Category:Contacts With Negative Aspects
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Name | Negative Aspect | Description | Approved | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|---|
Technika | "Bioware is Corruption!" "I Don't Know You!" "You Are Complicit!" | Technika's radically negative opinion on Bioware is almost exclusively thanks to MCT. While she understands how it can help others, she struggles to justify its existence to herself due to the many atrocities - especially towards Technomancers - that MCT and likely other corporations have committed. Technika absolutely refuses to make any Gear checks to obtain Bioware of any type or grade. Technika rides a fine line between "respected employee" and "loose end" within MCT. If they ever found out she was involved in something that hurt the corporation, she'd have to disappear for a while or at the very least she would be very unlikely to be particularly helpful beyond the bare minimum. If you botch a Run involving screwing with MCT in some way, or MCT Security catches you/finds you after a Run, Technika may require some recompense to continue working with you. Make a Loyalty Test. If you fail, you will owe Technika a number of Chips based on the Threat Level of the Run (1 for Low, 2 for Medium, 3 for Hard, etc). While she is a willing employee for MCT, it is solely for the cybernetic and non-biological technology side of things. Her disdain for Bioware and MCT's hand in it is so strong that she will assume that you sold out to MCT and helped them with their research and development of bioware (and the likely associated torture of Technomancers and other individuals of metahumanity) if you do work for the Megacorporation. She believes so strongly in her morals that she believes that her working for MCT and you working for MCT are two very different, very opposed things. As a result, if you do a Run on behalf of MCT and Technika finds out somehow, Technika's Loyalty score is reduced by 1 point. | No | Technologist | Gear | 5 | 0 |
Elizabeth De Farnesse | "What's a few more years?" "Do not fail me again." | As a Fae, Elizabeth views time differently than humans do. She has no problem letting her operations take the time they need, preferring never to rush. This means that her services may take longer to arrive, at the discretion of the GM. Rushing things will often require sufficient leverage. Has a very dim view on those incapable of serving her. Upon failing to meet her requests, perform a loyalty test. Failure with the test means that loyalty will be reduced by 1. | No | Fixer | Generalist | 4 | 1 |
Lectric Kate | "The Corporations want to control you, Man..." "I hate Aztechnology" | Of all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. If you are on a Run sponsored by a Corporation in some way, there is a chance Kate will find out and mess with you. Roll 2D6 - Loyalty. If the result is 7 or greater, Lectric Kate finds out you are working for "The Man" and will Prank you (as per the Prank Warrior Negative Quality) as she wants to teach you a lesson about working with Corporations, but not actually completely ruin your day. The only way to avoid this is if you are on a Run that that is not for Aztechnology and that has the goal of messing with a Corporation in some way even if it is a job given by a Corporation (the irony amuses Kate). | yes | Hacker | Fixer(N,A,G,K) | 5 | 0 |
Jimmy TwoTones | "I'm a freebird baby!" | Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps. | No | Service | 2 | 0 | |
Kharon | "No." | Kharon will not betray the Inferno for any amount of bribery or cajoling. He is immediately opposed to any action that puts the club, Alessio, or Dante, at risk. | No | Head of Security | Service | 4 | 0 |
Jonáš Brož | "Should've Said No" | The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA. | No | Networking | 3 | 0 | |
Chad Bradington | ??? | ??? | No | Generalist | 8 | 2 | |
The MASTER | Not so Benevolent A Deal's a Deal The Weakness of the Flesh | The MASTER has no time for social niceties, being completely unaware of his abrasive nature. However, he is extremely sensitive to signs of disrespect, or those who show any form of disapproval, and if particularly incensed by a supplicant's behavior, will punish them accordingly for their mistakes. The MASTER considers the meat to be a weakness, those who try to contact him from the meat will meet only silence. The MASTER made a deal with the Draco Foundation, and he will honor it too the letter. He will not assist a supplicant who seeks to actively work against the Draco Foundation, and if asked, will report them immediately to his handler. | No | Generalist | 6 | 0 | |
Onyx Black | Active Terrorist | Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse. | No | Neo-A Coordinator | Fixer | 5 | 0 |
Mad | Actor Life | As the main actor in a Trid Series that is working pretty well, Mad is often unavailable. When you try to contact him roll the contact avaibility like he was a connection rating of +2 | No | Actor/Veteran | Networking | 3 | 0 |
Krimelin | Albinism | Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | yes | FBI's Most Wanted | Custom(K,A,G,N) | 3 | 1 |
Jar Jar Binks | Albinism | Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | No | Talismonger | Gear | 3 | 0 |
Madison Monroe | Always Available (To Everyone) | While Madison will always answer a call, treat any task that isn't immediately resolved as taking one(or more) time segment(s) longer. | No | Journalist | Legwork | 5 | 0 |
Mr Mirabel | Always Travelling | Mr Mirabel is always travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | yes | Naturalist and Philanthropist | Networking | 3 | 1 |
Erika Bridger | Amnesia | Being muddled with mind magic so much, having her memories constantly erased and replaced, Erika has garnered amnesia that seems to be sticking around. Until it is resolved, her knowledge checks suffer a -2 penatly, as she doesn't remember much of her past. | No | S3I Black Ops | Service | 2 | 2 |
Detective Lt. Rusty Chambers | KE Stooge Hotshot Anti-Infected | If Rusty sees a media based collar, or the opportunity to up his own status with a bust, he is on the case. Unfortunately, that makes him pretty busy around Seattle. When contacting rusty for active, gear, or networking, anything that does not get him immediate public recognition roll 1d6. One a 1 he's making a bust elsewhere and is too busy to respond to anything but DNI information requests. Rusty is anti-infected in general, and particularly vicious towards strain 1. If a contact is found to be infected, or in cahoots with infected, immediately lower his loyalty by 1. If the character is found out to be strain 1 infected, Rusty will cut ties and start hunting the character. Rust is incredibly loyal to KE and their parent, Ares. If asked to provide information, services, gear, or contacts that are indicated to be used on criminal jobs, or Rusty is informed directly of a crime being committed immediately lower Rusty's loyalty by 1 and roll 1d6. On a 1, Rusty delivers but informs his handlers there is an incoming operation. Like most Detectives, Rusty can be fed information leading to a collar for a more major crime than triggered this aspect. If this is done, his loyalty will be lowered by 1, but do not make the roll for his superiors. | No | Detective Lt. Knight Errand-Seattle | Generalist | 3 | 0 |
Hector Wells | Ares Macrotechnology Loyalist Dislike Awaken Hatred Infected: | Will never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with him He has a low view of Awaken individuals and treats them with disdain. Treats his loyalty as one lower if the Runner is awakened Will never work with infected characters and if finds out that a runner is infected, he will immediately burn them. If on the other hand, they are carriers treat his loyalty as 1 lower and will never meet them face to face. | yes | Middle Manager | Fixer | 2 | 2 |
Satoko Obara | As important as what you can do. Not worth my time | Obara has little time for pleasantries, or people who he can't use. Increasing His loyalty always requires a run. Obara expects to not be bothered with minor details. -2 to any rolls that would be considered beneath him, which includes any roll that he cannot apply an aspect to. | yes | MCT project manager | Fixer | 6 | 1 |
Re:Gulus | Aspiring Leader | He's new to his job, but reluctanct to be a leader. Given his lack of skill and lack of faith, Re:Gulus has an extra -1 on Networking tests tests | yes | Clocktower Leader | Fixer | 3 | 2 |
Isis | Astral Beacon | The astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it. | No | Book Restorer | Service | 1 | 1 |
Iyaki | Attention Hungry Astral Prank Warrior Pariah Spirit | People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty. Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space. Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met. | No | N/A | Service | 3 | 0 |
Beatrice Veronica | Company Woman At Arm's Length Working Hours | She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. | Yes No | Weapons World Seattle R&D Executive Officer | Gear | 6 | 5 |
Flavia Rodriguez | Company Woman At Arm's Length Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes No | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Creer | Attention, Attention, Attention | Creer, despite all his genius suffers in relation to attention: He needs to be the center of it, has very little of it, and is willing to throw money at his current obsession. If he finds out your job is related to his current obsession (6 on 1d6), he will be eager to assist, but he will want every scrap of information. Failure to uphold this will result in the contact being burned. | No | Club Owner | Custom(K,N,G,A) | 4 | 2 |
Guillermo Rodríguez | Aztechnology Loyalist | Will never work against Aztechnology and will refuse to work with any runners who have a bounty with Aztechnology. If you contact him during a run and use the information provided to work against aztechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to reearn favor with him | yes | Aztechnology Asset Recovery Team Leader/HTR | Networking | 4 | 0 |
Lord Emberrage | BY FIRE BE PURGED ! | Lord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for. | yes | Force 12 Fire Spirit | Service | 5 | 5 |
Sir Reginald Corgington | Back in My Day Checking the Vault | Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days" Reginald does not search for gear, he only checks his own teams vaults and treasures. He cannot find an item unless its at its highest rating, if one is available (Otherwise it must be rating 6+). He will also never find Consumable items (such as drugs, bullets, ect). Finally, if the item can have modifications, it must already have at least four when purchased from this contact. | No | Loyal Philanthropist | Generalist | 7 | 0 |
Xandra Barkirkis | Backstabbed | The wound left by the betrayal of a previously trusted coworker is still there. Raising Loyalty above 2 costs double the CDP | No | Genesis Magical R&D | Custom (K,N,G,A) | 5 | 0 |
X-POS-A | It's in the name! Bad SIN | If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style. X-POS-A has a poor fake SIN, and doesn't have the resources to acquire a new one. Unless a runner acquires her a burner on a run, treat her as having a Rating 2 SIN, and she'll refuse to cross district borders. | No | Matrix News Blogger | Custom(A,K,N,G) | 2 | 0 |
Hathor | Behind the Curtain | Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens. | No | Argus Operative and Databroker | Legwork | 5 | 0 |
Ritz Malheur | World Unwatching Who am I? Who are you? Beyond the Journey's End Not so Fast! | Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you. Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run. | yes | Fixer | Fixer | 1 | 1 |
Crew of the Lady Theodora | Big Projects | The crew are constantly in need of funds, and just don't have time to help if they aren't making money. Every time this contact requests payment in nuyen, the price is doubled. | No | Salvagers with a Dream | Generalist | 3 | 0 |
