Category:Contacts With Negative Aspects
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Name | Negative Aspect | Description | Profession | Archetype | Connection | Active PCs with this Contact |
---|---|---|---|---|---|---|
"Adam" | Maybe Gonna Give You Up | Despite how many firm hand shakes and serious faces Adam gives, he is easily tempted by the prospect of new information, and is often more than willing to trade information on his clients for it if he thinks he'll get away clean. If such a situation occurs, roll 2d6. if the result is greater than or equal to 7 minus Loyalty, Congratulations! Adam is feeling professional or likes you enough to not sell you out. Otherwise, well, Adam learned some juicy new gossip and some not-so-juicy things are in store for you. | Infobroker | Networking | 5 | 0 |
"CIA Bill" Cooper | Arm's Length | Bill's loyalty can not be raised above 3, outside of a private run. | CIA Handler | Custom (K,N,G,A) | 4 | 1 |
"Dirty" Hikari Sera | Entrepreneurial Obligations | Hikari is a master at the pop-up business, but it keeps her rather busy. When trying to contact her, make a contact availability test as though her connection were 3 higher than usual, before applying any additional modifiers. | Joygirl/Noodle Stand Operator | Networking | 2 | 1 |
"Happy" Lombardo | Aloof Cautious Hard to Reach | Happy leads not a double, but a triple life, he keeps an old-school planner overstuffed with colorful tabs to keep it all straight. Always make an Availability Test for this Contact with their Connection +3 than normal. One ill-tempered customer could burn his entire life to the ground. Happy is sociable, but extremely cognizant of any poor reputation of those in his clientele. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. Runners are dangerous people. The nuyen is worth the danger, but fraternization isn't part of the job description. Happy is outwardly friendly, but cold and calculating underneath the surface. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Smuggler | Custom(G,K,N,A) | 4 | 1 |
"Lucky" Lucia Carina | Cursed Luck | Lucia is under a luck curse from a dragon that she can't figure out how to break. Whenever she performs a check or uses her Lucky feature, roll a d6, on a 1 the check has the opposite effect than intended, similar to the "Bad Luck" quality. | Gambler | Custom(A,N,K,G) | 4 | 3 |
"Philip" | Rambling Study | Philip gets excited about the technical aspects of his work, and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a d6. If they roll a 1, Philip gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Free Spirit | Legwork | 2 | 2 |
"Shokunin" Danill | Blissfully Unaware | this is someone who doesn’t think that their contacts are runners and doesn’t understand the whole runner thing. If they find out you are a runner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a Test of Loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. | Career Artist | Custom(A,N,K,G) | 6 | 1 |
'Princess' Rosemary | In Hiding | This contact will not do any active checks that require her to leave her sanctum for fear of being caught. | Celebrity | Service | 3 | 0 |
3310 | Too Spicy | If asked to research particularly covert topics like Dissonant groups, government organizations or secret societies, 3310 will refuse to not ruin her stable life. She'll only do Matrix Searches regarding more mundane topics like blueprints of public buildings, local cultures or peeping through public traffic cameras. | Custom(A,K,N,G) | 3 | 1 | |
Aaron Knight | Quick to Anger | Aaron has a short fuse, and is a busy man. If your 'elevator pitch' takes longer than 30 seconds (timed by GM), you will be put on hold to 'verify' your story. This hold will last until Aaron has regained his composure, up to 1d6 hours. | Journalist | Custom(K,N,A,G) | 4 | 1 |
Abdul el-Aswan | More Metal than Man | Abdul is, by mass, far more machine than man. Unfortunately, this means lots of repair and tuning time. When you attempt to contact him, roll 1d6. On a 1, he is busy getting his 'ware retooled and cannot help you for the remainder of the run. | Fixer | Fixer | 4 | 1 |
Abracadebra | Hard to Reach | Abracadebra hates being interrupted when running a G&G game and has a bad habit of losing her commlink after a little too much deepweed. Always make an Availability Test for Abracadebra when trying to contact her, with her Connection 3 higher than normal. | Street Witch | Fixer | 1 | 1 |
Abuelita | Nothing Left to Lose | This contact is constantly trying to kill you. However, she is exceedingly bad at it, and such attempts should be both hilarious and pity-inducing. She will not help anyone with anything while sober. | Forcefully Retired Grandmother. | Custom(A,N,K,G) | 1 | 0 |
Agamemnon | Paranoid Shut-In | Agamemnon has been burned hard by allowing himself to get too close to people in the past, and he is slow to trust as a result - he cannot be taken as a contact with a starting loyalty rating of less than 3, and will burn a runner if his loyalty drops below this threshold. Agamemnon works primarily through intermediaries, operating out of a fortified underground bolt hole which he is very reluctant to leave without a good reason – -2 on all rolls that require him to physically leave his sanctuary (though he can use astral projection without penalty), and he will refuse to do so at all during daylight hours. | Infected Crime Lord | Fixer(K,G,N,A) | 4 | 4 |
Aidan Byrne | Damn thievin' dandelion eaters | Aidan's a bit paranoid about even his closest friends working with elves, and so always makes visual comm calls even if DNI or voice would be preferable. If you contact Aidan Byrne while on a run, all non-human passing elves with you must make a Threshold (8-Loyalty) Disguise + Intuition check, or else you roll a d6, adding the amount of elves who failed but subtracting your loyalty (with a minimum roll of 1). On a 1-2, he is reluctantly able to still fulfil the request asked of him. On a 3-4, he demands twice as much payment as he would usually. On a 5+ he outright will not work with whoever is contacting him, and attempts to call him in the same day fail. | Fixer | Fixer(G,K,A,N) | 2 | 2 |
Aisee Yuunao | Better Safe Than Sorry | Aisee’s only got the one body handy, and it’s not exactly a tank on legs. Unless provided with a suitable drone (GM discretion) to perform its work, a Loyalty test is required to get Aisee to travel to you rather than coming to its clinic. Otherwise, you’re getting a delivery drone full of morphine and that’s it. Oh, and don't expect it to do anything that could risk its own code. | Rogue Surgeon AI | Service | 3 | 3 |
Alabaster | Wanderer! | Alabaster is eager to discover the world, while she is in Seattle most of the time she could be elsewhere, roll an edge roll (Threshold 2) If failed Alabaster is out of town and probably of the country. | Wanderer of the SOX | Custom (A,N,K,G) | 2 | 2 |
Alan | In Hiding | He will only ever meet you in his 'own' host and will not do anything in the meat world. | Escaped Prisoner in Hiding | Custom(A,K,N,G) | 3 | 1 |
Aleshanee Yoomee | Spirit Champion | As a shaman, Aleshanee fully believes in the coexistence between metahumans and spirits. She will not knowingly aid anyone who abuses the latter or does something which could harm the balance she strives to protect. | Yakima Valley Museum Custodian Shaman | Service | 3 | 0 |
Alessio | Club Hours Infected Bias | Alessio cannot stand Infected and will be utterly unhelpful to any Infected who are, at all, messing with the Inferno. Even if not actively messing with the Inferno, any Infected who uses Alessio as a contact gets a -2 penalty to any of his rolls. The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. | Club Manager | Networking | 4 | 0 |
Alex "Good'ol" Samson | Loan Shark | The contact will charge 2 chips for the price of 1 if called upon for an unpaid favor | Fixer | Fixer | 6 | 1 |
Alexander Tyrell Gates | A Man of Principle Caped Crusader’s Creed Corporeal Anxieties Hard To Reach Helping Hands Look For The Helpers | Between his work at Microdeck and his constant do-goodery, Tyrell Gates is a busy, busy man. Always make an Availability Test for Alexander Tyrell Gates with his Connection +3 than normal. Tyrell Gates has no time for blackguards. He’ll help anyone do a good deed, but if you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf. Tyrell Gates is a busy man. There are a thousand injustices occurring every nanosecond around the world. Every moment he gives you his attention someone in need of aid is suffering. He knows he cannot save the world from itself but by Zero-One, he’s going to help as many as he can. Characters that solicit his aid must make a successful Social Test at a Threshold of 3 (Con or Negotiation) to convince Tyrell Gates that their work is worthy of his attention. At the GM’s Discretion the Threshold may be raised if the runners are engaging in some truly black-hearted work, or lowered if they are hooding. Tyrell Gates is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. Tyrell Gates will not knowingly give any assistance that will lead to the killing of a sentient being. Violence is acceptable if it is strictly subdual in nature. Tyrell Gates is not opposed to vigilantism, quite the opposite, but he will NEVER kill. If he finds out that he was intentionally manipulated into helping kill someone, he will immediately and irrevocably be burned as a contact. Tyrell Gates wore trodes before the first time he was laid to rest in a crib. The Matrix is reality to him; the real world, a bad dream. If it weren’t for the necessities of keeping his biological processes functional and his beloved garden, he’d never jackout at all. Because of his personal anxieties he is only willing to meet in meat-space with contacts at Loyalty 5+. Technomancers are an exception and can meet physically with a Loyalty at 4+. | Microdeck CTO and Technoshaman | Generalist | 6 | 0 |
Alexander-James Brodrick Johnson II | Demanding Loyalty | Alexander doesn't tolerate people who can't do the jobs that they have been hired for and he does not give second chances easily. If a runner is found to have betrayed Alexander, or a job is subverted or failed while under his employment, that runner immediately takes a chip debt to Alexander or loses one loyalty. If this loyalty loss reduces Alexander's loyalty to 0, he burns the runner as a contact and immediately puts out a bounty of 50,000 nuyen on that runner's head (This is similar in function to the Wanted Quality) | Federated-Boeing Organizational Management | Fixer | 7 | 0 |
Alexander-James Brodrick Johnson III | Party all Night... What time is it? | Brodie J spends all of his time at various clubs, pumping his body full of every substance he can, so recovery periods are rough. When contacting Brodie J before 6PM in-game, roll 1d6, on a 5 or 6, he answers. Otherwise he is completely zonked out and can't help you. | CorpKid | Networking | 4 | 13 |
Alexandria | Multiprocessing Real World Naïveté | Alexandria lived in a black site host for a decade and has only recently become acquainted with the wider world. While she knows what meatspace is, and has even inhabited drone bodies to interact with it, she doesn't really understand it in the same way that metahumans do - it's more akin to something she's read about in a book. Thus, she has trouble understanding concepts which meatspace beings grasp instinctively. Whenever she acquires detailed information for a contact, the GM should secretly roll edge for the character (threshold 2); if the check fails, Alexandria has misunderstood or overlooked some critical element which would be otherwise obvious. Alexandria thinks much faster than a metahuman mind and can easily process input from multiple sources thanks to the parallel node structure of her core source code - however this comes at the downside of being somewhat scatter-brained at times as well as frequently going down paths of inquiry which are tangential or even perpendicular to the initial query. Unless a player is very specific with their line of questioning, she will get lost in the weeds and come back with information which may be entirely unrelated to what they were looking for. | Artificial Intelligence Archivist | Legwork | 8 | 7 |
Alfred Bester | The Corps is Mother, the Corps is Father | Bester is often busy with his associates' affairs. When contacting Bester for the first time in a run, it may take up to 24 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time. | UCAS Blackops | Custom(K,N,G,A) | 6 | 0 |
Alfred Rockbell | Blissfully Unaware | This is someone who doesn't think that their contacts are runners and doesn't understand the whole runner thing. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a terrorist, burn you and contact law enforcement. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the Shadows. Contact a GM or thematics if this happens as it may involve the removal of that tag. Gear contacts with this contact will only sell you legal gear, or restricted gear with the appropriate licenses unless you conduct a social test to convince them the lack of paperwork is for a benign reason. | Aztechnology Magical Researcher | Custom(K,N,A,G) | 2 | 0 |
Alice Carroll | Manners Maketh Man | When attempting to contact Alice, make an Etiquette test. On no hits or a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion.. | Martial Arts Instructor | Service | 4 | 1 |
Alligator Jack | Pirate Theme | Everything will have a pirate theme, whether you like it or not. | Smuggler | Service | 4 | 1 |
Amadou Zheng | All for the Bottom Line The Boss is the Boss | People say Zheng would sell his grandmother for a new Concordant. While this is an exaggeration (he'd rather have a Gladius), runners should know that he's motivated by profit and power exclusively. Appeals to emotion, requests for favors, all will fall on deaf ears. Zheng doesn't quite get the idea that shadowrunners are freelancers. When you take a job from him you are his employee, and can expect to be treated as well as your average unpaid intern. Anything that you can do he can do better, and he'll always be ready to give helpful "advice" that he expects to be followed exactly. If- god forbid- you bruise his ego, you must make it up to him with a long, sycophantic apology. If you refuse, lose one loyalty. If loyalty drops to zero in this way, you will be burned and have your information sold to the highest bidder. | MCT's Magical Middle Manager | Fixer | 5 | 8 |
Amar "Bash" Ruano | Criminal SINner Slightly Unstable | Bash's stint in jail landed him with a criminal SIN and all the associated difficulties. He meets with his probation officer twice a week and has his location constantly tracked. He can slip the yoke with a fake SIN but only for a few hours at a time. When calling this contact, the GM rolls 1d6. On a 1 he will not answer, as he is currently in holding over a potential violation. On a 2 he will answer, but be pre-occupied with community service and unable to make any active checks. He will also take a -2 to any active checks lasting more than a few hours due to the constraints of his SIN. Bash, for all his effort to improve, really doesn't take insults well. When a character makes a perceived jab, especially at his strength or intelligence, the GM rolls 1d6. On a 1 or a 2 Bash will have a violent outburst and, if meeting in person, may attack the character in question. He won't use lethal force but he can come pretty damn close. If restrained and/or given some space, he will eventually cool down and apologize. | Semi-Reformed Cyberpsycho | Service | 1 | 0 |
Amelia "Millie" Carter | Always Working | Between 10am and 10pm, Millie is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. | Bartender/Waitstaff at the 'Bolt & Brew' | Custom(N,K,A,G) | 2 | 2 |
Amia Finley | Working Mom | Amia is a working mom, and doesn't always have time for runner's shenanigans. Roll 1D6. On a 1-2, Amia is busy with her kids and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | Parabotanist | Custom(K,G,A,N) | 2 | 4 |
Amihan Bayani | Huk Navy Veteran Krime Loyalist | Bayani is a retired-with-honors ensign from the Huk Navy. He's not blindly loyal, but would prefer not to work against his war buddies. He will not work against the Huk if his Loyalty with you is below 4. Bayani transferred his military drills with the Huk to Krime and really pushes the "Krime, Right or Wrong!" angle. He'll never work against Krime and will refuse to work with any runners who have a bounty with the corporation. If you contact him during a run and use the information provided to work against Krime, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | Krime Factory Head Engineer | Gear | 4 | 0 |
Amrei Veidt | Actually a Spy | An experienced espionage agent who is very talented at her job; there is a good chance any conversation with her is being recorded, and she hacks runner commlinks almost habitually. | S-K Prime Operative | Generalist | 6 | 10 |
Amélia Bezerra | Spokeswoman You are only business | Amélia's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. Will never work against Nebelherr or the DeMeKo and will refuse to work with any runners who have a bounty from Nebelherr or the DeMeKo. If you contact her during a run and use the information provided to work against Nebelherr or the DeMeKo roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. | Speaker for Nebelherr | Custom(N,K,A,G) | 10 | 1 |
Ana Laguna | AIPS Hatred of Black Hats | Ana hates all Matrix gangs and cyberterrorists with a burning passion. Every time she learns that a character has knowingly aided one of those types of groups, decrease her Loyalty by 1. If Loyalty drops to 0 in this way, Ana considers the character an enemy and becomes actively hostile. Ana is taking powerful medications and continues experimental treatments to deal with her AIPS. She will never meet in the Matrix via VR, does not use AR, and will require visiting players to disable all their wireless gear in her presence to ease her symptoms (mild as they may be with her current treatments.) Characters may normally only communicate with her in person but characters with Loyalty 4+ may communicate with her via commlink audio/visual call. | Horizon Talent Scout | Fixer | 2 | 0 |
Anastasia Martella | Suit Lady | Ms. Martella is always dressed impeccably in expensive clothing, and if runners don't take the trouble to meet her in person and wearing high fashion, she will be irritated and demand an extra chip. She'll hire a discreet venue, don't worry. | Businesswoman | Fixer(N,A,K,G) | 6 | 0 |
Anderson Silvers | I Got Places to Be, Pal | Silvers is a busy man, and has no patience for time wasters. When you call him, you will have thirty seconds to make your pitch (the GM should time this). You must tell him what you need and what you can offer him, either Nuyen or valuable favors. If you haven't piqued his interest by the time your thirty seconds are up, he will hang up on you. To get back into contact with him, you must call his office and sit on hold for a full hour. | Lawyer | Custom(A,N,K,G) | 3 | 1 |
Andrew Cole | Dweller of Night | Andrew kept a very strict sleeping schedule his entire life, and that hasn't stopped with his infection. He is exclusively active between the hours of 8 PM and 8 AM, and will not answer any calls outside of those times. | Former Ship Security | Service | 2 | 1 |
Angela | A Bird in a Cage | Due to being developed in a Renraku host, the corp almost always has their eye on Angela. It's extremely risky for her to leave her host, and usually can't for long. Angela will not leave her host unless her contact is loyalty 3 or higher | Library Organizer and Teacher | Fixer(K,N,G,A) | 4 | 6 |
