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A list of all pages that have property "NegativeAspectDescription" with value "Severija's Loyalty cannot be raised above 3 without a private run.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 233 results starting with #1.

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List of results

  • Liandra  + (Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it))
  • Sylphiette  + (Life can be hard when you're living on theLife can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
  • Mike Tunney  + (Like many coaches, Mike wants to see resulLike many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
  • Shi Hakase  + (Shi is always busy on either their own expShi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
  • Linda Denman  + (Linda is an old-school lady, first and forLinda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. have been made, subject to GM discretion.)
  • Lisa Cutty  + (Lisa grew up in the business and understanLisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Malia Strongoak  + (Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal.)
  • Beastmaster  + (Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times.)
  • Eliza Irving  + (Liz is in a ''lot'' of debt, and works twoLiz is in a ''lot'' of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. active checks for people below loyalty 5.)
  • Geneva  + (Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire.)
  • Zonta Tahcawin  + (Lodgings. Food. Entertainment. Those damn Lodgings. Food. Entertainment. Those damn Sioux supremacists trying to shoot the place again. Unbiased business is tough in Cheyenne. When you try to contact Zonta, the GM rolls a 1D6 in secret. On a 1 or 2, she can't immediately answer and will call back in 1D6 x 15 minutes.er and will call back in 1D6 x 15 minutes.)
  • Wusan  + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
  • Doctors Malcolm & Ian Crichton  + (Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved.)
  • Loputyn  + (Loputyn get's really excited when people cLoputyn get's really excited when people call, and will often beg to be a part of the team. When contacting her, the GM secretly rolls a D6. If they roll a 1, Loputyn gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Lord Aubrey Darling  + (Lord Darling has been cosplaying as a gentLord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
  • Lord Emberrage  + (Lord Emberrage is having a grudge with ToxLord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for.ught he'll still do what he was asked for.)
  • Louis XXII de Bourbon  + (Louis XXII de Bourbon is not really happy Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte)e d'Orléans or Edouard Napoléon Bonaparte))
  • Cpt. Lem Springthunder  + (Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf.)
  • Loyell  + (Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs.)
  • "Lucky" Lucia Carina  + (Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality.)
  • Soucouyant  + (MIho still having guilt for what happened to her husband has a negative view of anyone using personafix chips. furthermore, treat her loyalty as one lower if a runner has positive Ares Rep.)
  • Mack and Hack  + (Mack and Hack aren't the brightest of the Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. doing dumb shit and egging each other on.)
  • Harold J. Rutherford  + (Many dwarves stick to the general set of sMany dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities.g in him being hated in those communities.)
  • Marie-Claire d'Orléans  + (Marie-Claire d'Orléans is not trusted by tMarie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.)e runners if they choose to stick around her.))
  • Marky Mark  + (Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services.)
  • Mary Claire  + (Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal.)
  • Maxwell "Max" Mourire  + (Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2.)
  • Mayhem  + (Mayhem despises the N-51. Treat her LoyaltMayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.ores you until you change your bedfellows.)
  • MedKit  + (MedKit is first and foremost a doctor and MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons.for lethal weapons including cyberweapons.)
  • Melissa Weathers  + (Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her).)
  • Angélica Cabral  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Coleman Kennedy  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Makhmud Kadyrov  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Killa Quispe  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • DC Harry Metzger  + (DC Metzger is a new man, and not a better DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends.’t in this dirty business to make friends.)
  • Midwest Nice  + (Midwest Nice wants to help, he does. He juMidwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. him to acquire gear or perform a service.)
  • Milena Springthunder  + (Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do.)
  • Millipede  + (Millipede is great at gathering info, but only for topics that he thinks are worth his time. If it's not about Hyperpop or Matrix Crimes, he'll half-ass it and take a -2 to his knowledge roll.)
  • Milly Allock  + (Milly really likes her games and if she is playing one she won't be disturbed. Roll 1d6 on a 1 Milly is unavailable for at least 6 hours.)
  • Mindy Dahnerhardt  + (Mindy's clinic is BYOB (Bring Your Own BliMindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). quality Flashbacks I (Medical Equipment).)
  • Mischief  + (Mischief gets excited about Cyborgs and wiMischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Miyuki  + (To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time.)
  • Fire Mage  + (More out of necessity than personal choiceMore out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. owe him a chip to re-earn favor with him.)
  • Annabelle Cade  + (This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working.)
  • Treasa ke'Vedryn  + (Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.)
  • Kiri Nikora  + (Kiri owes the Draco Foundation a lot. If yKiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Mother Komodo  + (Mother Komodo has angered multiple humans Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head.have the money to put a price on her head.)
  • Mother of Mayhem  + (Wrangling a gang of hyperactive pyromaniacWrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours.she is unavailable for the next 1d6 hours.)
  • Mr Mirabel  + (Mr Mirabel is ''always'' travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Mr. Agustín  + (Mr. Agustín is a old (and grumpy) fashioneMr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run.e able to contact him until your next run.)
  • Mr. Yesterday  + (Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run.)
  • Ms. Moira  + (Ms. Moira has mouths to feed and a house tMs. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensationd without additional monetary compensation)
  • The Man  + (Much like any other coach The Man gets easMuch like any other coach The Man gets easily worked up when his people perform poorly. If the team Fails a run or to fulfill all objectives Mandatory or Bonus The Man refuses to assist them until they successfully complete a run and all of its objectives. complete a run and all of its objectives.)
  • Night Claws(Contact)  + (NC does not want to have the sworn enemy oNC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1.ity level above 3 reduce the penalty by 1.)
  • Naomi Fisk  + (Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal.)
  • Celicy Vist  + (The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix.)
  • Neon Nate  + (Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.)
  • Nerlithothep the Succubus  + (As a Succubus Nerlithothep will only accepAs a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma.unners are not the one that pay the Karma.)
  • Niamh O'Sullivan  + (Many elves stick to the general set of steMany elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Sphinx  + (No matter what this contact does for you hNo matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. them see through. He will always deny it.)
  • Miss Amanda Jones  + (Amanda's loyalty can not be raised above 3, outside of a private run.)
  • Brenda Lysp  + (None)
  • Mezmur  + (Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.)
  • Lady of Pain  + (This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored.)
  • YMF-021β Raven  + (Notoriety has a double penalty when dealing with this contact.)
  • Heavy Metal  + (Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed.)
  • NirvAnna  + (N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels lN̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed.nd will lash out if the matter is pressed.)
  • Lectric Kate  + (Of all the Corporations, Aztechnology is tOf all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. for you during the job take a -2 penalty.)
  • Kei  + (Kei will not move against any technomancerKei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he ''will''.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore.more than enough to troll you forevermore.)
  • Patrol Officer Lau  + (Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.))
  • Miss Lucy  + (One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5)
  • Russell Giles  + (Only Russell's older brother, Ronald, knowOnly Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact.tical glitch, he'll burn you as a contact.)
  • Cynthia Rochette  + (Only characters infected with HMHVV Strain I can raise Cynthia's loyalty past 2. Increasing loyalty on Cynthia costs twice as much.)
  • Madame Carmine  + (Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours.)