Sebastian “Perfect Fit” Schmidt | Blissfully Unaware Overworked Pre-Production Blues | Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”! | Yes No | Horizon Studios Head of Wardrobe | Gear | 3 | 0 |
Ted Deble | Blissfully Unaware What’s Your Score, Omae? You’re Bringing My Score Down, Omae! No Body Count | Ted is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Ted will only work with you if you can prove that you’re serious. Serious people have P2.1. People without P2.1? Anti-social malcontents. Anarchists! Contacts who interact with Ted must have an active P2.1 account. Given his position within the organization, it must be attached to a Fake SIN of Rating 4 or higher. Elsewise he’s like to immediately detect that “Brad Braderson” might not be a real profile... Ted will deal with you under the table, and at arm's length. Any closer association, given his P2.1 status, will require linking accounts. And Ted can’t risk tanking his score by associating with some weirdo nobody from the Seattle Metroplex. Ted’s Loyalty can only be raised above 1 if the character has a Fame-related positive quality. Ted is a certifiable creep: a Horizon fanatic, a dutiful thrall to the terrible social media engines that manipulate and shape our world. But he’s not a killer. If Ted passes on information to a character on any P2.1 user that results in them going missing or murdered in an obviously linked fashion, Ted will burn you and contact law enforcement. Tellingly, he has no problems helping Matrix paparazzi or stalkers. But outright violence? This is where he draws the line. | Yes No | Horizon P2.1 Life Coach | Legwork | 2 | 0 |
"Shokunin" Danill | Blissfully Unaware | this is someone who doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If they find out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. | No | Career Artist | Custom(A,N,K,G) | 6 | 1 |
Lefante | No Physical Prescence Bound to Dupoint Manor | Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques. Lefante cannot leave the grounds of Dupoint Manor. Meeting her requires one to have a physical prescence to Dupoint Manor in Aurora Village, Players can use proxies such as spirits or those with a psychometric link. | No | Spirit of Dupoint Manor | Custom(A,K,N,G) | 2 | 0 |
Sergeant Dornan & Daughter | Broken Mind | Sergeant Dornan has schizophrenia and is often subject to crisis that need him to rest at home. Considered him and his Daughter as Hard to Reach accordingly. In addition bringing the Sergeant on stressful situation might cause some issue and the runners might get burn as a result of Alira finding out. (GM appreciation here) | No | Retired Sergeant/Security Spider | Service | 3 | 1 |
Steve Remington | Burn Notice | This character suffered the ill-fate of being burned in the intelligence community. They act carefully these days, suspicious of anyone that they do not deem loyal enough. The minimum loyalty of this contact is 2 and they may never be taken by characters with connections to intelligence agencies or foreign governments. In addition, they are reluctant to discuss their knowledge or contacts gained during their years as a spy. | No | Merchant of Death | Gear | 5 | 0 |
Dr. Aditya Pal | Burning the Midnight Deepweed | Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying. | No | Study of Religion and Awakened Individual at UW | Fixer(N,K,G,A) | 2 | 0 |
Nurse Isabelle | Working Hours Busy work | A healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). During work hours she mite have her hands full with the said work and mite be unavailable, Roll 1D6. On a 1-2, Isabelle is busy with work and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | yes | Nurse | Service | 4 | 0 |
Faith | CAS Loyalist | Faith will not help with jobs in or against the country of CAS. | No | Mercenary | Custom(A,G,N,K) | 3 | 1 |
Jackson Lee | CAS Veteran | Jackson retired from the CAS Navy. He doesn't have blind loyalty to them, but would prefer not to work against his home. Jackson Lee will not work against the CAS unless your loyalty is 4 or more. | yes | Salvage Yard Operator | Custom(G,N,K,A) | 3 | 0 |
Tatiana Devereux | CATCo Loyalty Foreign Office | When a PC calls Tatiana, roll a 1d6. On a 1, She is in Montréal for this week. Double the delivery times for all gear, she is not available for any active checks, and any comm call will be sent to voicemail and returned approximately one hour later. Tatiana Will never work against CATCo’s interests, Québec, or the Gendarmerie directly. | No | CATCo Asset Manager | Fixer(N,K,G,A) | 4 | 2 |
Papa D. CiCi | Call Me Papa | Papa Cici is very picky about what people call him. The Papa will not respond | No | Pizzarun Manager | Fixer | 2 | 0 |
Rex | Cat Living in a Metahuman's World Shit Stirrer | Since he's a feline, his knowledge on the world of metahumans is limited at best. He will Glitch any Knowledge or Networking Checks unrelated to animals, shifters, or the Seattle Animal-Metahuman Alliance. Despite his lovable demeanor, Rex tests the boundaries of those around him. When he is faced with a Networking, Etiquette, or Negotiation check, the PC must first roll Edge+Loyalty. If the result is 0, he will purposely glitch by insulting the person he's conversing with. | No | Magic Cat | Custom(A,N,K,G) | 1 | 3 |
Alessio | Club Hours Infected Bias | The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. Alessio cannot stand Infected and will be utterly unhelpful to any Infected who are, at all, messing with the Inferno. Even if not actively messing with the Inferno, any Infected who uses Alessio as a contact gets a -2 penalty to any of his rolls. | No | Club Manager | Networking | 4 | 0 |
Dante Passini | Club Hours You called me for this drek? | The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. If a Runner calls Dante for anything less than a Semi-Prime run, they need to pass an Etiquette check of Threshold 5, and have some kind of valid reason in-game, as to why Dante should care or even be willing to take their call. Failing this roll means Dante will be too busy for them and not answer any questions. A glitch on this roll means that they have annoyed him and his Loyalty with them will drop by 1. A critical glitch on the Etiquette test will mean he will not only be annoyed and unhelpful, but expect a chip for wasting his time. | No | Owner of Dante's Inferno | Legwork | 6 | 0 |
Charybdis | Computer Illiterate | Technology makes no drekking sense, (has been seen using pen and paper) always do an availability test for this contact with their connection +2 than normal. | yes | Librarian/Fixer | Custom(N,K,A,G) | 4 | 1 |
Ardella Alosi | Cowardly Greenhorn | He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly. Due to his upbringing, he never had any real contact, with the downtrodden, or with the shadow community. Most of his experience comes from watching trid shows, and we all know how accurate(Not) a picture those portray. As such he sees shadowrunners, as mostly brutish vigilantists who'd rarely do anything out of the kindness of their own hearth. | No | Architect/manager | Service | 2 | 0 |
Amar "Bash" Ruano | Criminal SINner Slightly Unstable | Bash's stint in jail landed him with a criminal SIN and all the associated difficulties. He meets with his probation officer twice a week and has his location constantly tracked. He can slip the yoke with a fake SIN but only for a few hours at a time. When calling this contact, the GM rolls 1d6. On a 1 he will not answer, as he is currently in holding over a potential violation. On a 2 he will answer, but be pre-occupied with community service and unable to make any active checks. He will also take a -2 to any active checks lasting more than a few hours due to the constraints of his SIN. Bash, for all his effort to improve, really doesn't take insults well. When a character makes a perceived jab, especially at his strength or intelligence, the GM rolls 1d6. On a 1 or a 2 Bash will have a violent outburst and, if meeting in person, may attack the character in question. He won't use lethal force but he can come pretty damn close. If restrained and/or given some space, he will eventually cool down and apologize. | No | Semi-Reformed Cyberpsycho | Service | 1 | 0 |
Handrian Grayson | Curse of the dragon's hoard New York to Seattle | +1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon. Handrian's primary office and home is in New York but he makes consistent trips to Seattle. When contacting Handrian roll 1d6, on an even he is New York for that many days. | No | Corp executive | Generalist | 6 | 0 |
Dominus Faust | Cyberpsychotic | Each time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either. | yes | Data Archivist | Service | 1 | 1 |
Midwest Nice | URBAN! BRAWL! DRINK! DRINK! FUCK! YOU! | Midwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. Midwest Nice ain't a meta-hater. Unlike many of the Iron Bridge MC that come passing through his bars, he's got no issue with roundears or leafeaters or shorties. But if you want to do business, he needs to look you in the eye and get a real measure of you over drinks. To purchase Midwest Nice outside of a run, the character must travel to Minneapolis-St. Paul and drink with him for a full evening in one of his bars. Midwest Nice lives up to his name except for most of the time, when he doesn't. He has a volatile temper and will explode at perceived slights against him, his establishments, and especially against urban brawl (yes it's a real sport how dare you.) When contacted a character must succeed at an Etiquette (2) test or have him lose his shit at an imagined insult, which will leave him inaccessible to the character for 24 hours. Luckily his memory is as short as his fuse: after a single day of heavy drinking, he'll forget all about it and be good with you again. | No | Midwest UCAS Fixer | Fixer | 5 | 0 |
Crazy Otter | Definitely Mundane | Crazy Otter will not admit to being awakened even if you successfully assense him, and will not provide direct magical support from either sorcery or conjuring - that is unless your have Loyalty 5+ with him. He's constantly masking as mundane with 18 dice (6 magic, 6 initiate grade, 6 power focus). | No | Crazy Otter | Gear | 3 | 1 |
Clay "Claymore" Nelson | Disposable Assets Deniable Assets | Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. It’s nothing personal, he just needs to be able to drop everything and convince people you two never met you at a moment’s notice. Loyalty only gives half as many dice as it normally does (rounded up) when rolling for this contact. | No | Disposable & Deniable Assets Manager | Fixer | 1 | 0 |
Miriam Kazan | Shameless Cutthroat Do I Look Like A Charity? | Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before. Kazan, to put it bluntly, couldn't care less about you. Her relationships are purely transactional, exchanges of power to be dropped the second they cease to become profitable. CDP costs to raise this contact's loyalty are doubled. | No | Ares Arms Dealer | Gear | 4 | 0 |
Test Contact | Doesn't Exist | This contact is not valid for use by Shadowhaven characters, it is for testing purposes only. Seriously, why are you still reading this? | No | Figment of imagination used for testing by the Shadowhaven Administration for this old Fifth World thing called a "wiki?" | Fixer | 1 | 0 |
Jackie Jack | Don't sell your soul kid. | While in his years he has grown more lenient in his morals and values. He can't help but look down upon and slightly scold those that work for or aid megacorporate entities. -2 to any check made for anyone with the corporate SINner quality or are known to work closely with a corporation. | No | Generalist | 5 | 2 | |
Tapunui | Easily Distracted | When entrusted to complete a task, the GM rolls 1d6. On a result of 1, the completion time is at least twice as long. | yes | Traumatized Technomancer | Service | 1 | 0 |
Styyles Flamingo | Easily Insulted | Styyles is easily insulted, if he detects even the slightest slight against his quality work, he will be sure to mention it to his other contacts and retract his work, and he knows Vory contacts. | No | Custom(A,N,K,G) | 3 | 0 | |