Angi Harris | Stay outa the fire | Angi had a rough time as a runner, so much so that she doesn't really appreciate being put in danger anymore. If things get too spicy she panics. Roll 1d6, on a 5-6 she is doing fine and requests normal pay, on a 2-4 she will demand double her normal pay for the job, on a 1 she will just hit your ejection seats and get the hell out of there. | Retired Rigger | Service | 3 | 6 |
Angélica Cabral | For The Cause: OHK Hang on - I've Heard of Them Unbending Morals, Trying Times | Angélica has her ear to the ground in Seattle - and she won't lift a finger to help runners who're known for causing trouble or committing grossly excessive violence. Any party member with at least one point of notoriety must roll edge, with a threshold of their current notoriety. Using Angélica's services for this run will require one additional chip per runner who fails this check. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Fixer | 4 | 7 | |
Anhe | Chronically Online Detached Lore Hunter | In addition to standard payment, Anhe may optionally require that a runner requesting help from her brief her on the job in unnecessary detail, before or after the fact. This information may be sold and disseminated across the Matrix, although never in a way that deliberately or directly threatens the runner's identity and safety - however, be warned that secrets may not remain so when asked for lore as payment. Anhe may reject requests where lore is asked for and not given - or, if requested and denied after a service has been provided, may result in a chip. Players may make a Con check to deceive her, however players will accumulate one chip if this attempt fails, or if she uncovers the deception later on. Reality just feels a little less real, making priorities really hard to organize. Roll 1d6, in addition to her availability check. On a result of three or under, and if the request is not urgent or life threatening for her or the requester, Anhe will hear it out and get around to it later. Requests suffering from this penalty do not take priority, and whatever task is required, procurement, legwork, networking or otherwise, may not be completed in time for the required job. Rest assured that they *will* eventually be done (and payment required), but that it may not be in a timely fashion. This contact will, under no circumstances, meet in meat, or assist in a way that requires physical interaction. Legwork checks that require a physical presence automatically fail. | Matrix Information Specialist and Fixer | Fixer(K,N,G,A) | 3 | 4 |
Aniela | On Vacation | the GM rolls a 1D6 in secret. If the roll a one, The contact cannot be reached, She's busy being a tourist. | Service | 3 | 0 | |
Annabelle Cade | Ares Loyalist Hard To Reach | More out of necessity than personal choice, she won't work against Ares and will try to capture any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to re-earn favor with her. This character's Connection is 3 higher when making an Availability Check. Annabelle spends most of her waking hours working. | Ares Penal Regiment | Legwork | 2 | 0 |
Ante(Contact) | Roll of the Dice | Her addiction to gambling and sheer reliance on luck has always been her game. Roll a 1d6 and follow the results;
Result of 1: Lose 2 dice and roll again for this aspect until you don't roll a 1, lose 2 additional dice for each 1 you rolled this way to the contact roll. Do not gain any more Lucky aspect bonuses except the ones you have already gained. Result of 2-5: Do nothing Result of 6: Gain 2 dice and you may roll again for this aspect. Do this until You've reached the maximum counts of Lucky | Fixer | 2 | 0 | |
Ara Yeou | Hard to Reach | Yeou isn't the type to stay in one place for very long, and she sometimes forgets to charge or is otherwise parted from her commlink. Always make an Availability Test for this Contact with their Connection +3 than normal. | Fox | Generalist | 2 | 2 |
Archive Angel | Ever-Searching Occupational Hazards | As a curator of The Nexus's datahaven, Archive Angel has obligations to The Nexus to fulfill, most of which can't be scheduled around (ex. digital intruders, meatspace power outages). Always make an Availability Test when calling her with her Connection 3 higher than normal. The Search for The Garden has consumed much of Archive Angel's free time and monopolized her bandwidth. Because of this, services may take longer. Every time the she provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Nexus Archivist | Legwork | 1 | 1 |
Ardella Alosi | Cowardly Greenhorn | Due to his upbringing, he never had any real contact, with the downtrodden, or with the shadow community. Most of his experience comes from watching trid shows, and we all know how accurate(Not) a picture those portray. As such he sees shadowrunners, as mostly brutish vigilantists who'd rarely do anything out of the kindness of their own hearth. He is not a very brave individual. Ardella never stands up directly for his believes. He'd rather deal with his problems indirectly. | Architect/manager | Service | 2 | 0 |
Argyle | Paranoiac | Argyle is paranoid and doesn't trust anyone. Double the cost to raise his loyalty with CDP. Moreover, it can't be pushed over loyalty 3 without a dedicated run due to this innate lack of trust. | Leader of the Pale Herd | Custom (A,K,N,G) | 2 | 1 |
Ariel Lopez | Poor Networker | -2 to Networking tests | Shamanic Talismonger | Generalist | 4 | 0 |
Arma Remington | Cards close to chest Constantly up to something Unclear Data | Arma is a man who does things old fashioned. Sometimes to his detriment since as a result of this his schedule is often incredibly packed. Always roll availability when contacting Arma, treating his connection as 2 higher than usual for the roll. However, for each point of loyalty above 2, the additional availability decreases by 1. Arma is very much a man with big ambitions, and as a result of that every move he makes is precise and calculated. Anything that would hinder him enough as to where his plans would suffer (GM discretion) is an action he will not take. (His plans are detailed in Notes for GMs.) Arma's plans and ambitions are calculated yet vast in scope. Being VERY particular about who he trusts and allows to be a more active part in his day to day ventures. Arma's loyalty cannot be raised above 2 outside of runs, and can only be raised by 1 loyalty at a time. | Custom (A,G,K,N) | 9 | 4 | |
Arnold Clayman | Untimely Joke | Clayman has an unfortunate habit of getting humorous at ill-advised times. Lower the amount of 1's required to glitch or critical glitch when applicable by two. | Seattle's Favorite Newscaster! | Custom(K,N,A,G) | 3 | 0 |
Asahiro Kunitoshi | For The Corporation | Asahiro will not aid you with anything that he doesn't see benefiting the corporation. If he sends you to do a job, it's because he has a stake in it going in a particular direction. He approves of putting down crime, striking against other corporations or furthering Shiawase's influence, but disapproves of anything that risks his standing, deals with malign, unnatural forces or is of no direct use to Shiawase or himself. | Vice-President of Imperial Kami Services | Fixer | 6 | 8 |
Ashe Vanderline | Girl's Gotta Eat | Ashe is out to make a profit, and will charge a 25% commission (rounded down to the nearest whole number) on any gear acquisition checks that she makes. Through negotiation and haggling it's possible to bring it down to 15% (Ancients members get +2 to their rolls). When trying to get gear off table, roll your negotiation pool against hers (12). If you tie or get higher hits, you have succeeded and can bring the commission down. If not, you failed and must pay the full 25% extra. | Chainsmoking Ancients Smuggler | Gear | 3 | 1 |
Ashen Hand | Cold Mind, Cold Heart I work with professionals, act like one. | Ashen Hand prefers loyalty and effectiveness above all else with those he works with. Any way in which a mission can go south is something he prefers to avoid. Double the penalty given by notoriety for any rolls made by Ashen Hand. Even Ashen Hand himself admits he is a hardass. While he will bond with his team and learn to trust them while on missions, outside of that getting close to him is... difficult. It can be done, but trying to do so without a broken bone is a tedious task. Ashen Hand's loyalty cannot be raised above 2 outside of runs. | Fixer (A,G,N,K) | 5 | 9 | |
Ashley Davis | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Ashley doesn't - who will take care of Mr and Mrs Davis Senior otherwise? - so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Lawyer | Service | 5 | 3 |
Asuna Inoue | Family Obligations | The GM rolls in secret a 1d6, if the roll is a one, Asuna will tell the player they are busy taking care of family matters. | Antidrek's Waifu Fixer | Fixer | 1 | 0 |
Azra Kaplan | Wait in Line | Services from Azra may take longer. Every time Azra provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Salish Border Patrol Agent | Service | 2 | 1 |
Bandido | Ganger Not a Guru | Bandido is a man of action. If you want him to make Knowledge checks for you, they will be made with a -2 penalty and it will cost you DOUBLE. Bandido is loyal to the Cutters and will not betray his gang. If he thinks you are snooping around or working against the Cutters, he will vanish. He also refuses to work with the Ancients or help them in any way. If you have an Ancient on your team, or are working in the interests of the Ancients, Bandido will not help you. | Ganger Street Shaman | Service | 2 | 1 |
Beary Grills | Junk Scrapper, Safehouse Keeper. | Fixer | 2 | 0 | ||
Beastmaster | Hard to Reach | Living a fairly nomadic lifestyle on the edge of Salish makes contacting Beastmaster troublesome at times. | Parabiologist | Custom (G,K,A,N) | 6 | 0 |
Beatrice Veronica | At Arm's Length Company Woman Working Hours | Betty is an Ares yes-woman through and through. Her primary focus is her career… err, the success of the company! She will not accept requests obviously against Ares Macrotechnology or Weapons World (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. Betty just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if she does pick up. She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her guns, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting gun. | Weapons World Seattle R&D Executive Officer | Gear | 6 | 5 |
Benjamin | Not Getting Paid Enough For This Shit | Benjamin does not get paid enough for this shit. He's a big strong adept but for some reason, no one fucking pays him enough. If, at the GM's fiat, he's placed in situation's that he's not getting paid enough for, he will just fucking leave. Situations might involve getting shot with multiple bursts of APDS or overwhelming magical threats. If you pay him enough (6000 is a good start), he'll fight harder and stick around. | Professional Beefcake | Service | 1 | 0 |
Bernie the Spider Boi | Wounded in the line of duty | Bernie was severely wounded in his last fight with a bug queen and now only has control of left arm. Because of this he rarely leaves his den and is almost defenseless when he does. | Bug Hunter | Generalist | 3 | 1 |
Biggie Beefcake | Berserk Button Iterative Collaboration | His berserk button is called Biggie Bun, his Syrian hamster. Requesting anything, roll an Etiquette test with the threshold of 6 - Loyalty, minimum 1. If you fail, he believes that his pet was slighted and refuses to help you without owing them (this is important) a chip or paying the relevant service costs where the threshold is equal to your missing hits. While quite excited to work with fellow runners, he tends to view interactions less as straightforward requests and more as a group collaboration. After all, he knows what's up. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. | Ex-Runner-Turned-Uber & Wannabe Fixer | Fixer(A,N,K,G) | 1 | 3 |
Biggie Cheesecake | Busy Schedule | Biggie Cheesecake is the largest earner in all senses of the term. Always make an Availability Test for this Contact with their Connection +3 more than normal. | Prostitute | Service | 4 | 2 |
Bilge-Rat Jones | Covered In Rats Shady Smuggler | He's... not very good at social things with people. Something about all the rats. You probably don't want to smuggle yourself or anything else with this guy. He's not named Bilge-Rat for nothing. | Pirate/Smuggler | Service | 3 | 3 |
Bill Abbot | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | Journalist | Custom (G, A, K, N) | 3 | 0 |
Black Paladin | Hard to Reach | Black Paladin does bounty work all over the world - there's no guarantee he's going to be nearby. Always do an availability test for this contact with their connection +3 than normal. | Bounty Hunter | Service | 6 | 1 |
Blaz BLUESCREEN | Limited Hardware Access | Sometimes he can sneak his way onto the good deck! Sometimes he can't. Roll a d6 - On a result of three or lower, any checks related to Matrix activity suffer a -2 dice pool penalty. | Newbie Hacker | Service | 1 | 1 |
Bob "Hunky" Barley | Anger Issues | He's easily insulted and generally rude, so if he detects even the slightest slight against his business, his face, his family, his cow, you name it, he refuses to deal with you until you apologize. It ought to include an apology gift of cigarettes - the fouler, the better. Note that the refusal to do business with you does NOT mean he stops talking to you. He just turns the rudeness Up to Eleven and gleefully disses you. | Mom-and-Pop Funeral Corp Owner | Custom(G,K,N,A) | 1 | 0 |
BobbieJo McShane | Feisty, bordering on Fiery | BobbieJo does not play well with others. Increase social thresholds by 1 and treat any social glitch with BobbieJo as a critical glitch. | Outlaw | Generalist | 3 | 1 |
Bold | Blissfully Unaware | This is someone who doesn't think that their contacts are runners. If they find out you are a runner, immediately make a test of loyalty. If you fail the test of loyalty, they will think you are a criminal, burn you and attempt to bring you to justice. If you succeed in a test of loyalty, they will be willing to listen to you explain yourself. This aspect is unlikely to apply to characters who have the Guanyin quality. | Super Hero | Custom(K,A,G,N) | 2 | 0 |
Boozeman | Paranoid | Boozeman cannot have his connection raised, the less connected he is, the better. | Barkeep | Networking | 1 | 1 |
Boy | Patient Observer | Boy loves to follow those who have him as a contact, though he will not lift a finger unless you give him a chip first. | Nuisance and Trickster | Legwork | 1 | 1 |
Brady Franco | Boy Scout Reticent | Franco will not act illegally to help a runner unless they're really good pals. When asked to perform an illegal action, Franco rolls 1d6. Only on a result greater than 9-minus-Loyalty will he do as asked. The initial cost of purchasing this contact is doubled, unless part of a run reward. | CEO of Nuyen Press | Networking | 3 | 1 |
Bratwurst Billy | Hard-To-Reach | Billy’s Bratwursts is open during the entire dock shift, give or take 30 on each end. Treat his Connection as if it were three higher for the purposes of Contact Availability Tests. | Food Truck Owner | Custom(A,N,K,G) | 3 | 2 |
Brenda Lysp | None | None | Inforbroker | Networking | 6 | 0 |
Broker | Here and Gone. | Always do an availability test for this contact with their connection +3 than normal. Broker is a busy man. | Fixer(G,N,K,A) | 6 | 2 | |
Bruno Pereira | Short on cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | Veteran sniper | Legwork | 2 | 2 |
Brutus | Loves to Gossip, has alist of people in order of who he would rather pick up. | He will talk your ear off about some gossip once he gets to know you. You can even ask for him from dispatch. Also if someone is on his list and is higher than you he will pick them up first, | Taxi Driver | Service | 3 | 0 |
Bubblegum | Knows How She Got Here | Bubblegum has no loyalty to the Haven. She's got customers and better customers. She never offers a SIN or service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Fake SINner | Gear | 1 | 7 |
Bungee and Boo | Joined at the Hip Pacifists | B&B have made it this long by always watching each others' backs. They don't trust anyone but themselves, and are usually very hesitant to split up while on a job. They will only act as a pair for anyone below loyalty 4, at which point they trust the runner enough to separate if need be. Violence is the mark of an amateur thief. Bungee and Boo are true masters of their craft, and will not knowingly participate in any jobs that involve directly harming other living beings. | Professional Thieves | Legwork | 2 | 1 |
Cabinet Man | Entombed Living Fossil | Cabinet Man is unable to move due to requiring a massive life support machine to survive, and so he cannot do anything in meatspace at all. He may require you to perform some task in meatspace in order to complete a favor you ask of him, at the GM's discretion, and this should not incur a discount for this reason alone nor count as doing a favor for him. Having missed out on about 50 years of history, Cabinet Man is woefully misinformed about the world. Being out of touch gives him a -2 to all Networking tests as well as a -2 to make any tests that require having sufficiently up-to-date info without having adequate time to research it first (GM's discretion). | Business Owner | Gear | 2 | 0 |
Cairn | That Which Bears Many Curses | Cairn is preternaturally aware of when he has been wronged. Cairn loses an extra chip anytime he lowers in chips. Assume he is very prone to negative chips. | Collector of Baubles | Fixer(G,N,K,A) | 5 | 4 |
Camila "Novicio" Sanchez | Too little experience | Camilla is new to this work and has far too little experience for it. Therefore, it happens that she does things wrong. When contacting her, the GM secretly rolls a d6. If they roll a 1 Camilla will make a mistake (like wanting too much for it, or giving wrong informations). | Aztechnology Mrs. Johnson | Custom (K, N, A, G) | 3 | 1 |
Canadian Pacific Ghost Train | Domain Bound Restricted to Iron and Anthracite Coal Transactional Nature | The Canadian Pacific will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be iron or anthracite coal. Similarly the token worn for status is the Canadian Pacific logo cast in iron. The only status that qualifies for a rating 5 spirit marker is a tattoo of the Canadian Pacific logo with ink containing iron. The Ghost Train has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Ghost Train's opening position will be 1 point of karma per person per time zone of travel. The Ghost Train can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). The domain of the Canadian Pacific is the route of the transcontinental railway connecting Vancouver and Halifax with a 30 meter right-of-way to either side except for large facilities such as marshalling yards. A rating 3 Song line runs along the Ghost Train's domain. | Ghost Train | Service | 6 | 4 |
Candlejack | Distracted Diving | Candlejack's talented when it comes to his ability to dig up dirt. Unfortunately, whiny rich people stop for no man; when it comes to more in-depth searches, he often gets pulled away from his deep dive to go do his actual job. When tapped to provide information, the GM rolls a d6 in secret. If it comes up as a 1, Candlejack is interrupted by his work as a security rigger, and ends up leaving out important details or providing inaccurate information as a result. | Security Rigger, Fixer, and Infobroker | Custom(K,N,G,A) | 2 | 1 |
