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A list of all pages that have property "NegativeAspectDescription" with value "Karahashi will not work against the Mita-gumi Clan.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Goalmaster  + (Goalmaster is reliable when it comes to acGoalmaster is reliable when it comes to actually supplying materials, but... well, getting to the actual bartering process can be an exercise in frustration. His hallucinations and creative imagination take firm hold of him whenever his long-term brain damage flares up, and it becomes nigh-on impossible to talk over how much a shipment of scrap steel will cost when he's more concerned about slaying the ruddy-furred chimera for the good of his kingdom. Blowing up whatever rusted-out old truck he's obsessing over this time tends to snap him out of it long enough to talk. When you attempt to tap this contact during a run, the GM should make a roll to determine his mental state at the time. On a 4, 5, or 6, he's stable enough to make a deal or provide information. On a 1, 2, or 3, he'll answer the call, but will require the runners to complete some inconvenient, ridiculous job out in the worst parts of the Puyallup barrens before he's willing to talk shop. barrens before he's willing to talk shop.)
  • Gord "Twitch" Rodney  + (Gord is a mean slitch at the best of timesGord is a mean slitch at the best of times, even to those he considers his friends. If he ''doesn't'' consider you his friend, you can expect him to be that much more obnoxious. He's even more sensitive to any slights than a normal hobgoblin. Unless the character in question has at least Loyalty 5, whenever this contact is called upon, the runner tapping him for help needs to be as conciliatory and pleasant as possible, no matter how acerbic his insults become. If they return the venom in any respect, Gord will be more than happy to come up with a suitable way of getting even - whether it's "accidentally" leaving one of his traps armed when someone comes to visit, or forcing them to go handle someone else on his shitlist to get off of it themselves. The GM is encouraged to make the revenge obnoxious, unpleasant, or demeaning, but never quite dangerous enough to get the runner killed.dangerous enough to get the runner killed.)
  • Gran NY  + (Gran NY is fussy, ahem, "selective", aboutGran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Greasy Eddie  + (Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects.)
  • Greg  + (Greg is community minded first and foremost. If you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf.)
  • Hanako Shinoda  + (Hanako is haunted by visions of many possible futures due to the strength of her gift. When contacting her, the GM secretly rolls 1d6. On a 1 Hanako may have information for you, but it is cloaked in prophecies about destruction and terrors soon to come.)
  • Handrian Grayson  + (+1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon.)
  • Hank  + (Hank don't like to work alongside peoples,Hank don't like to work alongside peoples, he is up to help in a lot of case where he could do job on his own. (Distraction, infiltration and such). Players need to succeed a negotiation + Charisma (Threshold 6-Loyalty) to convince him to go with the team.alty) to convince him to go with the team.)
  • Dr. Hanson  + (Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware.)
  • Hanzō Furukawa  + (Hanzō won't interfere with work that goes Hanzō won't interfere with work that goes against the Ordo Maximus - that would be too obvious. However, anything he learns should be considered also learned by the Ordo Maximus, which may influence reputation with them. Additionally, characters with Hanzō as a contact are considered marked for burning while their reputation with Ordo Maximus is below -5 and they are not currently actively working to raise that reputation. While so marked, if Hanzō has the opportunity to sell the character out in a way that will potentially neutralize them, he does so: his Loyalty is reduced to 0, he is removed as a contact from them, and his previous Loyalty is added to the approximated Professional Rating of the danger/opposition the character will face as a result.ition the character will face as a result.)
  • "Happy" Lombardo  + (Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Dr. Aditya Pal  + (Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying.)
  • Elizabeth De Farnesse  + (Elizabeth views time differently and has no problem laying low for a long time. Rushing things will require sufficient leverage.)
  • Hassan Bahreini  + (Hassan has his principles, and they're strHassan has his principles, and they're straight forward. Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Hassan will stop taking their calls until something is done about their wicked reputation.ing is done about their wicked reputation.)