Mr. Yesterday | Enigmatic Manipulator | Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run. | No | Enigmatic Information Broker | Fixer | 6 | 0 |
Everest Pike | Everyone's gotta make a living. | Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money! | No | Fixer/J for hire | Fixer(A, N, K, G) | 5 | 1 |
Eveline Powers | Evo Loyalist | Eveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately. | No | EVO Security Executive | Legwork | 3 | 0 |
Chip Truth | Example | Example | No | Legwork | 2 | 0 | |
Jandelaine | Exquisite, Expensive | Jandelaine is a world class stylist, offering exceptional disguises for those who seek them, but at exceptionally expensive prices, with exceptional time sinks. Jandelaine's projects take a minimum of 3 hours, at a rate of 2,000 Nuyen/Hour, regardless of contact rating. | No | Stylist and SFX Artist | Service | 4 | 0 |
Danielle Daggett | Extorted | This contact has an overriding obligation to its faction, and cannot act against their interests. | No | Face Shadowrunner | Custom(A,N,K,G) | 3 | 0 |
Pump King Jack | Extraplanar | Jack swore to never enter the plane of mortals again. As a result, he can't do any Gear checks at all and any Networking or Active checks must be related to metaplanes. | No | Halloween Spirit | Legwork | 5 | 8 |
Daisuke Watanabe | Faction Loyalty, Shiawase | Daisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact. | No | Nuclear Engineer/Corporate Manager | Fixer (Generalist) | 4 | 1 |
El-Ahrairah | Family Bonds | The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home. | No | Ex-Assassin | Fixer | 5 | 3 |
Chubo | Ferda Hot-blooded | The Boys positive aspect costs 30% more nuyen and the threshold is increased by 3. Reduce cost by -10% and threshold by -1 for each point of loyalty, up to a maximum of 3 Loyalty (before other aspect effects). When making an unsupervised Active check, there is a chance a non-violent task turns violent. On a glitch, non-lethal violence erupts once the Blue Dragons are on-scene. On a critical glitch, 1D6 people die. | No | Blue Dragons Go-ganger | Custom (G,A,N,K) | 3 | 0 |
MedKit | First, do no harm. | MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons. | No | DocWagon Senior Quartermaster | 5 | 0 | |
Loputyn | Fixated and faulty | While quite excited to work with runners, Loputyn tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before being stuck in her tiny shop. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Parabotanist | Custom(A,G,K,N) | 1 | 4 |
Old Redgloves | Gambling Addict | Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call. | No | Yakuza Associate Street Doc | Service | 1 | 0 |
Zero Chill | Gambling Debts | Zero has a gambling problem, far beyond just owing a few customers some money he's deep in debt to the Yakuza and potentially more unsavoury characters. He can barely afford the juice on these debts and often demands payment from runners, or he will offer up need-to-know information about Runners, and the runs they are on, to his loan sharks in order to buy himself some time. | No | Fixer | Fixer | 4 | 0 |
Cyryl "Jazzy" Jaźwiński | Głośny | Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one. | No | Gun smuggler | Gear | 4 | 0 |
Clutch | Wanted Hard to Reach | Clutch is a known go ganger Lt. with a rap sheet longer than he is tall, and is currently under investigation for a half dozen crimes around the 505 freeway and metroplex at large. He rarely leaves the barrens as a result. Clutch lives on the go in the Redmond Barrens and is in and out of heavy noise zones constantly, not to mention the general lifestyle of an on the go criminal explosives expert. He can be a bit hard to reach. always make an Availability Test for this Contact with their Connection +3 than normal. | No | Ganger Lt. | Service | 4 | 0 |
Bill Abbot | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | No | Journalist | Custom (G, A, K, N) | 3 | 0 |
Mr Handy | Overworked Hard to Reach | always make an Availability Test for this Contact with their Connection +3 than normal. services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | No | Freelance logistics agent | Fixer | 3 | 0 |
Dr. Noison Gayle | Short On Cred He's Heard Of Hippocrates | Dr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) Dr. Gayle isn't exactly religious about the Hippocratic Oath, but he remembers it. Loyalty may never be increased by a character with a Notoriety score higher than his current Loyalty. If a Notoriety score jumps above the Loyalty rating, Dr. Gayle will stop taking their calls until something is done about their wicked reputation. | No | Medical Researcher, Surgeon | Service | 2 | 4 |
G-Old | Heart of G-Old | While G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him. | yes | Ex-Knight Errant Captain | Fixer | 5 | 0 |
Vega Edwards | PTSD Heat Weary Hidden Anger | Vega has a horrible reaction to any situation involving explosives, including knowingly being near them. He cannot work while they are near. Vega will not treat anybody if he knows that they have killed in the past (24-48) hours. Vega will hold harsh grudges, and will give up information to the police if he would otherwise be criminalized. Anyone who has recently (1-2 weeks) mistreated Vega with a loyalty of 4 or lower will be turned over without a dice roll if threatened with a criminal record. | No | On Call Doctor | Gear | 5 | 1 |
Clyde Murphy | Horrible Liar | In a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie. | No | KE Officer | Gear | 2 | 1 |
Fourty-Four | I Was Worked Ragged | Due to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of. | No | Gunman for Hire | Service | 2 | 0 |
Huli Jing | I am your worst nightmare I'll watch you sleep | Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner). Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects. | No | Wuxing Mind Mage | Service | 4 | 0 |
Iktomi | I got a Life, yknow? | Iktomi will not be available on specific days of the week, those being Mondays, Wednesdays and Saturdays from 2 PM to 7 PM. If you call him during those times, roll a 1D6. On a 1-2 he will simply not respond. On a 3-4 He will answer only if you have a loyalty 2 or higher but will give you less info than normal, on a 5-6 he will respond and abandon whatever he's doing only for the time needed to help you out. You can only call him once unless you call him outside his schedule. | yes | Decker | Legwork | 4 | 1 |
Katrin Morgentau | S-K Loyalist You are only business I have work to do On the Watch | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Katrin is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Katrin always picks up immediately for those of loyalty 5 or more. Katrin rarely leaves anything to chance and is very careful with all her contacts. Whoever chooses her as a contact automatically receives the negative aspect "Records on File (S-K)" and cannot remove it as long as he holds this contact. Katrin's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | S-K Prime Senior Executive | Custom(N,G,A,K) | 10 | 0 |
Night Claws(Contact) | I trust you chummer! | NC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1. | No | Technomancer/Teacher | Custom (A,N,K,G) | 4 | 0 |
Ronin Koike | I'll Get too it | Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later. | No | Fixer | Fixer (G,N,K,A) | 1 | 1 |
Alan | In Hiding | He will only ever meet you in his 'own' host and will not do anything in the meat world. | No | Escaped Prisoner in Hiding | Custom(A,K,N,G) | 3 | 1 |
Tessen | It's STRICTLY business | Even before her training, Tessen was always a shut in individual who rarely let anyone know much about her or what she was thinking. Her loyalty cannot be raised above 2 outside of runs. | No | Custom (A,K,N,G) | 5 | 2 | |
Soucouyant | Lingering Grudge | MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep. | yes | Shadowrunner | Generalist | 4 | 0 |
Elizabeth Clement | Lives at work | Any time, day or night, she may be dealing with something that takes all her attention. Roll 1d6, on a 2 or less, she's in the middle of something or too exhausted to answer. | No | Nun, Operates a charity shelter | Fixer | 5 | 0 |
Greasy Eddie | Look pal, this ain't my stuff | Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects. | No | Mechanic | Custom(G,A,K,N) | 2 | 0 |
Sylphiette | Noblesse Oblige Love thy subhuman self | Life can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it." Sylphiette may struggle with self worth and depression, but she absolutely won't work with people who are openly homophobic. She won't let her identity be corroded by people who can't mind their business. Being openly homophobic towards Sylphiette will cause her to immediately burn the contact. | No | Burnout | Fixer | 2 | 2 |
Raytheon | Love what is behind you | Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future. | No | Service | 5 | 7 | |
Brutus | Loves to Gossip, has alist of people in order of who he would rather pick up. | He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first, | No | Taxi Driver | Service | 3 | 0 |
Elijah Rosewood | Low Credentials | Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations. | No | Corporate Headhunter | Networking | 1 | 1 |
Dakota | NaN Pride Loyalty to the NaN | Dakota won’t work against any members of the NaN. Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that. For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | SSC Ranger | Fixer(A,N,K,G) | 6 | 4 |
That's the Spirit! | Method Actor | Casey considers herself a method actor. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Voice 'actor' | Service | 1 | 1 |
Karahashi Atsutada | Mita-Gumi Lieutenant | Karahashi will not work against the Mita-gumi Clan. | No | Mita-gumi Lieutenant | Fixer(G,N,K,A) | 4 | 1 |
Chitin | Off The Grid Morphinae | Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual. Due to her Dissonance, if any contact roll you make with her is a glitch, she'll deliver the information or service in an unexpectedly destructive way, such as nonsensical dossiers or bricked devices. | No | Cyberscreamers Guide | Legwork | 4 | 1 |
General Forbett | S-K Loyalist My Blood for the AGS | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact him during a run and use the information provided to work against S-K roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. Will never work against AGS interests and will refuse to work with any runners who have a bounty from any AGS State. If you contact him during a run and use the information provided to work against AGS interests roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. | No | Networking | 6 | 0 | |
Toltecoh | Naive Magician | He doesn't know about twisted magic (Blood, Shadow, Insect, Toxic, etc). | No | Aztec Priest | Legwork | 1 | 0 |
Dr. Hanson | Nanocybernetics Expert | Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware. | No | Custom(G,A,K,N) | 4 | 2 | |
Marky Mark | New York Wise Ass, Hates the West Coast, Hates most Corpos, Secretly an Anarchist, probably a racist(Haven't confirmed) | Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services. | No | Fixer | 4 | 0 | |
Miss Lucy | News Worthy | One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5 | No | News Reporter | Legwork | 2 | 0 |
Frank Costello | Night Animal | Frank will never be available during the day due to his severe sunlight allergy caused by his vampirism. His waking hours are 8 PM and he goes back into dormancy at 5 AM. | No | Treasurer | Fixer | 6 | 0 |
Fonz | No Pomp, No Style, No Service | Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved. | No | Owner of the Vintage Styles Hair Salon | Fixer | 5 | 0 |
Brenda Lysp | None | None | No | Inforbroker | Networking | 6 | 0 |
Randall Cage | Nosy | Randall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip. | No | Nosy Stuffer Shack Cashier | Legwork | 1 | 1 |
Kana | Oath Bound | This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death. | No | Yakuza | Legwork | 4 | 0 |
