Brodie J spends all of his time at various clubs, pumping his body full of every substance he can, so recovery periods are rough. When contacting Brodie J before 6PM in-game, roll 1d6, on a 5 or 6, he answers. Otherwise he is completely zonked out and can't help you. | Yes | CorpKid | Networking | 4 | 10 |
Keisha Jackson | Hyperfixation Passionate and Rambling Rejection Sensitive Dysphoria Woman of Principle Workaholic | Keisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. Keisha is by nature too trusting so to compensate, she tries to be selective over who in the shadows she will work with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do. Keisha is constantly chasing stories down. Out in a warzone, down in the slums, getting herself temporarily kidnapped (only temporarily!)...she's always on the go-go-go. When contacting Keisha for the first time in a run, it may take up to 24 hours for her to initially respond. Roll Edge + Loyalty with each hit subtracting 2 hours from this time. This can always be avoided by taking on an automatic chip (she's not going to turn someone away in a crisis.) Keisha has ADHD and is energized when pursuing her passions and current hyperfixations. Roll a 1d6: on a 5 or a 6 she is hyperfixated currently on the topic and will gain +2 dice on any related skill check. On any other number she takes a -2 die penalty due to lack of personal interest. She'll still tackle the topic but won't do so with her usual gusto. Keisha gets very excited by her current hyperfixation, which will usually be the story she's working on or the leads she's chasing or the archives she's rummaging through. She will talk your ear off at any opportunity. When contacting her, roll a d6. If you roll a 1, Keisha gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. If an Intimidation test is used, regardless of failure or success, an Etiquette (3) test must follow to make sure she doesn't have a flare up of rejection sensitive dysphoria or she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. | Yes | KSAF Journalist | Custom(K,N,A,G) | 4 | 1 |
Exeunt | Past Paranoia | Exeunt will not work with gang members, full stop. Even then, he sometimes feels the need to do extensive background checks. Whenever you reach out to him, the GM rolls 1D6 in secret. On a 1, he's unavailable for 24 hours while he digs up everything he can on you. | Yes | Street Doc | Service | 1 | 2 |
Marika | Persistent Conditioning | Even when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is in addition to any normal considerations about if she wants to do the action. | Yes | Drake | Generalist | 8 | 3 |
Harvey Sanders | Picky Dissemination of Information | Requires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below. | Yes | Infobroker | Legwork | 4 | 0 |
Alligator Jack | Pirate Theme | Everything will have a pirate theme, whether you like it or not. | Yes | Smuggler | Service | 4 | 2 |
Holly Rogers And Crew | Pirate-Themed Drunken Pirates | Everything will have a pirate theme, whether you like it or not. Before noon, they're sleeping off their hangovers. | Yes | Pirate Shadowrunners | Service | 5 | 2 |
Keora Pucca | Please, No More Killing! | Keora hates seeing people get hurt over a big misunderstanding and has became a pacifist despite her fellow changeling friends with a strong hatred against the humans and metatypes. Whether you stand her beliefs or not, her intentions to defuse the situation between peace and violent acts (whether you choose to kill them or not) she would prefer ask you to let them live. | Yes | Accountant & Info Broker | Legwork | 2 | 1 |
Ted Roth | Poor Networker | -2 to Networking tests | Yes | Talismonger (Red Magic) | Generalist | 3 | 1 |
Jane Foster | Poor Networker | -2 to Networking tests | Yes | Street doc | Custom(A,G,K,N) | 4 | 0 |
Ariel Lopez | Poor Networker | -2 to Networking tests | Yes | Shamanic Talismonger | Generalist | 4 | 0 |
Colonel Berger | Pour la France ! Driven | Colonel Berger is driven by his task, he will not offer service freely and he doesn't care about nuyens, if you want help for him or he owe you one or you'll owe him one. And he'll make sure that you pay back one day. Colonel Berger work for the DGSE (French Equivalent of the CIA) if runner could be a threat to the French Interest not only he would burn them but it will make sure that they don't stay a threat for too long. He will do so by using all tools at is disposal.(Placing bounty, using dirt and so on.) | Yes | Spy Overwatch Officer | Networking | 9 | 1 |
Erica Clements | Toxic Praise the Shining One | Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test. Erica is devout, a true believer. While she doesn't require those she works with to follow her path, she will not work with runners who actively oppose her cause. If characters work against the Followers of the Light and are positively identified, make a Test of Loyalty (contact rules). If failed, burn this contact. If it is passed, lose a point of loyalty instead. She likes to think the best of her friends, so the proof needs to be non-circumstantial. | Yes | Fixer | 4 | 3 | |
Cpt. Lem Springthunder | Burden of the Many Prayer of the Meek | Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Lem has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Yes | Ship Captain | Service | 2 | 0 |
Gravel | Prejudice: Law Enforcement | If you have positive rep with law enforcement or were ever part of it, for example KE, checks Gravel does for you - begrudgingly and with distrust - are at -2. | Yes | CONCRETE COMPATRIOT | Fixer | 3 | 0 |
Cassandra Black | Prisoner of War Trust is Earned. | Cassandra is currently being "protected" in an Ancients safehouse while she can provide useful information. Cassandra cannot perform active checks or obtain gear. If Cassandra's connection is raised by an Ancients member or through interactions with an NPC, this quality may be removed while adjusting no other aspects. All players who pick up Cassandra begin by owing her one chip. Ancients members owe her two chips, and Cutters owe her three. She will not provide any services until these chips are repaid. Additionally, whenever you would owe Cassandra one or more chips, (such as asking for a favor,) she requires 1 additional chip. | Yes | Ex-Cutter | Custom(K,N,A,G) | 2 | 0 |
Kei | Pro-Techno Crusader Deep-Entrenched Grudge At Arm's Length Rambling Study Iterative Collaboration | Kei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he will.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore. A survivor of an EVO technomancer experimentation black project "White House", he doesn't forgive those who would take advantage of "his people" (the Emerged). Treat his Loyalty as two lower if you have a positive rep with EVO (one if it's with a Japanocorp - Renraku, MCT or Shiawase - or with Wuxing). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. Of the opinion paranoia means survival, he prefers to cover his tracks on the Matrix and in meatspace. Only those with a Loyalty 5+ can physically visit him. Technomancers are an exception and can do so with Loyalty 4+. Use the Matrix, chummer. "Not all those who wander are lost." Kei shamelessly abuses this Tolkien quote to wander off the topic you want him to talk to you about in favor of what interests him (conspiracy theories, all things technomancer, indie game design, anime and manga). He will talk your ear off at any opportunity and be offended if you don't share his proclivities. When contacting him, the GM secretly rolls a D6. If they roll a 1, he gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. It's not that he knows what's best for you: him believing he does is enough. He tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound (almost always with some tinfoil hat theory, bonus points for involving technomancers against all good reason). Prepare for a great deal of long-winded updates, whether the contents are actually useful to you or not. | Yes | Chicago State Hospital Head of Matrix Security | Legwork | 5 | 1 |
Jewels | Professional People Stabber, Unprofessional People Pleaser. | Jewels is a nice guy, but often misunderstands their goals. When called, roll 1d6, on a roll of a 1, Jewels will do his best to do what you ask, but will do so with violence and intimidation at best, and deadly force at worst. | Yes | People Stabber | Service | 2 | 3 |
Jorgy Peterson | Prosperity Gospel | The Lord provides to His faithful, granting wealth and success. For those who lack, well... It doesn't send a good message. Jorgy requires payment in nuyen for all services. | Yes | Evangelist Car Salesman | Gear | 3 | 1 |