  • The Delightful Ophelia Cobb  + (Ophelia's pretty sure she doesn't remember that time you helped her out. To redeem a chip she owes you, you have to resist an Active (Con) check from her (subtract loyalty instead of adding it to the dicepool).)
  • Papa D. CiCi  + (Papa Cici is very picky about what people call him. The Papa will not respond)
  • Kensei-Sensei  + (Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer.)
  • Pelican  + (Pelican has an archenemy, the smuggler ScaPelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.in anyways depending on the circumstances.)
  • Pete Lancaster  + (Pete is short tempered and hates amateurs Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality).t a contract on you (Wanted Negative Quality).)
  • Repo Man  + (Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him.)
  • "Philip"  + (Philip gets excited about the technical asPhilip gets excited about the technical aspects of his work, and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a d6. If they roll a 1, Philip gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Everest Pike  + (Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money!)
  • Pitcher  + (Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band.)
  • Pozemka  + (This contact doesn't know about your shadoThis contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.t you, this aspect can only activate once.)
  • Priest  + (Priest is extremely disapproving of drugs,Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation.d a week volunteering at his congregation.)
  • Puff  + (For each time a Runner contradicts Puff, iFor each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.n its power to wipe out that insolent fly.)
  • Rachel Rosen  + (Will never work against Ares and will refuWill never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Radio Head  + (Radio Head is no stranger to days-long talk-a-thons, because long haul is a hell of a drug. When you call him up, roll a 1d6 - if the result is higher than your loyalty, you're on air! Hopefully, you're not going to say anything incriminating.)
  • Randall Cage  + (Randall asks way too many questions, especRandall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip.'ll leave out the juiciest bits of gossip.)
  • Raytheon  + (Raytheon was a soldier, enlisting to help Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future.ans either immediately or the near future.)
  • Anhe  + (Reality just feels a little less real, makReality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion.ut that it may not be in a timely fashion.)
  • Old Redgloves  + (Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call.)
  • Fonz  + (Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved.)
  • Jar Jar Binks  + (Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above.)
  • Sir Reginald Corgington  + (Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days")
  • Repo  + (Repo takes his job deadly serious. If you Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist.h Red Ledger, he will begrudgingly assist.)
  • Harvey Sanders  + (Requires a negotiation check to gain inforRequires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below.arget law enforcement. See examples below.)
  • Ritz Malheur  + (Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.)
  • Tohru Okkotsu  + (Roll a 1d6; on a 1, law enforcement will discover Tohru at some point after he's called. You may choose to buy Tohru a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll.)
  • Nobody  + (Roll a d6, on a result of 5 or 6 Nobody is available to help the calling runner. Otherwise they're in the middle of a confrontation or chase with another member of their team and will be of no assistance for the remainder of the run.)
  • Sarah Snow  + (Roll an edge test when contacting Sarah Snow. On no hits, she's coked up in a fancy bathroom somewhere and is of no use to you. That doesn't mean she won't answer her phone and waste your time (at the GM's discretion.))
  • Yogesh Weaver  + (Roll an edge test when contacting Yogesh. On no hits, remotely, he's extremely drunk and is of no use to you. In person, he takes a -6 to any checks unless he's given time and a chip to sober up.)
  • Mr. X  + (Roll edge when you contact this NPC. On what would be a critical glitch for other tests, Mr. X's cyberarm has been reclaimed by Tamanous. Swap this quality for the "disarmed" quality.)
  • Maisy Gardner  + (Roll on the contact availability table (counting connection as 3 higher than normal) to determine if this contact is available at any given time.)
  • Rose of Sharon Howlett  + (Rose of Sharon carries HMHVV Strain II in Rose of Sharon carries HMHVV Strain II in her blood - while she takes abundant precaution against spreading the virus, this still tends to be off-putting to anyone who learns about it. If a runner (or NPC) is exposed (such as through direct blood-blood transfer, or much more likely by making physical contact with her while either of them has an open wound), they must roll against infection as normal. She takes a -2 penalty on all social active, gear acquisition, and networking rolls with those who know of her HMHVV positive status, as well as with all Infected due to her open disdain for them.Infected due to her open disdain for them.)
  • Rosmontis  + (Rosmontis retired from the Finnish Defense Forces. He doesn't have blind loyalty to them, but would prefer not to work against his home. Rosmontis will not work against the FDF unless your loyalty is 4 or more.)
  • Ru Xiao  + (Ru Xiao is a busy woman. When she performRu Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4.fty percent more time on a roll of 3 or 4.)
  • Mr.Rudd  + (Rudd Arts is not responsible for the lack Rudd Arts is not responsible for the lack of satisfaction, Damage of goods nor Death caused by all of the above. Mr.Rudd will always refuse to take the heat for a Runner should they mess up, even if they mess up because of the services provided by Mr.Rudd.cause of the services provided by Mr.Rudd.)
  • "Happy" Lombardo  + (Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • Casey "Shrimp" Mitchell  + (Running a restaurant and keeping all you rRunning a restaurant and keeping all you runners in line is busy work, omae. And when he's not frying rice or dealing with career criminals, hes enjoying his damn life with his fiancee. And you better be a big name if he's gonna answer the phone then. When rolling for availability, treat his connection as 1 higher during buisness hours (10-10) and 2 higher outside them.s hours (10-10) and 2 higher outside them.)
  • Ryan Mercury  + (Quicksilver will never go against the willQuicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assistthe will then Ryan Mercury will not assist)
  • Surf Duct  + (SD is often busy executing survey or salvaSD is often busy executing survey or salvage contracts and is rarely moored up for long. You'll need to wait for him to get back in. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.ice is multiplied by the resulting number.)
  • Saga  + (She hates Saeder-Krupp for trying to encroShe hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.ores you until you change your bedfellows.)
  • Sahalé  + (Sahalé juggles family life and a legitimate business alongside her dealings with the shadows. When attempting to contact Sahalé outside of normal PST office hours (9-5, Monday through Friday), add +5 to the threshold of her Contact Availability Test.)
  • Saint Nick  + (Saint Nick believes himself to be Santa ClSaint Nick believes himself to be Santa Claus himself, and will not react well to those who attempt to disabuse him of that notion; he accepts payment for his goods in the form of "donations to the orphanage" as well as "milk and cookie money". This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing; if they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Sebastian “Perfect Fit” Schmidt  + (Sebastian doesn’t think that their contactSebastian doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. He thinks you just need help with costuming for an amateur production or an indie simsense film! If he finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, he will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, he will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince him to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Sergeant Dornan & Daughter  + (Sergeant Dornan has schizophrenia and is oSergeant Dornan has schizophrenia and is often subject to crisis that need him to rest at home. Considered him and his Daughter as Hard to Reach accordingly. In addition bringing the Sergeant on stressful situation might cause some issue and the runners might get burn as a result of Alira finding out. (GM appreciation here) Alira finding out. (GM appreciation here))
  • Azra Kaplan  + (Services from Azra may take longer. Every time Azra provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Padre Summer  + (Always do an availability test for this contact with their connection +3 than normal.)
  • Dr. Tony Hanks  + (Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Inari Ōkami  + (Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.)
  • Severija  + (Severija's Loyalty cannot be raised above 3 without a private run.)