  • Cabinet Man  + (Cabinet Man is unable to move due to requiCabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him. alone nor count as doing a favor for him.)
  • Grani  + (Grani is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do.)
  • Knight Error  + (He desperately wants to make a good impresHe desperately wants to make a good impression toward his new employers. If you're working against Ares, best not let him know about it. When asked to perform a task or provide information that may hurt Ares Macrotech, Knight Error will outright refuse the request.ht Error will outright refuse the request.)
  • Johan Liebert  + (He doesn't care for small talk or you. Runners suffer -2 dice pool to etiquette tests with this contact)
  • Toltecoh  + (He doesn't know about twisted magic (Blood, Shadow, Insect, Toxic, etc).)
  • Hector Wells  + (Will never work against Ares MacrotechnoloWill never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with himou owe him a chip to redeem favor with him)
  • Neon Nate  + (Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.)
  • Frederik Kowalski  + (He is fully sworn to advancing the bottomlHe is fully sworn to advancing the bottomline of Saeder-Krupp and any action taken against Saeder-Krupp as a personal slight. He will not actively work against Saeder-Krupp and if he hears of any word of runners working against S-K he will actively work against them.st S-K he will actively work against them.)
  • Lachance  + (He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day.)
  • Ardella Alosi  + (He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly.)
  • Trip Softly  + (He is privately bored of society, but cannot disengage from it. If Trip fails a contact availability roll, it's very likely he is attending to the needs of his position.)
  • Alan  + (He will only ever meet you in his 'own' host and will not do anything in the meat world.)
  • Brutus  + (He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first,)
  • Bob "Hunky" Barley  + (He's easily insulted and generally rude, sHe's easily insulted and generally rude, so if he detects even the slightest slight against his business, his face, his family, his cow, you name it, he refuses to deal with you until you apologize. It ought to include an apology gift of cigarettes - the fouler, the better. Note that the refusal to do business with you does NOT mean he stops talking to you. He just turns the rudeness Up to Eleven and gleefully disses you.ess Up to Eleven and gleefully disses you.)
  • Lewis Fry  + (While quite excited to work with runners (While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.date the team without needing to be called back.)
  • Joseph Jacoby  + (The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids.)
  • Re:Gulus  + (He's new to his job, but reluctanct to be a leader. Given his lack of skill and lack of faith, Re:Gulus has an extra -1 on Networking tests tests)
  • Bilge-Rat Jones  + (You probably don't want to smuggle yourself or anything else with this guy. He's not named Bilge-Rat for nothing.)
  • Ante(Contact)  + (Her addiction to gambling and sheer relianHer addiction to gambling and sheer reliance on luck has always been her game. Roll a 1d6 and follow the results;</br></br>Result of 1: Lose 2 dice and roll again for this aspect until you don't roll a 1, lose 2 additional dice for each 1 you rolled this way to the contact roll. Do not gain any more Lucky aspect bonuses except the ones you have already gained.</br></br>Result of 2-5: Do nothing</br></br>Result of 6: Gain 2 dice and you may roll again for this aspect.</br></br>Do this until You've reached the maximum counts of LuckyYou've reached the maximum counts of Lucky)
  • Mr. Herenight  + (Herenight '''<u>never</u>''' uHerenight '''<u>never</u>''' uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state.rranged anywhere within the same country/sprawl/state.)
  • Hez-kukra  + (Hez-kukra is easily insulted and generallyHez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort.of bigotry will require double the effort.)
  • "Dirty" Hikari Sera  + (Hikari is a master at the pop-up business, but it keeps her rather busy. When trying to contact her, make a contact availability test as though her connection were 3 higher than usual, before applying any additional modifiers.)
  • Biggie Beefcake  + (While quite excited to work with fellow ruWhile quite excited to work with fellow runners, he tends to view interactions less as straightforward requests and more as a group collaboration. After all, he knows what's up. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.he team without needing to be called back.)