Wusan | Ocean Bound Spirit Bound | Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them. Long ago, Wusan's Spirit Formula was bond to a drift woood staff, that can be used to control Wusan directly. Wusan harbors only vengeance against those who would control them in this manner, and will do anything in their power to regain their staff. | No | Overlord of the Seas | Service | 5 | 5 |
Heavy Metal | On Assignment to Mother Komodo | Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed. | Pending | Bodyguard | Service | 1 | 1 |
Shark O'Kyle | On The Run | The Finnigans want Shark O'Kyle back, and even if now not in immediate danger, he sometimes is caught up in relocation and unvailable as such. When you contact him, there is a 1 in 6 chance (1 on a 1d6) that he is too busy trying to escape the Finns to be able to be of use. | No | Ex-Finnigan Decker | Service | 1 | 1 |
Makali'i (Contact) | Operating a Legitimate Business | Makali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute. | No | Detective | Service | 3 | 1 |
Ramon Stokes-Young | Out for himself | Ramon will take any opportunity to advance his own goals, damn the cost to others. Any time he is called during a run, make a loyalty test. On a failure, he sells you out to further his own goals. | yes | MCT handler and yes-man | Networking | 3 | 1 |
Charlotte Valdez | Overworked | Between her demanding career and dealing with her disaster of a brother, doing favors for shadowrunners isn't exactly at the top of Charlotte's to-do list. Every time Charlotte provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | yes | Corporate Lawyer | Legwork | 3 | 1 |
Tim the Owlmancer | Owl Over-Enthusiasm | Tim will only communicate over long distances by a courier-owl (Owls that carry letters or other small packages), which is his animal familiar. He will often use this mode of communication to deliver short messages, and if extended correspondence is necessary, delivering a meet location. It is impossible to contact Tim first without physically going to see him. | No | Fixer, Owl Maniac | Fixer(G,N,K,A) | 2 | 0 |
Dr. Davies | Parasite | Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled. | No | Director of Billing at UW Medical | Fixer | 4 | 1 |
Holliday | Patience for Perfection | Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls. | No | Roving Talismonger | Gear | 5 | 0 |
Boy | Patient Observer | Boy loves to follow those who have him as a contact, though he will not lift a finger unless you give him a chip first. | No | Nuisance and Trickster | Legwork | 1 | 1 |
Repo | Pay up or shut up. | Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist. | No | Red Ledger Second-In-Command | Custom(A,G,K,N) | 2 | 0 |
Pramanix | Personmal Vendetta: Yakuza | It's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | No | Fixer | Fixer | 3 | 1 |
The Movers | Please Sign on The Dotted Line | The Movers are very particular about paperwork as it key to any delivery. When picking up something the item will need to be signed for, and when an item is delivered it needs to be signed for. If an item is not signed for remove 1 Loyalty and the item is not delivered as The Movers have no obligation to move something without proper paperwork. | No | Movers | Service | 2 | 0 |
Tirin | Prejudiced: Non-Elves | Skeptical of non-elves. -2 dice pool to anyone attempting to con or negotiate with Tirin unless there is an elf in the party. | No | Tir Intelligence Operative | Fixer | 5 | 0 |
Matt Stryker | Pro-Metahuman | If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck. | No | Fixer | Fixer | 3 | 0 |
Geneva | Red District Sinner | Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire. | No | Ganger Boss | Gear | 3 | 2 |
Top Dog | Red Dragon Triad | Top Dog will never work against the triad, if he suspects a service asked of him is to be used against the Triad he will give out false information and attempt to have the runner who asked ambushed and killed. | No | Straw Sandal | Custom(G, A, N, K) | 5 | 0 |
Dylan Montgomery | Rehabilitation not Co-Conspiration | Dylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. | No | Service | 1 | 0 | |
Woedica Kryptman | Rider of the Hunt | Getting a hold of Woedica is extremely difficult due to her endless conquests as the Hunt's rider. Treat her Connection rating as 7 higher when making an Availability check. | No | Rider of the Wild Hunt | Generalist | 5 | 3 |
Melissa Weathers | Right is Right | Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her). | No | Service | 2 | 0 | |
ʔáylx | Rippocratic Oath | ʔáylx took an oath when he became a doctor. When he followed it, he was shunned by those who profited from the lives he was told not to save. In spite of this, and his subsequent time in the Shadows, he still adheres to a code of his own; while it is impossible to "do no harm" in the Sixth World, ʔáylx believes that everyone, regardless of who they are, has the right to medical attention regardless of who they are. This has led to him saving the lives of his worst enemies only for them to try to kill him the second they were able, but he still remains strong in his conviction; "As long as life has a way to continue, it is worth saving." When presented with a sick or injured person, ʔáylx will always attempt to aid them in whatever ways are necessary, regardless of the personal cost. If he deems himself unqualified to assist them, he will attempt to notify someone who is, and ensure that the patient remains in a savable state until said someone arrives. He will do anything he can to prevent harm from coming to anyone in his presence, and will only resort to violence if it is to protect a patient; even then, all this does is create another patient. For instance, if he was attempting to save a stab wound victim and the stabber attempted to get past him and finish the job, he might knock said stabber out, but he would still evaluate them for a concussion and give them the according treatment afterwards. If he violently causes the death of a person or believes he has, he will not leave his home for 1d4+1 days; he will also decline all calls from PCs with Loyalty 3 or lower. If his attempted treatments inadvertently cause the death of a patient, this increases to 1d6+1 days. Additionally, he will not give, sell, or administer drugs that are not absolutely necessary for his patients, nor will he use any kind of drug recreationally (with the exception of caffeine; he loves his tea). | No | Paramedic Ripperdoc | Service | 3 | 0 |
Ante(Contact) | Roll of the Dice | Her addiction to gambling and sheer reliance on luck has always been her game. Roll a 1d6 and follow the results;
Result of 1: Lose 2 dice and roll again for this aspect until you don't roll a 1, lose 2 additional dice for each 1 you rolled this way to the contact roll. Do not gain any more Lucky aspect bonuses except the ones you have already gained. Result of 2-5: Do nothing Result of 6: Gain 2 dice and you may roll again for this aspect. Do this until You've reached the maximum counts of Lucky | No | Fixer | 2 | 0 | |
Sphinx | Servant of the sea dragoness Welcome to the Dragon Game | No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you. | No | Agent of the Sea Dragon, Talismonger | Custom(K,G,A,N) | 8 | 1 |
Rick Rolled | Short on Cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | No | Fixer | Networking | 3 | 0 |
Dr. Nightshade | Sleep is For the Weak | Dr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours. | No | Ancients Cyberdoc | Custom(G,A,N,K) | 4 | 0 |
Carter Stevens | Small fish in a big world Utter Coward | Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6. Always roll an availability test on this contact with their connection 5 higher than normal if the runner's request brings them into danger. | No | Accountant | Legwork | 1 | 0 |
Concrete | Sometimes Maybe Always | Concrete's not always been solid, loyalty speaking. When working with Concrete, GMs may perform a loyalty test. If the runners lose, there are run complications due to working with her. | No | CONCRETE COMPATRIOT | Networking | 3 | 0 |
Mr. A. Johnson | Spirit Snob | Mr. A. Johnson doesn't have time for small spirits, and certainly not small mages. Spirits under force 4 simply don't interest him, and he won't look into them at all. Don't expect him to have any notes or knowledge about them. | No | Secretary to Mr. Johnson | Fixer | 6 | 0 |
Amélia Bezerra | Spokeswoman You are only business | Will never work against Nebelherr or the DeMeKo and will refuse to work with any runners who have a bounty from Nebelherr or the DeMeKo. If you contact her during a run and use the information provided to work against Nebelherr or the DeMeKo roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Amélia's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | Speaker for Nebelherr | Custom(N,K,A,G) | 10 | 1 |
Skinshedder | Sprite Fragile | It can be difficult to communicate with Skinshedder due to its lack of language, and if converged on by GOD it will perish immediately. | No | Free Sprite | Service | 4 | 3 |
Sn00p3r | Technomancers stick together | Sn00p3r is a technomancer, and he doesn't easily like non-emerged. The cost to upgrade this contact's loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you. | No | Technomancer - Infobroker & Fence | Fixer | 3 | 0 |
Solarian | The King of the Jungle | Solarian's rule is undisputed. Runners will have to prove they are worthy of his loyalty. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | Fixer | Custom(N,G,A,K) | 5 | 0 |
Sage Andalucia | Theoretical Conspiracist | Sage gets excited about conspiracies and will talk your ear off at any opportunity. When contacting them, the GM secretly rolls a D6. If they roll a 1, Sage gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | No | Sleuth | Legwork | 5 | 1 |
Terry Osborn | Tir Tairngire Asset | If Terry's firm is used in a job against Tir Tairngire, or one of his drivers 'overhears' information of a plot against them. Terry will have his driver do the job, then rat you out to his masters. | No | Chauffeur | Service | 4 | 2 |
Isaac Daniels | Tough Times, Tougher History | Isaac is brash and has little respect for those who abuse power. If a character is physically intimidating and is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty. | No | Fixer | 4 | 2 | |
Arnold Clayman | Untimely Joke | Clayman has an unfortunate habit of getting humorous at ill-advised times. Lower the amount of 1's required to glitch or critical glitch when applicable by two. | yes | Seattle's Favorite Newscaster! | Custom(K,N,A,G) | 3 | 0 |
Pitcher | Up and Coming Musician | Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band. | No | Fixer | 2 | 0 | |
Orianna Cazador | Urubia's Bottom Line | Urubia, for the time being, prefers the Barrens' power structure to remain stable. Calling this contact on a run that might destabilize the status quo in Redmond will have her dox you to KE IF she finds out. | yes | Urubia's Secretary | Gear | 6 | 1 |
Hollyhock | Visions Within the Smoke | Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion) | No | Infected Community Leader | Service | 2 | 1 |
Fiendest | Wanted | Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star. | No | HMHVV Fanatic | Fixer | 2 | 14 |
Felix "The Owl" Smith | Wanted | Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted. | No | Alchemist | Service | 1 | 0 |
Red Bonnie | Wanted: Tír na nÓg | A bounty of 75,000¥ has been placed on Red Bonnie's head by Tír na nÓg, for her connection to a string of terrorist attacks in the 2060s. | yes | Street Pirate Quartermaster | Fixer(G,N,K,A) | 4 | 2 |
Prometheus | Weakness of The Flesh | Prometheus does not find the additions of biological or genetic enhancements to truly advance the metatypes beyond their flesh-ridden limitations. To it, the only advancement comes from removing and replacing the body, not augmenting it whilst remaining weak. Prometheus will not make acquisition checks for any bioware or geneware for anyone without Loyalty 4 or greater, and even then with a -4 penalty to the check. | No | Ripper | Gear | 2 | 1 |