  • Chantal Houellebecq  + (She genuinely believes in what EVO tells hShe genuinely believes in what EVO tells her. She and her family owe the mega a lot. If you contact her during a run and use the information provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. owe her a chip to re-earn favor with her.)
  • Sylvia Woods  + (She gets excited about any critter, no matShe gets excited about any critter, no matter how dangerous (in fact, the less cuddly it is, the better, it would seem) and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Sylvia gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Niamh O'Sullivan  + (Many elves stick to the general set of steMany elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.g in her being hated in those communities.)
  • Saga  + (She hates Saeder-Krupp for trying to encroShe hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows.ores you until you change your bedfellows.)
  • Wira Łynar  + (Wira is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Wira takes are obvious and are easily traceable back to you.)
  • Eithne Cyneras  + (She is still light on staffing unfortunately. Eithne can only split her attention so many ways. If the Express Order aspect is not used, take a -2 penalty on all Gear Acquisition tests.)
  • Kon Kon  + (She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.)
  • Monadh  + (She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.)
  • Honnie "Hun" Rogan  + (She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates.)
  • Mj. Marguerite Mahaut  + (She will not knowingly aid anyone going against those soldiers who do the right thing.)
  • Sandalphon  + (She's got a lot on her plate, and as such, she demands a lot if you wish to take up some of her precious time. As such, she requires fair trade for any services rendered. Sandalphon will only accept payment in the form of Chips.)
  • Beatrice Veronica  + (She's not interested in "fraternizing" witShe's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. career or getting her an interesting gun.)
  • Flavia Rodriguez  + (Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+.)
  • Shi Hakase  + (Shi is always busy on either their own expShi is always busy on either their own experiments, or pre-paid assignments from a wide array of less-legitimate clients. As such, free time for runners is a premium, and if help is offered, it usually has a additional cost.</br>{Roll loyalty at a threshold of 3(2 if in person) to see if Shi is currently assigned to a clients task. A increased threshold at the GMs discretion (Example, working with uninteresting clients) can be chosen alongside to see if Shi requires additional aid/resources to offer their assistance.} aid/resources to offer their assistance.})
  • Anderson Silvers  + (Silvers is a busy man, and has no patienceSilvers is a busy man, and has no patience for time wasters. When you call him, you will have thirty seconds to make your pitch (the GM should time this). You must tell him what you need and what you can offer him, either Nuyen or valuable favors. If you haven't piqued his interest by the time your thirty seconds are up, he will hang up on you. To get back into contact with him, you must call his office and sit on hold for a full hour.is office and sit on hold for a full hour.)
  • Sir Reginald Corgington  + (Sir Reginald takes Twice as long to complete any task, He is a busy man and often gets derailed by his own desire to tell stories of his friends and "the glory days")
  • Tirin  + (Skeptical of non-elves. -2 dice pool to anyone attempting to con or negotiate with Tirin unless there is an elf in the party.)
  • Solarian  + (Solarian's rule is undisputed. Runners will have to prove they are worthy of his loyalty. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP.)
  • Treasa ke'Vedryn  + (Mortals pass in the blink of an eye. Easy to use, hard to care for. To stand out, you have to shine. CDP/RVP costs to raise contact loyalty are doubled.)
  • Blaz BLUESCREEN  + (Sometimes he can sneak his way onto the good deck! Sometimes he can't. Roll a d6 - On a result of three or lower, any checks related to Matrix activity suffer a -2 dice pool penalty.)
  • Chipper  + (Sometimes the team isn't all assembled a random aspect is ignored. Roll a 1d6 and ignore the corresponding number'd member on a 6 the whole team is there.)
  • Shroud  + (Sometimes, Alejandra's really just not feeSometimes, Alejandra's really just not feeling it. Every day she's around, roll 1d6. Alejandra will be:</br>1: Despondent (All dicepools are halved.) / </br>2: Lethargic (Everything takes twice as long.) / </br>3: Noncommittal (She's just kind of vague and uncertain about everything.) / </br>4-6: Fine.uncertain about everything.) / 4-6: Fine.)
  • Pierce Rogers  + (Speaking to the Arena master in a tone he views as improper to a man of his station is a great offense. If you slight the Arena master be prepared to offer up a favor before he will regain his composure.)
  • Spex  + (Spex refuses to give up her mornings (commSpex refuses to give up her mornings (community service) and her nights (night life). She puts in her 8 hours and then clicks her work comm off. Add +5 to the threshold of the contact availability test if trying to contact Spex outside of her normal hours (11am-7pm PST).utside of her normal hours (11am-7pm PST).)
  • Spinne  + (Spinne owes the Draco Foundation a lot. If you contact him during a run and use the information provided to work against them, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him.)
  • Springtime Birch  + (Springtime Birch is a prodigy. Beyond ordiSpringtime Birch is a prodigy. Beyond ordinary book smarts he has an innate connection to wildlife that is preternatural. Simply put: he’s incredible. And he knows it. He’s going to make sure you know it, too. Players must succeed on an Etiquette (1) test to display appropriate layperson awe at his knowledge and talents or, out of petty irritation, his services will cost twice as much.ion, his services will cost twice as much.)
  • St1tch  + (St1tch is a carrier of HMHVV, and is extreSt1tch is a carrier of HMHVV, and is extremely cautious about preventing infection. She will not meet in person for anyone below loyalty 4, and will absolutely refuse to go anywhere with a large number of people. She's a hypochondriac, and carries around cleaning supplies to disinfect nearly every surface that she touches. Any active checks made in meatspace will take a -4 due to the difficulty of staying clean in a city as dirty as Seattle.aying clean in a city as dirty as Seattle.)
  • St@b  + (St@b didn't make it this long giving out sSt@b didn't make it this long giving out stuff for free. Everything in the sixth world has a cost, and if you want her help you're going to have to pay in full. She will not work for anything less than complete, up front payment; asking for a favor or talking up potential rewards is a quick way to get yourself hung up on. She may accept payment in something other than cash, but it'd better be a damn good offer.ash, but it'd better be a damn good offer.)
  • Stella  + (Stella is a full-time student and sole proStella is a full-time student and sole proprietor of a business; as such she tends to be a bit overworked. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.ice is multiplied by the resulting number.)
  • Felix "The Owl" Smith  + (Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted.)
  • Storch  + (Storch will never do Active checks on the surface or Matrix on a runner's behalf. As if that weren't enough, Storch demands a chip for any Active or Knowledge check instead of nuyen. This may be paid back with runs that benefit the AI.)
  • Styyles Flamingo  + (Styyles is easily insulted, if he detects even the slightest slight against his quality work, he will be sure to mention it to his other contacts and retract his work, and he knows Vory contacts.)
  • True Sulla  + (As an exiled Fae, much of the average trouAs an exiled Fae, much of the average troubles of a runner are uninteresting to Sulla. As such, fae don't pay much attention to them, taking a flat -3 to all dicerolls. If one wishes to capture faer full attention and negate this penalty, they must begin an interaction with faer by sharing a secret. This secret can be detailed or abstract, large or small, but it must be interesting. This secret will never count as payment for their services, merely an interesting tidbit.ir services, merely an interesting tidbit.)