Captain Boomerang (Contact) | Hard to Reach | Between his work for the City Watch, training, his girlfriend, training, spending half his time recovering from drain, and training, he tends not to always be available. Always do an availability test for this contact with their connection +3 than normal. | Talismonger | Custom (G,A,K,N) | 4 | 0 |
Carter Stevens | Small fish in a big world Utter Coward | Always roll an availability test on this contact with their connection 5 higher than normal if the runner's request brings them into danger. Carter is not used to social mobility and has no skill for it. Requires thematics approval to improve the connection above 3, and a dedicated run to improve above 6. | Accountant | Legwork | 1 | 0 |
Cascade | It's not fun if there's no Risk! | Cascade is very proud of her skills, but the only way to test them is to put them at risk. When using her services, make a group Edge check with a threshold of 4, on a failure Cascade has pushed her luck too far and some consequences come up, be that a check of her vehicle or something else, up to GM discretion. | International Smuggler and Fence | Service | 4 | 8 |
Casey "Shrimp" Mitchell | Shrimp's Fried Rice | Running a restaurant and keeping all you runners in line is busy work, omae. And when he's not frying rice or dealing with career criminals, hes enjoying his damn life with his fiancee. And you better be a big name if he's gonna answer the phone then. When rolling for availability, treat his connection as 1 higher during buisness hours (10-10) and 2 higher outside them. | Fixer, Restaurant Proprietor | Fixer (N,K,G,A) | 4 | 1 |
Cassandra Black | Prisoner of War Trust is Earned. | All players who pick up Cassandra begin by owing her one chip. Ancients members owe her two chips, and Cutters owe her three. She will not provide any services until these chips are repaid. Additionally, whenever you would owe Cassandra one or more chips, (such as asking for a favor,) she requires 1 additional chip. Cassandra is currently being "protected" in an Ancients safehouse while she can provide useful information. Cassandra cannot perform active checks or obtain gear. If Cassandra's connection is raised by an Ancients member or through interactions with an NPC, this quality may be removed while adjusting no other aspects. | Ex-Cutter | Custom(K,N,A,G) | 2 | 1 |
Cassandra Withers | Secretly A Mantis | Cassandra is a Mantis Nymph Spirit (Masking with 18 dice as a Magic 3 Adept). She'll help you only if it furthers her own interests somehow (you're way too small to be much concern for her). Just calling her can cause a run complication with the FBI at GM Fiat. | FBI Liaison | Networking | 8 | 2 |
Celicy Vist | Born in Blood Bound by Blood Purpose Fed Stained in Red | As a vampire, a necromancer, and a mother to a drake, Loyalty means everything to Celicy. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Celicy has her family on her mind, first and foremost. As such, the lives and contrivances of others matter little to her. Celicy's loyalty can not be raised above 3, outside of a private run. Necro spirits, vampires, drakes. All wanted, and all hunted. Roll a 1d6; on a 1, law enforcement will discover Celicy or her necro spirits at some point after she's called. You may choose to buy Celicy a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. The GM rolls in secret a 1d6, if the roll is a one, Celicy will tell the player they are busy playing with Koori. They may even get invited to play a game with Koori via the matrix. | Vampire Taskmage | Fixer | 4 | 5 |
Chad Bradington | ??? | ??? | Generalist | 8 | 2 | |
Chad Brent | Demotion | When calling Chad for the first time on a run, roll a 1d6. On a 1 or 2, Chad has been temporarily demoted to being a beat cop, and loses access to his two detective qualities. In addition, he will complain about his demotion, which will--and I cannot emphasize this enough--ALWAYS be his fault, and always emphasize why he's a bad person. | KE Detective | Legwork | 2 | 3 |
Chantal Houellebecq | EVO Loyalist My Grandkids Were Visiting Working Hours | Chantal just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. She tunes out of business matters outside of normal EST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). She genuinely believes in what EVO tells her. She and her family owe the mega a lot. If you contact her during a run and use the information provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. The GM rolls a 1D6 in secret. If the roll is a one, Chantal will not answer the call immediately. When she calls you later, she'll explain that she and Pierre were busy babysitting their grandkids. | EVO Miami Deltaware Clinic Head | Gear | 6 | 2 |
Charles "The Prince" Diallo | A Man Of Principle Family Matters | Diallo is selective about who he works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. The GM rolls in secret a 1d6, if the roll is a one, Diallo will tell the player they are busy taking care of family matters. | Federated-Boeing Executive | Fixer | 6 | 1 |
Charli Relford | Good News, Bad News. | Charli is a reporter first and foremost, which means that if something you say could give her a story, she's going to make a story out of it. She will constantly press for information, and may not help you out if you refuse to give it. When a runner gives Charli information that may reveal the team's involvement, roll 1d6 per point of loyalty, with 2 hits, she will keep you out of the story, with no hits, you will receive +1 Public Awareness, and on a glitch or crit glitch, you will gain +1 Notoriety. | News Anchor | Legwork | 4 | 1 |
Charlotte Lindburgh | Hard to Reach | Charlotte is a busy entrepreneur. Between 8 AM and 8 PM, make an Availability Test for Charlotte with Connection +3. | Flight Club owner | Gear | 4 | 0 |
Charlotte Valdez | Overworked | Between her demanding career and dealing with her disaster of a brother, doing favors for shadowrunners isn't exactly at the top of Charlotte's to-do list. Every time Charlotte provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Corporate Lawyer | Legwork | 3 | 1 |
Charon | Black Lodge Loyalist No Dragons, No Elves | Charon and Crescent-Slash aren't just members of the Lodge. They're true believers that within the ranks of this shadowy organization they can change the future of the world towards prosperity. They will under no circumstances work to undermine the Lodge's influence -- the only exception is occasionally turning a blind eye for greedy self-serving members' attempts for personal gain, not the Lodge's gain. Charon will never work for the benefit of anyone that has direct connections to dragons. If she later finds a PC used her services for a dragon's benefit, she'll set a 200,000 Nuyen bounty on them to all mercenaries of the United Canadian-American States. Drakes and elves must pay double CDP to raise her Loyalty up to a maximum of 4 and require a run to increase it past 2. | Generalist | 8 | 5 | |
Charybdis | Computer Illiterate | Technology makes no drekking sense, (has been seen using pen and paper) always do an availability test for this contact with their connection +2 than normal. | Librarian/Fixer | Custom(N,K,A,G) | 4 | 1 |
Chet Brent | The Better Brother | If Chet would reasonably discover that the actions taken because of his involvement are both illegal and immoral, the player who originally contacts Chet on a run increases their PA by 1 because of Chet's report; this is in addition to any run-related public awareness or notoriety gained. | Motorcycle Cop | Legwork | 2 | 0 |
Chip Truth | Example | Example | Legwork | 2 | 0 | |
Chipper | Not All There | Sometimes the team isn't all assembled a random aspect is ignored. Roll a 1d6 and ignore the corresponding number'd member on a 6 the whole team is there. | Subterranean Shinobi Master | Service | 4 | 0 |
Chitin | Morphinae Off The Grid | Chitin is incredibly difficult to get a hold of. Always roll Availability when contacting her during a run and treat her Connection as 4 higher than usual. Due to her Dissonance, if any contact roll you make with her is a glitch, she'll deliver the information or service in an unexpectedly destructive way, such as nonsensical dossiers or bricked devices. | Cyberscreamers Guide | Legwork | 4 | 1 |
Choi Myeong-wol | Office Hours | Good work-life balance is incredibly important to Dr. Choi, he has a husband to keep happy and kids to raise. If he's not already at work he won't respond to any requests for assistance. Dr. Choi can only be reached from 10:00 AM to 4:00 PM KST (8:00 PM to 2:00 AM PST). | Necro Professor | Custom(K,N,G,A) | 3 | 0 |
Chubo | Ferda Hot-blooded | The Boys positive aspect costs 30% more nuyen and the threshold is increased by 3. Reduce cost by -10% and threshold by -1 for each point of loyalty, up to a maximum of 3 Loyalty (before other aspect effects). When making an unsupervised Active check, there is a chance a non-violent task turns violent. On a glitch, non-lethal violence erupts once the Blue Dragons are on-scene. On a critical glitch, 1D6 people die. | Blue Dragons Go-ganger | Custom (G,A,N,K) | 3 | 0 |
Chuck Rollins | Unreliable | Chuck is an old stoner, to an extreme. When contacting chuck, the GM rolls a 1D6 in secret. If they roll a one, Chuck will say, with complete confidence, that he will do the request or that he has the right information. He will then flake out or his information will be wrong. He will say he's got the gear, then accidentally sell it to another person. | Gigaweed Farmer | Custom(G,N,K,A) | 2 | 2 |
Clay "Claymore" Nelson | Deniable Assets Disposable Assets | Clay doesn’t expect you to live very long. In fact, he doesn’t expect you to make it through this run. That means if he’s helping you on-table, he’ll demand payment while you’re still breathing. If you’re paying Nuyen, that means payment up front. If you’re doing a favor for him, that means you do the work before he gives you anything. Particularly unusual or mitigating circumstances might allow you to pay chips for help, but only very rarely. It’s nothing personal, he just needs to be able to drop everything and convince people you two never met you at a moment’s notice. Loyalty only gives half as many dice as it normally does (rounded up) when rolling for this contact. | Disposable & Deniable Assets Manager | Fixer | 1 | 0 |
Clint Wilder | You a city slicker or somethin? You best buy somethin' | Clint don't trust folks who ain't bought the bullet (or robotic arm) at his shop. He takes a -4 to any networking, active or knowledge check with any runner that has not bought ware from him. Clint is the judgmental sort. To him, everyone in Seattle is a no good City Slicker until proven otherwise. As such, it costs double to raise his loyalty until loyalty 5, where the runner has earned his trust. This may by subverted with DM fiat during a run, if the loyalty raise is part of the run reward and then the runner proves the aren't a city slicker or a damn fool. | Barn Boy Cyberdoc and Fixer in the Off-hours | Fixer(G,K,A,N) | 4 | 3 |
Clutch | Hard to Reach Wanted | Clutch is a known go ganger Lt. with a rap sheet longer than he is tall, and is currently under investigation for a half dozen crimes around the 505 freeway and metroplex at large. He rarely leaves the barrens as a result. Clutch lives on the go in the Redmond Barrens and is in and out of heavy noise zones constantly, not to mention the general lifestyle of an on the go criminal explosives expert. He can be a bit hard to reach. always make an Availability Test for this Contact with their Connection +3 than normal. | Ganger Lt. | Service | 4 | 0 |
Clyde Murphy | Horrible Liar | In a world where everyone lies, Clyde is the single exception. He is able to scurt around the truth but in the end, he is terrible at it. With that being said, Clyde will not discuss crimes or aid runners in a way that could get his superiors to question him. What can he say, he cannot lie. | KE Officer | Gear | 2 | 1 |
Coleman Kennedy | Bigoted Against Bigotry For The Cause: OHK Unbending Morals, Trying Times | Coleman has no patience for those who hold hatred in their heart for their fellow metahuman. Any runner who he discovers is a member of a racist organization (syndicates, some nations), or who he learns is personally bigoted (has the Prejudiced negative quality) will take a -2 to all dicepools until they renounce their membership or buy off that negative quality. Their loyalty will be capped to 3. Additionally, if Coleman learns that the runner called in his services for a job that benefits an organization that holds bigoted views, the runner's loyalty will be reduced by 1. This can stack with "Unbending Morals, Trying Times." Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Political Representative | Networking | 6 | 0 |
Colonel Berger | Driven Pour la France ! | Colonel Berger is driven by his task, he will not offer service freely and he doesn't care about nuyens, if you want help for him or he owe you one or you'll owe him one. And he'll make sure that you pay back one day. Colonel Berger work for the DGSE (French Equivalent of the CIA) if runner could be a threat to the French Interest not only he would burn them but it will make sure that they don't stay a threat for too long. He will do so by using all tools at is disposal.(Placing bounty, using dirt and so on.) | Spy Overwatch Officer | Networking | 9 | 3 |
Commander | Old-School Operative | While he can no longer escape it, the Commander still distrusts the Matrix. Anything even remotely related to what he considers sensitive information (GM discretion) must be handled via in-person meets. The stores such data in paper files only. No matter how high Loyalty you have with him, he won't budge on this. It's for your own good. | Black Ops Veteran | Networking | 5 | 8 |
Concrete | Sometimes Maybe Always | Concrete's not always been solid, loyalty speaking. When working with Concrete, GMs may perform a loyalty test. If the runners lose, there are run complications due to working with her. | CONCRETE COMPATRIOT | Networking | 3 | 0 |
Corf | Rail-bound Small | Corf is just a minecart. He can't take much more than 3 or 4 runners and their gear, and even that seems like it shouldn't fit; he's already bigger on the inside. Magic, man, it do weird stuff. While Corf is Awakened, he is also a minecart. He can only travel via rail and ley lines (he manifests spectral rails when travelling via ley lines that don't follow railways) | Helpful Lil' Minecart | Service | 1 | 14 |
Cornelius Morton | No Chains, Only Contracts NoLa Life | Cornelius has many friends on the otherside and does not deal with those who would force anyone to do anything against their will. If Cornelius learns of any Bias against race or metatype or that a runner has negative astral rep then he will refuse to make deals with them until they lose their Bias or are able to heal their astral rep. Cornelius lives in New Orleans and his cartel is based with the Southern CAS and Northen Atzlan. Any services or gear aquistions out of these regions will take twice the time to complete outside of the CAS as Cornelius has to send the gear from New Orleans to Seattle. | Cartel Head | Generalist | 5 | 1 |
Cpt. Lem Springthunder | Burden of the Many Prayer of the Meek | Lem has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. | Ship Captain | Service | 2 | 0 |
Crazy Otter | Definitely Mundane | Crazy Otter will not admit to being awakened even if you successfully assense him, and will not provide direct magical support from either sorcery or conjuring - that is unless your have Loyalty 5+ with him. He's constantly masking as mundane with 18 dice (6 magic, 6 initiate grade, 6 power focus). | Crazy Otter | Gear | 3 | 1 |
Creer | Attention, Attention, Attention | Creer, despite all his genius suffers in relation to attention: He needs to be the center of it, has very little of it, and is willing to throw money at his current obsession. If he finds out your job is related to his current obsession (6 on 1d6), he will be eager to assist, but he will want every scrap of information. Failure to uphold this will result in the contact being burned. | Club Owner | Custom(K,N,G,A) | 4 | 2 |
Crew of the Lady Theodora | Big Projects | The crew are constantly in need of funds, and just don't have time to help if they aren't making money. Every time this contact requests payment in nuyen, the price is doubled. | Salvagers with a Dream | Generalist | 3 | 0 |
Croak | Bonafides Only Cannot Abide Idiocy Gettin' Old Know Where You Live | Services may take longer. Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. The Fight is bigger than all of us. You better keep on the right side of the line. Croak is a (nearly) lifelong member of the Morlocks, and heavily entrenched in the Ork Underground as a neighborhood. He will never work against the people of his neighborhood, the Morlocks, Skraacha, or the SINless in general. In a conflict between these groups, the Morlocks are the highest authority. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. The reckless and hateful tend to get break things around them, and get squashed at a higher rate than usual. Any bad news counts double when dealing with Croak. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. | Street Doc | Custom (G,A,K,N) | 1 | 0 |
Cynthia Rochette | Select Connections | Only characters infected with HMHVV Strain I can raise Cynthia's loyalty past 2. Increasing loyalty on Cynthia costs twice as much. | Custom(K,N,A,G) | 7 | 4 | |
Cyryl "Jazzy" Jaźwiński | Głośny | Jazzy talks and acts quite loud. If, on a run where you used Jazzy's help, you would gain one or more points of Notoriety or Public Awareness, you instead gain that many points plus one. | Gun smuggler | Gear | 4 | 0 |
D'Artagnan | Hard to Reach | always make an Availability Test for this Contact with their Connection +3 than normal. | Resistance Leader | Networking | 6 | 3 |
D'Lirious | Barrens Dweller | D'Lirious has a rap sheet a mile long from a life of questionable decisions and as such tends to get hassled in areas that the cops care about. As such, he refuses to provide services outside of Redmond and Puyallup for anyone below loyalty 4. Even then, services from D'Lirious outside of those areas cost 4 times as much, for the increased risk and cost of having to pick up a fresh burner SIN. | Battle Cabbie | Service | 1 | 1 |
DC Harry Metzger | Hates Himself I Am Not Here To Make Friends Paranoid | DC Metzger is a new man, and not a better one. The self-destructive side may push him into the shadows but like a frightened animal he’s desperate not to get himself into a trap. Loyalty can never be raised above 1 without a special run, and can never be raised beyond 3. Metzger isn’t in this dirty business to make friends. DC Metzger is spiraling emotionally but he’s no idiot. He leads the Division of Investigations for frag’s sake. Metzger will never, ever meet a character in person and will only connect if the character contacting him is using a burner commlink. And he can tell. Don’t ask how. Metzger might be spiraling when you call. He's got a lot of sick days and plenty of reasons to take them. Roll a 1d6: on a 1, he's not contactable for 24 hours. | KE Seattle Metroplex Divisional Chief | Generalist | 6 | 4 |
Daisuke Watanabe | Faction Loyalty, Shiawase | Daisuke is still a corpo, and that means he won't issue runs that go against Shiawase's wishes. If you go in a run that hinders Shiawase in a purposeful way, roll a 1d6 subtracted by how public the run is (to GM's discretion); if you roll a 1 or below, he will remove you as a contact. | Nuclear Engineer/Corporate Manager | Fixer (Generalist) | 4 | 1 |
Dakota | Loyalty to the NaN NaN Pride | Dakota hates the UCAS. She will interface with UCAS Corps and UCAS SINners on a professional level, but it never goes beyond that.