  • Hollyhock  + (Hollyhock is addicted to both Oneri and DeHollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion)sions to the runner. (Up to GM Discretion))
  • Sebastian “Perfect Fit” Schmidt  + (Sebastian doesn’t think that their contactSebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Honnie "Hun" Rogan  + (She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates.)
  • Hyden Jones  + (Hyden isn't exactly a pacifist, but he doeHyden isn't exactly a pacifist, but he doesn't like violence. If you use information or services that he grants you for wetwork or other violent acts (including unnecessary violence enacted on a job), reduce Hyden's loyalty by 1. If this would reduce Hyden's loyalty to 0 or below, you instead owe him +1 chip.o 0 or below, you instead owe him +1 chip.)
  • Chet Brent  + (If Chet would reasonably discover that theIf Chet would reasonably discover that the actions taken because of his involvement are both illegal and immoral, the player who originally contacts Chet on a run increases their PA by 1 because of Chet's report; this is in addition to any run-related public awareness or notoriety gained.ated public awareness or notoriety gained.)
  • Helena Iscariot  + (If Helena has to perform a check, roll a secret 3d6. On a glitch, the opposite result occurs. On a critical glitch, the runners' opposition somehow gets a leg up on whatever it is they tried to have Helena help with.)
  • Manmeet Singh  + (If Manmeet finds out you are a shadowrunneIf Manmeet finds out you are a shadowrunner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Mindy Dahnerhardt  + (Mindy's clinic is BYOB (Bring Your Own BliMindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). quality Flashbacks I (Medical Equipment).)
  • Terry Osborn  + (If Terry's firm is used in a job against Tir Tairngire, or one of his drivers 'overhears' information of a plot against them. Terry will have his driver do the job, then rat you out to his masters.)
  • X-POS-A  + (If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style.)
  • 3310  + (If asked to research particularly covert tIf asked to research particularly covert topics like Dissonant groups, government organizations or secret societies, 3310 will refuse to not ruin her stable life. She'll only do Matrix Searches regarding more mundane topics like blueprints of public buildings, local cultures or peeping through public traffic cameras.or peeping through public traffic cameras.)
  • Jenny Rivers  + (If jenny meets you in person, she will challenge you to an arm wrestling contest. Roll BOD+STR, if you fail to meet a threshold of 3, she charges a favor for her services and embarrasses you for having noodle arms.)
  • Lectric Kate  + (Of all the Corporations, Aztechnology is tOf all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. for you during the job take a -2 penalty.)
  • Toxic Tension  + (If you ask him to fight for you, the information WILL get back to SpinGlobal. Also afterwards YOU have to fight him. He thinks SpinGlobal is the most radical corporation, and is proud to work for them.)
  • Lacy, the Worst Employee Ever  + (If you call when lacy is not working, roll a 1d6. She will not answer on a 1-4. You may try this check twice per run. She will always answer at work because she is the worst employee ever.)
  • Gravel  + (If you have positive rep with law enforcement or were ever part of it, for example KE, checks Gravel does for you - begrudgingly and with distrust - are at -2.)
  • Vincenza Van Goth  + (As Van Goth makes custom pieces for her personal projects, they definitely stand out. When ware ordered from her is visible, for example cyberlimbs, everyone seeing you receives +2 to memory tests against you.)
  • Matt Stryker  + (If you're going to work for this piece of If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck.an. If you are human, well you're in luck.)
  • Kenneth "Flamesaw" Murphy  + (If you're not very, VERY explicit, KennethIf you're not very, VERY explicit, Kenneth is likely to do the wrong thing. If possible, Kenneth will complete the action as requested, but not as intended. </br>Additionally, if you don't meet the required hits for an active check, he may--at GM's discretion--botch the action entirely to the detriment of the players. When possible, this should happen in the least opportune, and most hilarious, manner.ast opportune, and most hilarious, manner.)
  • Gestrüpp  + (Gestrüpp is a Wild Spirit, with his domain in Carbonado, Puyallup. He can not be contacted outside of that area, and he can not leave it.)