  • Sylphiette  + (Life can be hard when you're living on theLife can be hard when you're living on the street. When Sylphiette reaches out to a contact, roll a D6. If the number rolled is equal to or lower than your loyalty, Sylphiette will feel confident enough in your relationship to ask for a favor. This could be anywhere from money to transportation to help in her personal life. Otherwise, she'll ask for a favor and reply, as always "Nevermind, just forget it."ly, as always "Nevermind, just forget it.")
  • T00F  + (T00F is extremely distrustful towards non-T00F is extremely distrustful towards non-infected, often veering into outright prejudice. Although they believe collaboration is necessary, they're certain that non-infected will stab them in the back the first chance they get. They take a -2 to any rolls made for non-infected below loyalty 5. In addition, non-infected cannot increase their loyalty beyond 3 without a dedicated run. loyalty beyond 3 without a dedicated run.)
  • Tajin  + (Tajin's wife has him wrapped around her fiTajin's wife has him wrapped around her finger, and if he's not cleared something with her beforehand there's a chance she'll keep him home no matter what you try to bribe him with. Roll a 1D6 when contacting Tajin: on a 1, he is unavailable for the next 1D6 hours. he is unavailable for the next 1D6 hours.)
  • The Trinity  + (Takashi is Wanted from Renraku for desertion, Missy is wanted from Knight Errant for the same and went missing before "processing", and Sharptooth essentially screwed over NeoHaven.)
  • Bruno Pereira  + (Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help))
  • Rick Rolled  + (Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help))
  • Taranis Lú  + (Taranis Lú is a former member of Ex Pacis, the group behind the Shutdown and part of the cause of Crash 2.0. Associating with Taranis Lú is the same in many minds as associating with terrorists and may cause additional social penalties.)
  • Zombie Process  + (Tasha needs to be the strongest, and won'tTasha needs to be the strongest, and won't tolerate anyone who brings that into question. If a character with this contact questions their ability to do something, or even just does it well themselves, Tasha will challenge them to a duel to prove her superiority. The duel will be a test of whatever skill was called into question and doesn't need to involve direct combat (although it usually does). If a character refuses this duel, Tasha will call them a coward and drop by 1 loyalty. call them a coward and drop by 1 loyalty.)
  • Tatiana Devereux  + (When a PC calls Tatiana, roll a 1d6. On a 1, She is in Montréal for this week. Double the delivery times for all gear, she is not available for any active checks, and any comm call will be sent to voicemail and returned approximately one hour later.)
  • Charybdis  + (Technology makes no drekking sense, (has been seen using pen and paper) always do an availability test for this contact with their connection +2 than normal.)
  • Tecomah  + (Tecomah is selective about who he works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do.)
  • Ted Deble  + (Ted is a law abiding corporate citizen. IfTed is a law abiding corporate citizen. If Ted finds out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, Ted will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, Ted will be willing to listen to you explain yourself and even help you leave the runner's life. You may be able to convince Ted to associate with the shadows but ONLY if the runner has an active P2.1 and a Fame-related quality as a “celebrity shadowrunner”. Contact a GM or Thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Tee & Vee  + (During the night, Tee & Vee are occupiDuring the night, Tee & Vee are occupied with protecting their charge, which makes them hard to contact. If you're trying to contact Tee & Vee after 6PM in-game, roll 1d6, on a hit, the bodyguards answer, on a miss, you may leave a message and they will contact you in the morning. message and they will contact you in the morning.)
  • Joyride  + (The "Vengabus" (a modified omnibuss) is peThe "Vengabus" (a modified omnibuss) is permanently blaring the Vengaboys famous hit, "We Like To Party". As such, Joyride cannot stealth. Literally anyone in the immediate vicinty will hear "We Like To Party" at full blast. If you are in the Vengabus, everyone is looking at you. the Vengabus, everyone is looking at you.)
  • F1ZZ  + (Everyone's in such a rush these days. F1ZZEveryone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. it themselves if they're in such a hurry.)
  • Canadian Pacific Ghost Train  + (The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 50 meter right-of-way to either side.)
  • The Cap'n  + (The Cap'n spends at least a quarter of hisThe Cap'n spends at least a quarter of his day black-out-drunk. When calling him, roll a d6; on a 1 or a 2 he will completely forget who you are. If this happens, the player's loyalty is treated as "1" for the duration of the task, unless a player provides him with some Sober Time. player provides him with some Sober Time.)
  • The Conductor  + (The Conductor is locked in the conductor's box on The Zephyr. The only way to communicate with him is by entering The Zephyr. The Zephyr is a train spirit and can only appear on train tracks.)
  • Mrs. and Mrs. Dare  + (The Dares live on the other side of the woThe Dares live on the other side of the world, in the Federated Republic of Hallas. While they use Magic and Matrix to keep up with their responsibilities in Seattle, it takes over a week and a very good reason for them to give any physical support in North America.ive any physical support in North America.)
  • Etrius's Team  + (The Elite Team is very often already on mission on the behalf of the N-51 due do their qualification, this make them potentially hard to get on a job. (+3 to connection when trying to join them))
  • Joseph Jacoby  + (The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids.)
  • Silas and Thekla Economakos  + (This is someone who doesn't think that theThis is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You might be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. lack of paperwork is for a benign reason.)
  • Nirvelli Yoomee  + (The GM rolls a 1D6 in secret. If the roll is a one, she will not answer the call immediately. When she calls you later, she'll explain that she and her husband were busy babysitting their grandkids.)
  • Manmeet Singh  + (If Manmeet finds out you are a shadowrunneIf Manmeet finds out you are a shadowrunner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag.as it may involve the removal of that tag.)
  • Jack da Rabbit  + (The GM rolls a 1D6 in secret. If the roll The GM rolls a 1D6 in secret. If the roll a one, Jack da Rabbit will say, with complete confidence, that he will do the request or that he has the right information. He will then flake out or their information will be wrong. They will say they got the gear, then accidentally sell it to another person.en accidentally sell it to another person.)
  • Mike Tunney  + (Like many coaches, Mike wants to see resulLike many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on.te a run without any goals skipped out on.)
  • El-Ahrairah  + (The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home.)
  • Charles "The Prince" Diallo  + (The GM rolls in secret a 1d6, if the roll is a one, Diallo will tell the player they are busy taking care of family matters.)
  • Asuna Inoue  + (The GM rolls in secret a 1d6, if the roll is a one, Asuna will tell the player they are busy taking care of family matters.)
  • Celicy Vist  + (The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix.)
  • Lisa "Lady J" Jenkins  + (The GM rolls in secret a 1d6, if the roll is a one, Lisa will not answer the call. Later she may hint that her grand children were in town.)
  • Freda Key  + (The GM rolls in secret a 1d6. If the roll The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Penne Aldente  + (The GM rolls in secret a 1d6. If the roll The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Tanya  + (The GM rolls in secret a 1d6. If the roll The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. (For Tanya, it's probably because she got kidnapped again. Don't worry, it's probably fine.)d again. Don't worry, it's probably fine.))
  • Ella "Unraveled" Wyatt  + (The GM rolls in secret a 1d6. If they rollThe GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Dana Jessica Boatman  + (The GM rolls in secret a 1d6. If they rollThe GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.en accidentally sell it to another person.)