For anyone with a UCAS or Ares SIN Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. Dakota won’t work against any members of the NaN. | SSC Ranger | Fixer(A,N,K,G) | 6 | 4 |
Dana Jessica Boatman | Unreliable | The GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Talismonger (Burnout) | Custom (G,K,A,N) | 2 | 2 |
Daniel Watkins | East Coast Time | Translate the current time to EST. If you are attempting to call him in the middle of the night (11PM to 5AM, EST), increase the threshold of his availability check by 6. | Professor of Law | Legwork | 2 | 0 |
Danielle Daggett | Extorted | This contact has an overriding obligation to its faction, and cannot act against their interests. | Face Shadowrunner | Custom(A,N,K,G) | 3 | 0 |
Danny Hoffman | Company Man | Danny is an Ares man through and through. His primary focus is the success of his company and his work. He will not accept requests that work against them, and he may request "favors" in return for his help. | Custom(K,N,A,G) | 8 | 2 | |
Dante Passini | Club Hours You called me for this drek? | If a Runner calls Dante for anything less than a Semi-Prime run, they need to pass an Etiquette check of Threshold 5, and have some kind of valid reason in-game, as to why Dante should care or even be willing to take their call. Failing this roll means Dante will be too busy for them and not answer any questions. A glitch on this roll means that they have annoyed him and his Loyalty with them will drop by 1. A critical glitch on the Etiquette test will mean he will not only be annoyed and unhelpful, but expect a chip for wasting his time. The Inferno lives at night, and so does Dante. He is active from around 10PM in the evening until around 6AM in the moring. Add +5 to the threshold of hiscontact availability test if trying to contact him at other times. | Owner of Dante's Inferno | Legwork | 6 | 0 |
Darla Geas | You're so... Uninspired | Darla has the heart of an artist, and can't really vibe with anybody who doesn't. The cost to upgrade this contact's loyalty is doubled unless the player has either visible cyberware or the "distinctive style" quality. | Techno Adept Sculptor | Gear | 2 | 0 |
Darragh Sheehan | Wanted | As a middling player in Unseelie Court, and other terrorist group, activities in the late 60s, Tír na nÓg has a standing bounty for information on or the capture of Darragh. Of course, the bounty is under his true name, Donovan Ó Ciardha. | Unseelie Agent | Custom(N,G,K,A) | 3 | 1 |
Dave Davis | 10-4! | Dave is normally willing to show up, but MAY have outstanding warrants. Roll a 1d6; on a 1, law enforcement will discover this at some point after he's called. You may choose to buy Dave a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. | Driver | Service | 2 | 0 |
David Squire | By The Book | Captain Squire will refuse to assist crimes against law-abiding target. Even if that target is an MCT building that is allegedly performing unethical extralegal experiments - the heat on Squire isn't worth the trouble. | KE Captain | Custom (K,N,A,G) | 4 | 0 |
Decoy-5 | SOX Explorer | Due to usually being in the SOX on the Charognard jobs, Decoy-5 is often difficult to reach when you need him from outside. Always make an Availability Test for him with his Connection 3 higher than normal. That doesn't apply in the SOX, of course. | SOX Guide | Custom (A,K,N,G) | 2 | 1 |
Defrag | National SINner | Defrag is lawfully licensed as a technomancer and psychiatric healthcare professional by the UCAS government. She cannot be depended upon to do anything illegal, as it will be traced back to her. | Therapist | Custom(K, N, G, A) | 5 | 1 |
Der Opa | A Man of Principle Early Riser Family Man | Der Opa has his principles, as convoluted as they might sometime seem: Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Der Opa will stop taking their calls until something is done about their wicked reputation. Der Opa is up at 5 am each day and in bed by 9 pm each night. Do not try contacting him outside that time frame: he will not pick up your call. Der Opa loves his grandkids, and his husband, and will not drop his family commitments for anything short of the end of the world. Roll a 1d6 when contacting Der Opa: on a 1, he is unavailable for the next 1d6 hours. | Fixer | Fixer | 6 | 7 |
Detective Lt. Rusty Chambers | Anti-Infected Hotshot KE Stooge | If Rusty sees a media based collar, or the opportunity to up his own status with a bust, he is on the case. Unfortunately, that makes him pretty busy around Seattle. When contacting rusty for active, gear, or networking, anything that does not get him immediate public recognition roll 1d6. One a 1 he's making a bust elsewhere and is too busy to respond to anything but DNI information requests. Rust is incredibly loyal to KE and their parent, Ares. If asked to provide information, services, gear, or contacts that are indicated to be used on criminal jobs, or Rusty is informed directly of a crime being committed immediately lower Rusty's loyalty by 1 and roll 1d6. On a 1, Rusty delivers but informs his handlers there is an incoming operation. Like most Detectives, Rusty can be fed information leading to a collar for a more major crime than triggered this aspect. If this is done, his loyalty will be lowered by 1, but do not make the roll for his superiors. Rusty is anti-infected in general, and particularly vicious towards strain 1. If a contact is found to be infected, or in cahoots with infected, immediately lower his loyalty by 1. If the character is found out to be strain 1 infected, Rusty will cut ties and start hunting the character. | Detective Lt. Knight Errand-Seattle | Generalist | 3 | 0 |
Dial-Up | Involuntary Program Updates Matrix-Bound | Dial-Up is a sentient AI, and as such cannot provide physical active checks or legwork. While quite excited to work with runners, it tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of it might "evolve" in a direction that it feels is either more effective, interesting, or profound. Sometimes it even remembers to call back to update the team. | Fixer | 4 | 5 | |
Diego and Justine Jacinto | Ask Forgiveness, Not Permission Overseas | This contact is in another country, with all the difficulties that would entail. All relevant wait times for this contact are increased by another 50%. This contact will not knowingly aid you in any illegal activities before they happen. They will, however, bail you out of a bad situation, at the additional cost of one Loyalty point. They definitely won't help you get any Forbidden gear. | Board Members, Doting Parents | Gear | 4 | 0 |
Dietmar Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Custom(A,G,K,N) | 4 | 0 |
Dietmar Bargle (bass) | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Custom(G,A,K,N) | 4 | 0 |
Dietrich-Friedrich Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Service | 4 | 0 |
District Attorney Mark Donaghy | He is the Man. | DA Mark Donaghy is as straight an arrow as they come and vitually uncorruptable. Each time you call on this contact, make an Edge + Loyalty test vs the number of calls since you first gained this contact or last lost a point of loyalty with this contact. If you fail, decrease loyalty by 1. Once the first point of loyalty is lost in this manner, loyalty cannot be purchased with karma, rvp, gmp or cdp. It can only be increased by providing evidence of a crime which occurred during a run in which your character participated or as reward issued by the GM during a run in which Mark made an appearance. If Mark's loyalty ever reaches zero, Mark realises you are a runner, cuts you off, and begins an investigation into your background. Increase your character's notoriety and public awareness by one and burn this contact. Mark will not perform an illegal act for a runner under any circumstances. Any attempt to make him do so immediately reduces his loyalty to zero and triggers the consequences outlined above. | District Attorney | Networking | 5 | 0 |
Doctor O+ | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Street Doc/Organlegger | Custom(G,A,N,K) | 4 | 2 |
Doctors Malcolm & Ian Crichton | Trashed Lab | Look, man, things've been rough for the Crichtons recently. They're doing the best they can. The maximum value of gear they can lend on a run is halved. | Bioengineers | Custom (K,G,A,N) | 3 | 0 |
Dominus Faust | Cyberpsychotic | Each time a runner asks Faust for their services, roll the runner's Edge in secret. On a 0, Faust will speak in binary. If the roll is a glitch, he flies into a rage and hangs up, not responding to further attempts to contact him for the remainder of the run. A critical glitch will have him attempt to hack and format the runner's commlink, utterly convinced that the runner is in fact a hated foe. They won't apologize afterwards, either. | Data Archivist | Service | 1 | 1 |
Dottie | At Arm's Length Hardcore Overworked | Dottie is reclusive to a fault, she will happily video call at all hours of the day, but never meet up directly. Only those with a Loyalty 5+ can physically visit her. Technomancers are an exception and can do so with Loyalty 4+. Gear is delivered via dead drop or subtle drone (if discrete delivery is available). Every time the contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. In terms of Runner clientele, Dottie is fairly selective. She despises the wealthy and aristocratic, and is loathe to work with anyone so bland and spineless. The cost to upgrade this contact's loyalty is doubled unless the character has either visible cyberware or the Distinctive Style quality. Loyalty costs are also doubled for any character with a Corporate or Corporate Limited SIN. | Mechanic | Custom(G,A,K,N) | 4 | 3 |
Dr Urist Milgram | Biosnob Dwarfish Temper | When you reach Urist roll 2d6. If both dice show the same result, then you've called him on a bad day and he'll spend at least a whole minute yelling at the runner who called him. However, any insults are laid out in very elaborate fashion. (He would not call the runner a rat but a "Rodent Analogue"). Following this dressing down, he will be unreachable for 1d6 hours. While he provide some service on Cybertechnology to not ruin is clinics, Dr Urist will never offer anything over the 12 avail range. | Biotechnologist | Custom (G,K,N,A) | 5 | 1 |
Dr. Acula | Nathan Acula is a known criminal with a criminal SIN. As such, he knows he must be careful about his engagements with the underground. roll a 1d6; on a 1, Knight Errant will attempt to check up on him, causing run complications. You may choose to buy Dr. Acula a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. | Psychiatrist | Service | 4 | 0 | |
Dr. Aditya Pal | Burning the Midnight Deepweed | Hard to reach - Always do an availability test for this contact with their connection +3 than normal. He's often too high to notice he's being called when he's not studying. | Study of Religion and Awakened Individual at UW | Fixer(N,K,G,A) | 2 | 0 |
Dr. Andrei Cula | Creature of the Night Manners Maketh Man | Dr. Cula is a gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence. When attempting to contact the good doctor, make an etiquette test. On no hits OR a glitch, Dr. Cula will refuse to work with you until appropriate amends have been made, subject to GM discretion. In addition to the odd hours required of a doctor, Dr. Cula suffers from a mysterious skin condition exacerbated by harsh sunlight and may not always be available during the day. When attempting to contact him between the hours of 6am and 6pm, roll 1d6. On a 6, Dr. Cula is available. Otherwise, he is asleep, and cannot be reached until after sundown. | Custom(A,K,N,G) | 3 | 0 | |
Dr. Davies | Parasite | Davies can loan shark with the best of them, and loves nothing more than holding debts over people's heads. Any chip costs incurred from favors are doubled. | Director of Billing at UW Medical | Fixer | 4 | 1 |
Dr. Hanson | Nanocybernetics Expert | Hanson cannot provide bioware or new cyberware. She can upgrade existing cyberware by calibrating it and changing components, but she can only acquire fresh nanoware. | Custom(G,A,K,N) | 4 | 2 | |
Dr. Nightshade | Sleep is For the Weak | Dr. Nightshade is used to being the only doctor on call for the gang's local chapter, and has to be available to serve her patients. Long Haul helps with that--except when it doesn't. When contacting Dr. Nightshade, roll a d6. On a 1, Nightshade is sleeping off a Long Haul crash and will respond to your message when she wakes up in 8d6 hours. | Ancients Cyberdoc | Custom(G,A,N,K) | 4 | 0 |
Dr. Nina Farraday | Cereprax Overdose | Dr Farraday overdosed on Cereprax in medical school. This has caused him to only be able to portray a positive outlook and attitude. As such, he suffers a -2 penalty to knowledge checks. However, players have a -2 dice pool to attempt and judge his intentions. | Doctor | Service | 5 | 5 |
Dr. Noison Gayle | He's Heard Of Hippocrates Short On Cred | Dr. Gayle isn't exactly religious about the Hippocratic Oath, but he remembers it. Loyalty may never be increased by a character with a Notoriety score higher than his current Loyalty. If a Notoriety score jumps above the Loyalty rating, Dr. Gayle will stop taking their calls until something is done about their wicked reputation. Dr. Gayle’s clinic is in a bad place after his partner screwed him over, his most expensive equipment was shot up, and his move valuable assets stolen. Debt collectors and minor investment solicitations are always on his mind. Sometimes, he needs cash to make ends meet. (Roll a 1d6. On a 1, he will ask for 1d6 x 50 nuyen more for his services than normal.) | Medical Researcher, Surgeon | Service | 2 | 4 |
Dr. Ramirez | All Work and No Play Manners Maketh Man | Dr. Ramirez has studied and worked hard his entire life, he is ready to treat similarly serious people with respect, but has no time for 'troublemakers'. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. Dr. Ramirez is a well established Street Doc, but his real passion is his biological research. He puts in 8 hours a day paying the bills and is otherwise occupied with personal projects. Add +5 to the threshold of the contact availability test if trying to contact him outside of normal hours (8am-4pm PST). | Biologist | Custom(G,K,A,N) | 4 | 1 |
Dr. Schwartz | Street Doc | Custom (A,G,K,N) | 2 | 0 | ||
Dr. Shiro Yume | Calculating | Dr. Shiro is no fool and she will not do anything to jeopardize her standing in MCT. When and if she lends aid it's because she believe she can get something out of it, either for MCT or for her own work. It helps to know how what you want can benefit her before you call. You may not use her to roll for gear off table unless you have one of the SINner qualities with an MCT SIN and are in good standing with the company. Oh, and she will definitely let the security forces and HTR teams know where you are if you call her with less than 6 loyalty while wanted by MCT. | Scientist | Custom(A,G,K,N) | 5 | 1 |
Dr. Tony Hanks | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Charity Clinic Doctor | Legwork | 2 | 1 |
Dr. Triboulet | Overworked | "The dead are very patient, why can't you be?" Services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Mortician/Talismonger (Necro-Magic) | Gear | 4 | 0 |
Dr. Velo Clementine Raptor | Dweller Dwelling | Dr. Velo C. Raptor is currently trapped in the tunnels under Seattle, under the protection (read: jail) of The Dweller of the Tunnels. As such, he cannot make ANY active checks, except those expressly within the Dwellers domain. Contacting him in meatspace is functionally impossible without running into the Dweller. | Velociraptor Mad Scientist | Custom(K,G,N,A) | 4 | 0 |
Dr. Wells | Numbers, not names | Dr. Wells considers topics based upon how captivating they are. He will gloss over information he finds uninteresting, even if that lack of information may endanger the runner contacting him in some way. GMs have final say over what Dr. Wells may find uninteresting. | Professor | Fixer(K,N,G,A) | 2 | 0 |
Dylan Montgomery | Rehabilitation not Co-Conspiration | Dylan is more than happy to try and help people rehabilitate into polite society however he absolutely refuses to be party to criminals not looking to reform. Contact is lost if any heat is brought to the Diner by a runner he is attached to or if he learns of a criminals active dealings. | Service | 1 | 0 | |
Edda Canis | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | Red Magic Lore-keeper | Service | 1 | 1 |
Eddie Moreno | Overworked | Eddie has a lot of work on his plate, and services may take longer as a result. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Volunteer Firefighter Chief | Service | 2 | 1 |
Edouard Napoléon Bonaparte | French Nobility Rivalry | As one of the claiment of France, Edouard Napoleon Bonaparte will not give trust to any runners that work for any of his rivals. As such if a runner picked him as a contact he cannot have any tied with any other of the claiment (Marie-Claire d'Orléans or Louis XXII de Bourbon) without burning Napoleon as a contact. | Heir of the French Empire | Generalist | 6 | 5 |
Edrahil Starflower | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | DocWagon Contract Manager | Fixer | 3 | 2 |
Efim Amirov | A Matter of Respect Fear the Suka Russian Only | Efim has a very specific way he expects things to be done, and for people to behave. A smart runner will behave accordingly. Any interaction with Efim or gear acquisition request requires an Etiquette Test (1) to conduct business. If an Etiquette roll fails, a player must pay to make amends. If they have a critical glitch, they can only redeem themselves with the contact with a private run. Efim has his goons to run the low-levels of his operation with the locals which is great, because he will only conduct business in Russian. Contacts with Loyalty 5+, he’ll care enough to speak in (somewhat broken) English. Efim is a thief with honor but he cannot rely on those around him to be the same. Afraid of bringing a suka into his close confidence, characters will have to take a run to raise Loyalty above 2 and Loyalty can only be raised by one point at a time. | Fence | Gear | 6 | 0 |
Eithne Cyneras | Ancient Ties My Assistant will Take Your Order | She is still light on staffing unfortunately. Eithne can only split her attention so many ways. If the Express Order aspect is not used, take a -2 penalty on all Gear Acquisition tests. While not a member, Eithne and her business has a steady and profitable relationship with the Tir chapter of the Ancients. She will not work with players with a known negative relationship with the Ancients. She also will not perform services that she thinks will harm this relationship, or that would cause undue attention from law enforcement around her. | Black Market Talismonger | Gear | 5 | 3 |
El-Ahrairah | Family Bonds | The GM rolls in secret a 1d6, if the roll is a one, El-Ahrairah will tell the player they are busy taking care of WRN3. They may even get invited to dinner at their familial home. | Ex-Assassin | Fixer | 5 | 3 |
Elias Wendell | Big 'Ol Bug Early Riser | Elias is a SURGE, appearing as a horrific hybrid between an Orc and a Termite. As such, going outside poses incredible risk. He will not even consider leaving his Sonomish safehouse for anyone below loyalty 4, and even then only for a very good reason. In addition, the need to conceal himself gives him a -4 to checks made outside the safehouse, unless the runners can provide an adequate disguise. Elias is, at his heart, a cranky old man. He sleeps from 7pm to 5am, during which time he shuts his commlink off completely. If the player has made previous arrangements to meet within that time, they will roll a number of dice equal to their loyalty. If there are no successes, Elias will forget and go to sleep anyway. | Talismonger | Gear | 1 | 0 |
Elijah Rosewood | Low Credentials | Elijah isn't exactly the most influential man in his worklace, and rarely has access on classified informations. | Corporate Headhunter | Networking | 1 | 1 |
Eliza Irving | Short Attention Span Work, Bitch | It's a common trope for the bartender to remember every average looking person who sits down for a beer. That isn't the case with Liz. If they don't catch her attention in some obnoxiously flashy way, her eyes glaze over and their name goes right through her brain. Liz takes a -4 to any networking checks made for people she'd consider boring (GM fiat). This typically means people with unremarkable appearances, muted personalities, and those who deliberately try to keep a low profile. Liz is in a lot of debt, and works two full time jobs in order to pay it off. Connection tests for this contact ignore loyalty, and any time they're called the GM rolls 1d6. If the dice lands on 3 or above, Eliza is at work and unable to perform active checks for people below loyalty 5. | Nightclub Bartender and Bubblegum Goth | Networking | 2 | 0 |
Elizabeth Clement | Lives at work | Any time, day or night, she may be dealing with something that takes all her attention. Roll 1d6, on a 2 or less, she's in the middle of something or too exhausted to answer. | Nun, Operates a charity shelter | Fixer | 5 | 0 |
Elizabeth De Farnesse | "Do not fail me again." "What's a few more years?" | As a Fae, Elizabeth views time differently than humans do. She has no problem letting her operations take the time they need, preferring never to rush. This means that her services may take longer to arrive, at the discretion of the GM. Rushing things will often require sufficient leverage. Has a very dim view on those incapable of serving her. Upon failing to meet her requests, perform a loyalty test. Failure with the test means that loyalty will be reduced by 1. | Fixer | Generalist | 4 | 1 |
Ella "Unraveled" Wyatt | Recovering Chiphead Unreliable | Ella is a recovering chiphead who is battling depression. This may cause additional complications for her, making it even harder for her to offer help. On an Unreliable result of 2, Ella's has complications preventing her from helping which may be addressed by the runner with the additional investment of time, NuYen, or favors. The GM rolls in secret a 1d6. If they roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Recovering BTL Addict | Legwork | 1 | 2 |
Elle Palms | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Elle doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). | Freelance Aware Security Contractor | Custom(A,K,N,G) | 4 | 0 |
Ellen "Sister" Sharps | Freaky-Looking, also Actual Freak | Ellen is not one of the lucky changelings, and she wasn't particularly well-adjusted before the SURGE. Now that she spends all day hanging out with bug spirits, things are worse. Ellen cannot network with contacts who are not cockroach spirits or cockroach shamans. | Insect Shaman | Custom (K, A, G, N) | 2 | 0 |