Celicy Vist | Born in Blood Stained in Red Bound by Blood Purpose Fed | The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix. Necro spirits, vampires, drakes. All wanted, and all hunted. Roll a 1d6; on a 1, law enforcement will discover Celicy or her necro spirits at some point after she's called. You may choose to buy Celicy a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. Celicy has her family on her mind, first and foremost. As such, the lives and contrivances of others matter little to her. Celicy's loyalty can not be raised above 3, outside of a private run. As a vampire, a necromancer, and a mother to a drake, Loyalty means everything to Celicy. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. | Yes | Vampire Taskmage | Fixer | 4 | 4 |
Vincenza Van Goth | Distinctive Style Quality Over Quantity Fashion Souls | As Van Goth makes custom pieces for her personal projects, they definitely stand out. When ware ordered from her is visible, for example cyberlimbs, everyone seeing you receives +2 to memory tests against you. Vincenza refuses to create grades below alpha. You cannot get standard or used grade ware, period. If you have something Vincenza considers ugly - bulk mods or external ware at Used or Standard Grade - treat your Loyalty as 0 for any contact check. This also removes Availability modifiers. | Yes | Custom(G,A,K,N) | 7 | 1 | |
Aaron Knight | Quick to Anger | Aaron has a short fuse, and is a busy man. If your 'elevator pitch' takes longer than 30 seconds (timed by GM), you will be put on hold to 'verify' your story. This hold will last until Aaron has regained his composure, up to 1d6 hours. | Yes | Journalist | Custom(K,N,A,G) | 4 | 1 |
KAPTAIN KILLDOZER | RAISE THE FLAG! | KAPTAIN KILLDOZER does not know the meaning of the word "subtle." He's a crazed troll ganger dressed like an Age of Sail-era pirate who drives converted boats through the street. When utilized, roll a 1d6. On a 1, the actions KAPTAIN KILLDOZER takes are obvious and are easily traceable back to you. | Yes | Street Pirate Kaptain | Service | 2 | 2 |
Harold J. Rutherford | Race Traitor Working Hours | Many dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities. A healthy balance between work and private life is paramount if you don't want to burn out. Harold doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). | Yes | Pathfinder Multimedia Manager | Networking | 6 | 1 |
Mary Chambers | Race Traitor | In order to appeal to a larger audience in her starlet days, Horizon paid for her metatype reduction and trained her to suppress her cultural mannerisms. As a result she appear rather untroll-like, and has become disconnected from her old community. Most trolls and orcs take offense at this kind of betrayal, resulting in her being hated in those communities. | Yes | Bartender | Service | 3 | 0 |
Niamh O'Sullivan | Race Traitor Genuine Ganger Rambling Study Iterative Collaboration | Many elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, relish them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities. Niamh will not move against her gang knowingly. Just no. She gets excited about most of her Matrix investigations and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Niamh gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before the gang. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Yes | Crimson Crush Matrix Support | Custom(A,K,N,G) | 3 | 1 |
Corf | Rail-bound Small | While Corf is Awakened, he is also a minecart. He can only travel via rail and ley lines (he manifests spectral rails when travelling via ley lines that don't follow railways) Corf is just a minecart. He can't take much more than 3 or 4 runners and their gear, and even that seems like it shouldn't fit; he's already bigger on the inside. Magic, man, it do weird stuff. | Yes | Helpful Lil' Minecart | Service | 1 | 10 |
Sylvia Woods | Rambling Study | She gets excited about any critter, no matter how dangerous (in fact, the less cuddly it is, the better, it would seem) and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Sylvia gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Director of Paranatural Breeding Program | Legwork | 4 | 0 |
Maxwell "Max" Mourire | Rambling Study Iterative Collaboration Untimely Joke | Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that troggy nerd"), he tends to view interactions less as straightforward requests and more as a group collaboration. He just loves feeling wanted for a change. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. Max gets excited about most of his cases and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a D6. If they roll a 1, Max gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | KE Beat Cop | Legwork | 3 | 1 |
"Philip" | Rambling Study | Philip gets excited about the technical aspects of his work, and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a d6. If they roll a 1, Philip gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Free Spirit | Legwork | 2 | 0 |
Faulty | Real-World Naivety | Faulty doesn't understand the real world, only the Matrix, Foundations, Resonance, and Dissonance. All checks related to a topic other than those automatically gets 0 hits. | Yes | Fault Sprite | Service | 4 | 3 |
Ella "Unraveled" Wyatt | Unreliable Recovering Chiphead | The GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. Ella is a recovering chiphead who is battling depression. This may cause additional complications for her, making it even harder for her to offer help. On an Unreliable result of 2, Ella's has complications preventing her from helping which may be addressed by the runner with the additional investment of time, NuYen, or favors. | Yes | Recovering BTL Addict | Legwork | 1 | 1 |
Ticket Agent | Red Stripes | Without speaking the language, you'll never really get to know each other. This contact can understand English but will only speak to runners in Russian. Unless fluent, subtract 1 from this contact's effective loyalty for each rank below 6 your character has in Russian. | Yes | Ticket Booth Operator | Fixer | 2 | 0 |
Masuyama Kijuro | Doesn't Speak The Language Renraku Loyalty/Fear | Kijuro only speaks Japanese. Kijuro won't move against Renraku knowingly. | Yes | Renraku Aware | Service | 2 | 2 |
Patrol Officer Lau | Responding Officer | Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.) | Yes | Knight Errant Patrol Officer | Service | 2 | 0 |
RMS Empress of China | Domain Bound Transactional Nature Restricted Goods | The Empress of China has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of China can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). The domain of the RMS Empress of China is the route of the All-Red Route Song line connecting Vancouver and Hong Kong via Yokohama. A rating 3 Song line runs along the Royal Mail Service route, roughly 1,000 meters wide. The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but reagents must be anthracite coal. Rum and naval momentos are also acceptable. | Yes | Ghost Ship | Service | 6 | 0 |
RMS Empress of Ireland | Domain Bound Transactional Nature Restricted to Anthracite Coal and Rum | The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be anthracite coal or rum. The domain of the RMS Empress of China is the route of the All-Red Song line connecting Liverpool to Halifax and Quebec City, roughly a 1,000 meters wide. A rating 3 Song line runs along the Royal Mail Service route. The Empress of Ireland has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Ship will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of Ireland can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). | Yes | Ghost Ship | Service | 6 | 0 |
Canadian Pacific Ghost Train | Domain Bound Restricted to Iron and Anthracite Coal Transactional Nature | The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train's domain. The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron. The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). | Yes | Ghost Train | Service | 6 | 0 |
Brady Franco | Reticent Boy Scout | The initial cost of purchasing this contact is doubled, unless part of a run reward. Franco will not act illegally to help a runner unless they're really good pals. When asked to perform an illegal action, Franco rolls 1d6. Only on a result greater than 9-minus-Loyalty will he do as asked. | Yes | CEO of Nuyen Press | Networking | 3 | 1 |
WRN3 | Reticent | The initial cost of purchasing this contact is doubled, unless part of a run reward. | Yes | Feedback Seer | Service | 4 | 8 |
Gus From Marketing | Romantically Desperate And Creepy | Will try to date anyone who calls him. ANYONE. | Yes | Marketing Specialist | Networking | 1 | 0 |