  • Lamashtu  + (Upgrading Lamashtu's Loyalty costs twice as much.)
  • Iktomi  + (Iktomi will not be available on specific dIktomi will not be available on specific days of the week, those being Mondays, Wednesdays and Saturdays from 2 PM to 7 PM. If you call him during those times, roll a 1D6. On a 1-2 he will simply not respond. On a 3-4 He will answer only if you have a loyalty 2 or higher but will give you less info than normal, on a 5-6 he will respond and abandon whatever he's doing only for the time needed to help you out. You can only call him once unless you call him outside his schedule. unless you call him outside his schedule.)
  • Clyde Murphy  + (In a world where everyone lies, Clyde is tIn a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie.stion him. What can he say, he cannot lie.)
  • Anhe  + (Reality just feels a little less real, makReality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion.ut that it may not be in a timely fashion.)
  • Dr. Andrei Cula  + (Dr. Cula is a gentleman, first and foremosDr. Cula is a gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence. When attempting to contact the good doctor, make an etiquette test. On no hits OR a glitch, Dr. Cula will refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Mary Chambers  + (In order to appeal to a larger audience inIn order to appeal to a larger audience in her starlet days, Horizon paid for her metatype reduction and trained her to suppress her cultural mannerisms. As a result she appear rather untroll-like, and has become disconnected from her old community. Most trolls and orcs take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Dottie  + (In terms of Runner clientele, Dottie is faIn terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN.with a Corporate or Corporate Limited SIN.)
  • Spex  + (Spex refuses to give up her mornings (commSpex refuses to give up her mornings (community service) and her nights (night life). She puts in her 8 hours and then clicks her work comm off. Add +5 to the threshold of the contact availability test if trying to contact Spex outside of her normal hours (11am-7pm PST).utside of her normal hours (11am-7pm PST).)
  • Ina Liu  + (Ina’s Loyalty can not be raised above 3, outside of a private run.)
  • Irena Tachikov  + (Irena doesn't have time for nonsense, attempting to contact her requires a loyalty check with a Threshold of 2 for her to pick up)
  • Hathor  + (Is either a member of a secret conspiracy Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens.s for the rest of the run if this happens.)
  • Isaac Daniels  + (Isaac is brash and has little respect for Isaac is brash and has little respect for those who abuse power. If a character has a strength of 4 or higher and has the is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty.d a -2 to rolls having to do with loyalty.)
  • Skinshedder  + (It can be difficult to communicate with Skinshedder due to its lack of language, and if converged on by GOD it will perish immediately.)
  • Eliza Irving  + (Liz is in a ''lot'' of debt, and works twoLiz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
  • Fuego Fieri Firebrand the Fourth  + (It's hard being a fire spirit in Seattle, It's hard being a fire spirit in Seattle, the place of the constant falling of water death from the sky! Fuego is impossible to find in the physical and very hard to find in the astral when it's actively raining. You're just going to have to wait until the bad water goes away.ave to wait until the bad water goes away.)
  • Pramanix  + (It's no longer just business. Pramanix revIt's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. owe him a chip to re-earn favor with him.)
  • Kei  + (Kei will not move against any technomancerKei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he ''will''.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore.more than enough to troll you forevermore.)
  • Kalanyr  + (It's practically impossible to raise Kalanyr's Loyalty above 1. He just doesn't care about runners that much.)
  • Clay "Claymore" Nelson  + (Clay doesn’t expect you to live very long.Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. pay chips for help, but only very rarely.)
  • Pump King Jack  + (Jack swore to never enter the plane of mortals again. As a result, he can't do any Gear checks at all and any Networking or Active checks must be related to metaplanes.)
  • Jackson Lee  + (Jackson retired from the CAS Navy. He doesn't have blind loyalty to them, but would prefer not to work against his home. Jackson Lee will not work against the CAS unless your loyalty is 4 or more.)