Emelie | Find me if you can | Emelie can always be found somewhere in a club, you'll just have to find the right one. When looking for Emelie you'll have to actively search for 6+1d6 hours in the clubs of Downtown and Renton. An edge test can reduce that time by one hour per hit. | Decker and Clubber | Custom(A,N,K,G) | 2 | 2 |
Enigma The Boggart | Enigmatic Exposition Enjoyer Of Entropy | As a boggle spirit, Enigma's very presence causes inanimate objects to degrade and fall apart. Entrusting it to stay in a location, hold onto gear or deal with physical items will result in them having all of their numerical statistics reduced by 50% until repaired. Enigma speaks Apsáalooke, the language spoken by the Cascade Crow tribe of Native Americans. Unfortunately, it only speaks a bizarre variation of it that has the Enigma cipher applied to it. As a result, communicating with Enigma requires not only the linguasoft or learned language of Apsáalooke, one must also have ready access to the Enigma cipher. CarnivoreGold or two knowledgesofts running parallel guarantee reasonable success. | Legwork | 4 | 1 | |
Eric Fiengold | Busy Man | Feingold is a very busy man. Getting him on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Fiengold always picks up immediately for those of loyalty 5 or more. | Vice President of Finance of Red Star Clinics | Networking | 8 | 0 |
Erica Clements | Praise the Shining One Toxic | Erica is an acolyte of a radiation cult. However nice she may act, that has consquences. When you take Erica as a contact, gain one notoriety. Magical gear purchased from Erica will show faint traces of toxic magic with a threshold 3 assensing test. Erica is devout, a true believer. While she doesn't require those she works with to follow her path, she will not work with runners who actively oppose her cause. If characters work against the Followers of the Light and are positively identified, make a Test of Loyalty (contact rules). If failed, burn this contact. If it is passed, lose a point of loyalty instead. She likes to think the best of her friends, so the proof needs to be non-circumstantial. | Fixer | 4 | 2 | |
Erika Bridger | Amnesia | Being muddled with mind magic so much, having her memories constantly erased and replaced, Erika has garnered amnesia that seems to be sticking around. Until it is resolved, her knowledge checks suffer a -2 penatly, as she doesn't remember much of her past. | S3I Black Ops | Service | 2 | 2 |
Estelle Valka | The Grind Never Stops | Estelle has a half-dozen side hustles going on at any given time, which keeps her very busy. Always make an Availability Test for this Contact with her Connection 3 higher than normal. | Military Contractor | Fixer(G,N,A,K) | 2 | 2 |
Etain Darejan | Blackmore Family Loyalty Ghost of a chance | Etain was once a Tir Ghost and still has the reputation, she is known to communities both legitimate and criminal, and she scares them all. When having Etain show up or take an active role in dealing with a target or group, roll 1d6. On a result of 1 or 2 the person or group would rather flee than deal with one of the most feared security services on the planet, believing their lives are at risk For whatever reason Etain is completely loyal to Jeremiah and the Blackmore family as a whole. Trying to act against them or their allies will immediately draw her ire and cause her to treat you as any other hostile force, including informing the family and possibly other forces about your dealings. | Paladin and Bodyguard of Blackmore family | Custom(A,K,N,G) | 4 | 1 |
Etrius's Team | Hard To reach Wanted by SK | Actual members of the Task Force are tracked by SK since they want to hurt N-51 capability by taking out some of their top notch operative. Runners who call Etrius will get attention from S-K and get Record on Files until they dropped their contact with Etrius The Elite Team is very often already on mission on the behalf of the N-51 due do their qualification, this make them potentially hard to get on a job. (+3 to connection when trying to join them) | Special Operation Team | Service | 1 | 2 |
Evaan Talos | Lack of Care Lack of Consideration | Evaan has very little loyalty to anyone outside of MCT. As such, the lives and contrivances of runners matter little to her. Evaan's loyalty can not be raised above 3, outside of a private run. Evaan is not known for her subtlety, nor does she have concern for runners. When utilized, roll a 1d6. On a 1, the actions Evaan takes are obvious and are easily traceable back to you. | MCT Engineer | Networking | 6 | 2 |
Eveline Powers | Evo Loyalist | Eveline will absolutely not assist runners whom she knows to be acting against Evo, or whom she knows to have acted against Evo corporation in the past. Should she become aware that her PC contact is actively running against Evo or has done so in the past, reduced her loyalty to 0 immediately. | EVO Security Executive | Legwork | 3 | 0 |
Everest Pike | Everyone's gotta make a living. | Pike never, ever works for free. Even the smallest of favors will incur at least a 'standard fee' of 500 nuyen, but he strongly prefers connections or chips. Time is money! | Fixer/J for hire | Fixer(A, N, K, G) | 5 | 1 |
Exeunt | Past Paranoia | Exeunt will not work with gang members, full stop. Even then, he sometimes feels the need to do extensive background checks. Whenever you reach out to him, the GM rolls 1D6 in secret. On a 1, he's unavailable for 24 hours while he digs up everything he can on you. | Street Doc | Service | 1 | 2 |
Expedien | Matrix Entity | Expedien is a free sprite, a creature of the Resonance. They do not understand the non-matrix world and refuse to interact with it. They are unable to aid in gear acquisition, and can only network with other Matrix or Resonance related entities/individuals. | Free Sprite | Legwork | 2 | 1 |
Ezekyle Burton | Ghoul Dropout | Kicked out of med school for turning into a ghoul, Ezekyle knows sterile protocol and avoids direct contact unless necessary. He won't show up in person anywhere that isn't his clinic, and even then doesn't interact with people directly unless he has to. If you want his services, you go to him and do it at his time. Rushing safety measures only leads to disaster. | Custom(G,K,A,N) | 2 | 3 | |
F1ZZ | Exclusive Access Sit Down, Have a Drink | Everyone's in such a rush these days. F1ZZ is far too old to be running back and forth across matrix; if you want to talk to him, you come to the 3w1g and sit down for a spell. Any knowledge or networking checks made by this contact must be accompanied by at least half an hour of drinking and small talk at the bar. If you wish to try and hurry the process up, make a test of loyalty with a threshold of 2. On a success, F1ZZ will begrudgingly make the check with a -4. On a failure, he will angrily inform the player that they should do it themselves if they're in such a hurry. The 3w1g is a hangout of the Walking People, and thus not particularly accessible to outsiders. In order to take this contact you must either be a member of the tribe or have at least 10 positive reputation with them. If this membership is revoked/positive rep drops below 10, the contact cannot be used again until your reputation has been restored. | The Walking Peoples' Favorite Bartender | Custom(K,N,A,G) | 5 | 0 |
Faith | CAS Loyalist | Faith will not help with jobs in or against the country of CAS. | Mercenary | Custom(A,G,N,K) | 3 | 1 |
Father Uriel | The Light of the Lord | While Father Uriel is understanding about the kind of work that happens in the shadows, he will not tolerate monsters, -2 to any roll done for an Infected PC, and -2 for any runner with a reputation for undue violence | Order of the Temple Spymaster | Fixer | 5 | 3 |
Faulty | Real-World Naivety | Faulty doesn't understand the real world, only the Matrix, Foundations, Resonance, and Dissonance. All checks related to a topic other than those automatically gets 0 hits. | Fault Sprite | Service | 4 | 3 |
Felix "The Owl" Smith | Wanted | Stole from Wuxing in Hong Kong and was able to escape to Seattle and is being actively hunted. | Alchemist | Service | 1 | 0 |
Ferris Nearl | Wife Guy | Ferris gets excited about her wife and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ferris gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Kon-Sultant | Fixer | 2 | 3 |
Fiendest | Wanted | Fie may or may not have eaten her former boss alive as a form of resignation. As a result, there's a 75,000 Nuyen bounty for her head by Lone Star. | HMHVV Fanatic | Fixer | 2 | 14 |
Fire Mage | Black Lodge Loyalist | More out of necessity than personal choice, he won't work against his lodge and will try to capture any runners who have a bounty with the Black Lodge. If you contact him during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails he immediately burns you. If it succeeds you owe him a chip to re-earn favor with him. | Black Lodge Network Specialist | Fixer | 5 | 2 |
FitzHugh | On The Team! | While quite excited to work with runners, FitzHugh tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting, or profound. | Republican Party Face | Service | 3 | 0 |
Flavia Rodriguez | At Arm's Length Company Woman Working Hours | Flavia is an Aztechnology yes-woman through and through. She will not accept requests obviously against Aztechnology, Trés Chic or Armanté (GM discretion), and might request "favors" (chips) in return for her help if your Loyalty with her is 3+. Flavia just doesn't care about most runners enough to risk a healthy balance between work and private life as it is a paramount thing to maintain if you don't want to burn out. She tunes out of business matters outside of normal CDT office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). She's not interested in "fraternizing" with runners, viewing most as just business. Good they buy her armors, she doesn't mind selling them even forbidden ones as long as they pay, but more? Try harder, chummer. Her Loyalty cannot be raised above 3 outside of a private run advancing her career or getting her an interesting outfit. | Armanté Dallas-Fort Worth R&D Executive Officer | Gear | 6 | 0 |
Fogerty | On the Go | For an A.I. Forgerty keeps a very minimal Matrix presence. It can make contact the A.I. incredibly difficultmc when you combine this with an endless schedule of pick up and drop offs, the AI's timing can get a little off.. When attempting to call in Fogerty, services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Rogue A.I. | Service | 3 | 3 |
Fonz | No Pomp, No Style, No Service | Refuses to assist any individual without style as well as anyone associated with them during a job in which one of his runners is involved. | Owner of the Vintage Styles Hair Salon | Fixer | 5 | 0 |
Fourty-Four | I Was Worked Ragged | Due to the intensive Merc Life Fourty-Four has several chronic issues that could prevent him from appearing when requested. Roll 1d6 when the contact is asked to make an Active Roll and on a 1 he is busy at a chiropractor or doctor having his body taken care of. | Gunman for Hire | Service | 2 | 0 |
Francesco di Gangi | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 greater than normal. | Finnigan Caporegime | Custom(K,G,N,A) | 5 | 2 |
Frank Costello | Night Animal | Frank will never be available during the day due to his severe sunlight allergy caused by his vampirism. His waking hours are 8 PM and he goes back into dormancy at 5 AM. | Treasurer | Fixer | 6 | 0 |
Freda Key | Unreliable | The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Hedonist | Custom (G, A, K, N) | 1 | 1 |
Frederik Kowalski | Dragon Sworn | He is fully sworn to advancing the bottomline of Saeder-Krupp and any action taken against Saeder-Krupp as a personal slight. He will not actively work against Saeder-Krupp and if he hears of any word of runners working against S-K he will actively work against them. | S-K Manager and Asset Handler | Fixer | 5 | 1 |
Fuego Fieri Firebrand the Fourth | WATER BAD | It's hard being a fire spirit in Seattle, the place of the constant falling of water death from the sky! Fuego is impossible to find in the physical and very hard to find in the astral when it's actively raining. You're just going to have to wait until the bad water goes away. | Free Spirit | Legwork | 2 | 0 |
G-Old | Heart of G-Old | While G-Old understands runners do need to kill in their line of work, the deaths of civilians or innocents is unacceptable. G-Old will refuse to work with runners if he finds out that their actions directly lead to the deaths of innocent lives while on a run. The only way to atone is to do "community service" in the form of hooding for him. | Ex-Knight Errant Captain | Fixer | 5 | 0 |
G01bez and 0-MUS | Overprotective | g01bez is very protective of 0-MUS, and as such will not place her in unnecessary danger. If asked to perform a task in an unusually dangerous situation as determined by the GM by a runner with loyalty 3 or lower, it is refused with their apologies. As a baseline, assume the threshold is something that would put the pair in direct contention with an organization of Connection 2 or higher, although other situations may also apply. | Matrix Siblings Decker and Technomancer Tag Team Duo | Service | 2 | 4 |
GREY-1483 | MCT Controlled | Due to being an MCT asset, the corp almost always has their eye on GREY-1483. It's extremely risky for her to leave her host, and usually can't for long. GREY-1483 will not leave her host unless her contact is loyalty 3 or higher | MCT Diver | Service | 2 | 1 |
Galina Amirov | Always Working Arm's Length | Between 10am and 10pm, Galina is unavailable to answer your comm call. You could always head over to her corporate office in Seattle, or wait a while and see if she calls you back on break. Galina’s Loyalty can not be raised above 3, outside of a private run. | Fixer | Fixer(G,N,K,A) | 6 | 0 |
Gator | Learned From The Best See You, Swamp Cowboy See you later, Alligator | Bayou Bill died fighting Horizon. As such, if you are working a job that brings good things to Horizon, Gator WILL NOT HELP you. If you have called or used a Horizon affiliated contact in the last week, Gator will take a -4 on any checks to assist you. He can smell the suit on you. Bayou Bill taught Gator everything he knew. Including combat tactics. When Gator is called for job, roll 1d6 in secret. On a roll of 5 or 6, Gator will fight like Bill did. That means violence, explosions and collateral damage galore. You think you brought him on for a distraction and expect it? Oh no, he went even bigger. This violence may or may not be able to be traced back to you, depending on how evil the GM is feeling. Gator is an alligator. While he’s awakened and sapient, it doesn’t instantly mean he has a full understanding of English and societal norms. Getting this contact to DO things may require an animal handling check or a bribing with appropriate snacks. Gator DOES understand limited English from his training with Bill (and understands it BETTER if delivered in a Louisiana drawl) but usage of complex terms and ideas may not go over well. Also, because he is an alligator, he cannot speak. | Biggest, Baddest Alligator this side of the Equator | Custom(A, N, K, G) | 4 | 7 |
General Forbett | My Blood for the AGS S-K Loyalist | Will never work against AGS interests and will refuse to work with any runners who have a bounty from any AGS State. If you contact him during a run and use the information provided to work against AGS interests roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact him during a run and use the information provided to work against S-K roll a loyalty check. if it fails he immediately burns you. If it succeeds you owe him a chip to reearn favor with him. | Networking | 6 | 0 | |
Geneva | Red District Sinner | Locked in the spire, there's not much she can do to get gear out of it. She cannot be reached if you are not in the spire. | Ganger Boss | Gear | 3 | 2 |
Gertrude "Five-Star" Juarez | I'm Not Your Fragging Party Bus Must Be This Tough To Ride | Five-Star is a pretty talented wheelwoman... as long as you're talking about trucks and vans. Motorcycles? Nah. Rotorcraft? Don't make her laugh. Even normal cars are generally too fragile for her liking; she works best with vehicles that can take a licking and keep on kicking. Active checks to deal with vehicles that are not trucks or vans take a -2 penalty, if she deigns to work with them at all. Five-Star isn't especially keen on being used to ferry around a bunch of idiot criminals she doesn't know - at least, not without financial incentive. For every person below Loyalty 4 that she's asked to drive around, she'll charge a minimum of 1000 nuyen. Rates go up if they're known to be infected ("I'm NOT getting ghoul blood on my fraggin' upholstery.") or a rigger ("Fuck you need me for? Get your own ride instead of a bunch of toys."). | Chronically Paranoid Wheelwoman | Service | 1 | 2 |
Gestrüpp | Demanding of service Wild Spirit | Gestrüpp is a Wild Spirit, with his domain in Carbonado, Puyallup. He can not be contacted outside of that area, and he can not leave it. If your Loyalty with Gestrüpp is lower than 4 he will ask you for a favour one tier higher on the service table (FA 178) than what he is offering in return. Alternatively you can give him 5 karma per tier on the service table. If your Loyalty is 4 or higher it will cost as normal. | Plant | Legwork | 1 | 0 |
Glint-Eyes | By Dawn Makes Light By Might Makes Right Reticent | If your Loyalty with Ackerman is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. Purchasing Ackerman costs twice as much, unless part of a run reward. When contacting Ackerman, roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. | Drake Martial Adept | Custom(A,G,K,N) | 4 | 0 |
Goalmaster | One Rink To Rule Them All | Goalmaster is reliable when it comes to actually supplying materials, but... well, getting to the actual bartering process can be an exercise in frustration. His hallucinations and creative imagination take firm hold of him whenever his long-term brain damage flares up, and it becomes nigh-on impossible to talk over how much a shipment of scrap steel will cost when he's more concerned about slaying the ruddy-furred chimera for the good of his kingdom. Blowing up whatever rusted-out old truck he's obsessing over this time tends to snap him out of it long enough to talk. When you attempt to tap this contact during a run, the GM should make a roll to determine his mental state at the time. On a 4, 5, or 6, he's stable enough to make a deal or provide information. On a 1, 2, or 3, he'll answer the call, but will require the runners to complete some inconvenient, ridiculous job out in the worst parts of the Puyallup barrens before he's willing to talk shop. | Scrapper Knight of the Stanley Cup | Custom(G, K, A, N) | 3 | 0 |
Gord "Twitch" Rodney | Abrasive Doesn't Begin To Cover It | Gord is a mean slitch at the best of times, even to those he considers his friends. If he doesn't consider you his friend, you can expect him to be that much more obnoxious. He's even more sensitive to any slights than a normal hobgoblin. Unless the character in question has at least Loyalty 5, whenever this contact is called upon, the runner tapping him for help needs to be as conciliatory and pleasant as possible, no matter how acerbic his insults become. If they return the venom in any respect, Gord will be more than happy to come up with a suitable way of getting even - whether it's "accidentally" leaving one of his traps armed when someone comes to visit, or forcing them to go handle someone else on his shitlist to get off of it themselves. The GM is encouraged to make the revenge obnoxious, unpleasant, or demeaning, but never quite dangerous enough to get the runner killed. | DIY Survivalist and Obnoxious Attic Gremlin | Custom(A,G,K,N) | 1 | 1 |
Graf Lawine | No Deal | More out of necessity than personal choice, she won't work against the lodge and will try to sell out any runners who have a bounty with the Black Lodge. If you contact her during a run and use the information provided to work against the Black Lodge, roll a loyalty check. If it fails she immediately sell you out. If it succeeds you owe him a chip to re-earn favor with him. | Gear | 6 | 1 | |
Gran NY | A Woman of Principle Family Obligations Manners Maketh Man Temperance Is a Virtue | Gran NY is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Warning: her preference for drek jobs involving cats is infamous. Gran NY is extremely disapproving of addictive substances. Exactly why she's allergic to the non-teetotalers. If you are under the influence while talking to her (even something like Psyche or Long Haul), you must get at least three successes on a Con check. If you fail, she'll launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, she will refuse to talk to you until you're sober. If it's four or above, she'll listen if you can convince her that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at the tea shop, usually around her posse of cats. Gran NY is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those lily-livered whippersnappers, err, the next generations of runners. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. To Gran NY, after being widowed by Sile - the late Mr Yang - her posse of cats became her family. The GM secretly rolls a D6. If they roll a 1, Gran is busy taking care of the critters, which means absolute focus and no time for anything else. | Owner of the Comfy Teacup & Fixer | Fixer | 6 | 1 |
Grani | Hiding from Saeder-Krupp Not Supposed to be here | Grani is selective about who he works with. Notoriety has a double penalty when dealing with him: subtract twice the runner's Notoriety from any check he is asked to do. He believes Finland has enough problems without the Saeder-Krupp sniffing around his business. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but will not answer your messages unless you lose your rep. | Erika Retainer | Service | 2 | 1 |
Gransistor | Made to Order Terminally Online | For whatever reason, Gransistor refuses to have anything to do with meatspace. Deliveries of physical electronics are conducted by unmarked drones, and there is no return policy. She's happy to meet up over the Matrix if you need something, but anything outside - including repairs, physical modifications, and so on - is a no-go. Patience is a virtue, and you'll need quite a bit of it if you plan to shop at Silksoft. Gransistor isn't satisfied just selling poorly-tuned, inelegant garbage you can use off the shelf - each program she creates is a work of art, and while she works fast, she's still only one woman. When buying gear from this contact, delivery takes one day, minimum, for each item in the order. Especially complex or high-availability items may take even longer. | Owner and Proprietor of Silksoft Designs | Custom(G,K,N,A) | 2 | 1 |