Storch | Running Scared YAMATE | Storch will never do Active checks on the surface or Matrix on a runner's behalf. As if that weren't enough, Storch demands a chip for any Active or Knowledge check instead of nuyen. This may be paid back with runs that benefit the AI. Storch' existence is more or less a secret. People outside of MCT shouldn't know about her existence. Networking checks will not be performed outside of MCT assets or employees. | Yes | MCT AI | Legwork | 3 | 0 |
Efim Amirov | A Matter of Respect Russian Only Fear the Suka | Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English. Efim is a thief with honor but he cannot rely on those around him to be the same. Afraid of bringing a suka into his close confidence, characters will have to take a run to raise Loyalty above 2 and Loyalty can only be raised by one point at a time. Efim has a very specific way he expects things to be done, and for people to behave. A smart runner will behave accordingly. Any interaction with Efim or gear acquisition request requires an Etiquette Test (1) to conduct business. If an Etiquette roll fails, a player must pay to make amends. If they have a critical glitch, they can only redeem themselves with the contact with a private run. | Yes | Fence | Gear | 6 | 1 |
Liam Borrinea | S3I CEO | Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal. | Yes | Private Security Contractor | Service | 5 | 0 |
Decoy-5 | SOX Explorer | Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. | Yes | SOX Guide | Custom (A,K,N,G) | 2 | 1 |
SegFault's Team | Saeder-Krupp Fugitives | They are on the run from S-K, who are actively trying to kill them for betraying the corporation. | Yes | Shadowrunner Team | Service | 4 | 2 |
Wyome Whakan | Salish Made Woman | As a trusted Salish mafia member, Wyome will not move against her syndicate knowingly. Ghost help you if you manipulate her into it and she finds out. (Let's face it: sooner or later, she will.) | Yes | Salish Mafia Made Woman & Fixer | Fixer | 4 | 0 |
Cassandra Withers | Secretly A Mantis | Cassandra is a Mantis Nymph Spirit (Masking with 18 dice as a Magic 3 Adept). She'll help you only if it furthers her own interests somehow (you're way too small to be much concern for her). Just calling her can cause a run complication with the FBI at GM Fiat. | Yes | FBI Liaison | Networking | 8 | 4 |
Von Neumann | See No Evil Hear No Evil Speak No Evil | Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact. Von Neumann will never do Active checks on the surface or Matrix on a runner's behalf. As if that weren't enough, Von Neumann demands a chip for any Active or Knowledge check instead of nuyen. This may be paid back with runs that benefit the AI. Word of mouth and taking things on trust are foreign to Von Neumann. Any character under 5 Loyalty will automatically fail Loyalty checks to request Von Neumann's aid on runs unless they provide direct evidence (GM dictates what counts) that the action will only provide benefits to it. Von Neumann will also never perform Networking checks. | Yes | Custom(G,A,K,N) | 8 | 5 | |
Gator | See you later, Alligator Learned From The Best See You, Swamp Cowboy | Bayou Bill taught Gator everything he knew. Including combat tactics. When Gator is called for job, roll 1d6 in secret. On a roll of 5 or 6, Gator will fight like Bill did. That means violence, explosions and collateral damage galore. You think you brought him on for a distraction and expect it? Oh no, he went even bigger. This violence may or may not be able to be traced back to you, depending on how evil the GM is feeling. Bayou Bill died fighting Horizon. As such, if you are working a job that brings good things to Horizon, Gator WILL NOT HELP you. If you have called or used a Horizon affiliated contact in the last week, Gator will take a -4 on any checks to assist you. He can smell the suit on you. Gator is an alligator. While he’s awakened and sapient, it doesn’t instantly mean he has a full understanding of English and societal norms. Getting this contact to DO things may require an animal handling check or a bribing with appropriate snacks. Gator DOES understand limited English from his training with Bill (and understands it BETTER if delivered in a Louisiana drawl) but usage of complex terms and ideas may not go over well. Also, because he is an alligator, he cannot speak. | Yes | Biggest, Baddest Alligator this side of the Equator | Custom(A, N, K, G) | 4 | 3 |
Cynthia Rochette | Select Connections | Only characters infected with HMHVV Strain I can raise Cynthia's loyalty past 2. Increasing loyalty on Cynthia costs twice as much. | Yes | Custom(K,N,A,G) | 7 | 1 | |
Millipede | Selective | Millipede is great at gathering info, but only for topics that he thinks are worth his time. If it's not about Hyperpop or Matrix Crimes, he'll half-ass it and take a -2 to his knowledge roll. | Yes | Decker | Legwork | 2 | 1 |
Koggi | Sensitive | Koggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. | Yes | Go-Ganger Lieutenant | Legwork | 2 | 0 |
NirvAnna | Ghost in the Machine G̵l̶i̸t̶c̷h̴ ̷i̵n̵ ̶t̵h̵e̸ ̵M̴a̴t̷r̶i̸x̶ Shadow-banned | N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed. N̴i̶r̴v̸A̶n̵n̴a̴ is an anomaly. By all rights, her source code should not be able to support her existence, let alone her awareness. As a result of her bizarre code, technology tends to spaz out in her presence. Treat this as if she has the Gremlins 4 negative quality, affecting software as well as hardware. N̴i̶r̴v̸A̶n̵n̴a̴'s mere existence is disruptive, causing all sorts of issues within the Matrix. At the Game Master's discretion, various hosts may react particularly violently at her presence. Whenever she begins accumulating an overwatch score in said host, treat it as if it was 15 points higher than it actually is. | Yes | Master Cracker with a Minor in Snooping | Custom(A,K,N,G) | 6 | 2 |
Bilge-Rat Jones | Shady Smuggler Covered In Rats | You probably don't want to smuggle yourself or anything else with this guy. He's not named Bilge-Rat for nothing. He's... not very good at social things with people. Something about all the rats. | Yes | Pirate/Smuggler | Service | 3 | 9 |
Weirdboi | Shamanic Surgery | While a skilled cybersurgeon, Weirdboi has spent most of his time studying the unique ways the Awakened body reacts to his surgery. -2 to all checks performed on or for non-Awakened individuals | Yes | Skraacha Cyberdoc | Custom(G,A,K,N) | 3 | 8 |
Eliza Irving | Work, Bitch Short Attention Span | Liz is in a lot of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. It's a common trope for the bartender to remember every average looking person who sits down for a beer. That isn't the case with Liz. If they don't catch her attention in some obnoxiously flashy way, her eyes glaze over and their name goes right through her brain. Liz takes a -4 to any networking checks made for people she'd consider boring (GM fiat). This typically means people with unremarkable appearances, muted personalities, and those who deliberately try to keep a low profile. | Yes | Nightclub Bartender and Bubblegum Goth | Networking | 2 | 0 |
Throwing-Bones | Short on Cred Hard Time Saying No So Many Pups Underfoot You Don’t Like Kids? | Throwing-Bones’ shop is a jumbled and confusing place because, despite his shyness, Throwing-Bones never says no to someone in need. His shop and the apartments above see the coming and going of intransigent gutterkids and on any given day he’s likely housing a dozen or more. That’s a lot of mouths to feed and street doc bills to foot. Sometimes, with quiet embarrassment, he has to ask for a bit more than usual for his services. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) Throwing-Bones has a hard time saying no. People are always asking for favors, putting in more requests than he can possibly handle in a timely fashion. He’ll apologize profusely and sometimes even quiver with shame and embarrassment but it’s just going to take longer than normal to get that order filled. He’s sorry, truly. Please don’t yell. (Each time Tossing-Bones provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.) Throwing-Bones has children to care for, even if they aren’t his. He makes sure to carve out enough time each day to tend to their needs and gives them all his attention on weekends. You see, there are always more shoes to cobble, clothes to mend, and big meals to be made. More bedtime stories to be told and sheets to tuck in. He hopes you understand. (Throwing-Bones is hard to reach outside of his shop’s PST operating hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends)) Throwing-Bones is an oddball, and he knows it. But he can’t help but love the children, can’t help but fret about their wellbeing when they’re not under his roof. If you show that you care about the unfortunate, he’ll warm up to you very quickly. If not, it’ll be harder to gain his trust. (Raising Loyalty with Throwing-Bones costs twice as much as normal unless the contact has demonstrated financial or emotional care for the children at The Packrat) | Yes | Talismonger | Gear | 4 | 0 |