  • Mano Ringo  + (The GM secretly rolls 1d6. On a result of 1 Mano will attempt to betray the person who contacted him, creating a run complication.)
  • The Girl in Many Colors  + (The Girl in Many Colors will never willingly appear in meatspace unless explicitly forced to by the events of the run. She will not make any active rolls unrelated to the matrix for a PC under any circumstances.)
  • The Golden Hind  + (The Golden Hind has a bounty on her head by Wuxing, Canton Confederation, Renraku, The Huk, Evo, Azania, Aztlan and Aztechnology; 200,000 Nuyen for her head.)
  • Angélica Cabral  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Coleman Kennedy  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Makhmud Kadyrov  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Killa Quispe  + (The Knights are nothing if not dedicated tThe Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf.r to first complete a run on their behalf.)
  • Jorgy Peterson  + (The Lord provides to His faithful, granting wealth and success. For those who lack, well... It doesn't send a good message. Jorgy requires payment in nuyen for all services.)
  • The MASTER  + (The MASTER has no time for social nicetiesThe MASTER has no time for social niceties, being completely unaware of his abrasive nature. However, he is extremely sensitive to signs of disrespect, or those who show any form of disapproval, and if particularly incensed by a supplicant's behavior, will punish them accordingly for their mistakes.unish them accordingly for their mistakes.)
  • The Movers  + (The Movers are very particular about paperThe Movers are very particular about paperwork as it key to any delivery. When picking up something the item will need to be signed for, and when an item is delivered it needs to be signed for. If an item is not signed for remove 1 Loyalty and the item is not delivered as The Movers have no obligation to move something without proper paperwork.o move something without proper paperwork.)
  • Joe Cool  + (Joe is always working, if not for him, then for the people of Redmond. Always make an Availability Test for this Contact with their Connection +3 than normal.)
  • TechnoRATS  + (The TechnoRATS are technocritters, which mThe TechnoRATS are technocritters, which means no full understanding of Cantonese and societal norms. Getting this contact to ''do'' things might require an Animal Handling check with Loyalty as a bonus and the threshold of 6 - Loyalty or bribing with appropriate snacks, datachips, toys - especially tech - at GM discretion. They do understand limited Cantonese from living in Kowloon, but usage of complex terms and ideas may not go over well.plex terms and ideas may not go over well.)
  • Norville Craddock  + (The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents.)
  • Isis  + (The astral signature of a character with tThe astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it.g Test for gathering information about it.)
  • Alex "Good'ol" Samson  + (The contact will charge 2 chips for the price of 1 if called upon for an unpaid favor)
  • Crew of the Lady Theodora  + (The crew are constantly in need of funds, and just don't have time to help if they aren't making money. Every time this contact requests payment in nuyen, the price is doubled.)
  • WRN3  + (The initial cost of purchasing this contact is doubled, unless part of a run reward.)
  • Brady Franco  + (The initial cost of purchasing this contact is doubled, unless part of a run reward.)
  • Amadou Zheng  + (The people who work for Zheng say that he'The people who work for Zheng say that he'd feed his grandmother to a dragon for a new Concordant. While this is a bit of an exaggeration (Zheng quite likes his grandmother, and wouldn't sell her out for anything less than a Gladius), it definitely gets the point across. Zheng is out for himself, and will not hesitate to sell you out if he believes it will benefit him. He can be worked with, but he should never be trusted.rked with, but he should never be trusted.)
  • Jonáš Brož  + (The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA.)
  • The Green-Eyed Witch  + (Fundamentally, The Green-Eyed Witch is in Fundamentally, The Green-Eyed Witch is in the game for their own interests, not to stick out her neck too far for some fragile mortal runners. As such, she will not perform game actions at significant risk to herself or her standing for any runners with fewer than 5 loyalty. Additionally, she will always ask for karma, favors or tangibly useable information and is not above talking runners into spirit pacts to cement those things. into spirit pacts to cement those things.)
  • Xandra Barkirkis  + (The wound left by the betrayal of a previously trusted coworker is still there. Raising Loyalty above 2 costs double the CDP)
  • The Delightful Ophelia Cobb  + (Ophelia's pretty sure she doesn't remember that time you helped her out. To redeem a chip she owes you, you have to resist an Active (Con) check from her (subtract loyalty instead of adding it to the dicepool).)
  • Henry  + (There's no such thing as getting a weapon There's no such thing as getting a weapon delivered by Henry through a quick phone call. At a minimum, he'll give you priority as a customer if he likes you. If he doesn't like you... well, better hope you've got a few hours to burn. Even if you need to talk to him about something unrelated to his arms dealing, Henry will refuse to discuss things over a commcall; you'll have to wait 2d6 - Loyalty hours for him to open up shop and get you in to see him in person. If you're trying to get ahold of something with over 12 availability, increase this to 4d6 - Loyalty hours.ity, increase this to 4d6 - Loyalty hours.)
  • Dietrich-Friedrich Bargle  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • Dietmar Bargle (bass)  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • Poldi Bargle  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • Dietmar Bargle  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • Niklaus Bargle  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • Kiefer Bargle  + (These band guys are busy. Always make an Availability Test against connection +4.)
  • The Dukes  + (These two come in a pair increasing the cost of all favors by 2 degrees)
  • Phantom O  + (They are not interested in non-chaos related activities, so -2 to all checks when contacting them for non-acts of chaos.)
  • SegFault's Team  + (They are on the run from S-K, who are actively trying to kill them for betraying the corporation.)
  • Quanxi  + (They currently have a 75,ooo nuyen bounty by the Yellow Lotus Triad)
  • YMF-021β Raven  + (Notoriety has a double penalty when dealing with this contact.)
  • Lady of Pain  + (This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored.)
  • Steve Remington  + (This character suffered the ill-fate of beThis character suffered the ill-fate of being burned in the intelligence community. They act carefully these days, suspicious of anyone that they do not deem loyal enough. The minimum loyalty of this contact is 2 and they may never be taken by characters with connections to intelligence agencies or foreign governments. In addition, they are reluctant to discuss their knowledge or contacts gained during their years as a spy.ntacts gained during their years as a spy.)
  • Annabelle Cade  + (This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working.)
  • Sarah Glenn  + (This contact actively works against HallowThis contact actively works against Halloweeners whenever possible. This may mean information received in a knowledge check is skewed to achieve this goal, or it may mean that any action that will (or is thought to) benefit Halloweeners will be refused. No runner with Halloweener contacts may take Sarah Glenn as a contact.ontacts may take Sarah Glenn as a contact.)
  • Jack Steber  + (This contact doesn't know about your shadoThis contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.t you, this aspect can only activate once.)
  • Pozemka  + (This contact doesn't know about your shadoThis contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.t you, this aspect can only activate once.)
  • Danielle Daggett  + (This contact has an overriding obligation to its faction, and cannot act against their interests.)
  • Kana  + (This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death.)
  • Abuelita  + (This contact is constantly trying to kill you. However, she is exceedingly bad at it, and such attempts should be both hilarious and pity-inducing. She will not help anyone with anything while sober.)
  • Diego and Justine Jacinto  + (This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They ''definitely'' won't help you get any Forbidden gear.)