Gravel | Prejudice: Law Enforcement | If you have positive rep with law enforcement or were ever part of it, for example KE, checks Gravel does for you - begrudgingly and with distrust - are at -2. | CONCRETE COMPATRIOT | Fixer | 3 | 0 |
Greasy Eddie | Look pal, this ain't my stuff | Greasy Eddie isn't an expert in magical stuff, nor cutting edge brain bioware, nor much else really, and he doesn't lie about it. He suffers a -5 to all gear checks that are not covered by his aspects. | Mechanic | Custom(G,A,K,N) | 2 | 0 |
Greg | Orc Family Man | Greg is community minded first and foremost. If you want to become closer to the man you’ll need to prove your character. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on his behalf. | Skraacha Gumshoe | Fixer | 3 | 4 |
Greirat | Hard to reach | He lives in the SSC woods east of Seattle. always make an Availability Test for this Contact with their Connection +3 than normal. | Order-0Seeking Druid | Legwork | 2 | 1 |
Guillermo Rodríguez | Aztechnology Loyalist | Will never work against Aztechnology and will refuse to work with any runners who have a bounty with Aztechnology. If you contact him during a run and use the information provided to work against aztechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to reearn favor with him | Aztechnology Asset Recovery Team Leader/HTR | Networking | 4 | 0 |
Gus From Marketing | Romantically Desperate And Creepy | Will try to date anyone who calls him. ANYONE. | Marketing Specialist | Networking | 1 | 0 |
Halvor Ingvarsson | Wanted | Wanted in the Scandinavian Union. | Talismonger | Custom(G,K,A,N) | 4 | 0 |
Hamamoto Aki | Under the Bus | If Aki thinks talking to you will make her look uncool, she'll laugh at you like she doesn't know you and hang up or walk away. Roll Etiquette (with no bonuses from the table, this is about her friends, not her) with a threshold of 2 + connection and a bonus equal to your loyalty to get her to engage in the conversation. Failing this check ends the conversation. If you have loyalty of 3 or more, she will call you back within 24 hours when she is alone. | College Student | Custom(N,A,K,G) | 1 | 0 |
Hanako Shinoda | Terrible Visions | Hanako is haunted by visions of many possible futures due to the strength of her gift. When contacting her, the GM secretly rolls 1d6. On a 1 Hanako may have information for you, but it is cloaked in prophecies about destruction and terrors soon to come. | Shiawase Seer | Legwork | 6 | 5 |
Handrian Grayson | Curse of the dragon's hoard New York to Seattle | +1 noterity for taking Handrian as a contact. Even though he is kinder and nicer than most draconic folk, he still is a dragon. Handrian's primary office and home is in New York but he makes consistent trips to Seattle. When contacting Handrian roll 1d6, on an even he is New York for that many days. | Corp executive | Generalist | 6 | 0 |
Handyman | Inordinately Creepy | There's no sugar-coating it - this man has terrible vibes. Treat as having The Goat negative quality in interpersonal interactions (including attempted networking checks). | Alchemist | Service | 2 | 2 |
Hank | Hard to Reach On a Quest | Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he'll double the price of his service. always make an Availability Test for this Contact with their Connection +3 than normal. | Spec Ops PTT Killing Maching | Service | 1 | 8 |
Hantu | Loyal to the end. Slow to trust | Due to her upbringing, the thing that has kept her around is her loyalty and faith in those that follow and support her. And anyone that would go against them goes against her. Hantu will not fulfill any request that would harm or endanger the Dayak Council, Ksatria, or Renraku. In addition anyone that has negative rep with Renraku applies that penalty when Hantu is performing tasks for them. If they have negative rep with the Dayak council, she burns them immediately. Several external groups has tried to take advantage of her homeland and the people there in. Causing her to be jaded as a result. Thankfully she is open to trusting others but it will take time and effort for her to welcome them with open arms. Hantu's loyalty cannot be raised above 3 outside run rewards. | Custom (N,A,G,K) | 7 | 2 | |
Hanzō Furukawa | The Ordo Watches | Hanzō won't interfere with work that goes against the Ordo Maximus - that would be too obvious. However, anything he learns should be considered also learned by the Ordo Maximus, which may influence reputation with them. Additionally, characters with Hanzō as a contact are considered marked for burning while their reputation with Ordo Maximus is below -5 and they are not currently actively working to raise that reputation. While so marked, if Hanzō has the opportunity to sell the character out in a way that will potentially neutralize them, he does so: his Loyalty is reduced to 0, he is removed as a contact from them, and his previous Loyalty is added to the approximated Professional Rating of the danger/opposition the character will face as a result. | Arcanotronics Professor | Legwork | 6 | 2 |
Harold J. Rutherford | Race Traitor Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Harold doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Many dwarves stick to the general set of stereotypes that is the overarching tightly-knit, tradition-bound mainstream community most maintain. Harold went against the mold of the stubborn, insular, technically-minded dwarf. He's the life of the party, doesn't discriminate based on the metatype and hasn't held a tinkering tool once in his life. After being taken into the Horizon fold, he was essentially disowned by his highly traditional father he's got Daddy Issues with, something marriage to his wife Lois, a human, only exacerbated. As a result, he's disconnected from his extensive family and the old community he grew up in. Most dwarves take offense at this kind of betrayal, resulting in him being hated in those communities. | Pathfinder Multimedia Manager | Networking | 6 | 0 |
Harvey Sanders | Picky Dissemination of Information | Requires a negotiation check to gain information, depending on how it affects criminal organizations and/or law enforcement. Thresholds start at 2 and are modified by how they affect gangs/syndicates (major damage, -2, mild/moderate damage -1) and law enforcement (mild threat to LE +1, moderate +2, major +4). He will refuse to give information that directly target law enforcement. See examples below. | Infobroker | Legwork | 4 | 0 |
Hassan Bahreini | A Man of Principle | Hassan has his principles, and they're straight forward. Loyalty may never be increased above a character's Notoriety score. If a Notoriety score jumps above the Loyalty rating, Hassan will stop taking their calls until something is done about their wicked reputation. | Political Networker | Networking | 4 | 2 |
Hathor | Behind the Curtain | Is either a member of a secret conspiracy or could not even be real, either way, has Machiavellian plans far beyond your run. When Hathor is used, roll a 1d6, on the roll of a 1, they will mock you and hang up, or give subtly adjusted information that, while true to what the players wish to do with it, may have unforeseen side effects. They will not return your calls for the rest of the run if this happens. | Argus Operative and Databroker | Legwork | 5 | 0 |
Heavy Metal | On Assignment to Mother Komodo | Now that Heavy Metal is bodyguarding Mother Komodo, his time is more limited. Any request for an active service support requires a contact availability test. GM may apply penalties to test based on time of day, or duration of time needed. | Bodyguard | Service | 1 | 1 |
Hector Wells | Ares Macrotechnology Loyalist Dislike Awaken Hatred Infected: | He has a low view of Awaken individuals and treats them with disdain. Treats his loyalty as one lower if the Runner is awakened Will never work against Ares Macrotechnology and will refuse to work with any runners who have a bounty with Ares Macrotechnology. If you contact him during a run and use the information provided to work against Ares Macrotechnology roll a loyalty check. if it fails he immediately burns you. if it succeeds you owe him a chip to redeem favor with him Will never work with infected characters and if finds out that a runner is infected, he will immediately burn them. If on the other hand, they are carriers treat his loyalty as 1 lower and will never meet them face to face. | Middle Manager | Fixer | 2 | 2 |
Helena Iscariot | Cursed Luck | If Helena has to perform a check, roll a secret 3d6. On a glitch, the opposite result occurs. On a critical glitch, the runners' opposition somehow gets a leg up on whatever it is they tried to have Helena help with. | Networking | 4 | 4 | |
Henry | There's No Rush | There's no such thing as getting a weapon delivered by Henry through a quick phone call. At a minimum, he'll give you priority as a customer if he likes you. If he doesn't like you... well, better hope you've got a few hours to burn. Even if you need to talk to him about something unrelated to his arms dealing, Henry will refuse to discuss things over a commcall; you'll have to wait 2d6 - Loyalty hours for him to open up shop and get you in to see him in person. If you're trying to get ahold of something with over 12 availability, increase this to 4d6 - Loyalty hours. | Discreet Weapons Dealer | Fixer(G,K,A,N) | 2 | 1 |
Hez-kukra | Anger Issues Once Burned, Twice Shy Us or Them | Hez-kukra is easily insulted and generally abrasive, so if he detects even the hint of a slight against his business, his face, his family, his dog, you name it, he refuses to deal with you until you apologize and make some form of amends. Worse yet, even the slightest hint of bigotry against any marginalized group will put you straight in his dog house. A slight against Hez-kukra or his kin requires a favour or a monetary gift to make amends and any instance of bigotry will require double the effort. To raise Loyalty past 2, a run is required. The run needs to show a real, meaningful reason for Hez-kukra to trust the character. Loyalty can only be raised one rank at a time. Under no circumstances will Hez-kukra do anything they believe will harm metahumans (elves excepted.) If they learn that a character has dealt a significant blow to a majority non-elf metahuman group (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Hez-kukra will consider the character as an enemy. If they find out that a character has assisted with the targeted killing of metahuman civilians (even elves!) the contact is immediately burned and becomes actively hostile. | Sons of Sauron Fixer and Black Clinician | Fixer(G,N,A,K) | 5 | 3 |
Hikari Ishihara | For the Family | The Kenran-kai is a weak clan, one disrespected by many, but it's a loyal clan, one with a united ambition for greater things. Hikari lost her family once, but now, she's found a second one, and she won't lose that. Hikari will not act against the interests of her clan. If her services are used against the Kenran-kai, and she discovers it, she will burn the runner. | Fixer(A,K,G,N) | 4 | 1 | |
His Beardliness Belegar son of Gotrek son of Thor | Magnificent Beard | Whenever you call His Beardliness, make a Loyalty + Edge (3) Test. On a failure, he is too busy taking care of his magnificent beard to be helpful. | Talismonger | Custom(G,A,K,N) | 4 | 5 |
Holliday | Patience for Perfection | Due to her want to create only the best possible magical compounds and items Holliday can have a difficult time settling for less than the best components. Double the wait-time for failed item acquisition rolls. | Roving Talismonger | Gear | 5 | 0 |
Holly Gardner | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Ghoul Organlegger | Service | 3 | 0 |
Holly Rogers And Crew | Drunken Pirates Pirate-Themed | Before noon, they're sleeping off their hangovers. Everything will have a pirate theme, whether you like it or not. | Pirate Shadowrunners | Service | 5 | 0 |
Hollyhock | Visions Within the Smoke | Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion) | Infected Community Leader | Service | 2 | 1 |
Honey | Busy Business | Who knew that baking baked goods and baking "baked" goods took so much time, roll 1d6 and on a 3 or higher Honey will prioritize your call, on a 1 or 2 she's too busy baking and prioritizes her business' clientele for the duration of the run. | Baker | Fixer | 2 | 0 |
Honnie "Hun" Rogan | Iterative Collaboration Of the People Rambling Study | Hun gets excited about most of her cases and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, she gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Private Eye & Wannabe Fixer | Fixer(K,N,A,G) | 1 | 0 |
Hotah Mahkah | Whiteclay Made Man | As a trusted Whiteclay mob member, Hotah will not move against his syndicate knowingly. | Whiteclay Mob Fixer | Fixer | 6 | 3 |
Howard Sawyer | Headbutting the Bull Moose | Dealing with Howard and the Union can be bad for business for those who intend to work with the corps on the regular. Treat your loyalty as 1 less with corporate contacts if you've called Howard on this or your last job. | Moonshine Smuggler | Networking | 4 | 0 |
Huli Jing | I am your worst nightmare I'll watch you sleep | Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects. Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner). | Wuxing Mind Mage | Service | 4 | 0 |
Huugo Pitkannen | But my specimens... | Due to a form of OCD, Huugo deludes that his multitude of viral and biological samples will spoil or get lost or something if he doesn't check on them regularly. -2 on all rolls that require him to physically leave his lab. | Medical Student | Service | 1 | 0 |
Hyden Jones | Conscientious Objector | Hyden isn't exactly a pacifist, but he doesn't like violence. If you use information or services that he grants you for wetwork or other violent acts (including unnecessary violence enacted on a job), reduce Hyden's loyalty by 1. If this would reduce Hyden's loyalty to 0 or below, you instead owe him +1 chip. | Casino Floor Manager | Legwork | 4 | 1 |
Iguazu 'Money' Hawkins | Rules Were Made To Be Broken | Iguazu was a spoiled brat growing up; he never had to worry about anything at all! He was pampered with daddies money, and never focused on the big picture. So, now that his life has been flip-turned upside down, he can only focus on the important things in life; working out and killing infected. As such, all of Iguazu's Gear and Networking checks are performed with a -2. | Infected Infected Hunter | Service | 4 | 0 |
Iktomi | I got a Life, yknow? | Iktomi will not be available on specific days of the week, those being Mondays, Wednesdays and Saturdays from 2 PM to 7 PM. If you call him during those times, roll a 1D6. On a 1-2 he will simply not respond. On a 3-4 He will answer only if you have a loyalty 2 or higher but will give you less info than normal, on a 5-6 he will respond and abandon whatever he's doing only for the time needed to help you out. You can only call him once unless you call him outside his schedule. | Decker | Legwork | 4 | 1 |
Imperator | Astral Glory Fragile Ego | Imperator will only appear before others in her astral form - its glory is something she's proud of. Imperator will refuse to meet with any runner whose loyalty is less than 5 via any means other than astral projection. Meetings can be arranged via text messages only - she does not trust matrix security for anything more. For those with loyalty 5 or higher, she will only agree to meet in person in exchange for a chip. This chip is spent regardless of the results of her aid. Insults are not merely insulting - they are an active threat to the power of a dark mage, whose strength lies in their self belief to a degree. Therefore, anyone who insults Imperator - even by accident - is a threat. Implying her tradition is incorrect or that her style is anything other than worthy of an empress is sure to infuriate her. Runners must make an Etiquette check with a threshold of 3 prior to using this contact. Failing this check means the runner owes Imperator a chip. Glitching this check means that Imperator's loyalty will be decreased by 1. Reducing loyalty to 0 in this manner burns the contact. | Solipsistic Mage | Custom(G,A,K,N) | 4 | 1 |
Ina Liu | Arm's Length | Ina’s Loyalty can not be raised above 3, outside of a private run. | Shark Lawyer | Networking | 6 | 0 |
Inari Ōkami | Overworked | Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Emotional Support Fox | Fixer | 5 | 2 |
Irena Tachikov | Workaholic | Irena doesn't have time for nonsense, attempting to contact her requires a loyalty check with a Threshold of 2 for her to pick up | EVO Acquisitions Expert | Gear | 6 | 6 |
Isaac Daniels | Tough Times, Tougher History | Isaac is brash and has little respect for those who abuse power. If a character is physically intimidating and is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty. | Fixer | 4 | 2 | |
Isis | Astral Beacon | The astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it. | Book Restorer | Service | 1 | 1 |
Iyaki | Astral Prank Warrior Attention Hungry Pariah Spirit | Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space. Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met. People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty. | N/A | Service | 3 | 0 |
Jack Rodriguez | Hard to Reach | Always roll an availability test on this contact with their connection 3 higher than normal. | Mechanic | Custom(A,G,K,N) | 3 | 0 |
Jack Steber | Blissfully Unaware | This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once. | Corporate Wage Slave | Legwork | 2 | 0 |
Jack da Rabbit | Unreliable | The GM rolls a 1D6 in secret. If the roll a one, Jack da Rabbit will say, with complete confidence, that he will do the request or that he has the right information. He will then flake out or their information will be wrong. They will say they got the gear, then accidentally sell it to another person. | Drug Cook | Custom(G,K,N,A) | 1 | 2 |
Jackie Jack | Don't sell your soul kid. | While in his years he has grown more lenient in his morals and values. He can't help but look down upon and slightly scold those that work for or aid megacorporate entities. -2 to any check made for anyone with the corporate SINner quality or are known to work closely with a corporation. | Generalist | 5 | 2 | |
Jackie P | Unreliable | the GM rolls a 1D6 in secret. If the roll is a one, the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear, then accidentally sell it to another person. | Hermetic Alchemist | Custom(A,G,K,N) | 2 | 1 |
Jackson Lee | CAS Veteran | Jackson retired from the CAS Navy. He doesn't have blind loyalty to them, but would prefer not to work against his home. Jackson Lee will not work against the CAS unless your loyalty is 4 or more. | Salvage Yard Operator | Custom(G,N,K,A) | 3 | 0 |
Jade | Actor Life | As the main actor in a Trid Series that is working pretty well, Jade is often unavailable. When you try to contact her roll the contact avaibility like she had a connection rating of +2 | Actress/Technomancer | Custom (A,K,N,G) | 4 | 0 |
Jake "The Captain" Elliot | On The Far Side | As Jake is the captain of a vessel on the Atlantic, getting goods to or from Seattle directly can take some time. Add 1 day to the base delivery time for any goods, on or off table. (Notably this means if he fails to acquire something for you, add one day and then double the time before you can have him try again if it's off table.) | Ship Captain | Custom(G,A,K,N) | 2 | 2 |
Jandelaine | Exquisite, Expensive | Jandelaine is a world class stylist, offering exceptional disguises for those who seek them, but at exceptionally expensive prices, with exceptional time sinks. Jandelaine's projects take a minimum of 3 hours, at a rate of 2,000 Nuyen/Hour, regardless of contact rating. | Stylist and SFX Artist | Service | 4 | 0 |
Jane Foster | Poor Networker | -2 to Networking tests | Street doc | Custom(A,G,K,N) | 4 | 1 |
Jar Jar Binks | Albinism | Refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | Talismonger | Gear | 3 | 0 |
Jayden Andrews | Young Children: Twins | When attempting to contact Andrews, roll 1d6. On a 1 he can only talk for 5 minutes to help with Knowledge skills as he is actively caring for his children. | Security Guard/Muscle | Service | 2 | 0 |
Jea Eun Red-Deer | Hard to Reach | Always roll an availability test on this contact with their connection 3 higher than normal. | Fixer | Fixer | 6 | 1 |
Jenny Rivers | Meathead | If jenny meets you in person, she will challenge you to an arm wrestling contest. Roll BOD+STR, if you fail to meet a threshold of 3, she charges a favor for her services and embarrasses you for having noodle arms. | Construction Worker | Service | 1 | 1 |
Jenny Smokes | Small-Time | Because she is relatively unknown she has a hard time connecting to hob-nobbers and prissy corporate types. -2 for Networking checks involving high-society. | Small-Time Reporter | Legwork | 1 | 1 |
Jerry Can | Pyromania | Jerry's a huge fan of fire, surprise of surprises. Roll a 1d6 when this contact is called during a run. On a 1, he'll require the runner to set a fire for him someplace on the way through the run. Refusing to do so will cost that runner 2 chips. | Pyromaniac Fixer | Fixer | 1 | 0 |
Jet Set | Time/Distance | Jet Set is normally not one to stay idle, especially considering the upkeep costs for his ancient C-5 Galaxy. Most of the time he's running long distance routes in the Pacific. He is easy to contact at all times via satellite uplink but active and gear checks require a minimum 24 hour lead. | C-5 Galaxy Owner/Operator | Custom(A,G,K,N) | 6 | 4 |
Jewels | Professional People Stabber, Unprofessional People Pleaser. | Jewels is a nice guy, but often misunderstands their goals. When called, roll 1d6, on a roll of a 1, Jewels will do his best to do what you ask, but will do so with violence and intimidation at best, and deadly force at worst. | People Stabber | Service | 2 | 1 |
Jimmy TwoTones | "I'm a freebird baby!" | Jimmy is a free spirit, bound by no one but his own desires. Being an Anarch from Zeco-corporatum he desires chaos and explosions and the downfall of the megacorps. | Service | 2 | 0 | |
Joe "Chops" Burton | Unreliable | Chops is pretty much always at work on something, so he tends to get a little frazzled. Being stuck in a smelter all day probably isn't good for your brain cells. | Modern-Day Blacksmith | Custom(K, G, N, A) | 1 | 1 |