Bruno Pereira | Short on cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | Yes | Veteran sniper | Legwork | 2 | 2 |
St@b | Shrewd Negotiator | St@b didn't make it this long giving out stuff for free. Everything in the sixth world has a cost, and if you want her help you're going to have to pay in full. She will not work for anything less than complete, up front payment; asking for a favor or talking up potential rewards is a quick way to get yourself hung up on. She may accept payment in something other than cash, but it'd better be a damn good offer. | Yes | Tarislar Script Kiddie and Ancients Hopeful | Legwork | 1 | 0 |
Casey "Shrimp" Mitchell | Shrimp's Fried Rice | Running a restaurant and keeping all you runners in line is busy work, omae. And when he's not frying rice or dealing with career criminals, hes enjoying his damn life with his fiancee. And you better be a big name if he's gonna answer the phone then. When rolling for availability, treat his connection as 1 higher during buisness hours (10-10) and 2 higher outside them. | Yes | Fixer, Restaurant Proprietor | Fixer (N,K,G,A) | 4 | 0 |
Shroud | Fungus Among Us Shroom and Gloom | Sometimes, Alejandra's really just not feeling it. Every day she's around, roll 1d6. Alejandra will be:
1: Despondent (All dicepools are halved.) /
2: Lethargic (Everything takes twice as long.) /
3: Noncommittal (She's just kind of vague and uncertain about everything.) /
4-6: Fine. Being a fungal SURGE is... not particularly pleasant. Besides the constant trouble breathing (which makes her a poor choice for any physical work), being in the same room as Alejandra (or one she's been in for a while) is going to fill your lungs with spores. When meeting with her in person, either: a) Wear a respirator. Alejandra will be upset by this reminder of her condition, presenting some kind of complication at the GM's discretion (for example, making it harder to convince her to help, or making her request more payment than she usually would. This is not borne of maliciousness, just misery.) or; b) Bear with it. Every minute you're there, roll BOD, plus any bonus resistances to natural toxins. If you get less than three hits, gain Disorientation. On a glitch, gain Nausea. | Yes | Ex-Aztech Spider | Fixer(N,K,A,G) | 4 | 0 |
Norville Craddock | Wanted Hard to Reach Silver Tongued Devil | The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents. Despite his potential madness, Craddock is a charmer and expert negotiator. He always makes sure he comes out on top of any deal and is happy to use your mistakes against you: any favor asked of Craddock will cost an extra chip, and an additional chip will be lost if a character wrongs Craddock. Between keeping himself occupied in brothels and drug dens, running a smuggling operation, dodging Vatican assassins, and exploring the metaplanes for more hidden lore, it's not easy to get ahold of Craddock. Always make an Availability Test for Norville with his Connection +3. | Yes | Elder Mage Talislegger | Custom(G,K,N,A) | 6 | 1 |
F1ZZ | Sit Down, Have a Drink Exclusive Access | Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact cannot be used again until your reputation has been restored. | Yes | The Walking Peoples' Favorite Bartender | Custom(K,N,A,G) | 5 | 1 |
Theodore Jones | Loyalist Slow to Trust | Theodore will not betray the clan, and if the runners attempt to get him to do so, he will feed them false information to lead them into dire circumstances. If they are loyalty 5 or 6, he will simply refuse outright, in this case, reduce Theodore's loyalty by 1. Being as informed as he is, betrayal and the varieties they come in lay plainly to him and thus he is slow to accept the good intentions of others. Theodore's loyalty cannot be raised above 3 outside of associated runs, and only 1 loyalty at a time. | Yes | Information Broker/Intelligence Advisor | Legwork | 2 | 0 |
Hantu | Loyal to the end. Slow to trust | Several external groups has tried to take advantage of her homeland and the people there in. Causing her to be jaded as a result. Thankfully she is open to trusting others but it will take time and effort for her to welcome them with open arms. Hantu's loyalty cannot be raised above 3 outside run rewards. Due to her upbringing, the thing that has kept her around is her loyalty and faith in those that follow and support her. And anyone that would go against them goes against her. Hantu will not fulfill any request that would harm or endanger the Dayak Council, Ksatria, or Renraku. In addition anyone that has negative rep with Renraku applies that penalty when Hantu is performing tasks for them. If they have negative rep with the Dayak council, she burns them immediately. | Yes | Custom (N,A,G,K) | 7 | 1 | |
Sister Mary Gunrunner | Smoker Voice and Smoldering Temper Small Time Operation | Always louder than it needs to be, always rougher than you remember. Roll a 2d6, and refer below to see the result. 3 - 6: She's on smoke break, but she'll still help you out. Whatever she's doing for you, it takes double the normal time. 7 - 9: She's in a very bad mood over some nonsense, and she charges you a chip just for the call. Now what do you want? 10 & 11: Lucky you called! She needs you to do something for her on the run, decided by the GM. Complete your new secondary objective or pay a chip. 2 or 12: You've got great timing, because she happens to be free. Sister Mary Gunrunner helps you out as normal. You think I could sell missiles out of a church without drawing the wrath of God, or whatever saints call punching a sinners ticket these days? No way, no how, chummer. I keep it on the downlow, idiots who get greedy end up dead. Sister Mary Gunrunner will refuse to do any business involving any sort of above-board legal authority. Furthermore, she won't operate outside of C (or lower) security zones, and is unable to get ahold of anything higher than availability 16. Raising her connection above 2 requires a run. | Yes | Fixer | Fixer(G,K,N,A) | 2 | 0 |
Jenny Smokes | Small-Time | Because she is relatively unknown she has a hard time connecting to hob-nobbers and prissy corporate types. -2 for Networking checks involving high-society. | Yes | Small-Time Reporter | Legwork | 1 | 2 |
Ret. Adjutant-General Joseph Hodge | So Terribly Lonely | Joseph Hodge has lost his family to time, his friends to his reputation, and his reputation to misfortune. It is not possible to conduct business quickly with him. He wants to talk, to hear how you are doing, how the weather is where you are at, and so on. Every call for information or networking takes twice as long, as does any request to acquire gear. | Yes | Retired UCAS Adjutant-General of the Former US Virgin Islands | Legwork | 3 | 0 |
Toxic Tension | SpinGlobal Radicalness And Loyalty! | If you ask him to fight for you, the information WILL get back to SpinGlobal. Also afterwards YOU have to fight him. He thinks SpinGlobal is the most radical corporation, and is proud to work for them. | Yes | Combat DJ | Custom(A, N, K, G) | 4 | 4 |
Aleshanee Yoomee | Spirit Champion | As a shaman, Aleshanee fully believes in the coexistence between metahumans and spirits. She will not knowingly aid anyone who abuses the latter or does something which could harm the balance she strives to protect. | Yes | Yakima Valley Museum Custodian Shaman | Service | 3 | 0 |
Angi Harris | Stay outa the fire | Angi had a rough time as a runner, so much so that she doesn't really appreciate being put in danger anymore. If things get too spicy she panics. Roll 1d6, on a 5-6 she is doing fine and requests normal pay, on a 2-4 she will demand double her normal pay for the job, on a 1 she will just hit your ejection seats and get the hell out of there. | Yes | Retired Rigger | Service | 3 | 3 |
Scheherazade | Storyteller of a Thousand and One Nights Loose Lips for Me, but not for Thee | Scheherazade is wary to share critical information with those who are can attract too much heat, she must protect herself and her coworkers. Scheherazade takes increase penalty from notoriety: subtract twice the runner's Notoriety from any check she is asked to do. This penalty is doubled (4x Notoriety) if the runners request blackmail, and tripled (6x notoriety) if the blackmail involves a major corporation or government institution. Scheherazade is often busy, and as a nighttime escort, she's can find herself unavailable in the night hours. Weekdays from 9PM to 5AM and Most weekends, there is a 1 in 3 chance that she is entertaining a client and unavaiable for 1d6 hours. In addition, as a lover of stories, Scheherazade loses interest if rumors and introductions are not done in a dramatic or storytelling flair resulting in a -1 dice pool Social tests against her(no checks are necessary if effort is given RP). Runners with at least 3 loyalty ignore this, though she greatly appreciates and enjoys those who still do. | Yes | High End Escort | Legwork | 2 | 0 |