  • Cyryl "Jazzy" Jaźwiński  + (Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one.)
  • Sandalphon  + (She's got a lot on her plate, and as such, she demands a lot if you wish to take up some of her precious time. As such, she requires fair trade for any services rendered. Sandalphon will only accept payment in the form of Chips.)
  • Jet Set  + (Jet Set is normally not one to stay idle, Jet Set is normally not one to stay idle, especially considering the upkeep costs for his ancient C-5 Galaxy. Most of the time he's running long distance routes in the Pacific. He is easy to contact at all times via satellite uplink but active and gear checks require a minimum 24 hour lead.ear checks require a minimum 24 hour lead.)
  • Jewels  + (Jewels is a nice guy, but often misunderstands their goals. When called, roll 1d6, on a roll of a 1, Jewels will do his best to do what you ask, but will do so with violence and intimidation at best, and deadly force at worst.)
  • Jimmy TwoTones  + (Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps.)
  • Joe Cool  + (Joe is always working, if not for him, then for the people of Redmond. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Ret. Adjutant-General Joseph Hodge  + (Joseph Hodge has lost his family to time, Joseph Hodge has lost his family to time, his friends to his reputation, and his reputation to misfortune. It is not possible to conduct business quickly with him. He wants to talk, to hear how you are doing, how the weather is where you are at, and so on. Every call for information or networking takes twice as long, as does any request to acquire gear.long, as does any request to acquire gear.)
  • Juan "Guapo" Manuel  + (Juan likes to sleep in and is rarely up before noon. Don't expect him to pick up his commlink between 4:00 and 12:00 after a big job or a night on the town. If you insist on meeting with him in the morning, bring soykaf, and make it a double.)
  • XXJ@ck41Xx  + (Julian narrowly avoided going to jail afteJulian narrowly avoided going to jail after being caught on his last hack. Due to his parents' lawyers and a favor from the runner Orchid, he managed to get off with two years probation. He needs to have regular meetings with his PO, complete 200 hours of community service, and risks getting a criminal SIN if he commits any more crimes. He will not make active checks relating to illegal activities for anyone at lower than loyalty 5.vities for anyone at lower than loyalty 5.)
  • Juliette Bartlet  + (Juliette knows her sister's a reporter, but not that she routinely puts herself in danger and is also a runner.)
  • Cabin Boy  + (KAPTAIN KILLDOZER and the rest of his crewKAPTAIN KILLDOZER and the rest of his crew give Cabin Boy very little free time, so services may take longer. Every time Cabin Boy provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.ice is multiplied by the resulting number.)
  • KAPTAIN KILLDOZER  + (KAPTAIN KILLDOZER does not know the meaninKAPTAIN KILLDOZER does not know the meaning of the word "subtle." He's a crazed troll ganger dressed like an Age of Sail-era pirate who drives converted boats through the street. When utilized, roll a 1d6. On a 1, the actions KAPTAIN KILLDOZER takes are obvious and are easily traceable back to you.ious and are easily traceable back to you.)
  • Kate 'Lanza' Markson  + (Kate can't work with players with a known negative relationship with S3I. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him.)
  • Kathryn "Aphrodite" Riviera  + (Kathryn has never been the most social of people, and given recent hardships that's only gotten worse. When making a Contact Availability test to determine if she is available treat her Connection as 2 higher after adding any other modifiers.)
  • Katrin Morgentau  + (Will never work against S-K and will refusWill never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Katrina Smythe-Jones  + (Katrina is a busy professor. Between research and teaching she's hard to reach during normal work hours. Always make an availability test for Katrina with her connection +3.)
  • Miriam Kazan  + (Kazan doesn't do favors. Everything has a Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before.k's in her hands, and not a second before.)
  • Kei  + (Kei will not move against any technomancerKei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he ''will''.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore.more than enough to troll you forevermore.)
  • Keisha Jackson  + (Keisha manages her ADHD very well. SometimKeisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist.en days it will take to see her therapist.)