Whislash | Whislash | Whislash never gets back to you right away. In fact, sometimes she won't get back to you at all. Whenever asking her for a service, the GM rolls a D6. Rolling a 1 will result in Whislash forgetting about the request, causing run complications. | No | Best Girl | Fixer | 3 | 0 |
Bernie the Spider Boi | Wounded in the line of duty | Bernie was severely wounded in his last fight with a bug queen and now only has control of left arm. Because of this he rarely leaves his den and is almost defenseless when he does. | No | Bug Hunter | Generalist | 3 | 1 |
Svyeta | Yakuza Pariah | With her past, she is always weary of getting tangled in again with the big Y. She will be incredibly weary of doing stuff with/against Shiawase and Renraku, and will outright refuse to get involved in anything that concerns MCT or the Yakuza itself even tangentially. | No | Fixer | Fixer(G,K,A,N) | 4 | 0 |
Vasily Gorbunov | Za zdarovye! | Vasily appreciates alcohol a little too much. While he never lets it affect the quality of his work, it does affect his working hours. Work takes 2d6 days longer to complete. | No | Auto Mechanic | Service | 2 | 0 |
Name | Negative Aspect | Description | Approved | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|---|
Technika | "Bioware is Corruption!" "I Don't Know You!" "You Are Complicit!" | Technika's radically negative opinion on Bioware is almost exclusively thanks to MCT. While she understands how it can help others, she struggles to justify its existence to herself due to the many atrocities - especially towards Technomancers - that MCT and likely other corporations have committed. Technika absolutely refuses to make any Gear checks to obtain Bioware of any type or grade. Technika rides a fine line between "respected employee" and "loose end" within MCT. If they ever found out she was involved in something that hurt the corporation, she'd have to disappear for a while or at the very least she would be very unlikely to be particularly helpful beyond the bare minimum. If you botch a Run involving screwing with MCT in some way, or MCT Security catches you/finds you after a Run, Technika may require some recompense to continue working with you. Make a Loyalty Test. If you fail, you will owe Technika a number of Chips based on the Threat Level of the Run (1 for Low, 2 for Medium, 3 for Hard, etc). While she is a willing employee for MCT, it is solely for the cybernetic and non-biological technology side of things. Her disdain for Bioware and MCT's hand in it is so strong that she will assume that you sold out to MCT and helped them with their research and development of bioware (and the likely associated torture of Technomancers and other individuals of metahumanity) if you do work for the Megacorporation. She believes so strongly in her morals that she believes that her working for MCT and you working for MCT are two very different, very opposed things. As a result, if you do a Run on behalf of MCT and Technika finds out somehow, Technika's Loyalty score is reduced by 1 point. | No | Technologist | Gear | 5 | 0 |
Elizabeth De Farnesse | "What's a few more years?" "Do not fail me again." | As a Fae, Elizabeth views time differently than humans do. She has no problem letting her operations take the time they need, preferring never to rush. This means that her services may take longer to arrive, at the discretion of the GM. Rushing things will often require sufficient leverage. Has a very dim view on those incapable of serving her. Upon failing to meet her requests, perform a loyalty test. Failure with the test means that loyalty will be reduced by 1. | No | Fixer | Generalist | 4 | 1 |
Jimmy TwoTones | "I'm a freebird baby!" | Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps. | No | Service | 2 | 0 | |
Kharon | "No." | Kharon will not betray the Inferno for any amount of bribery or cajoling. He is immediately opposed to any action that puts the club, Alessio, or Dante, at risk. | No | Head of Security | Service | 4 | 0 |
Jonáš Brož | "Should've Said No" | The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA. | No | Networking | 3 | 0 | |
Chad Bradington | ??? | ??? | No | Generalist | 8 | 2 | |
The MASTER | Not so Benevolent A Deal's a Deal The Weakness of the Flesh | The MASTER has no time for social niceties, being completely unaware of his abrasive nature. However, he is extremely sensitive to signs of disrespect, or those who show any form of disapproval, and if particularly incensed by a supplicant's behavior, will punish them accordingly for their mistakes. The MASTER considers the meat to be a weakness, those who try to contact him from the meat will meet only silence. The MASTER made a deal with the Draco Foundation, and he will honor it too the letter. He will not assist a supplicant who seeks to actively work against the Draco Foundation, and if asked, will report them immediately to his handler. | No | Generalist | 6 | 0 | |
Onyx Black | Active Terrorist | Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse. | No | Neo-A Coordinator | Fixer | 5 | 0 |
Mad | Actor Life | As the main actor in a Trid Series that is working pretty well, Mad is often unavailable. When you try to contact him roll the contact avaibility like he was a connection rating of +2 | No | Actor/Veteran | Networking | 3 | 0 |
Jar Jar Binks | Albinism | Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | No | Talismonger | Gear | 3 | 0 |
Madison Monroe | Always Available (To Everyone) | While Madison will always answer a call, treat any task that isn't immediately resolved as taking one(or more) time segment(s) longer. | No | Journalist | Legwork | 5 | 0 |
Erika Bridger | Amnesia | Being muddled with mind magic so much, having her memories constantly erased and replaced, Erika has garnered amnesia that seems to be sticking around. Until it is resolved, her knowledge checks suffer a -2 penatly, as she doesn't remember much of her past. | No | S3I Black Ops | Service | 2 | 2 |
Detective Lt. Rusty Chambers | KE Stooge Hotshot Anti-Infected | If Rusty sees a media based collar, or the opportunity to up his own status with a bust, he is on the case. Unfortunately, that makes him pretty busy around Seattle. When contacting rusty for active, gear, or networking, anything that does not get him immediate public recognition roll 1d6. One a 1 he's making a bust elsewhere and is too busy to respond to anything but DNI information requests. Rusty is anti-infected in general, and particularly vicious towards strain 1. If a contact is found to be infected, or in cahoots with infected, immediately lower his loyalty by 1. If the character is found out to be strain 1 infected, Rusty will cut ties and start hunting the character. Rust is incredibly loyal to KE and their parent, Ares. If asked to provide information, services, gear, or contacts that are indicated to be used on criminal jobs, or Rusty is informed directly of a crime being committed immediately lower Rusty's loyalty by 1 and roll 1d6. On a 1, Rusty delivers but informs his handlers there is an incoming operation. Like most Detectives, Rusty can be fed information leading to a collar for a more major crime than triggered this aspect. If this is done, his loyalty will be lowered by 1, but do not make the roll for his superiors. | No | Detective Lt. Knight Errand-Seattle | Generalist | 3 | 0 |
Isis | Astral Beacon | The astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it. | No | Book Restorer | Service | 1 | 1 |
Iyaki | Attention Hungry Astral Prank Warrior Pariah Spirit | People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty. Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space. Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met. | No | N/A | Service | 3 | 0 |
Beatrice Veronica | Company Woman At Arm's Length Working Hours | She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. | Yes No | Weapons World Seattle R&D Executive Officer | Gear | 6 | 5 |
Flavia Rodriguez | Company Woman At Arm's Length Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Yes No | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Creer | Attention, Attention, Attention | Creer, despite all his genius suffers in relation to attention: He needs to be the center of it, has very little of it, and is willing to throw money at his current obsession. If he finds out your job is related to his current obsession (6 on 1d6), he will be eager to assist, but he will want every scrap of information. Failure to uphold this will result in the contact being burned. | No | Club Owner | Custom(K,N,G,A) | 4 | 2 |
Sir Reginald Corgington | Back in My Day Checking the Vault | Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days" Reginald does not search for gear, he only checks his own teams vaults and treasures. He cannot find an item unless its at its highest rating, if one is available (Otherwise it must be rating 6+). He will also never find Consumable items (such as drugs, bullets, ect). Finally, if the item can have modifications, it must already have at least four when purchased from this contact. | No | Loyal Philanthropist | Generalist | 7 | 0 |
Xandra Barkirkis | Backstabbed | The wound left by the betrayal of a previously trusted coworker is still there. Raising Loyalty above 2 costs double the CDP | No | Genesis Magical R&D | Custom (K,N,G,A) | 5 | 0 |
X-POS-A | It's in the name! Bad SIN | If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style. X-POS-A has a poor fake SIN, and doesn't have the resources to acquire a new one. Unless a runner acquires her a burner on a run, treat her as having a Rating 2 SIN, and she'll refuse to cross district borders. | No | Matrix News Blogger | Custom(A,K,N,G) | 2 | 0 |
Hathor | Behind the Curtain | Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens. | No | Argus Operative and Databroker | Legwork | 5 | 0 |
Crew of the Lady Theodora | Big Projects | The crew are constantly in need of funds, and just don't have time to help if they aren't making money. Every time this contact requests payment in nuyen, the price is doubled. | No | Salvagers with a Dream | Generalist | 3 | 0 |
"Shokunin" Danill | Blissfully Unaware | this is someone who doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If they find out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. | No | Career Artist | Custom(A,N,K,G) | 6 | 1 |
Sebastian “Perfect Fit” Schmidt | Blissfully Unaware Overworked Pre-Production Blues | Sebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Horizon prints out trid and simsense flicks like they’re printing nuyen (and, well, they are!) Because of his busy schedule Sebastian’s services may take longer. Every time Sebastian provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. Sebastian will sell you legal gear and restricted gear, assuming you have the appropriate licenses. When it comes to forbidden gear, like high-quality forged uniforms…Sebastian is going to take some convincing. Characters will need to make one of two Social Tests to convince him to send illegal gear your way: Con (Threshold 3) to spin a yarn about how they need a convincing facsimile for a theater or indie trid film project, or Performance (Threshold 2) to sing or monologue a few lines from the “production”! | Yes No | Horizon Studios Head of Wardrobe | Gear | 3 | 0 |
Ted Deble | Blissfully Unaware What’s Your Score, Omae? You’re Bringing My Score Down, Omae! No Body Count | Ted is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Ted will only work with you if you can prove that you’re serious. Serious people have P2.1. People without P2.1? Anti-social malcontents. Anarchists! Contacts who interact with Ted must have an active P2.1 account. Given his position within the organization, it must be attached to a Fake SIN of Rating 4 or higher. Elsewise he’s like to immediately detect that “Brad Braderson” might not be a real profile... Ted will deal with you under the table, and at arm's length. Any closer association, given his P2.1 status, will require linking accounts. And Ted can’t risk tanking his score by associating with some weirdo nobody from the Seattle Metroplex. Ted’s Loyalty can only be raised above 1 if the character has a Fame-related positive quality. Ted is a certifiable creep: a Horizon fanatic, a dutiful thrall to the terrible social media engines that manipulate and shape our world. But he’s not a killer. If Ted passes on information to a character on any P2.1 user that results in them going missing or murdered in an obviously linked fashion, Ted will burn you and contact law enforcement. Tellingly, he has no problems helping Matrix paparazzi or stalkers. But outright violence? This is where he draws the line. | Yes No | Horizon P2.1 Life Coach | Legwork | 2 | 0 |