Tlalocan | Sundown on the Enemy Eye on the Prize | All tests will have a -3 dice pool modifier unless the Tlalocan believes the intervention will benefit Aztechnology. Tlalocan will attempt to acquire material links from runners. | Yes | Aztechnology Johnson | Legwork | 5 | 0 |
LB | Tamanous Made Man Goes Loud | LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you. For each -5 rep your character accrues with Tamanous after taking LB, reduce LB's loyalty by 1. At 0 loyalty, you may choose to burn this contact. If your loyalty becomes negative, not only will LB not help you, but he will actively attack you on sight. | Yes | Tamanous Dumpster Fire | Custom(A,N,K,G) | 2 | 3 |
Puff | Temper Deep Weed Addiction Dragon connection | For each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly. When a Runner makes contact with Puff, determine if he is drugged. Roll 1d6 on a 5 or 6 the Dragon is going through one of his withdrawal phases and is extremely edgy. Add +1 for a 5 or +2 for a 6 to the result of the Temper test. Puff wants to rise in the web of dragons and is well networked with the dragons of Aztlan. If a runner has a bounty from Aztlan or Aztechnology and Puff finds out, he will do everything he can to trap the runner and exchange him for a favor with one of the dragons from Aztlan. | Yes | David Cartel North America Boss | Fixer | 9 | 3 |
Gran NY | A Woman of Principle Manners Maketh Man Family Obligations Temperance Is a Virtue | Gran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. Gran NY is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Warning: her preference for drek jobs involving cats is infamous. To Gran NY, after being widowed by Sile - the late Mr Yang - her posse of cats became her family. The GM secretly rolls a D6. If they roll a 1, Gran is busy taking care of the critters, which means absolute focus and no time for anything else. Gran NY is extremely disapproving of addictive substances. Exactly why she's allergic to the non-teetotalers. If you are under the influence while talking to her (even something like Psyche or Long Haul), you must get at least three successes on a Con check. If you fail, she'll launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, she will refuse to talk to you until you're sober. If it's four or above, she'll listen if you can convince her that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at the tea shop, usually around her posse of cats. | Yes | Owner of the Comfy Teacup & Fixer | Fixer | 6 | 1 |
Priest | Temperance is a Virture | Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation. | Yes | Activist Fixer | Fixer | 3 | 1 |
Hanako Shinoda | Terrible Visions | Hanako is haunted by visions of many possible futures due to the strength of her gift. When contacting her, the GM secretly rolls 1d6. On a 1 Hanako may have information for you, but it is cloaked in prophecies about destruction and terrors soon to come. | Yes | Shiawase Seer | Legwork | 6 | 2 |
Cairn | That Which Bears Many Curses | Cairn is preternaturally aware of when he has been wronged. Cairn loses an extra chip anytime he lowers in chips. Assume he is very prone to negative chips. | Yes | Collector of Baubles | Fixer(G,N,K,A) | 5 | 1 |
Chet Brent | The Better Brother | If Chet would reasonably discover that the actions taken because of his involvement are both illegal and immoral, the player who originally contacts Chet on a run increases their PA by 1 because of Chet's report; this is in addition to any run-related public awareness or notoriety gained. | Yes | Motorcycle Cop | Legwork | 2 | 1 |
Amadou Zheng | All for the Bottom Line The Boss is the Boss | Zheng doesn't quite get the idea that shadowrunners are freelancers. When you take a job from him you are his employee, and can expect to be treated as well as your average unpaid intern. Anything that you can do he can do better, and he'll always be ready to give helpful "advice" that he expects to be followed exactly. If- god forbid- you bruise his ego, you must make it up to him with a long, sycophantic apology. If you refuse, lose one loyalty. If loyalty drops to zero in this way, you will be burned and have your information sold to the highest bidder. People say Zheng would sell his grandmother for a new Concordant. While this is an exaggeration (he'd rather have a Gladius), runners should know that he's motivated by profit and power exclusively. Appeals to emotion, requests for favors, all will fall on deaf ears. | Yes | MCT's Magical Middle Manager | Fixer | 5 | 7 |
Alfred Bester | The Corps is Mother, the Corps is Father | Bester is often busy with his associates' affairs. When contacting Bester for the first time in a run, it may take up to 24 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time. | Yes | UCAS Blackops | Custom(K,N,G,A) | 6 | 0 |
Pinkie M Hawk | The Friendship Counselor | Pinkie is a professional Friendship Counselor! She knows what's best for helping her friends. And sometimes, they don't know what's best for themselves! When calling Pinkie for help, the GM rolls 1d6 in secret. On a 1, she has an idea for how to help develop the friendships between the PCs and will derail the run to ensure that they receive a Friendship Lesson by the end of the episode. This may result in a surprise encounter with a Monster of the Week, a runner having to deal with a lost pet, or some other Kids Show appropriate B plot for the run. | Yes | Princess of Friendship! | Fixer(N,A,K,G) | 2 | 0 |
Estelle Valka | The Grind Never Stops | Estelle has a half-dozen side hustles going on at any given time, which keeps her very busy. Always make an Availability Test for this Contact with her Connection 3 higher than normal. | Yes | Military Contractor | Fixer(G,N,A,K) | 2 | 0 |
Mucky Mouse | The Happiest Place in Seattle... Or Else | Due to extensive modification of his body and mind, Mucky is incapable of saying something negative or malicious about anyone else. -2 to any Networking or Knowledge checks about non-happy subjects | Yes | Theme Park Mascot | Generalist | 1 | 0 |
Pozemka | Erika Thoroughbred The Light I can't see | This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once. Pozemka just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. He tunes out of business matters outside of normal Eastern European Standard Time (GMT+2) office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if he does pick up. | Yes | Black Ops Magician | Legwork | 2 | 1 |
Father Uriel | The Light of the Lord | While Father Uriel is understanding about the kind of work that happens in the shadows, he will not tolerate monsters, -2 to any roll done for an Infected PC, and -2 for any runner with a reputation for undue violence | Yes | Order of the Temple Spymaster | Fixer | 5 | 2 |
Mayhem | The N stands for No Thank you! | Mayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows. | Yes | Weapons Specialist | Gear | 4 | 0 |
Hanzō Furukawa | The Ordo Watches | Hanzō won't interfere with work that goes against the Ordo Maximus - that would be too obvious. However, anything he learns should be considered also learned by the Ordo Maximus, which may influence reputation with them. Additionally, characters with Hanzō as a contact are considered marked for burning while their reputation with Ordo Maximus is below -5 and they are not currently actively working to raise that reputation. While so marked, if Hanzō has the opportunity to sell the character out in a way that will potentially neutralize them, he does so: his Loyalty is reduced to 0, he is removed as a contact from them, and his previous Loyalty is added to the approximated Professional Rating of the danger/opposition the character will face as a result. | Yes | Arcanotronics Professor | Legwork | 6 | 1 |
Naomi Bloodwoven | The Taint of Creation | While not a blood spirit herself, the taint of blood magic follows her from her creation. Her aura and magical signatures show signs of blood magic. This also has impacts on her mental state and behaviors, causing her to strictly control her actions. To avoid giving into her worst impulses, and backsliding, she tries to avoid any and all violence in her jobs for players, no matter how much she might prefer otherwise. The sole exception, is if the targets could be categorized into her "normal" set of job targets. This includes things such as cultists of destructive powers, blood mages, and so on. GM discretion for qualification. Naomi requires a run to purchase as contact. | Yes | Generalist | 6 | 1 | |