Joe Cool | "Your reputation precedes you." Hustler Man of The People | Joe is always working, if not for him, then for the people of Redmond. Always make an Availability Test for this Contact with their Connection +3 than normal. The Sprawl is tough, but we'll get through it together. Joe may have a runner's discretion, but he knows where he lays his head at night. He will never go against the people of Redmond, this includes local gangs and syndicates (Red Hot Nukes, The 162s, Rusted Stilettos). The Street has a long-term memory, chummer. When you flubbed that job or got hooked on nose candy, someone took note, of that you can be sure. Notoriety has a double penalty when dealing with Joe: subtract twice the runner's Notoriety from any check he is asked to do. | Plug | Custom(G,K,N,A) | 4 | 1 |
Johan Liebert | Prejudice: Mundane Sociopathic Tendancies | He doesn't care for small talk or you. Networking checks are always performed at -2. With a prejudice against mundane people, as such any time a subject comes up related to the mundane, he suffers. Helping, hindering, as long as the subject themselves is mundane, or an awakened character is asking about a mundane character, they suffer a -2 penalty to all dicepool checks. | Coroner | Gear | 6 | 6 |
Johnson the Johnson | Not Above the Law | This contact refuses to do anything illegal. Anytime she is asked to, make a Negotiation check with a Threshold of 6-Loyalty (minimum 1). If failed, this contact proceeds to call the authorities discreetly and you lose 1 Loyalty. She still won't help if you pass, but she at least won't call KE. This aspect does not trigger if Humanis Hunter applies. | KE Investigator (Possibly?) | Generalist | 5 | 0 |
Jonáš Brož | "Should've Said No" | The very public position the Jonáš Brož are in makes it difficult for them to help you without notice. If you would gain public awareness after a run in which you used the aid of The Jonáš Brož, you gain an additional point of PA. | Networking | 3 | 0 | |
Jorgy Peterson | Prosperity Gospel | The Lord provides to His faithful, granting wealth and success. For those who lack, well... It doesn't send a good message. Jorgy requires payment in nuyen for all services. | Evangelist Car Salesman | Gear | 3 | 0 |
Joseph Jacoby | A Man of Principle My Grandkids Were Visiting Team Tusked | As a key community figure for orks and trolls, but also metas prejudiced against as a whole, Joe not only won't move against them, with exceptions like Sons of Sauron, the Spikes or the Mistish Farad, but he'll also immediately burn whoever develops positive rep with Humanis Policlub, the Night Throne, Winternight etc. He's got standards. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. The GM rolls a 1D6 in secret. If the roll is a one, Joe will not answer the call immediately. When he calls you later, he'll explain that he and his wife were busy babysitting their grandkids. | University Professor and Political Activist | Legwork | 6 | 1 |
Joshua Calvert | Ex Agent of the Federal Office of Homeland Security | Given his past and as a former intelligence officer, Joshua finds it very difficult to maintain friendships beyond a certain level. Loyalty higher than 4 costs triple with this contact. | Ex Spy and Special Forces | Legwork | 6 | 1 |
Joyride | We Like to Party | The "Vengabus" (a modified omnibuss) is permanently blaring the Vengaboys famous hit, "We Like To Party". As such, Joyride cannot stealth. Literally anyone in the immediate vicinty will hear "We Like To Party" at full blast. If you are in the Vengabus, everyone is looking at you. | Party Bus Driver | Custom (A,N,G,K) | 5 | 0 |
Juan "Guapo" Manuel | Not a morning person | Juan likes to sleep in and is rarely up before noon. Don't expect him to pick up his commlink between 4:00 and 12:00 after a big job or a night on the town. If you insist on meeting with him in the morning, bring soykaf, and make it a double. | Service | 1 | 0 | |
Julie d'Aubigny | French Patriot | Julie is a true patriot of her home country. She loves France and all of its culture, and will not tolerate any form of dismissal or disparagement of France or its people. Any act that goes against France or its people will result in her immediately burning a runner. | Noble Woman & Duelist | Generalist | 3 | 1 |
Juliette Bartlet | Blissfully Unaware | Juliette knows her sister's a reporter, but not that she routinely puts herself in danger and is also a runner. | Student | Generalist | 1 | 0 |
KAPTAIN KILLDOZER | RAISE THE FLAG! | KAPTAIN KILLDOZER does not know the meaning of the word "subtle." He's a crazed troll ganger dressed like an Age of Sail-era pirate who drives converted boats through the street. When utilized, roll a 1d6. On a 1, the actions KAPTAIN KILLDOZER takes are obvious and are easily traceable back to you. | Street Pirate Kaptain | Service | 2 | 1 |
Kalanyr | Not Worth His Time | Kalanyr's Loyalty cannot be raised above 2. Loyalty always starts at 1 and requires an Extreme+ Threat run to be raised to 2. | Generalist | 11 | 1 | |
Kana | Oath Bound | This contact is bound by an oath of secrecy and will not reveal important information about the Kenran-Kai or assist in anything that might harm them, on pain of death. | Yakuza | Legwork | 4 | 0 |
Karahashi Atsutada | Mita-Gumi Lieutenant | Karahashi will not work against the Mita-gumi Clan. | Mita-gumi Lieutenant | Fixer(G,N,K,A) | 4 | 1 |
Kate 'Lanza' Markson | I believe in us | Kate can't work with players with a known negative relationship with S3I. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him. | Instructor | Generalist | 6 | 2 |
Kathryn "Aphrodite" Riviera | Abrasive | Kathryn has never been the most social of people, and given recent hardships that's only gotten worse. When making a Contact Availability test to determine if she is available treat her Connection as 2 higher after adding any other modifiers. | Decker | Custom(A,K,N,G) | 4 | 0 |
Katrin Morgentau | I have work to do On the Watch S-K Loyalist You are only business | Katrin is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Katrin always picks up immediately for those of loyalty 5 or more. Katrin rarely leaves anything to chance and is very careful with all her contacts. Whoever chooses her as a contact automatically receives the negative aspect "Records on File (S-K)" and cannot remove it as long as he holds this contact. Katrin's loyalty can only raised above 2 as a run reward from runs with a threat level of extreme or above and increased by only one per run. Will never work against S-K and will refuse to work with any runners who have a bounty with S-K. If you contact her during a run and use the information provided to work against S-K roll a loyalty check. if it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. | S-K Prime Senior Executive | Custom(N,G,A,K) | 10 | 0 |
Katrina Smythe-Jones | Hard to Reach | Katrina is a busy professor. Between research and teaching she's hard to reach during normal work hours. Always make an availability test for Katrina with her connection +3. | University Professor | Legwork | 6 | 1 |
Kayo-ii | Telestrian Defector | When asking for Kayo-ii to perform services in the public eye, roll a 1d6; on a 1, Telestrian will discover Kayo-ii or her activates at some point after she's called, causing Telestrian to actively try to hunt her, which will cause run complications. You may choose to buy Kayo-ii a burner SIN appropriate to the run, (Rating 1 for a milk=>6 for a prime) to avoid making this roll. | Double Agent...? | Fixer(K, A, G, N) | 2 | 2 |
Kei | At Arm's Length Deep-Entrenched Grudge Iterative Collaboration Pro-Techno Crusader Rambling Study | "Not all those who wander are lost." Kei shamelessly abuses this Tolkien quote to wander off the topic you want him to talk to you about in favor of what interests him (conspiracy theories, all things technomancer, indie game design, anime and manga). He will talk your ear off at any opportunity and be offended if you don't share his proclivities. When contacting him, the GM secretly rolls a D6. If they roll a 1, he gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. A survivor of an EVO technomancer experimentation black project "White House", he doesn't forgive those who would take advantage of "his people" (the Emerged). Treat his Loyalty as two lower if you have a positive rep with EVO (one if it's with a Japanocorp - Renraku, MCT or Shiawase - or with Wuxing). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. It's not that he knows what's best for you: him believing he does is enough. He tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound (almost always with some tinfoil hat theory, bonus points for involving technomancers against all good reason). Prepare for a great deal of long-winded updates, whether the contents are actually useful to you or not. Kei will not move against any technomancers or even technocritters knowingly. Ghost help you if you manipulate him into it and he finds out. (Let's face it: sooner rather than later, he will.) Better prepare for living in a Faraday cage, because he's a man on a crusade and cares more than enough to troll you forevermore. Of the opinion paranoia means survival, he prefers to cover his tracks on the Matrix and in meatspace. Only those with a Loyalty 5+ can physically visit him. Technomancers are an exception and can do so with Loyalty 4+. Use the Matrix, chummer. | Chicago State Hospital Head of Matrix Security | Legwork | 5 | 0 |
Keisha Jackson | Hyperfixation Passionate and Rambling Rejection Sensitive Dysphoria Woman of Principle Workaholic | Keisha gets very excited by her current hyperfixation, which will usually be the story she's working on or the leads she's chasing or the archives she's rummaging through. She will talk your ear off at any opportunity. When contacting her, roll a d6. If you roll a 1, Keisha gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. If an Intimidation test is used, regardless of failure or success, an Etiquette (3) test must follow to make sure she doesn't have a flare up of rejection sensitive dysphoria or she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. Keisha has ADHD and is energized when pursuing her passions and current hyperfixations. Roll a 1d6: on a 5 or a 6 she is hyperfixated currently on the topic and will gain +2 dice on any related skill check. On any other number she takes a -2 die penalty due to lack of personal interest. She'll still tackle the topic but won't do so with her usual gusto. Keisha is by nature too trusting so to compensate, she tries to be selective over who in the shadows she will work with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do. Keisha is constantly chasing stories down. Out in a warzone, down in the slums, getting herself temporarily kidnapped (only temporarily!)...she's always on the go-go-go. When contacting Keisha for the first time in a run, it may take up to 24 hours for her to initially respond. Roll Edge + Loyalty with each hit subtracting 2 hours from this time. This can always be avoided by taking on an automatic chip (she's not going to turn someone away in a crisis.) Keisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist. | KSAF Journalist | Custom(K,N,A,G) | 4 | 0 |
Kenneth "Flamesaw" Murphy | Not the Brightest Bulb | If you're not very, VERY explicit, Kenneth is likely to do the wrong thing. If possible, Kenneth will complete the action as requested, but not as intended. Additionally, if you don't meet the required hits for an active check, he may--at GM's discretion--botch the action entirely to the detriment of the players. When possible, this should happen in the least opportune, and most hilarious, manner. | Ganger / Tough Guy | Custom(A,G,N,K) | 2 | 7 |
Kensei-Sensei | Measure Twice, Cut Once | Patience is a virtue. At least, so Kenzo keeps telling you. Everything this contact does is undertaken with precision and care, meaning it takes twice as long. If you try to hurry him along, he'll reset the timer. | Yakuza Patriarch (Retired) | Fixer (N,K,G,A) | 4 | 0 |
Keora Pucca | Please, No More Killing! | Keora hates seeing people get hurt over a big misunderstanding and has became a pacifist despite her fellow changeling friends with a strong hatred against the humans and metatypes. Whether you stand her beliefs or not, her intentions to defuse the situation between peace and violent acts (whether you choose to kill them or not) she would prefer ask you to let them live. | Accountant & Info Broker | Legwork | 2 | 0 |
Kharon | "No." | Kharon will not betray the Inferno for any amount of bribery or cajoling. He is immediately opposed to any action that puts the club, Alessio, or Dante, at risk. | Head of Security | Service | 4 | 0 |
Kiefer Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Custom(A,G,K,N) | 4 | 0 |
Killa Quispe | For The Cause: OHK Hospitaller Errant Unbending Morals, Trying Times | Killa travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, she may be anywhere in the world serving their interests. Every time Killa provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Medical Researcher | Custom(K,G,A,N) | 5 | 1 |
Kiri Nikora | Build-your-own Draco Foundation Loyalist Everybody gets one. Only one | Kiri gets bored working on the same things over and over. Once she has made a focus of a given type for a character, trying to get her to make a different focus of the same type requires the Availablity Roll to be treated as 4 higher. (This does not count for upgrading an existing focus, but will for replacing a lost focus) Kiri owes the Draco Foundation a lot. If you contact her during a run and use the information or gear provided to work against them, roll a Loyalty check. If it fails, she immediately burns you. If it succeeds, you owe her a chip to re-earn favor with her. Most of the resources that Kiri has access to are earmarked for existing or future projects for the Draco Foundations. If you want a focus or imbuement above Force 3, you will have to provide your own reagents to her. This also helps give the focus a personalized touch. | Draco Foundation Artificer | Custom(G,A,K,N) | 6 | 1 |
Knife | A Healthy Paranoia | Knife will never meet with a runner in-person, unless they have a loyalty of 5 or more with him, or unless he is absolutely required to by Black Lodge mandate. Additionally, measures to reduce traceability inhibit communications. When contacting Knife for the first time in a run, it may take up to 12 hours for him to initially respond. Roll Edge+Loyalty, each hit subtracts 2 hours from this time. | Black Lodge Initiate | Fixer | 7 | 1 |
Knight Error | Fresh Faced Corper | He desperately wants to make a good impression toward his new employers. If you're working against Ares, best not let him know about it. When asked to perform a task or provide information that may hurt Ares Macrotech, Knight Error will outright refuse the request. | Student Hacker at Ares Macrotechnology | Legwork | 1 | 1 |
Koggi | Sensitive | Koggi is thin-skinned and always looking for an excuse to quarrel. If he detects even the hint of a slight against him or his "tribe", he refuses to deal with you until you apologize and make some form of amends. A slight against Koggi or his kin requires a favour or a monetary gift to make amends. | Go-Ganger Lieutenant | Legwork | 2 | 0 |
Kon Kon | Kon Kon! Konection! | She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Kon-Sultant!!! | Networking | 6 | 2 |
Krimelin | Albinism | Krimelin refuses to go outdoors personally during sunny weather and will only go outside during daytime whatsoever if your loyalty is 4 or above. | FBI's Most Wanted | Custom(K,A,G,N) | 3 | 1 |
Kruger | Let me tell you how this works. | Kruger is an incredibly hard man to reach, intentionally of course. And while he has a vested interest in seeing his own plans succeed, don't expect much help from him. If you have less than 5 loyalty with Kruger, all availability checks fail unless you are currently working on a job from the man himself. | Unknown (Possible Corporate Man?) | Fixer | 5 | 1 |
Kurukuru | Overworked | services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Publicist | Fixer | 1 | 1 |
Kyoko "Wholesale" Nakajima | "Booooriiiing" | Kyoko has a difficult time caring about the mundane, the low-key, or the squeaky-clean professional. She's after the excitement and adrenaline of infamy, and unless you've got it, she's not interested. Characters without Notoriety points cannot take this contact, and if your Notoriety ever reaches 0 while you have her as a contact, immediately drop her Loyalty to 0. Additionally, if a roll calls for Kyoko to handle a request for particularly dull information, gear, etc., the GM may apply penalties to the roll as they see fit. | Totally A Professional Thief | Custom(K,G,N,A) | 1 | 0 |
Kyra Samaras | Collaborative Iteration | While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting, or profound. Sometimes she even remembers to call back to update the team. | Spinradical Scientist | Generalist | 5 | 1 |
L0W-K3Y | Angeli Populi, Mitis Salvatoris | Deszcz refuses to do anything that would benefit the N-51. If she is deceived into doing so and finds out, immediately lose a point of Loyalty. If this reduces Deszcz's loyalty to zero, permanently lose her as a contact. | Decker | Networking | 2 | 1 |
LAURA | Matrix-Mad | LAURA, as both a poorly-socialized AI and a barely sane one, has understandable difficulty communicating with 'normal people', even those who are fairly well-experienced with the matrix. As a result, she cannot get in contact with individuals who are not AIs, for the sake of Networking or otherwise. | Manic AI Dream Girl | Legwork | 1 | 0 |
LB | Goes Loud Tamanous Made Man | For each -5 rep your character accrues with Tamanous after taking LB, reduce LB's loyalty by 1. At 0 loyalty, you may choose to burn this contact. If your loyalty becomes negative, not only will LB not help you, but he will actively attack you on sight. LB is not known for his subtlety. When utilized, roll a 1d6. On a 1, the actions LB takes are obvious and are easily traceable back to you. | Tamanous Dumpster Fire | Custom(A,N,K,G) | 2 | 2 |
Lachance | Nocturnal | He is neither available, nor will he do any tasks during the day. Treat it as if the contact does not exist during the day. | Hitman Trainer | Legwork | 5 | 0 |
Lacy, the Worst Employee Ever | I'm on my break | If you call when lacy is not working, roll a 1d6. She will not answer on a 1-4. You may try this check twice per run. She will always answer at work because she is the worst employee ever. | Stop Quick Cashier | Gear | 1 | 0 |
Lady of Pain | Honor First Matrix Offline | Notoriety has a double penalty when dealing with this contact. This character cannot be reached via the Matrix. She must be visited in person in Everett for any contact checks or interaction. The Astral Message spell is ignored. | Legwork | 6 | 2 | |
Lagoon | Hard to Reach Harder to Please | Lagoon has very high standards for those she works with. Upgrading Lagoon's Loyalty costs twice as much. Lagoon is a busy woman and Matrix signal in the Underground isn't the best. Always make an Availability Test for this Contact with their Connection +3 than normal. | Morlocks Gang Leader | Fixer | 4 | 0 |
Lamashtu | Any Means Necessary Hard To Approach Highly Flammable | If your Loyalty with Lamashtu is 1 or 2, asking for her help during a run and not doing what she wants is likely to make her tip off the op-for or KE to curry favor from them instead. Lamashtu is hellbent on surviving after betraying Ghostwalker. Roll Loyalty + Edge (1) if you contact her during a run for help. Failing the check means she has something to gain by working against you and will tip off any potential opfor of your involvement in order to gain further security herself. Upgrading Lamashtu's Loyalty costs twice as much. | Ex-Prison Warden Drake | Generalist | 6 | 4 |
Lectric Kate | "I hate Aztechnology" "The Corporations want to control you, Man..." | If you are on a Run sponsored by a Corporation in some way, there is a chance Kate will find out and mess with you. Roll 2D6 - Loyalty. If the result is 7 or greater, Lectric Kate finds out you are working for "The Man" and will Prank you (as per the Prank Warrior Negative Quality) as she wants to teach you a lesson about working with Corporations, but not actually completely ruin your day. The only way to avoid this is if you are on a Run that that is not for Aztechnology and that has the goal of messing with a Corporation in some way even if it is a job given by a Corporation (the irony amuses Kate). Of all the Corporations, Aztechnology is the one that pisses Kate off the most. As such, even if the pay is good, Kate will never help find gear of the Aztechnology Brand even if it is related to Deckers. Additionally, while you are on a job for Aztechnology, all Rolls that Kate makes for you during the job take a -2 penalty. | Hacker | Fixer(N,A,G,K) | 5 | 0 |
Lefante | Bound to Dupoint Manor No Physical Prescence | Lefante cannot leave the grounds of Dupoint Manor. Meeting her requires one to have a physical prescence to Dupoint Manor in Aurora Village, Players can use proxies such as spirits or those with a psychometric link. Lefante does not deal with the material affairs of Mortals. She cannot make Gear Checks. She cannot find information that solely rely on physical or Matrix legwork, relying solely on Wild Spirits, Divinition, Psychometry, and other Magical Legwork techniques. | Spirit of Dupoint Manor | Custom(A,K,N,G) | 2 | 0 |
Leonard MacLainn | Financial Instability | Leonard values his job above all else. Attempting to have him do anything that might put him or his employer at risk (regardless of loyalty or chips) will require a negotiation or intimidation roll with a threshold of 5-loyalty. | Legwork and Information | Custom(K,N,G,A) | 3 | 1 |
Lewis Fry | Iterative Collaboration Maleficarum Phobia Untimely Joke Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Lewis doesn't, so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). He's got a serious fear of magic. While not hateful, he panics around displays of mojo. If on a job, treat this as the Common Moderate Phobia quality. If you're Awakened and loyalty is not 2+, treat it as one point lower for the purpose of rolls and one point higher if you need to roll a test of loyalty as he's distracted by worrying when a stray Flamethrower hits him. Lewis is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that <REDACTED> trog lover"), he tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. | Lone Star Beat Cop | Custom(K,A,G,N) | 3 | 2 |
Liam Borrinea | S3I CEO | Liam is always, always busy. Weather its inspections of the facility or government meetings or staff meetings, Liam never has a moment to rest. Always do an availability test for this contact with their connection +3 than normal. | Private Security Contractor | Service | 5 | 0 |