  • Keora Pucca  + (Keora hates seeing people get hurt over a Keora hates seeing people get hurt over a big misunderstanding and has became a pacifist despite her fellow changeling friends with a strong hatred against the humans and metatypes. Whether you stand her beliefs or not, her intentions to defuse the situation between peace and violent acts (whether you choose to kill them or not) she would prefer ask you to let them live.she would prefer ask you to let them live.)
  • Ezekyle Burton  + (Kicked out of med school for turning into Kicked out of med school for turning into a ghoul, Ezekyle knows sterile protocol and avoids direct contact unless necessary. He won't show up in person anywhere that isn't his clinic, and even then doesn't interact with people directly unless he has to. If you want his services, you go to him and do it at his time. Rushing safety measures only leads to disaster.ng safety measures only leads to disaster.)
  • Masuyama Kijuro  + (Kijuro only speaks Japanese.)
  • Killa Quispe  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Kiri Nikora  + (Kiri owes the Draco Foundation a lot. If yKiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Knife  + (Knife will never meet with a runner in-perKnife will never meet with a runner in-person, unless they have a loyalty of 5 or more with him, or unless he is absolutely required to by Black Lodge mandate. Additionally, measures to reduce traceability inhibit communications. When contacting Knife for the first time in a run, it may take up to 12 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time.each hit subtracts 2 hours from this time.)
  • Koggi  + (Koggi is thin-skinned and always looking fKoggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. favour or a monetary gift to make amends.)
  • Krimelin  + (Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above.)
  • Takashi Kurosawa  + (Kurosawa-san is a man of the family, and kKurosawa-san is a man of the family, and keeps his priorities as such. Requests made to Takashi for tasks or jobs that do not directly benefit the Kanaga-gumi have a 25% chance to be outright refused or ignored. Those requests that are accepted accumulate twice as many chips to be paid off.mulate twice as many chips to be paid off.)
  • Kyoko "Wholesale" Nakajima  + (Kyoko has a difficult time caring about thKyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of ''infamy'', and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit.ply penalties to the roll as they see fit.)
  • LAURA  + (LAURA, as both a poorly-socialized AI and LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise., for the sake of Networking or otherwise.)
  • LB  + (LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you.)
  • Lamashtu  + (Upgrading Lamashtu's Loyalty costs twice as much.)
  • Cpt. Lem Springthunder  + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
  • Leonard MacLainn  + (Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty.)
  • Von Neumann  + (Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact.)
  • Lewis Fry  + (While quite excited to work with runners (While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.date the team without needing to be called back.)
  • Liam Borrinea  + (Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal.)
  • Liam Montgomery  + (Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance.)
  • Liandra  + (Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it))
  • Sylphiette  + (Life can be hard when you're living on theLife can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
  • Mike Tunney  + (Like many coaches, Mike wants to see resulLike many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
  • Shi Hakase  + (Shi is always busy on either their own expShi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
  • Linda Denman  + (Linda is an old-school lady, first and forLinda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Lisa Cutty  + (Lisa grew up in the business and understanLisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Malia Strongoak  + (Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.)
  • Beastmaster  + (Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.)
  • Eliza Irving  + (Liz is in a ''lot'' of debt, and works twoLiz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
  • Geneva  + (Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire.)
  • Zonta Tahcawin  + (Lodgings. Food. Entertainment. Those damn Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes.er and will call back in 1D6 x 15 minutes.)
  • Wusan  + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
  • Doctors Malcolm & Ian Crichton  + (Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved.)
  • Loputyn  + (Loputyn get's really excited when people cLoputyn get's really excited when people call, and will often beg to be a part of the team. When contacting her, the GM secretly rolls a D6. If they roll a 1, Loputyn gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Lord Aubrey Darling  + (Lord Darling has been cosplaying as a gentLord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
  • Lord Emberrage  + (Lord Emberrage is having a grudge with ToxLord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for.ught he'll still do what he was asked for.)