Victor Vale | The direct approach | Victor doesn't really think twice about his decisions. When making an active, networking, or gear check with him, the GM rolls 1d6 in secret. On a 1, Victor does something lovably stupid. He may get the job done, but regardless of that, he does it unsubtly, in a way that will complicate things later on for the runners. | Yes | Small-time Hooding | Custom(N,A,K,G) | 2 | 0 |
Henry | There's No Rush | There's no such thing as getting a weapon delivered by Henry through a quick phone call. At a minimum, he'll give you priority as a customer if he likes you. If he doesn't like you... well, better hope you've got a few hours to burn. Even if you need to talk to him about something unrelated to his arms dealing, Henry will refuse to discuss things over a commcall; you'll have to wait 2d6 - Loyalty hours for him to open up shop and get you in to see him in person. If you're trying to get ahold of something with over 12 availability, increase this to 4d6 - Loyalty hours. | Yes | Discreet Weapons Dealer | Fixer(G,K,A,N) | 2 | 1 |
Mj. Marguerite Mahaut | This We'll Defend Working Hours A Woman of Principle | She will not knowingly aid anyone going against those soldiers who do the right thing. A healthy balance between work and private life is paramount if you don't want to burn out. She doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). The UCAS Army is quite far from what Marguerite wishes it was, but she endeavors to stick to standards she sets herself. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | Supply Officer & Wannabe Fixer | Custom(K,G,N,A) | 1 | 0 |
Mack and Hack | Those Two Idiots | Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. | Yes | Halloweener Troublemakers | Custom(A,K,N,G) | 1 | 5 |
Jet Set | Time/Distance | Jet Set is normally not one to stay idle, especially considering the upkeep costs for his ancient C-5 Galaxy. Most of the time he's running long distance routes in the Pacific. He is easy to contact at all times via satellite uplink but active and gear checks require a minimum 24 hour lead. | Yes | C-5 Galaxy Owner/Operator | Custom(A,G,K,N) | 6 | 6 |
Ryan Mercury | Dunkelzahn's will Too Busy For You | Quicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assist Ryan Mercury is busy being the protagonist of a classic trilogy of novels, and other such exploits. Should you call on his aid, roll 2d6. On a 2 or 3, he is too busy to help you at the moment. The GM should describe some sort of implausible adventure he is busy having. | Yes | Shadowrunner | Generalist | 8 | 1 |
3310 | Too Spicy | If asked to research particularly covert topics like Dissonant groups, government organizations or secret societies, 3310 will refuse to not ruin her stable life. She'll only do Matrix Searches regarding more mundane topics like blueprints of public buildings, local cultures or peeping through public traffic cameras. | Yes | Custom(A,K,N,G) | 3 | 1 | |
Camila "Novicio" Sanchez | Too little experience | Camilla is new to this work and has far too little experience for it. Therefore, it happens that she does things wrong. When contacting her, the GM secretly rolls a d6. If they roll a 1 Camilla will make a mistake (like wanting too much for it, or giving wrong informations). | Yes | Aztechnology Mrs. Johnson | Custom (K, N, A, G) | 3 | 2 |
Liu Chen | Total Mess | Liu Chen is a hedonistic moron, always with his nose deep into a line of novacoke or with a new fling he brought in with his Wuxing money. Whenever you contact him, there is a 1 in 6 chance (6 on a d6) that he is utterly useless when you call him, such as being higher than a kite. | Yes | Head of Wuxing Security in Auburn | Custom(N,A,G,K) | 5 | 0 |
Doctors Malcolm & Ian Crichton | Trashed Lab | Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved. | Yes | Bioengineers | Custom (K,G,A,N) | 3 | 1 |
Xaela | Trog Loyalty | Xaela distrusts humans, elves, and anything else without tusks, horns, or a single eye. Unless you are a Trog, raising her loyalty costs CDPx4. | Yes | Pantheon Talismonger | Fixer(K,N,G,A) | 4 | 0 |
Lord Aubrey Darling | Unbearably Twee Manners Maketh The Man Greenwich Mean Time | Lord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise. Lord Darling is an old-school gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence, real or imaginary. He is a Lord, after all. When attempting to contact him, make an Etiquette test. On no hits OR a glitch, he'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Without spending a chip or taking on on, Lord Darling can typically only be contacted between 9:00 am and 5:00 pm...local time. Plan accordingly! | Yes | Fixer | Fixer | 6 | 0 |
Coleman Kennedy | For The Cause: OHK Unbending Morals, Trying Times Bigoted Against Bigotry | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Coleman has no patience for those who hold hatred in their heart for their fellow metahuman. Any runner who he discovers is a member of a racist organization (syndicates, some nations), or who he learns is personally bigoted (has the Prejudiced negative quality) will take a -2 to all dicepools until they renounce their membership or buy off that negative quality. Their loyalty will be capped to 3. Additionally, if Coleman learns that the runner called in his services for a job that benefits an organization that holds bigoted views, the runner's loyalty will be reduced by 1. This can stack with "Unbending Morals, Trying Times." | Yes | Political Representative | Networking | 6 | 0 |
Makhmud Kadyrov | For The Cause: OHK Unbending Morals, Trying Times Hospitaller Errant | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Makhmud travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, he may be anywhere in the world serving their interests. Every time Makhmud provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. | Yes | Auxiliary Forces Liaison | Custom(G,A,N,K) | 5 | 0 |
Angélica Cabral | For The Cause: OHK Unbending Morals, Trying Times Hang on, I've Heard of Them | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Angélica has her ear to the ground in Seattle - and she won't lift a finger to help runners who're known for causing trouble or committing grossly excessive violence. Any party member with at least one point of notoriety must roll edge, with a threshold of their current notoriety. Using Angélica's services for this run will require one additional chip per runner who fails this check. | Yes | Fixer | 4 | 2 | |
Killa Quispe | For The Cause: OHK Unbending Morals, Trying Times Hospitaller Errant | The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. Killa travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, she may be anywhere in the world serving their interests. Every time Killa provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. | Yes | Medical Researcher | Custom(K,G,A,N) | 5 | 0 |
Arma Remington | Cards close to chest Unclear Data Constantly up to something | Arma's plans and ambitions are calculated yet vast in scope. Being VERY particular about who he trusts and allows to be a more active part in his day to day ventures. Arma's loyalty cannot be raised above 2 outside of runs, and can only be raised by 1 loyalty at a time. Arma is very much a man with big ambitions, and as a result of that every move he makes is precise and calculated. Anything that would hinder him enough as to where his plans would suffer (GM discretion) is an action he will not take. (His plans are detailed in Notes for GMs.) Arma is a man who does things old fashioned. Sometimes to his detriment since as a result of this his schedule is often incredibly packed. Always roll availability when contacting Arma, treating his connection as 2 higher than usual for the roll. However, for each point of loyalty above 2, the additional availability decreases by 1. | Yes | Custom (A,G,K,N) | 9 | 5 | |
Hamamoto Aki | Under the Bus | If Aki thinks talking to you will make her look uncool, she'll laugh at you like she doesn't know you and hang up or walk away. Roll Etiquette (with no bonuses from the table, this is about her friends, not her) with a threshold of 2 + connection and a bonus equal to your loyalty to get her to engage in the conversation. Failing this check ends the conversation. If you have loyalty of 3 or more, she will call you back within 24 hours when she is alone. | Yes | College Student | Custom(N,A,K,G) | 1 | 0 |