  • Perfect Authentic Cadence  + (This contact is infected with CFD. BecauseThis contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases.lty or disallow the test in extreme cases.)
  • Psychonoise  + (This contact is infected with CFD. BecauseThis contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases.lty or disallow the test in extreme cases.)
  • Test Contact  + (This contact is not valid for use by Shadowhaven characters, it is for testing purposes only. Seriously, why are you still reading this?)
  • Johnson the Johnson  + (This contact refuses to do anything illegaThis contact refuses to do anything illegal. Anytime she is asked to, make a Negotiation check with a Threshold of 6-Loyalty (minimum 1). If failed, this contact proceeds to call the authorities discreetly and you lose 1 Loyalty. She still won't help if you pass, but she at least won't call KE. This aspect does not trigger if Humanis Hunter applies.oes not trigger if Humanis Hunter applies.)
  • 'Princess' Rosemary  + (This contact will not do any active checks that require her to leave her sanctum for fear of being caught.)
  • Anhe  + (Reality just feels a little less real, makReality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion.ut that it may not be in a timely fashion.)
  • Wardog  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Robert Michaels  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Big Summer  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Robin Graves  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Mistah Jay  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Toma  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Zeb  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Daikichi Kameda  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Gene "723" Brisk  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Wheeler  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Hokusai  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Leonard Bones  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Baron Karl Manfred Albrecht Freiherr von Richthofen  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Sneaky Rabbit  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Thunder Fang  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Kventa  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Patty Cake  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Hrvatskaya Haze'N-Thly  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Dustin Lionheart  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Miles Thompson  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Jules Le Fleur  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Senator Alexander Hollaway  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Kulve'Dinnhe  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Katherine Turner  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Edrahil Starflower  + (This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.)
  • Bold  + (This is someone who doesn't think that theThis is someone who doesn't think that their contacts are runners. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a criminal, burn you and attempt to bring you to justice. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself. This aspect is unlikely to apply to characters who have the Guanyin quality.characters who have the Guanyin quality.)
  • Alfred Rockbell  + (This is someone who doesn't think that theThis is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear, or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. lack of paperwork is for a benign reason.)
  • Throwing-Bones  + (Throwing-Bones’ shop is a jumbled and confThrowing-Bones’ shop is a jumbled and confusing place because, despite his shyness, Throwing-Bones never says no to someone in need. His shop and the apartments above see the coming and going of intransigent gutterkids and on any given day he’s likely housing a dozen or more. That’s a lot of mouths to feed and street doc bills to foot. Sometimes, with quiet embarrassment, he has to ask for a bit more than usual for his services. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) nuyen more for his services than normal.))
  • Tim the Owlmancer  + (Tim will only communicate over long distanTim will only communicate over long distances by a courier-owl (Owls that carry letters or other small packages), which is his animal familiar. He will often use this mode of communication to deliver short messages, and if extended correspondence is necessary, delivering a meet location. It is impossible to contact Tim first without physically going to see him.first without physically going to see him.)
  • Tlalocan  + (All tests will have a -3 dice pool modifier unless the Tlalocan believes the intervention will benefit Aztechnology.)
  • Gran NY  + (Gran NY is fussy, ahem, "selective", aboutGran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.otoriety from any check she's asked to do.)
  • Hez-kukra  + (Hez-kukra is easily insulted and generallyHez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort.of bigotry will require double the effort.)
  • Miyuki  + (To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time.)
  • Top Dog  + (Top Dog will never work against the triad, if he suspects a service asked of him is to be used against the Triad he will give out false information and attempt to have the runner who asked ambushed and killed.)
  • Daniel Watkins  + (Translate the current time to EST. If you are attempting to call him in the middle of the night (11PM to 5AM, EST), increase the threshold of his availability check by 6.)
  • Officer Raven  + (Treat the contact's Connection Rating as 3 higher than normal for the purposes of Availability Checks.)
  • Alexander Tyrell Gates  + (Between his work at Microdeck and his constant do-goodery, Tyrell Gates is a busy, busy man. Always make an Availability Test for Alexander Tyrell Gates with his Connection +3 than normal.)
  • Madame Carmine  + (Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours.)
  • MENG XIAOSHUO  + (Under no circumstances will Meng take an aUnder no circumstances will Meng take an action that goes directly counter to Wuxing's corporate interests. If such a request is made, immediately make a test of loyalty. If the test fails, Meng will immediately cut all ties with the runner, and notifies her immediate superiors.ner, and notifies her immediate superiors.)
  • Lamashtu  + (Upgrading Lamashtu's Loyalty costs twice as much.)
  • Orianna Cazador  + (Urubia, for the time being, prefers the Barrens' power structure to remain stable. Calling this contact on a run that might destabilize the status quo in Redmond will have her dox you to KE IF she finds out.)
  • Vasily Gorbunov  + (Vasily appreciates alcohol a little too much. While he never lets it affect the quality of his work, it does affect his working hours. Work takes 2d6 days longer to complete.)
  • Vati  + (Vati has cancer, it sucks.)
  • Vee-Jay  + (Vee-Jay is concerned with the state of society, such as courtesy and fairness. Professional criminals do not fit his vision of improving society. If he knows your work is for crime Vee-Jay takes a -2 to any check he makes for you.)
  • Vega Edwards  + (Vega has a horrible reaction to any situation involving explosives, including knowingly being near them. He cannot work while they are near.)
  • Victor Vale  + (Victor doesn't really think twice about hiVictor doesn't really think twice about his decisions. When making an active, networking, or gear check with him, the GM rolls 1d6 in secret. On a 1, Victor does something lovably stupid. He may get the job done, but regardless of that, he does it unsubtly, in a way that will complicate things later on for the runners.omplicate things later on for the runners.)
  • Victor Cox  + (Victor is frequently off on a job and might not have time to talk. Roll 1d6, on a 1 he is unavailable for the remainder of the run, if being asked to buy goods, treat the availability roll as failed.)
  • Vigo Flamel  + (Vigo don't really like to use is relation Vigo don't really like to use is relation to help in the Shadow, as such he will often put very specific line that are not to be cross by the runner (if he ask for active help or some string to be pull.) If the runner cross the line Vigo burn him, he can be lenient if a chip is used however. can be lenient if a chip is used however.)
  • Vincenza Van Goth  + (As Van Goth makes custom pieces for her personal projects, they definitely stand out. When ware ordered from her is visible, for example cyberlimbs, everyone seeing you receives +2 to memory tests against you.)
  • Vinny the Teeth  + (Vinny's something of an auteur - he doesn'Vinny's something of an auteur - he doesn't do this because the magazine sells well, he does it for the *art*. Unfortunately, some people aren't exactly keen on a nosy dwarf asking for pictures, even if it's not a trick. Whenever you try to get in touch with this contact, roll an availability test with a +3 modifier to the threshold. Failure indicates that Vinny has once again ended up in the hospital for his attempts to get new talent.spital for his attempts to get new talent.)
  • Bungee and Boo  + (Violence is the mark of an amateur thief. Bungee and Boo are true masters of their craft, and will not knowingly participate in any jobs that involve directly harming other living beings.)