  • Louis XXII de Bourbon  + (Louis XXII de Bourbon is not really happy Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte)e d'Orléans or Edouard Napoléon Bonaparte))
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
  • Loyell  + (Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs.)
  • "Lucky" Lucia Carina  + (Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality.)
  • Soucouyant  + (MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep.)
  • Mack and Hack  + (Mack and Hack aren't the brightest of the Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. doing dumb shit and egging each other on.)
  • Madame Carmine  + (Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours.)
  • Makhmud Kadyrov  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Harold J. Rutherford  + (Many dwarves stick to the general set of sMany dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities.g in him being hated in those communities.)
  • Niamh O'Sullivan  + (Many elves stick to the general set of steMany elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Marie-Claire d'Orléans  + (Marie-Claire d'Orléans is not trusted by tMarie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.)e runners if they choose to stick around her.))
  • Marky Mark  + (Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services.)
  • Mary Claire  + (Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.)
  • Maxwell "Max" Mourire  + (Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2.)
  • Mayhem  + (Mayhem despises the N-51. Treat her LoyaltMayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.ores you until you change your bedfellows.)
  • MedKit  + (MedKit is first and foremost a doctor and MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons.for lethal weapons including cyberweapons.)
  • Melissa Weathers  + (Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her).)
  • Angélica Cabral  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Coleman Kennedy  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • DC Harry Metzger  + (DC Metzger is a new man, and not a better DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends.’t in this dirty business to make friends.)
  • Midwest Nice  + (Midwest Nice wants to help, he does. He juMidwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. him to acquire gear or perform a service.)
  • Milena Springthunder  + (Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do.)
  • Millipede  + (Millipede is great at gathering info, but only for topics that he thinks are worth his time. If it's not about Hyperpop or Matrix Crimes, he'll half-ass it and take a -2 to his knowledge roll.)
  • Milly Allock  + (Milly really likes her games and if she is playing one she won't be disturbed. Roll 1d6 on a 1 Milly is unavailable for at least 6 hours.)
  • Mindy Dahnerhardt  + (Mindy's clinic is BYOB (Bring Your Own BliMindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). quality Flashbacks I (Medical Equipment).)
  • Mischief  + (Mischief gets excited about Cyborgs and wiMischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Miyuki  + (To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time.)
  • Fire Mage  + (More out of necessity than personal choiceMore out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. owe him a chip to re-earn favor with him.)
  • Annabelle Cade  + (This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working.)
  • Treasa ke'Vedryn  + (Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.)
  • Mother Komodo  + (Mother Komodo has angered multiple humans Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head.have the money to put a price on her head.)
  • Mother of Mayhem  + (Wrangling a gang of hyperactive pyromaniacWrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours.she is unavailable for the next 1d6 hours.)
  • Mr Mirabel  + (Mr Mirabel is ''always'' travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Mr. Agustín  + (Mr. Agustín is a old (and grumpy) fashioneMr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run.e able to contact him until your next run.)
  • Mr. Yesterday  + (Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run.)
  • Ms. Moira  + (Ms. Moira has mouths to feed and a house tMs. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensationd without additional monetary compensation)
  • The Man  + (Much like any other coach The Man gets easMuch like any other coach The Man gets easily worked up when his people perform poorly. If the team Fails a run or to fulfill all objectives Mandatory or Bonus The Man refuses to assist them until they successfully complete a run and all of its objectives. complete a run and all of its objectives.)
  • Night Claws(Contact)  + (NC does not want to have the sworn enemy oNC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1.ity level above 3 reduce the penalty by 1.)
  • Naomi Fisk  + (Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal.)
  • Celicy Vist  + (The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix.)
  • Neon Nate  + (Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.)
  • Nerlithothep the Succubus  + (As a Succubus Nerlithothep will only accepAs a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma.unners are not the one that pay the Karma.)
  • Sphinx  + (No matter what this contact does for you hNo matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. them see through. He will always deny it.)