True Sulla | Exile Undreamer Foul by Fire | As an exiled Fae, much of the average troubles of a runner are uninteresting to Sulla. As such, fae don't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture faer full attention and negate this penalty, they must begin an interaction with faer by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit. Any person would steal the fire of the fae, use Sulla as a forced invitation to the courts. Roll a 1d6; on a 1, law enforcement will discover Sulla at some point after fae's called. You may choose to buy Sulla a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. Sulla speaks softly of being a part of the Seelie Courts. Is it true? Either way, runners with ten more positive reputation with those factions, or who know two or more affiliated contacts, pay twice the CDP cost for loyalty and spend 2 chips instead of 1 for any favor. These factions are as follows: The Seelie Court. | Yes | Truenamer | Service | 2 | 2 |
Freda Key | Unreliable | The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Yes | Hedonist | Custom (G, A, K, N) | 1 | 1 |
Dana Jessica Boatman | Unreliable | The GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Yes | Talismonger (Burnout) | Custom (G,K,A,N) | 2 | 1 |
Jack da Rabbit | Unreliable | The GM rolls a 1D6 in secret. If the roll a one, Jack da Rabbit will say, with complete confidence, that he will do the request or that he has the right information. He will then flake out or their information will be wrong. They will say they got the gear, then accidentally sell it to another person. | Yes | Drug Cook | Custom(G,K,N,A) | 1 | 0 |
Joe "Chops" Burton | Unreliable | Chops is pretty much always at work on something, so he tends to get a little frazzled. Being stuck in a smelter all day probably isn't good for your brain cells. | Yes | Modern-Day Blacksmith | Custom(K, G, N, A) | 1 | 0 |
Penne Aldente | Unreliable | The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Yes | Street Doc/Drug Dealer | Service | 3 | 0 |
Sgt. Billy Butcher | Unreliable | Billy is kind of an asshole and might not respond when you contact him. The GM rolls a 1d6. If the roll is a one, the contact will just ignore you and not return your call for the remainder of the run or 2x the normal delivery time of the item you were trying to aquire. | Yes | Soldier | Gear | 2 | 1 |
Tanya | Unreliable | The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. (For Tanya, it's probably because she got kidnapped again. Don't worry, it's probably fine.) | Yes | OtherCon Advocate | Fixer | 2 | 5 |
Chuck Rollins | Unreliable | Chuck is an old stoner, to an extreme. When contacting chuck, the GM rolls a 1D6 in secret. If they roll a one, Chuck will say, with complete confidence, that he will do the request or that he has the right information. He will then flake out or his information will be wrong. He will say he's got the gear, then accidentally sell it to another person. | Yes | Gigaweed Farmer | Custom(G,N,K,A) | 2 | 0 |
Rehr | Unseelie Agent | Fundamentally, Rehr is here to seek motivations unseen they must indulge in, not to stick out their neck too far for some fragile mortal runners. As such, they will not perform game actions at significant risk to themselves or their standing for any runners with fewer than 5 loyalty. Additionally, they will always ask for karma, favors, or tangibly useable information and is not above talking runners into spirit pacts to cement those things. | Yes | Unseelie Agent | Fixer | 5 | 3 |
Lewis Fry | Iterative Collaboration Untimely Joke Maleficarum Phobia Working Hours | While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. Lewis is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. He's got a serious fear of magic. While not hateful, he panics around displays of mojo. If on a job, treat this as the Common Moderate Phobia quality. If you're Awakened and loyalty is not 2+, treat it as one point lower for the purpose of rolls and one point higher if you need to roll a test of loyalty as he's distracted by worrying when a stray Flamethrower hits him. A healthy balance between work and private life is paramount if you don't want to burn out. Lewis doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). | Yes | Lone Star Beat Cop | Custom(K,A,G,N) | 3 | 0 |
Arnold Clayman | Untimely Joke | Clayman has an unfortunate habit of getting humorous at ill-advised times. Lower the amount of 1's required to glitch or critical glitch when applicable by two. | yes | Seattle's Favorite Newscaster! | Custom(K,N,A,G) | 3 | 1 |
Wong Fang | Unwavering Loyalty | Wong Fang will not betray Wuxing, and even the implication that you might be working against the company will make her refuse to assist you and at worse, actively inform the corporation of you. | Yes | Wuxing Shipping Executive | Custom(G,K,N,A) | 6 | 0 |
Orianna Cazador | Urubia's Bottom Line | Urubia, for the time being, prefers the Barrens' power structure to remain stable. Calling this contact on a run that might destabilize the status quo in Redmond will have her dox you to KE IF she finds out. | yes | Urubia's Secretary | Gear | 6 | 2 |
T00F | Us or Them Ghoul Liberator | T00F is extremely distrustful towards non-infected, often veering into outright prejudice. Although they believe collaboration is necessary, they're certain that non-infected will stab them in the back the first chance they get. They take a -2 to any rolls made for non-infected below loyalty 5. In addition, non-infected cannot increase their loyalty beyond 3 without a dedicated run. Under no circumstances will T00F do anything they believe will harm Seattle's infected population. If they learn that a character has dealt a significant blow to an infected group, decrease their loyalty by 1. If loyalty drops to 0, T00F will consider the character as an enemy. If they find out that a character has assisted with the purging of undead, even feral ones, the contact is immediately burned and becomes actively hostile. | Yes | Infected Organizer and Cyberterrorist Decker | Fixer | 5 | 0 |
Pelican | Vehicular Vendetta | Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances. | Yes | Smuggler | Service | 2 | 0 |
St1tch | Vendetta Dissonant Static Clean Body, Clean Soul | St1tch is a carrier of HMHVV, and is extremely cautious about preventing infection. She will not meet in person for anyone below loyalty 4, and will absolutely refuse to go anywhere with a large number of people. She's a hypochondriac, and carries around cleaning supplies to disinfect nearly every surface that she touches. Any active checks made in meatspace will take a -4 due to the difficulty of staying clean in a city as dirty as Seattle. St1tch hates the infected with a burning passion. Every time this contact learns that a character has helped an infected group, decrease their loyalty by 1. If loyalty drops to 0 in this way, St1tch consider the character an enemy and become actively hostile. While she's normally quiet and professional, the taint of dissonance in St1tch's aura occasionally rears its head. When calling this contact, the GM rolls 1d6 in secret. On a 5 or a 6 St1tch will become agitated, aggressive, and volatile. Any checks not relating to the purging of infected will cost 50% extra and take a -2 dice penalty. In addition, any active checks will be performed with little to no regard for subtlety or collateral damage. If the player argues with St1tch or questions their methods, they must either take a chip or lose 1 loyalty with the contact. Loyalty lost in this manner also counts towards the "Vendetta" aspect. | Yes | Dissonant Technomancer and Anti-Infected Crusader | Legwork | 5 | 2 |
Maisy Gardner | Very Old | Roll on the contact availability table (counting connection as 3 higher than normal) to determine if this contact is available at any given time. | Yes | Fixer | Fixer | 2 | 1 |
Fuego Fieri Firebrand the Fourth | WATER BAD | It's hard being a fire spirit in Seattle, the place of the constant falling of water death from the sky! Fuego is impossible to find in the physical and very hard to find in the astral when it's actively raining. You're just going to have to wait until the bad water goes away. | Yes | Free Spirit | Legwork | 2 | 0 |
Azra Kaplan | Wait in Line | Services from Azra may take longer. Every time Azra provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Yes | Salish Border Patrol Agent | Service | 2 | 2 |
Halvor Ingvarsson | Wanted | Wanted in the Scandinavian Union. | Yes | Talismonger | Custom(G,K,A,N) | 4 | 2 |
Peter Solemnus | Hard to Reach Wanted | As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of. Always do an availability test for this contact with their connection +3 than normal. Due to the fact that Peter is a valuable asset to whichever corporation has possession of him, several powerful corporations have valuable kidnap bounties on his head. This contact has a bounty of up to 50,000¥ on his head, offered separately by many different corporations. | Yes | Soothsayer | Service | 2 | 1 |