Lefante | No Physical Prescence Bound to Dupoint Manor | Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques. Lefante cannot leave the grounds of Dupoint Manor. Meeting her requires one to have a physical prescence to Dupoint Manor in Aurora Village, Players can use proxies such as spirits or those with a psychometric link. | No | Spirit of Dupoint Manor | Custom(A,K,N,G) | 2 | 0 |
Sergeant Dornan & Daughter | Broken Mind | Sergeant Dornan has schizophrenia and is often subject to crisis that need him to rest at home. Considered him and his Daughter as Hard to Reach accordingly. In addition bringing the Sergeant on stressful situation might cause some issue and the runners might get burn as a result of Alira finding out. (GM appreciation here) | No | Retired Sergeant/Security Spider | Service | 3 | 1 |
Steve Remington | Burn Notice | This character suffered the ill-fate of being burned in the intelligence community. They act carefully these days, suspicious of anyone that they do not deem loyal enough. The minimum loyalty of this contact is 2 and they may never be taken by characters with connections to intelligence agencies or foreign governments. In addition, they are reluctant to discuss their knowledge or contacts gained during their years as a spy. | No | Merchant of Death | Gear | 5 | 0 |
Dr. Aditya Pal | Burning the Midnight Deepweed | Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying. | No | Study of Religion and Awakened Individual at UW | Fixer(N,K,G,A) | 2 | 0 |
Faith | CAS Loyalist | Faith will not help with jobs in or against the country of CAS. | No | Mercenary | Custom(A,G,N,K) | 3 | 1 |
Tatiana Devereux | CATCo Loyalty Foreign Office | When a PC calls Tatiana, roll a 1d6. On a 1, She is in Montréal for this week. Double the delivery times for all gear, she is not available for any active checks, and any comm call will be sent to voicemail and returned approximately one hour later. Tatiana Will never work against CATCo’s interests, Québec, or the Gendarmerie directly. | No | CATCo Asset Manager | Fixer(N,K,G,A) | 4 | 2 |
Papa D. CiCi | Call Me Papa | Papa Cici is very picky about what people call him. The Papa will not respond | No | Pizzarun Manager | Fixer | 2 | 0 |
Rex | Cat Living in a Metahuman's World Shit Stirrer | Since he's a feline, his knowledge on the world of metahumans is limited at best. He will Glitch any Knowledge or Networking Checks unrelated to animals, shifters, or the Seattle Animal-Metahuman Alliance. Despite his lovable demeanor, Rex tests the boundaries of those around him. When he is faced with a Networking, Etiquette, or Negotiation check, the PC must first roll Edge+Loyalty. If the result is 0, he will purposely glitch by insulting the person he's conversing with. | No | Magic Cat | Custom(A,N,K,G) | 1 | 3 |
Alessio | Club Hours Infected Bias | The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. Alessio cannot stand Infected and will be utterly unhelpful to any Infected who are, at all, messing with the Inferno. Even if not actively messing with the Inferno, any Infected who uses Alessio as a contact gets a -2 penalty to any of his rolls. | No | Club Manager | Networking | 4 | 0 |
Dante Passini | Club Hours You called me for this drek? | The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. If a Runner calls Dante for anything less than a Semi-Prime run, they need to pass an Etiquette check of Threshold 5, and have some kind of valid reason in-game, as to why Dante should care or even be willing to take their call. Failing this roll means Dante will be too busy for them and not answer any questions. A glitch on this roll means that they have annoyed him and his Loyalty with them will drop by 1. A critical glitch on the Etiquette test will mean he will not only be annoyed and unhelpful, but expect a chip for wasting his time. | No | Owner of Dante's Inferno | Legwork | 6 | 0 |
Ardella Alosi | Cowardly Greenhorn | He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly. Due to his upbringing, he never had any real contact, with the downtrodden, or with the shadow community. Most of his experience comes from watching trid shows, and we all know how accurate(Not) a picture those portray. As such he sees shadowrunners, as mostly brutish vigilantists who'd rarely do anything out of the kindness of their own hearth. | No | Architect/manager | Service | 2 | 0 |
Amar "Bash" Ruano | Criminal SINner Slightly Unstable | Bash's stint in jail landed him with a criminal SIN and all the associated difficulties. He meets with his probation officer twice a week and has his location constantly tracked. He can slip the yoke with a fake SIN but only for a few hours at a time. When calling this contact, the GM rolls 1d6. On a 1 he will not answer, as he is currently in holding over a potential violation. On a 2 he will answer, but be pre-occupied with community service and unable to make any active checks. He will also take a -2 to any active checks lasting more than a few hours due to the constraints of his SIN. Bash, for all his effort to improve, really doesn't take insults well. When a character makes a perceived jab, especially at his strength or intelligence, the GM rolls 1d6. On a 1 or a 2 Bash will have a violent outburst and, if meeting in person, may attack the character in question. He won't use lethal force but he can come pretty damn close. If restrained and/or given some space, he will eventually cool down and apologize. | No | Semi-Reformed Cyberpsycho | Service | 1 | 0 |
Handrian Grayson | Curse of the dragon's hoard New York to Seattle | +1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon. Handrian's primary office and home is in New York but he makes consistent trips to Seattle. When contacting Handrian roll 1d6, on an even he is New York for that many days. | No | Corp executive | Generalist | 6 | 0 |
Midwest Nice | URBAN! BRAWL! DRINK! DRINK! FUCK! YOU! | Midwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. Midwest Nice ain't a meta-hater. Unlike many of the Iron Bridge MC that come passing through his bars, he's got no issue with roundears or leafeaters or shorties. But if you want to do business, he needs to look you in the eye and get a real measure of you over drinks. To purchase Midwest Nice outside of a run, the character must travel to Minneapolis-St. Paul and drink with him for a full evening in one of his bars. Midwest Nice lives up to his name except for most of the time, when he doesn't. He has a volatile temper and will explode at perceived slights against him, his establishments, and especially against urban brawl (yes it's a real sport how dare you.) When contacted a character must succeed at an Etiquette (2) test or have him lose his shit at an imagined insult, which will leave him inaccessible to the character for 24 hours. Luckily his memory is as short as his fuse: after a single day of heavy drinking, he'll forget all about it and be good with you again. | No | Midwest UCAS Fixer | Fixer | 5 | 0 |
Crazy Otter | Definitely Mundane | Crazy Otter will not admit to being awakened even if you successfully assense him, and will not provide direct magical support from either sorcery or conjuring - that is unless your have Loyalty 5+ with him. He's constantly masking as mundane with 18 dice (6 magic, 6 initiate grade, 6 power focus). | No | Crazy Otter | Gear | 3 | 1 |
Clay "Claymore" Nelson | Disposable Assets Deniable Assets | Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. It’s nothing personal, he just needs to be able to drop everything and convince people you two never met you at a moment’s notice. Loyalty only gives half as many dice as it normally does (rounded up) when rolling for this contact. | No | Disposable & Deniable Assets Manager | Fixer | 1 | 0 |
Miriam Kazan | Shameless Cutthroat Do I Look Like A Charity? | Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before. Kazan, to put it bluntly, couldn't care less about you. Her relationships are purely transactional, exchanges of power to be dropped the second they cease to become profitable. CDP costs to raise this contact's loyalty are doubled. | No | Ares Arms Dealer | Gear | 4 | 0 |
Test Contact | Doesn't Exist | This contact is not valid for use by Shadowhaven characters, it is for testing purposes only. Seriously, why are you still reading this? | No | Figment of imagination used for testing by the Shadowhaven Administration for this old Fifth World thing called a "wiki?" | Fixer | 1 | 0 |
Jackie Jack | Don't sell your soul kid. | While in his years he has grown more lenient in his morals and values. He can't help but look down upon and slightly scold those that work for or aid megacorporate entities. -2 to any check made for anyone with the corporate SINner quality or are known to work closely with a corporation. | No | Generalist | 5 | 2 | |
Styyles Flamingo | Easily Insulted | Styyles is easily insulted, if he detects even the slightest slight against his quality work, he will be sure to mention it to his other contacts and retract his work, and he knows Vory contacts. | No | Custom(A,N,K,G) | 3 | 0 | |
Mr. Yesterday | Enigmatic Manipulator | Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run. | No | Enigmatic Information Broker | Fixer | 6 | 0 |
Everest Pike | Everyone's gotta make a living. | Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money! | No | Fixer/J for hire | Fixer(A, N, K, G) | 5 | 1 |
Eveline Powers | Evo Loyalist | Eveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately. | No | EVO Security Executive | Legwork | 3 | 0 |
Chip Truth | Example | Example | No | Legwork | 2 | 0 | |
Jandelaine | Exquisite, Expensive | Jandelaine is a world class stylist, offering exceptional disguises for those who seek them, but at exceptionally expensive prices, with exceptional time sinks. Jandelaine's projects take a minimum of 3 hours, at a rate of 2,000 Nuyen/Hour, regardless of contact rating. | No | Stylist and SFX Artist | Service | 4 | 0 |
Danielle Daggett | Extorted | This contact has an overriding obligation to its faction, and cannot act against their interests. | No | Face Shadowrunner | Custom(A,N,K,G) | 3 | 0 |
Pump King Jack | Extraplanar | Jack swore to never enter the plane of mortals again. As a result, he can't do any Gear checks at all and any Networking or Active checks must be related to metaplanes. | No | Halloween Spirit | Legwork | 5 | 8 |
Daisuke Watanabe | Faction Loyalty, Shiawase | Daisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact. | No | Nuclear Engineer/Corporate Manager | Fixer (Generalist) | 4 | 1 |
El-Ahrairah | Family Bonds | The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home. | No | Ex-Assassin | Fixer | 5 | 3 |
Chubo | Ferda Hot-blooded | The Boys positive aspect costs 30% more nuyen and the threshold is increased by 3. Reduce cost by -10% and threshold by -1 for each point of loyalty, up to a maximum of 3 Loyalty (before other aspect effects). When making an unsupervised Active check, there is a chance a non-violent task turns violent. On a glitch, non-lethal violence erupts once the Blue Dragons are on-scene. On a critical glitch, 1D6 people die. | No | Blue Dragons Go-ganger | Custom (G,A,N,K) | 3 | 0 |
MedKit | First, do no harm. | MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons. | No | DocWagon Senior Quartermaster | 5 | 0 | |
Loputyn | Fixated and faulty | While quite excited to work with runners, Loputyn tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before being stuck in her tiny shop. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Parabotanist | Custom(A,G,K,N) | 1 | 4 |