  • Miss Amanda Jones  + (Amanda's loyalty can not be raised above 3, outside of a private run.)
  • Brenda Lysp  + (None)
  • Lady of Pain  + (This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored.)
  • YMF-021β Raven  + (Notoriety has a double penalty when dealing with this contact.)
  • Heavy Metal  + (Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed.)
  • NirvAnna  + (N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels lN̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed.nd will lash out if the matter is pressed.)
  • Lectric Kate  + (Of all the Corporations, Aztechnology is tOf all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. for you during the job take a -2 penalty.)
  • Patrol Officer Lau  + (Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.))
  • "Happy" Lombardo  + (Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Miss Lucy  + (One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5)
  • Russell Giles  + (Only Russell's older brother, Ronald, knowOnly Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact.tical glitch, he'll burn you as a contact.)
  • Cynthia Rochette  + (Only characters infected with HMHVV Strain I can raise Cynthia's loyalty past 2. Increasing loyalty on Cynthia costs twice as much.)
  • The Delightful Ophelia Cobb  + (Ophelia's pretty sure she doesn't remember that time you helped her out. To redeem a chip she owes you, you have to resist an Active (Con) check from her (subtract loyalty instead of adding it to the dicepool).)
  • Papa D. CiCi  + (Papa Cici is very picky about what people call him. The Papa will not respond)
  • Kensei-Sensei  + (Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer.)
  • Pelican  + (Pelican has an archenemy, the smuggler ScaPelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.in anyways depending on the circumstances.)
  • Pete Lancaster  + (Pete is short tempered and hates amateurs Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality).t a contract on you (Wanted Negative Quality).)
  • Repo Man  + (Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him.)
  • "Philip"  + (Philip gets excited about the technical asPhilip gets excited about the technical aspects of his work, and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a d6. If they roll a 1, Philip gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Everest Pike  + (Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money!)
  • Pitcher  + (Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band.)
  • Pozemka  + (This contact doesn't know about your shadoThis contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.t you, this aspect can only activate once.)
  • Priest  + (Priest is extremely disapproving of drugs,Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation.d a week volunteering at his congregation.)
  • Puff  + (For each time a Runner contradicts Puff, iFor each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.n its power to wipe out that insolent fly.)
  • Ryan Mercury  + (Quicksilver will never go against the willQuicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assistthe will then Ryan Mercury will not assist)
  • Rachel Rosen  + (Will never work against Ares and will refuWill never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Radio Head  + (Radio Head is no stranger to days-long talk-a-thons, because long haul is a hell of a drug. When you call him up, roll a 1d6 - if the result is higher than your loyalty, you're on air! Hopefully, you're not going to say anything incriminating.)
  • Randall Cage  + (Randall asks way too many questions, especRandall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip.'ll leave out the juiciest bits of gossip.)
  • Raytheon  + (Raytheon was a soldier, enlisting to help Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future.ans either immediately or the near future.)
  • Anhe  + (Reality just feels a little less real, makReality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion.ut that it may not be in a timely fashion.)
  • Old Redgloves  + (Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call.)
  • Fonz  + (Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved.)
  • Jar Jar Binks  + (Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above.)
  • Sir Reginald Corgington  + (Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days")
  • Repo  + (Repo takes his job deadly serious. If you Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist.h Red Ledger, he will begrudgingly assist.)
  • Harvey Sanders  + (Requires a negotiation check to gain inforRequires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below.arget law enforcement. See examples below.)
  • Ritz Malheur  + (Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.)
  • Tohru Okkotsu  + (Roll a 1d6; on a 1, law enforcement will discover Tohru at some point after he's called. You may choose to buy Tohru a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll.)
  • Nobody  + (Roll a d6, on a result of 5 or 6 Nobody is available to help the calling runner. Otherwise they're in the middle of a confrontation or chase with another member of their team and will be of no assistance for the remainder of the run.)
  • Sarah Snow  + (Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.))