The Golden Hind | Wanted | The Golden Hind has a bounty on her head by Wuxing, Canton Confederation, Renraku, The Huk, Evo, Azania, Aztlan and Aztechnology; 200,000 Nuyen for her head. | Yes | Generalist | 6 | 1 | |
The Trinity | Wanted | Takashi is Wanted from Renraku for desertion, Missy is wanted from Knight Errant for the same and went missing before "processing", and Sharptooth essentially screwed over NeoHaven. | Yes | Shadowrunners | Legwork | 4 | 1 |
Matthew Reyes | Wanted | 25,000 Nuyen bounty for pissing off licensed Weapons World firearms suppliers. | Yes | Gun Runner | Gear | 5 | 0 |
Mother Komodo | Wanted | Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head. | Yes | Metahuman Rights Lawyer | Service | 4 | 0 |
Tohru Okkotsu | Wanted Soul | Roll a 1d6; on a 1, law enforcement will discover Tohru at some point after he's called. You may choose to buy Tohru a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. | Yes | Assasin | Service | 2 | 1 |
Etrius's Team | Hard To reach Wanted by SK | The Elite Team is very often already on mission on the behalf of the N-51 due do their qualification, this make them potentially hard to get on a job. (+3 to connection when trying to join them) Actual members of the Task Force are tracked by SK since they want to hurt N-51 capability by taking out some of their top notch operative. Runners who call Etrius will get attention from S-K and get Record on Files until they dropped their contact with Etrius | Yes | Special Operation Team | Service | 1 | 3 |
Red Bonnie | Wanted: Tír na nÓg | A bounty of 75,000¥ has been placed on Red Bonnie's head by Tír na nÓg, for her connection to a string of terrorist attacks in the 2060s. | yes | Street Pirate Quartermaster | Fixer(G,N,K,A) | 4 | 1 |
Joyride | We Like to Party | The "Vengabus" (a modified omnibuss) is permanently blaring the Vengaboys famous hit, "We Like To Party". As such, Joyride cannot stealth. Literally anyone in the immediate vicinty will hear "We Like To Party" at full blast. If you are in the Vengabus, everyone is looking at you. | Yes | Party Bus Driver | Custom (A,N,G,K) | 5 | 0 |
Vee-Jay | We live in a society! | Vee-Jay is concerned with the state of society, such as courtesy and fairness. Professional criminals do not fit his vision of improving society. If he knows your work is for crime Vee-Jay takes a -2 to any check he makes for you. | Yes | Bouncer/Doctorate Student | Networking | 2 | 3 |
YoiJi | When the going gets tough, I get going | When contacted and asked to do a favor YoiJi will outright refuse or will charge double for higher than rating 3 favors. | Yes | Neo-Haven Runner | Service | 3 | 0 |
Hotah Mahkah | Whiteclay Made Man | As a trusted Whiteclay mob member, Hotah will not move against his syndicate knowingly. | Yes | Whiteclay Mob Fixer | Fixer | 6 | 4 |
Wapasha Mato | Whiteclay Made Man | As a trusted Whiteclay mob member, Wapasha will not move against his syndicate knowingly. | Yes | Whiteclay Mob Smuggler | Service | 5 | 2 |
The Cap'n | Who Are Ye, Again? | The Cap'n spends at least a quarter of his day black-out-drunk. When calling him, roll a d6; on a 1 or a 2 he will completely forget who you are. If this happens, the player's loyalty is treated as "1" for the duration of the task, unless a player provides him with some Sober Time. | Yes | Cap'n | Service | 1 | 1 |
Ferris Nearl | Wife Guy | Ferris gets excited about her wife and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ferris gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Yes | Kon-Sultant | Fixer | 2 | 0 |
Gestrüpp | Wild Spirit Demanding of service | Gestrüpp is a Wild Spirit, with his domain in Carbonado, Puyallup. He can not be contacted outside of that area, and he can not leave it. If your Loyalty with Gestrüpp is lower than 4 he will ask you for a favour one tier higher on the service table (FA 178) than what he is offering in return. Alternatively you can give him 5 karma per tier on the service table. If your Loyalty is 4 or higher it will cost as normal. | Yes | Plant | Legwork | 1 | 1 |
Linda Denman | Manners Maketh Man Woman of Principle | Linda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Linda is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those she teaches. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Yes | Mathematics Teacher & Fixer | Fixer | 3 | 1 |
Irena Tachikov | Workaholic | Irena doesn't have time for nonsense, attempting to contact her requires a loyalty check with a Threshold of 2 for her to pick up | Yes | EVO Acquisitions Expert | Gear | 6 | 3 |
Flavia Rodriguez | Company Woman At Arm's Length Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes No | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Beatrice Veronica | Company Woman At Arm's Length Working Hours | She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. | Yes No | Weapons World Seattle R&D Executive Officer | Gear | 6 | 3 |
Nathan Nootau | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Nathan doesn't - he's got his sister to care for - so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). | Yes | DeckTech Inc. Senior R&D Designer | Custom(G,A,K,N) | 5 | 1 |
Elle Palms | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Elle doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes | Freelance Aware Security Contractor | Custom(A,K,N,G) | 4 | 1 |
Ashley Davis | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Ashley doesn't - who will take care of Mr and Mrs Davis Senior otherwise? - so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes | Lawyer | Service | 5 | 1 |
Nurse Isabelle | Working Hours Busy work | A healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). During work hours she mite have her hands full with the said work and mite be unavailable, Roll 1D6. On a 1-2, Isabelle is busy with work and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | yes | Nurse | Service | 4 | 0 |
Sahalé | Working Hours | Sahalé juggles family life and a legitimate business alongside her dealings with the shadows. When attempting to contact Sahalé outside of normal PST office hours (9-5, Monday through Friday), add +5 to the threshold of her Contact Availability Test. | Yes | Travel Facilitator and Fixer | Fixer(G,N,K,A) | 4 | 1 |
Silas and Thekla Economakos | Blissfully Unaware Family Time Working Hours | This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You might be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. The GM rolls a 1D6 in secret. If the roll is a one, they will not answer the call immediately. When they call you later, they'll explain that their babysitter didn't come, the triplets had a party, school event etc. A healthy balance between work and private life is paramount if you don't want to burn out. They don't, so they tune out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact them at other times (very early in the morning, late in the evening, on the weekends). | Yes | Gardening Center Couple | Networking | 3 | 0 |
Amia Finley | Working Mom | Amia is a working mom, and doesn't always have time for runner's shenanigans. Roll 1D6. On a 1-2, Amia is busy with her kids and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | Yes | Parabontanist | Custom(K,G,A,N) | 2 | 3 |
MENG XIAOSHUO | Wuxing Asset | Under no circumstances will Meng take an action that goes directly counter to Wuxing's corporate interests. If such a request is made, immediately make a test of loyalty. If the test fails, Meng will immediately cut all ties with the runner, and notifies her immediate superiors. | Yes | Wuxing Project Manager | Fixer | 6 | 0 |
Darla Geas | You're so... Uninspired | Darla has the heart of an artist, and can't really vibe with anybody who doesn't. The cost to upgrade this contact's loyalty is doubled unless the player has either visible cyberware or the "distinctive style" quality. | Yes | Techno Adept Sculptor | Gear | 2 | 1 |
Zombie Process | You're the best! Around! | Tasha needs to be the strongest, and won't tolerate anyone who brings that into question. If a character with this contact questions their ability to do something, or even just does it well themselves, Tasha will challenge them to a duel to prove her superiority. The duel will be a test of whatever skill was called into question and doesn't need to involve direct combat (although it usually does). If a character refuses this duel, Tasha will call them a coward and drop by 1 loyalty. | Yes | Wiz Gang Cyberadept | Custom(A,N,K,G) | 3 | 0 |
Jayden Andrews | Young Children: Twins | When attempting to contact Andrews, roll 1d6. On a 1 he can only talk for 5 minutes to help with Knowledge skills as he is actively caring for his children. | Yes | Security Guard/Muscle | Service | 2 | 2 |
Mr. Agustín | demanding respect | Mr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run. | Yes | Fixer(G, N, K, A) | 6 | 1 |