  • Von Neumann  + (Letting anyone that isn't on Von Neumann's contact list know of its existence is forbidden. If a PC tells or shows others evidence of Von Neumann's existence, it will burn the character as a contact.)
  • Nathan Wallace  + (Wallace faked his death with the help of rWallace faked his death with the help of runners and relocated to San Francisco. He knows how much it would cost everyone if he was ever found out by EVO. As such, he will not leave the area he feels safe in for anyone less than loyalty 5. If you want his services, you have to come to him or be satisfied with a phone call. to him or be satisfied with a phone call.)
  • Halvor Ingvarsson  + (Wanted in the Scandinavian Union.)
  • Warden  + (Warden has a lot on his hands between modeWarden has a lot on his hands between moderation and vetting the information that comes through Watchtower—you just aren't that important to him yet. Sorry. Warden doesn't add Loyalty to Knowledge, Active, Gear, or Networking tests if his Loyalty is 3 or less.working tests if his Loyalty is 3 or less.)
  • Warren Mills  + (Warren spends a lot of time high on deepweed, so he may not always be cognizant enough to provide his services. When contacting Warren in-game, roll 1d6. On a 5 or 6, Warren answers and is able to assist. On anything else, he's too high to help you.)
  • Puff  + (For each time a Runner contradicts Puff, iFor each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly.n its power to wipe out that insolent fly.)
  • Jayden Andrews  + (When attempting to contact Andrews, roll 1d6. On a 1 he can only talk for 5 minutes to help with Knowledge skills as he is actively caring for his children.)
  • Chad Brent  + (When calling Chad for the first time on a When calling Chad for the first time on a run, roll a 1d6. On a 1 or 2, Chad has been temporarily demoted to being a beat cop, and loses access to his two detective qualities. In addition, he will complain about his demotion, which will--and I cannot emphasize this enough--ALWAYS be his fault, and always emphasize why he's a bad person.nd always emphasize why he's a bad person.)
  • YoiJi  + (When contacted and asked to do a favor YoiJi will outright refuse or will charge double for higher than rating 3 favors.)
  • Tapunui  + (When entrusted to complete a task, the GM rolls 1d6. On a result of 1, the completion time is at least twice as long.)
  • Chubo  + (''The Boys'' positive aspect costs 30% more nuyen and the threshold is increased by 3. Reduce cost by -10% and threshold by -1 for each point of loyalty, up to a maximum of 3 Loyalty (before other aspect effects).)
  • Dr Urist Milgram  + (While he provide some service on Cybertechnology to not ruin is clinics, Dr Urist will never offer anything over the 12 avail range.)
  • His Beardliness Belegar son of Gotrek son of Thor  + (Whenever you call His Beardliness, make a Loyalty + Edge (3) Test. On a failure, he is too busy taking care of his magnificent beard to be helpful.)
  • Corf  + (While Corf is Awakened, he is also a minecart. He can only travel via rail and ley lines (he manifests spectral rails when travelling via ley lines that don't follow railways))
  • Father Uriel  + (While Father Uriel is understanding about the kind of work that happens in the shadows, he will not tolerate monsters, -2 to any roll done for an Infected PC, and -2 for any runner with a reputation for undue violence)
  • G-Old  + (While G-Old understands runners do need toWhile G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him.y service" in the form of hooding for him.)
  • Madison Monroe  + (While Madison will ''always'' answer a call, treat any task that isn't immediately resolved as taking one(or more) time segment(s) longer.)
  • Weirdboi  + (While a skilled cybersurgeon, Weirdboi has spent most of his time studying the unique ways the Awakened body reacts to his surgery. -2 to all checks performed on or for non-Awakened individuals)
  • Commander  + (While he can no longer escape it, the CommWhile he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good.n't budge on this. It's for your own good.)
  • Jackie Jack  + (While in his years he has grown more lenieWhile in his years he has grown more lenient in his morals and values. He can't help but look down upon and slightly scold those that work for or aid megacorporate entities. -2 to any check made for anyone with the corporate SINner quality or are known to work closely with a corporation. known to work closely with a corporation.)
  • Naomi Bloodwoven  + (While not a blood spirit herself, the tainWhile not a blood spirit herself, the taint of blood magic follows her from her creation. Her aura and magical signatures show signs of blood magic. This also has impacts on her mental state and behaviors, causing her to strictly control her actions. To avoid giving into her worst impulses, and backsliding, she tries to avoid any and all violence in her jobs for players, no matter how much she might prefer otherwise. The sole exception, is if the targets could be categorized into her "normal" set of job targets. This includes things such as cultists of destructive powers, blood mages, and so on. GM discretion for qualification.nd so on. GM discretion for qualification.)
  • Biggie Beefcake  + (While quite excited to work with fellow ruWhile quite excited to work with fellow runners, he tends to view interactions less as straightforward requests and more as a group collaboration. After all, he knows what's up. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.he team without needing to be called back.)
  • Loputyn  + (Loputyn get's really excited when people cLoputyn get's really excited when people call, and will often beg to be a part of the team. When contacting her, the GM secretly rolls a D6. If they roll a 1, Loputyn gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test.)
  • Maxwell "Max" Mourire  + (Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2.)
  • Kyra Samaras  + (While quite excited to work with runners, While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting, or profound. Sometimes she even remembers to call back to update the team.remembers to call back to update the team.)
  • Dial-Up  + (Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork.)
  • FitzHugh  + (While quite excited to work with runners, While quite excited to work with runners, FitzHugh tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting, or profound. more effective, interesting, or profound.)
  • Lewis Fry  + (While quite excited to work with runners (While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back.date the team without needing to be called back.)
  • Whislash  + (Whislash never gets back to you right away. In fact, sometimes she won't get back to you at all. Whenever asking her for a service, the GM rolls a D6. Rolling a 1 will result in Whislash forgetting about the request, causing run complications.)
  • Honey  + (Who knew that baking baked goods and baking "baked" goods took so much time, roll 1d6 and on a 3 or higher Honey will prioritize your call, on a 1 or 2 she's too busy baking and prioritizes her business' clientele for the duration of the run.)
  • General Forbett  + (Will never work against S-K and will refusWill never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact him during a run and use the information provided to work against S-K roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him.u owe him a chip to reearn favor with him.)
  • Hector Wells  + (Will never work against Ares MacrotechnoloWill never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with himou owe him a chip to redeem favor with him)
  • Rachel Rosen  + (Will never work against Ares and will refuWill never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Guillermo Rodríguez  + (Will never work against Aztechnology and wWill never work against Aztechnology and will refuse to work with any runners who have a bounty with Aztechnology. If you contact him during a run and use the information provided to work against aztechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to reearn favor with himou owe him a chip to reearn favor with him)
  • Taina Kauhava  + (Will never work against Erika and if she catches wind you're trying to do so, she's too conscientious to keep it under wraps. She'll report you to her boss.)
  • Amélia Bezerra  + (Will never work against Nebelherr or the DWill never work against Nebelherr or the DeMeKo and will refuse to work with any runners who have a bounty from Nebelherr or the DeMeKo. If you contact her during a run and use the information provided to work against Nebelherr or the DeMeKo roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Katrin Morgentau  + (Will never work against S-K and will refusWill never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her.u owe her a chip to reearn favor with her.)