Old Redgloves | Gambling Addict | Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call. | No | Yakuza Associate Street Doc | Service | 1 | 0 |
Zero Chill | Gambling Debts | Zero has a gambling problem, far beyond just owing a few customers some money he's deep in debt to the Yakuza and potentially more unsavoury characters. He can barely afford the juice on these debts and often demands payment from runners, or he will offer up need-to-know information about Runners, and the runs they are on, to his loan sharks in order to buy himself some time. | No | Fixer | Fixer | 4 | 0 |
Cyryl "Jazzy" Jaźwiński | Głośny | Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one. | No | Gun smuggler | Gear | 4 | 0 |
Mr Handy | Overworked Hard to Reach | always make an Availability Test for this Contact with their Connection +3 than normal. services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | No | Freelance logistics agent | Fixer | 3 | 0 |
Bill Abbot | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | No | Journalist | Custom (G, A, K, N) | 3 | 0 |
Clutch | Wanted Hard to Reach | Clutch is a known go ganger Lt. with a rap sheet longer than he is tall, and is currently under investigation for a half dozen crimes around the 505 freeway and metroplex at large. He rarely leaves the barrens as a result. Clutch lives on the go in the Redmond Barrens and is in and out of heavy noise zones constantly, not to mention the general lifestyle of an on the go criminal explosives expert. He can be a bit hard to reach. always make an Availability Test for this Contact with their Connection +3 than normal. | No | Ganger Lt. | Service | 4 | 0 |
Dr. Noison Gayle | Short On Cred He's Heard Of Hippocrates | Dr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) Dr. Gayle isn't exactly religious about the Hippocratic Oath, but he remembers it. Loyalty may never be increased by a character with a Notoriety score higher than his current Loyalty. If a Notoriety score jumps above the Loyalty rating, Dr. Gayle will stop taking their calls until something is done about their wicked reputation. | No | Medical Researcher, Surgeon | Service | 2 | 4 |
Vega Edwards | PTSD Heat Weary Hidden Anger | Vega has a horrible reaction to any situation involving explosives, including knowingly being near them. He cannot work while they are near. Vega will not treat anybody if he knows that they have killed in the past (24-48) hours. Vega will hold harsh grudges, and will give up information to the police if he would otherwise be criminalized. Anyone who has recently (1-2 weeks) mistreated Vega with a loyalty of 4 or lower will be turned over without a dice roll if threatened with a criminal record. | No | On Call Doctor | Gear | 5 | 1 |
Clyde Murphy | Horrible Liar | In a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie. | No | KE Officer | Gear | 2 | 1 |
Fourty-Four | I Was Worked Ragged | Due to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of. | No | Gunman for Hire | Service | 2 | 0 |
Huli Jing | I am your worst nightmare I'll watch you sleep | Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner). Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects. | No | Wuxing Mind Mage | Service | 4 | 0 |
Katrin Morgentau | S-K Loyalist You are only business I have work to do On the Watch | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Katrin is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Katrin always picks up immediately for those of loyalty 5 or more. Katrin rarely leaves anything to chance and is very careful with all her contacts. Whoever chooses her as a contact automatically receives the negative aspect "Records on File (S-K)" and cannot remove it as long as he holds this contact. Katrin's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | S-K Prime Senior Executive | Custom(N,G,A,K) | 10 | 0 |
Night Claws(Contact) | I trust you chummer! | NC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1. | No | Technomancer/Teacher | Custom (A,N,K,G) | 4 | 0 |
Ronin Koike | I'll Get too it | Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later. | No | Fixer | Fixer (G,N,K,A) | 1 | 1 |
Alan | In Hiding | He will only ever meet you in his 'own' host and will not do anything in the meat world. | No | Escaped Prisoner in Hiding | Custom(A,K,N,G) | 3 | 1 |
Tessen | It's STRICTLY business | Even before her training, Tessen was always a shut in individual who rarely let anyone know much about her or what she was thinking. Her loyalty cannot be raised above 2 outside of runs. | No | Custom (A,K,N,G) | 5 | 2 | |
Elizabeth Clement | Lives at work | Any time, day or night, she may be dealing with something that takes all her attention. Roll 1d6, on a 2 or less, she's in the middle of something or too exhausted to answer. | No | Nun, Operates a charity shelter | Fixer | 5 | 0 |
Greasy Eddie | Look pal, this ain't my stuff | Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects. | No | Mechanic | Custom(G,A,K,N) | 2 | 0 |
Sylphiette | Noblesse Oblige Love thy subhuman self | Life can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it." Sylphiette may struggle with self worth and depression, but she absolutely won't work with people who are openly homophobic. She won't let her identity be corroded by people who can't mind their business. Being openly homophobic towards Sylphiette will cause her to immediately burn the contact. | No | Burnout | Fixer | 2 | 2 |
Raytheon | Love what is behind you | Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future. | No | Service | 5 | 7 | |
Brutus | Loves to Gossip, has alist of people in order of who he would rather pick up. | He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first, | No | Taxi Driver | Service | 3 | 0 |
Elijah Rosewood | Low Credentials | Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations. | No | Corporate Headhunter | Networking | 1 | 1 |
Dakota | NaN Pride Loyalty to the NaN | Dakota won’t work against any members of the NaN. Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that. For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | SSC Ranger | Fixer(A,N,K,G) | 6 | 4 |
That's the Spirit! | Method Actor | Casey considers herself a method actor. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | No | Voice 'actor' | Service | 1 | 1 |
Karahashi Atsutada | Mita-Gumi Lieutenant | Karahashi will not work against the Mita-gumi Clan. | No | Mita-gumi Lieutenant | Fixer(G,N,K,A) | 4 | 1 |
Chitin | Off The Grid Morphinae | Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual. Due to her Dissonance, if any contact roll you make with her is a glitch, she'll deliver the information or service in an unexpectedly destructive way, such as nonsensical dossiers or bricked devices. | No | Cyberscreamers Guide | Legwork | 4 | 1 |
General Forbett | S-K Loyalist My Blood for the AGS | Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact him during a run and use the information provided to work against S-K roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. Will never work against AGS interests and will refuse to work with any runners who have a bounty from any AGS State. If you contact him during a run and use the information provided to work against AGS interests roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. | No | Networking | 6 | 0 | |
Toltecoh | Naive Magician | He doesn't know about twisted magic (Blood, Shadow, Insect, Toxic, etc). | No | Aztec Priest | Legwork | 1 | 0 |
Dr. Hanson | Nanocybernetics Expert | Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware. | No | Custom(G,A,K,N) | 4 | 2 | |
Marky Mark | New York Wise Ass, Hates the West Coast, Hates most Corpos, Secretly an Anarchist, probably a racist(Haven't confirmed) | Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services. | No | Fixer | 4 | 0 | |
Miss Lucy | News Worthy | One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5 | No | News Reporter | Legwork | 2 | 0 |
Frank Costello | Night Animal | Frank will never be available during the day due to his severe sunlight allergy caused by his vampirism. His waking hours are 8 PM and he goes back into dormancy at 5 AM. | No | Treasurer | Fixer | 6 | 0 |
Fonz | No Pomp, No Style, No Service | Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved. | No | Owner of the Vintage Styles Hair Salon | Fixer | 5 | 0 |
Brenda Lysp | None | None | No | Inforbroker | Networking | 6 | 0 |
Randall Cage | Nosy | Randall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip. | No | Nosy Stuffer Shack Cashier | Legwork | 1 | 1 |
Kana | Oath Bound | This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death. | No | Yakuza | Legwork | 4 | 0 |
Wusan | Ocean Bound Spirit Bound | Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them. Long ago, Wusan's Spirit Formula was bond to a drift woood staff, that can be used to control Wusan directly. Wusan harbors only vengeance against those who would control them in this manner, and will do anything in their power to regain their staff. | No | Overlord of the Seas | Service | 5 | 5 |
Shark O'Kyle | On The Run | The Finnigans want Shark O'Kyle back, and even if now not in immediate danger, he sometimes is caught up in relocation and unvailable as such. When you contact him, there is a 1 in 6 chance (1 on a 1d6) that he is too busy trying to escape the Finns to be able to be of use. | No | Ex-Finnigan Decker | Service | 1 | 1 |
Makali'i (Contact) | Operating a Legitimate Business | Makali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute. | No | Detective | Service | 3 | 1 |
Tim the Owlmancer | Owl Over-Enthusiasm | Tim will only communicate over long distances by a courier-owl (Owls that carry letters or other small packages), which is his animal familiar. He will often use this mode of communication to deliver short messages, and if extended correspondence is necessary, delivering a meet location. It is impossible to contact Tim first without physically going to see him. | No | Fixer, Owl Maniac | Fixer(G,N,K,A) | 2 | 0 |
Dr. Davies | Parasite | Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled. | No | Director of Billing at UW Medical | Fixer | 4 | 1 |
Holliday | Patience for Perfection | Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls. | No | Roving Talismonger | Gear | 5 | 0 |
Boy | Patient Observer | Boy loves to follow those who have him as a contact, though he will not lift a finger unless you give him a chip first. | No | Nuisance and Trickster | Legwork | 1 | 1 |
Repo | Pay up or shut up. | Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist. | No | Red Ledger Second-In-Command | Custom(A,G,K,N) | 2 | 0 |
Pramanix | Personmal Vendetta: Yakuza | It's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | No | Fixer | Fixer | 3 | 1 |
The Movers | Please Sign on The Dotted Line | The Movers are very particular about paperwork as it key to any delivery. When picking up something the item will need to be signed for, and when an item is delivered it needs to be signed for. If an item is not signed for remove 1 Loyalty and the item is not delivered as The Movers have no obligation to move something without proper paperwork. | No | Movers | Service | 2 | 0 |
Tirin | Prejudiced: Non-Elves | Skeptical of non-elves. -2 dice pool to anyone attempting to con or negotiate with Tirin unless there is an elf in the party. | No | Tir Intelligence Operative | Fixer | 5 | 0 |
Matt Stryker | Pro-Metahuman | If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck. | No | Fixer | Fixer | 3 | 0 |
Geneva | Red District Sinner | Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire. | No | Ganger Boss | Gear | 3 | 2 |
Top Dog | Red Dragon Triad | Top Dog will never work against the triad, if he suspects a service asked of him is to be used against the Triad he will give out false information and attempt to have the runner who asked ambushed and killed. | No | Straw Sandal | Custom(G, A, N, K) | 5 | 0 |
Dylan Montgomery | Rehabilitation not Co-Conspiration | Dylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. | No | Service | 1 | 0 | |