  • Sphinx  + (No matter what this contact does for you hNo matter what this contact does for you he will always pursue the Sea Dragon's advantage. Regardless of loyalty, he will actively work against runners (GM decision) if he thinks he can work out an advantage for the Sea Dragon. This can range from false information to sending mercenaries to work against the runners. He will never let them see through. He will always deny it. them see through. He will always deny it.)
  • The Steward  + (Will not answer any questions about his magician training, or the Wheel of Life, as all followers are sworn to secrecy)
  • Gus From Marketing  + (Will try to date anyone who calls him. ANYONE.)
  • Johan Liebert  + (He doesn't care for small talk or you. Runners suffer -2 dice pool to etiquette tests with this contact)
  • Svyeta  + (With her past, she is always weary of gettWith her past, she is always weary of getting tangled in again with the big Y. She will be incredibly weary of doing stuff with/against Shiawase and Renraku, and will outright refuse to get involved in anything that concerns MCT or the Yakuza itself even tangentially.CT or the Yakuza itself even tangentially.)
  • Ticket Agent  + (Without speaking the language, you'll neveWithout speaking the language, you'll never really get to know each other.</br>This contact can understand English but will only speak to runners in Russian.</br>Unless fluent, subtract 1 from this contact's effective loyalty for each rank below 6 your character has in Russian.ank below 6 your character has in Russian.)
  • Lord Aubrey Darling  + (Lord Darling has been cosplaying as a gentLord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise.takes twice as long as it would otherwise.)
  • Wong Fang  + (Wong Fang will not betray Wuxing, and even the implication that you might be working against the company will make her refuse to assist you and at worse, actively inform the corporation of you.)
  • Mother of Mayhem  + (Wrangling a gang of hyperactive pyromaniacWrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours.she is unavailable for the next 1d6 hours.)
  • Wusan  + (Wusan is bound to the waters that they serve; namely the Pacific Ocean. They can respond to those who have the capability of contacting them from any point within those waters, but cannot leave them.)
  • X  + (X is reclusive to a fault, preferring digiX is reclusive to a fault, preferring digital interactions to physical ones. Only those with a Loyalty 5+ can physically visit them. The only exception is a character with Corporate Pariah or Wanted qualities relating to Aztechnology, even then, they must have Loyalty 4+. Gear is delivered via dead drop only. 4+. Gear is delivered via dead drop only.)
  • X-POS-A  + (If a runner tells X-POS-A tells them something that might make a good scoop, immediately make a test of loyalty. On a failure, the information will end up on her newsblog in one form or another, even if garbled through her usual... style.)
  • Xyvis  + (Xyvis is still new to commlinks. And to haXyvis is still new to commlinks. And to having a metahuman form. And to carrying things. When called, make a Loyalty + Edge (2) Test. Failure means she isn't around her commlink, and might not be for hours to come (GM Discretion). Alternate methods of contacting her, such as through spirit communication or by physically searching for her, can bypass this.ically searching for her, can bypass this.)
  • Yorshka Val  + (Yorshka is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Yorshka takes are obvious and are easily traceable back to you.)
  • Bilge-Rat Jones  + (You probably don't want to smuggle yourself or anything else with this guy. He's not named Bilge-Rat for nothing.)
  • Sister Mary Gunrunner  + (Always louder than it needs to be, always Always louder than it needs to be, always rougher than you remember. Roll a 2d6, and refer below to see the result.</br></br></br>3 - 6: She's on smoke break, but she'll still help you out. Whatever she's doing for you, it takes double the normal time.</br></br>7 - 9: She's in a very bad mood over some nonsense, and she charges you a chip just for the call. Now what do you want?</br></br>10 & 11: Lucky you called! She needs you to do something for her on the run, decided by the GM. Complete your new secondary objective or pay a chip.</br></br>2 or 12: You've got great timing, because she happens to be free. Sister Mary Gunrunner helps you out as normal.cause she happens to be free. Sister Mary Gunrunner helps you out as normal.)
  • Zenny  + (Zenny's his own favorite patient, and can Zenny's his own favorite patient, and can usually be found performing questionably safe operations on himself. When making an availibilty test with this contact, roll 1d6. On a 5 or a 6, Zenny will be in the middle of surgery and unable to perform any active checks. He'll also probably be high on redmesc, as he thinks it helps him operate better. as he thinks it helps him operate better.)
  • Zero Chill  + (Zero has a gambling problem, far beyond juZero has a gambling problem, far beyond just owing a few customers some money he's deep in debt to the Yakuza and potentially more unsavoury characters. He can barely afford the juice on these debts and often demands payment from runners, or he will offer up need-to-know information about Runners, and the runs they are on, to his loan sharks in order to buy himself some time. sharks in order to buy himself some time.)
  • Mr Handy  + (always make an Availability Test for this Contact with their Connection +3 than normal.)
  • G01bez and 0-MUS  + (g01bez is very protective of 0-MUS, and asg01bez is very protective of 0-MUS, and as such will not place her in unnecessary danger. If asked to perform a task in an unusually dangerous situation as determined by the GM by a runner with loyalty 3 or lower, it is refused with their apologies. As a baseline, assume the threshold is something that would put the pair in direct contention with an organization of Connection 2 or higher, although other situations may also apply. although other situations may also apply.)
  • Aniela  + (the GM rolls a 1D6 in secret. If the roll a one, The contact cannot be reached, She's busy being a tourist.)
  • "Shokunin" Danill  + (this is someone who doesn’t think that thethis is someone who doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If they find out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life.f and even help you leave the runner life.)
  • Émeraude  + (Émeraude is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do.)
  • ʔáylx  + (ʔáylx took an oath when he became a doctorʔáylx took an oath when he became a doctor. When he followed it, he was shunned by those who profited from the lives he was told not to save. In spite of this, and his subsequent time in the Shadows, he still adheres to a code of his own; while it is impossible to "do no harm" in the Sixth World, ʔáylx believes that everyone, regardless of who they are, has the right to medical attention regardless of who they are. This has led to him saving the lives of his worst enemies only for them to try to kill him the second they were able, but he still remains strong in his conviction; "As long as life has a way to continue, it is worth saving." When presented with a sick or injured person, ʔáylx will always attempt to aid them in whatever ways are necessary, regardless of the personal cost. If he deems himself unqualified to assist them, he will attempt to notify someone who is, and ensure that the patient remains in a savable state until said someone arrives. He will do anything he can to prevent harm from coming to anyone in his presence, and will only resort to violence if it is to protect a patient; even then, all this does is create another patient. For instance, if he was attempting to save a stab wound victim and the stabber attempted to get past him and finish the job, he might knock said stabber out, but he would still evaluate them for a concussion and give them the according treatment afterwards. If he violently causes the death of a person or believes he has, he will not leave his home for 1d4+1 days; he will also decline all calls from PCs with Loyalty 3 or lower. If his attempted treatments inadvertently cause the death of a patient, this increases to 1d6+1 days. Additionally, he will not give, sell, or administer drugs that are not absolutely necessary for his patients, nor will he use any kind of drug recreationally (with the exception of caffeine; he loves his tea). exception of caffeine; he loves his tea).)