Woedica Kryptman | Rider of the Hunt | Getting a hold of Woedica is extremely difficult due to her endless conquests as the Hunt's rider. Treat her Connection rating as 7 higher when making an Availability check. | No | Rider of the Wild Hunt | Generalist | 5 | 3 |
Melissa Weathers | Right is Right | Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her). | No | Service | 2 | 0 | |
ʔáylx | Rippocratic Oath | ʔáylx took an oath when he became a doctor. When he followed it, he was shunned by those who profited from the lives he was told not to save. In spite of this, and his subsequent time in the Shadows, he still adheres to a code of his own; while it is impossible to "do no harm" in the Sixth World, ʔáylx believes that everyone, regardless of who they are, has the right to medical attention regardless of who they are. This has led to him saving the lives of his worst enemies only for them to try to kill him the second they were able, but he still remains strong in his conviction; "As long as life has a way to continue, it is worth saving." When presented with a sick or injured person, ʔáylx will always attempt to aid them in whatever ways are necessary, regardless of the personal cost. If he deems himself unqualified to assist them, he will attempt to notify someone who is, and ensure that the patient remains in a savable state until said someone arrives. He will do anything he can to prevent harm from coming to anyone in his presence, and will only resort to violence if it is to protect a patient; even then, all this does is create another patient. For instance, if he was attempting to save a stab wound victim and the stabber attempted to get past him and finish the job, he might knock said stabber out, but he would still evaluate them for a concussion and give them the according treatment afterwards. If he violently causes the death of a person or believes he has, he will not leave his home for 1d4+1 days; he will also decline all calls from PCs with Loyalty 3 or lower. If his attempted treatments inadvertently cause the death of a patient, this increases to 1d6+1 days. Additionally, he will not give, sell, or administer drugs that are not absolutely necessary for his patients, nor will he use any kind of drug recreationally (with the exception of caffeine; he loves his tea). | No | Paramedic Ripperdoc | Service | 3 | 0 |
Ante(Contact) | Roll of the Dice | Her addiction to gambling and sheer reliance on luck has always been her game. Roll a 1d6 and follow the results;
Result of 1: Lose 2 dice and roll again for this aspect until you don't roll a 1, lose 2 additional dice for each 1 you rolled this way to the contact roll. Do not gain any more Lucky aspect bonuses except the ones you have already gained. Result of 2-5: Do nothing Result of 6: Gain 2 dice and you may roll again for this aspect. Do this until You've reached the maximum counts of Lucky | No | Fixer | 2 | 0 | |
Sphinx | Servant of the sea dragoness Welcome to the Dragon Game | No matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. Will never work against Sea Dragon and will refuse to work with any runners who have a bounty from the Sea Dragon. If you contact him during a run and use the information provided to work against the Sea Dragon roll a loyalty check. if it fails he sets a bounty of 25.000 Nuyen on your head and burns you. If it succeeds he just immediately burns you. | No | Agent of the Sea Dragon, Talismonger | Custom(K,G,A,N) | 8 | 1 |
Rick Rolled | Short on Cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | No | Fixer | Networking | 3 | 0 |
Dr. Nightshade | Sleep is For the Weak | Dr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours. | No | Ancients Cyberdoc | Custom(G,A,N,K) | 4 | 0 |
Carter Stevens | Small fish in a big world Utter Coward | Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6. Always roll an availability test on this contact with their connection 5 higher than normal if the runner's request brings them into danger. | No | Accountant | Legwork | 1 | 0 |
Concrete | Sometimes Maybe Always | Concrete's not always been solid, loyalty speaking. When working with Concrete, GMs may perform a loyalty test. If the runners lose, there are run complications due to working with her. | No | CONCRETE COMPATRIOT | Networking | 3 | 0 |
Mr. A. Johnson | Spirit Snob | Mr. A. Johnson doesn't have time for small spirits, and certainly not small mages. Spirits under force 4 simply don't interest him, and he won't look into them at all. Don't expect him to have any notes or knowledge about them. | No | Secretary to Mr. Johnson | Fixer | 6 | 0 |
Amélia Bezerra | Spokeswoman You are only business | Will never work against Nebelherr or the DeMeKo and will refuse to work with any runners who have a bounty from Nebelherr or the DeMeKo. If you contact her during a run and use the information provided to work against Nebelherr or the DeMeKo roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. Amélia's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. | No | Speaker for Nebelherr | Custom(N,K,A,G) | 10 | 1 |
Skinshedder | Sprite Fragile | It can be difficult to communicate with Skinshedder due to its lack of language, and if converged on by GOD it will perish immediately. | No | Free Sprite | Service | 4 | 3 |
Sn00p3r | Technomancers stick together | Sn00p3r is a technomancer, and he doesn't easily like non-emerged. The cost to upgrade this contact's loyalty is doubled unless the player is openly a technomancer to him, or a known technomancer vouches for you. | No | Technomancer - Infobroker & Fence | Fixer | 3 | 0 |
Solarian | The King of the Jungle | Solarian's rule is undisputed. Runners will have to prove they are worthy of his loyalty. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | No | Fixer | Custom(N,G,A,K) | 5 | 0 |
Sage Andalucia | Theoretical Conspiracist | Sage gets excited about conspiracies and will talk your ear off at any opportunity. When contacting them, the GM secretly rolls a D6. If they roll a 1, Sage gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | No | Sleuth | Legwork | 5 | 1 |
Terry Osborn | Tir Tairngire Asset | If Terry's firm is used in a job against Tir Tairngire, or one of his drivers 'overhears' information of a plot against them. Terry will have his driver do the job, then rat you out to his masters. | No | Chauffeur | Service | 4 | 2 |
Isaac Daniels | Tough Times, Tougher History | Isaac is brash and has little respect for those who abuse power. If a character is physically intimidating and is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty. | No | Fixer | 4 | 2 | |
Pitcher | Up and Coming Musician | Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band. | No | Fixer | 2 | 0 | |
Hollyhock | Visions Within the Smoke | Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion) | No | Infected Community Leader | Service | 2 | 1 |
Felix "The Owl" Smith | Wanted | Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted. | No | Alchemist | Service | 1 | 0 |
Fiendest | Wanted | Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star. | No | HMHVV Fanatic | Fixer | 2 | 14 |
Prometheus | Weakness of The Flesh | Prometheus does not find the additions of biological or genetic enhancements to truly advance the metatypes beyond their flesh-ridden limitations. To it, the only advancement comes from removing and replacing the body, not augmenting it whilst remaining weak. Prometheus will not make acquisition checks for any bioware or geneware for anyone without Loyalty 4 or greater, and even then with a -4 penalty to the check. | No | Ripper | Gear | 2 | 1 |
Whislash | Whislash | Whislash never gets back to you right away. In fact, sometimes she won't get back to you at all. Whenever asking her for a service, the GM rolls a D6. Rolling a 1 will result in Whislash forgetting about the request, causing run complications. | No | Best Girl | Fixer | 3 | 0 |
Bernie the Spider Boi | Wounded in the line of duty | Bernie was severely wounded in his last fight with a bug queen and now only has control of left arm. Because of this he rarely leaves his den and is almost defenseless when he does. | No | Bug Hunter | Generalist | 3 | 1 |
Svyeta | Yakuza Pariah | With her past, she is always weary of getting tangled in again with the big Y. She will be incredibly weary of doing stuff with/against Shiawase and Renraku, and will outright refuse to get involved in anything that concerns MCT or the Yakuza itself even tangentially. | No | Fixer | Fixer(G,K,A,N) | 4 | 0 |
Vasily Gorbunov | Za zdarovye! | Vasily appreciates alcohol a little too much. While he never lets it affect the quality of his work, it does affect his working hours. Work takes 2d6 days longer to complete. | No | Auto Mechanic | Service | 2 | 0 |
Pages in category "Contacts With Negative Aspects"
The following 200 pages are in this category, out of 636 total.
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3
A
- Aaron Knight
- Abdul el-Aswan
- Abracadebra
- Abuelita
- Agamemnon
- Aidan Byrne
- Aisee Yuunao
- Alabaster
- Alan
- Aleshanee Yoomee
- Alessio
- Alex "Good'ol" Samson
- Alexander Tyrell Gates
- Alexander-James Brodrick Johnson II
- Alexander-James Brodrick Johnson III
- Alexandria
- Alfred Bester
- Alfred Rockbell
- Alice Carroll
- Alligator Jack
- Amadou Zheng
- Amar "Bash" Ruano
- Amelia "Millie" Carter
- Amia Finley
- Amihan Bayani
- Amrei Veidt
- Amélia Bezerra
- Ana Laguna
- Anastasia Martella
- Anderson Silvers
- Andrew Cole
- Angela
- Angi Harris
- Angélica Cabral
- Anhe
- Aniela
- Annabelle Cade
- Ante(Contact)
- Ara Yeou
- Archive Angel
- Ardella Alosi
- Argyle
- Ariel Lopez
- Arma Remington
- Arnold Clayman
- Asahiro Kunitoshi
- Ashe Vanderline
- Ashen Hand
- Ashley Davis
- Template:AspectTable
- Asuna Inoue
- Azra Kaplan
B
- Bandido
- Beary Grills
- Beastmaster
- Beatrice Veronica
- Benjamin
- Bernie the Spider Boi
- Biggie Beefcake
- Biggie Cheesecake
- Bilge-Rat Jones
- Bill Abbot
- Black Paladin
- Blaz BLUESCREEN
- Bob "Hunky" Barley
- BobbieJo McShane
- Bold
- Boozeman
- Boy
- Brady Franco
- Bratwurst Billy
- Brenda Lysp
- Broker
- Bruno Pereira
- Brutus
- Bubblegum
- Bungee and Boo
C
- Cabinet Man
- Cairn
- Camila "Novicio" Sanchez
- Canadian Pacific Ghost Train
- Candlejack
- Captain Boomerang (Contact)
- Carter Stevens
- Cascade
- Casey "Shrimp" Mitchell
- Cassandra Black
- Cassandra Withers
- Celicy Vist
- Chad Bradington
- Chad Brent
- Chantal Houellebecq
- Charles "The Prince" Diallo
- Charli Relford
- Charlotte Lindburgh
- Charlotte Valdez
- Charon
- Charybdis
- Chet Brent
- Chip Truth
- Chipper
- Chitin
- Choi Myeong-wol
- Chubo
- Chuck Rollins
- Clay "Claymore" Nelson
- Clint Wilder
- Clutch
- Clyde Murphy
- Coleman Kennedy
- Colonel Berger
- Commander
- Concrete
- Corf
- Cornelius Morton
- Cpt. Lem Springthunder
- Crazy Otter
- Creer
- Crew of the Lady Theodora
- Croak
- Cynthia Rochette
- Cyryl "Jazzy" Jaźwiński
D
- D'Artagnan
- D'Lirious
- Daisuke Watanabe
- Dakota
- Dana Jessica Boatman
- Daniel Watkins
- Danielle Daggett
- Danny Hoffman
- Dante Passini
- Darla Geas
- Darragh Sheehan
- Dave Davis
- David Squire
- DC Harry Metzger
- Decoy-5
- Defrag
- Der Opa
- Detective Lt. Rusty Chambers
- Dial-Up
- Diego and Justine Jacinto
- Dietmar Bargle
- Dietmar Bargle (bass)
- Dietrich-Friedrich Bargle
- District Attorney Mark Donaghy
- Doctor O+
- Doctors Malcolm & Ian Crichton
- Dominus Faust
- Dottie
- Dr Urist Milgram
- Dr. Acula
- Dr. Aditya Pal
- Dr. Andrei Cula
- Dr. Davies
- Dr. Hanson
- Dr. Nightshade
- Dr. Nina Farraday
- Dr. Noison Gayle
- Dr. Ramirez
- Dr. Schwartz
- Dr. Shiro Yume
- Dr. Tony Hanks
- Dr. Triboulet
- Dr. Velo Clementine Raptor
- Dr. Wells
- Dylan Montgomery
E
- Edda Canis
- Eddie Moreno
- Edouard Napoléon Bonaparte
- Edrahil Starflower
- Efim Amirov
- Eithne Cyneras
- El-Ahrairah
- Elias Wendell
- Elijah Rosewood
- Eliza Irving
- Elizabeth Clement
- Elizabeth De Farnesse
- Ella "Unraveled" Wyatt
- Elle Palms
- Ellen "Sister" Sharps
- Emelie
- Enigma The Boggart
- Eric Fiengold
- Erica Clements
- Erika Bridger
- Estelle Valka
- Etain Darejan
- Etrius's Team
- Evaan Talos