Liam Montgomery | Cui Bono | Liam will not litigate or make connections for a player unless it is to his benefit or the benefit of his wife. Unless the action otherwise assists Sarah Snow or himself, Premium (50% higher) payment rates or favors are required for Liam's assistance. | Lawyer | Service | 4 | 3 |
Liandra | Nerdrage | Liandra will NOT shut up if you fuck up on your manga facts. (this is not a real flaw and no Positives were taken for it) | Head Maid for the Corgington Estate. | Custom(N,A,K,G) | 3 | 0 |
Lieutenant-Colonel Chantale Dutreil | Favors only | You want a service from Chantal ? Good that will always cost a chip, you can take as many chip as you want until her loyalty reach 0 at this point, she'll ask a favor right off the bat in exchange of her service. | MET2K Officer | Networking | 8 | 4 |
Linda Denman | Manners Maketh Man Woman of Principle | Linda is an old-school lady, first and foremost, and will not tolerate breaches of common courtesy or hospitality in her presence, real or imaginary. After all, what example would it set for her students. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Linda is fussy, ahem, "selective", about who she works with. She fancies herself the guide for those she teaches. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Mathematics Teacher & Fixer | Fixer | 3 | 0 |
Lisa "Lady J" Jenkins | My Grandchildren Are Visiting | The GM rolls in secret a 1d6, if the roll is a one, Lisa will not answer the call. Later she may hint that her grand children were in town. | Talismonger | Custom(G,K,A,N) | 4 | 0 |
Lisa Cutty | A Woman of Principle | Lisa grew up in the business and understands you need personal standards to survive it. The ones she holds herself and her allies to are high. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Chicago State Hospital Administrator & Fixer | Fixer | 6 | 2 |
Liu Chen | Total Mess | Liu Chen is a hedonistic moron, always with his nose deep into a line of novacoke or with a new fling he brought in with his Wuxing money. Whenever you contact him, there is a 1 in 6 chance (6 on a d6) that he is utterly useless when you call him, such as being higher than a kite. | Head of Wuxing Security in Auburn | Custom(N,A,G,K) | 5 | 0 |
Liudmila | A busy hokkaido woman Operates a Resort in Hokkaido Working So Many Jobs at Once | Always make an Availability Test for this Contact with their Connection +3 than normal. Between 10am and 10pm Hokkaido time, Liudmila is unavailable to answer your comm call. You could always head over, or wait a while and see if she calls you back on break. And don't forget, she has to sleep too. Visiting in person requires loyalty 3+ Services may take longer. Every time the Contact provides a service, roll 1D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Resort Owner & SIN Forger | gear | 5 | 1 |
Loputyn | Fixated and faulty | While quite excited to work with runners, Loputyn tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before being stuck in her tiny shop. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Parabotanist | Custom(A,G,K,N) | 1 | 4 |
Lord Aubrey Darling | Greenwich Mean Time Manners Maketh The Man Unbearably Twee | Lord Darling has been cosplaying as a gentle old blue-blood for so long that he has (mostly) become one. He’s old and sentimental and doesn’t take kindly to rough language or impatience. He operates on his own clock, unless you can speed him along. To conduct business with Lord Darling requires a successful Etiquette (1) test otherwise it takes twice as long as it would otherwise. Lord Darling is an old-school gentleman, first and foremost, and will not tolerate breaches of common courtesy or hospitality in his presence, real or imaginary. He is a Lord, after all. When attempting to contact him, make an Etiquette test. On no hits OR a glitch, he'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Without spending a chip or taking on on, Lord Darling can typically only be contacted between 9:00 am and 5:00 pm...local time. Plan accordingly! | Fixer | Fixer | 6 | 0 |
Lord Emberrage | BY FIRE BE PURGED ! | Lord Emberrage is having a grudge with Toxic Mage and don't usually like to work with people. As such if it don't owe you a chip he will generally ask if the runners could kill some toxic mage or cultist, if they can't he'll have a tantrum and inflict an unsoakable physical damage. Thought he'll still do what he was asked for. | Force 12 Fire Spirit | Service | 5 | 5 |
Louis XXII de Bourbon | French Nobility Rivalry | Louis XXII de Bourbon is not really happy to be in collaboration with the other two claiment, while he host the event he await from runners working with him some kind of loyalty in that regard. (He will burn any runners that work for Marie-Claire d'Orléans or Edouard Napoléon Bonaparte) | Heir of the Bourbon | Networking | 6 | 0 |
Loyell | Cat Nap Language Barrier | Loyell doesn't speak and has no ability to cast Mind Link or similar spells for communication himself, instead communicating in hisses, yips, coos, and purrs. Loyell is a Beast spirit, which comes with some animal tendencies that can be inconvenient, such as napping or playing when he should be doing something. When attempting to get Loyell to perform anything that requires an Extended Test (Such as using the Search power), you must make an Animal Handling (3) test to keep him on task for each interval of the test | Spirit Pal | Generalist | 1 | 1 |
M4N71C0R3 | Hard to Reach | When trying to contact M4N71C0R3, always make an Availability Test with their Connection 3 higher than normal. | Cybertechnician | Custom(G,A,K,N) | 4 | 1 |
MENG XIAOSHUO | Wuxing Asset | Under no circumstances will Meng take an action that goes directly counter to Wuxing's corporate interests. If such a request is made, immediately make a test of loyalty. If the test fails, Meng will immediately cut all ties with the runner, and notifies her immediate superiors. | Wuxing Project Manager | Fixer | 6 | 2 |
Mack and Hack | Those Two Idiots | Mack and Hack aren't the brightest of the bunch, and working together rarely means they'll be any smarter. In fact, they tend to urge each other towards more and more dangerous, stupid behavior - which, while fun to watch, isn't always productive. If the pair is ever called upon to work together at the same time, make a test of loyalty. If you fail, the pair have gotten distracted from whatever task you put them up to. The exacts are up to GM interpretation, but the consequences should always be at least inconvenient for the runners that tapped them. Bonus points if the duo is later encountered doing dumb shit and egging each other on. | Halloweener Troublemakers | Custom(A,K,N,G) | 1 | 1 |
Mad | Actor Life | As the main actor in a Trid Series that is working pretty well, Mad is often unavailable. When you try to contact him roll the contact avaibility like he was a connection rating of +2 | Actor/Veteran | Networking | 3 | 0 |
Madame Carmine | Nocturnal Animal Predator's Predilection Us or Them | Madame Carmine is a busy woman and her work mostly begins once the sun has set. She can normally only be reached from 9:00 pm PT to 5:00 am PT. Add +5 to the threshold of her contact availability test if trying to contact her during daylight hours. Only characters infected with HMHVV Strain I can raise Madame Carmine's Loyalty past 2. Increasing Loyalty on Madame Carmine costs twice as much as normal. Under no circumstances will Madame Carmine do anything they believe will harm vampires, banshees, or non-feral ghouls. If they learn that a character has dealt a significant blow to a majority vampire, banshee, or ghoul organization (gang, policlub, place of business, et cetera) decrease their Loyalty by 1. If Loyalty ever drops to 0, Madame Carmine considers the character as an enemy. If they find out that a character has assisted with the targeted killing of vampires, banshees, or non-feral ghouls for no reason other than their Infected nature the contact is immediately burned and becomes actively hostile. | Madam of The Embrace | Custom(A,K,N,G) | 6 | 0 |
Madison Monroe | Always Available (To Everyone) | While Madison will always answer a call, treat any task that isn't immediately resolved as taking one(or more) time segment(s) longer. | Journalist | Legwork | 5 | 0 |
Magdalena Kowolski | Manners Maketh Man | Magnalena dabbles with street criminals just to keep her hand in, but most of her clients are white collar criminals. She expects much from her clients in either case. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. | Lawyer | Service | 6 | 0 |
Maisy Gardner | Very Old | Roll on the contact availability table (counting connection as 3 higher than normal) to determine if this contact is available at any given time. | Fixer | Fixer | 2 | 0 |
Makali'i (Contact) | Operating a Legitimate Business | Makali'i and Wills are both SINners from the Kingdom of Hawaii operating a legitimate business. While they have regular interactions with the criminal world, they are still required to maintain some degree of legal dignity. As such, they will not assist with any illegal actions that have a significant chance of being traced back to them in an official capacity. Use the GM's discretion or message the contact owner directly if there is a dispute. | Detective | Service | 3 | 1 |
Makhmud Kadyrov | For The Cause: OHK Hospitaller Errant Unbending Morals, Trying Times | Makhmud travels aboard the New Rhodes - a former aircraft carrier turned home base for the Knights. As such, he may be anywhere in the world serving their interests. Every time Makhmud provides a service, roll 2D6, then subtract loyalty. The normal amount of time that it would take to provide the service is multiplied by the resulting number (minimum multiplier 1). Note: This aspect may not apply when performing services on behalf of the Knights at GM discretion. Members of the Order of Hospitaller Knights have earned their place in the organization through unflinching moral character. Learning that their work has been turned to evil ends or that they may have made an enemy of a major faction decreases any member's Loyalty by 1. If Loyalty drops to 0 in this way, the member will burn the runner in question. The contact is lost, and they will take -5 reputation with the OHK. The Knights are nothing if not dedicated to their cause. While charitable and happy to make friends, their resources are limited, and strictly allotted to those who contribute in turn. This contact's Loyalty cannot be raised manually. The maximum loyalty upon purchase or reward of this contact is 2. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on their behalf. | Auxiliary Forces Liaison | Custom(G,A,N,K) | 5 | 1 |
Malia Strongoak | Hard to Reach | Lives in the woods, and tends to be difficult to get ahold of as a result. Always do an availability test for this contact with their connection +3 than normal. | Wood Elf | Legwork | 3 | 0 |
Manmeet Singh | Blissfully Unaware Date Night | If Manmeet finds out you are a shadowrunner, immediately make a Test of Loyalty. If you fail the Test of Loyalty, they will think you are a terrorist, burn you, and contact law enforcement. If you succeed in a Test of Loyalty they will be willing to listen to you explain yourself and even help you leave the runner life. You may be able to convince them to associate with the shadows. Contact a GM or Thematics if this happens as it may involve the removal of that tag. The GM rolls a 1D6 in secret. If the roll is a one, Manmeet will not answer the call immediately. When he calls you later, he'll explain that he and Rohit were out on a date. | Investment Banker | Custom(G,K,A,N) | 2 | 2 |
Mano Ringo | Betrayer | The GM secretly rolls 1d6. On a result of 1 Mano will attempt to betray the person who contacted him, creating a run complication. | Shiawase Corporate Executive | Custom (N, A, G, K) | 6 | 0 |
Marie-Claire d'Orléans | French Nobility Rivalry | Marie-Claire d'Orléans is not trusted by the others nobles due to her behavior and general disregard of etiquette. As such runners who work for her can't get along the other claiment. (Edouard Napoleon Bonaparte & Louis XXII de Bourbon would burn the runners if they choose to stick around her.) | Blue Blood Fashionista | Custom (N,G,A,K) | 6 | 2 |
Marika | Persistent Conditioning | Even when you know you've been manipulated and abused, it doesn't stop it from affecting you, from being real. Marika has difficulties working against Saeder-Krupp or any Dragon if she does not have direction from a superior. For her to work against either, make an Edge + Loyalty test. At base, the threshold is 2. Depending on the situation and context, this can be higher though (GM Discretion). This is in addition to any normal considerations about if she wants to do the action. | Drake | Generalist | 8 | 2 |
Marky Mark | New York Wise Ass, Hates the West Coast, Hates most Corpos, Secretly an Anarchist, probably a racist(Haven't confirmed) | Mark loves his Pug and is known for being irrationally angry when people say something about his pug. Coincidentally no one knows the name, save shadowrunners that have been allowed to use his services. | Fixer | 4 | 0 | |
Mary Chambers | Race Traitor | In order to appeal to a larger audience in her starlet days, Horizon paid for her metatype reduction and trained her to suppress her cultural mannerisms. As a result she appear rather untroll-like, and has become disconnected from her old community. Most trolls and orcs take offense at this kind of betrayal, resulting in her being hated in those communities. | Bartender | Service | 3 | 0 |
Mary Claire | Hard to Reach | Mary Claire often chooses different locations each and every night, and might have her comm disabled, or unable to hear it. Always do an availability test for this contact with their connection +3 than normal. | Fixer/Club Girl That Never Grew Up | Fixer | 3 | 0 |
Masuyama Kijuro | Doesn't Speak The Language Renraku Loyalty/Fear | Kijuro only speaks Japanese. Kijuro won't move against Renraku knowingly. | Renraku Aware | Service | 2 | 1 |
Matt Stryker | Pro-Metahuman | If you're going to work for this piece of drek, just remember he does not take too kindly to all metatypes, especially he hates the Frankensteins and Ancients equally. The last guy who tried to kill him ended up sleeping with the fishes wearing cement shoes. -2 penalty to all social interactions with him if you're not a human. If you are human, well you're in luck. | Fixer | Fixer | 3 | 0 |
Matthew Reyes | Wanted | 25,000 Nuyen bounty for pissing off licensed Weapons World firearms suppliers. | Gun Runner | Gear | 5 | 0 |
Maxwell "Max" Mourire | Iterative Collaboration Rambling Study Untimely Joke | Max gets excited about most of his cases and will talk your ear off at any opportunity. When contacting him, the GM secretly rolls a D6. If they roll a 1, Max gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Max is no social butterfly - he's got the unfortunate habit of making nerdy jokes at the worst of times. Lower the amount of 1s required to glitch or critical glitch when applicable by 2. While quite excited to work with runners (it makes him feel like a vigilante who can actually make a little difference for the better instead of a beat cop with the label of "that troggy nerd"), he tends to view interactions less as straightforward requests and more as a group collaboration. He just loves feeling wanted for a change. If not carefully checked, the task or idea asked of him might "evolve" in a direction that he feels is either more effective, interesting or profound. Sometimes he even remembers to call back to update the team without needing to be called back. | KE Beat Cop | Legwork | 3 | 0 |
Mayhem | The N stands for No Thank you! | Mayhem despises the N-51. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows. | Weapons Specialist | Gear | 4 | 0 |
Meat | Reticence | Given how quiet he can be, Meat will not perform knowledge checks for players unless they have 3 loyalty or 20+ rep with the WCM. Either prove yourself to him, or to the cause for him to open up. | Scout | Legwork | 2 | 2 |
MedKit | First, do no harm. | MedKit is first and foremost a doctor and will not aid in acts that endanger life. This contact will refuse to make networking tests with any outside of the medical field. In addition, they will not make gear acquisition checks for lethal weapons including cyberweapons. | DocWagon Senior Quartermaster | 5 | 0 | |
Melissa Weathers | Right is Right | Melissa will not shake from her Moral ideals. Melissa refuses to do work if its even slightly morally dubious. She will only Assist in work that is Morally Right, or Directly assists Knight Errant(The former being more important to her). | Service | 2 | 0 | |
Michiko Yamaha | Girl's Gotta Eat | Whenever you contact Michiko, make an availability test. If you fail the test, Michiko will not work on your request unless you take time out of your day to go and pick her up, then take her out for lunch. | Gunsmith and part time fixer | Fixer(G,K,N,A) | 1 | 0 |
Midwest Nice | DRINK! DRINK! FUCK! YOU! URBAN! BRAWL! | Midwest Nice ain't a meta-hater. Unlike many of the Iron Bridge MC that come passing through his bars, he's got no issue with roundears or leafeaters or shorties. But if you want to do business, he needs to look you in the eye and get a real measure of you over drinks. To purchase Midwest Nice outside of a run, the character must travel to Minneapolis-St. Paul and drink with him for a full evening in one of his bars. Midwest Nice lives up to his name except for most of the time, when he doesn't. He has a volatile temper and will explode at perceived slights against him, his establishments, and especially against urban brawl (yes it's a real sport how dare you.) When contacted a character must succeed at an Etiquette (2) test or have him lose his shit at an imagined insult, which will leave him inaccessible to the character for 24 hours. Luckily his memory is as short as his fuse: after a single day of heavy drinking, he'll forget all about it and be good with you again. Midwest Nice wants to help, he does. He just wants to talk about urban brawl...first. And second. Well he'll get to your questions in a bit but first, did you see last nights match? Roll 1d6 every time he is contacted. Add that number to the minutes it takes before he will address your question via a call, or to the hours it takes for him to acquire gear or perform a service. | Midwest UCAS Fixer | Fixer | 5 | 0 |
Mike Tunney | Anger Issues My Grandkids Were Visiting | Like many coaches, Mike wants to see results and easily gets worked up when his people perform poorly. If the team fails a run or doesn't fulfill all objectives, he refuses to assist them until they successfully complete a run without any goals skipped out on. The GM rolls a 1D6 in secret. If the roll is a one, Mike will not answer the call immediately. When he calls you later, he'll explain that he and Martha were busy babysitting their grandkids. | Boxing Coach & Talent Scout | Legwork | 2 | 0 |
Milena Springthunder | Paranoid | Milena is selective about who she works with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check he is asked to do. | MCT Marksman | Fixer | 4 | 1 |
Millipede | Selective | Millipede is great at gathering info, but only for topics that he thinks are worth his time. If it's not about Hyperpop or Matrix Crimes, he'll half-ass it and take a -2 to his knowledge roll. | Decker | Legwork | 2 | 0 |
Milly Allock | Hyperfocus | Milly really likes her games and if she is playing one she won't be disturbed. Roll 1d6 on a 1 Milly is unavailable for at least 6 hours. | World Tree Gardener | Generalist | 4 | 2 |
Mindy Dahnerhardt | Anesthetic Costs Extra Hippocratic Oath Is... Is this still warm? Lovesick | "Do No Harm" may not apply to her, but it certainly applies to you. Bringing Mindy damaged goods before she can have her fun means a big pay cut. Additionally, she will only sell drugs to you if she thinks you actually need them. Healthy body, healthy mind. If Mindy likes you, she wants to spend time with you. A lot of time. If you have a loyalty of 5 or more with her, she will stall for as long as possible whenever you call in a favour, just so she can listen to your voice some more. Mindy offers an array of previously-loved goods. Any new cyber + bioware bought through her will always be of 'used' quality (or the lowest quality possible). She *can* upgrade the ware for you afterwards, but you *must* suffer the initial used-ware essence cost (and resultant essence hole after the upgrades are performed). When buying any other type of gear from her, roll a 1d6. On a 1, it has some feature linking it to the previous owner, such as a custom engraving or RFID chip. Mindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). | Street Surgeon, "Cleaner" | Custom(G,A,K,N) | 4 | 0 |
Miriam Kazan | Do I Look Like A Charity? Shameless Cutthroat | Kazan doesn't do favors. Everything has a cost, and if you want it you're gonna be paying up front. No matter what her loyalty is she will never loan out gear or accept being paid at a later date. You'll have your gear once the credstick's in her hands, and not a second before. Kazan, to put it bluntly, couldn't care less about you. Her relationships are purely transactional, exchanges of power to be dropped the second they cease to become profitable. CDP costs to raise this contact's loyalty are doubled. | Ares Arms Dealer | Gear | 4 | 0 |
Mischief | Nerdgasm | Mischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. | Ware Specialist | Gear | 4 | 1 |
Miss Amanda Jones | Arm's Length Hard to Reach | Amanda's loyalty can not be raised above 3, outside of a private run. No rest for the wicked, Amanda is a busy girl. - always make an availability test for Amanda with her connection +3. | Professional Escort | Custom(A,N,K,G) | 3 | 2 |
Miss Lucy | News Worthy | One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5 | News Reporter | Legwork | 2 | 0 |
Miyuki | Free Agent Once Burned, Twice Shy | Miyuki has more to lose when things go poorly. Without a meatspace body to fall back on, she risks destruction, confinement, or worse, when opposition closes in on her. Miyuki will not engage in activity that poses non-trivial risk to her unless: A Loyalty Test (2) is passed, the task is to her advantage, OR the "Consume and Adapt" aspect would be active. If Loyalty is 5 or greater, bypass this requirement. If conditions worsen, Miyuki will still likely retreat even if prior conditions are satisfied. To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time. | Custom(A,K,N,G) | 7 | 0 | |
Mj. Marguerite Mahaut | A Woman of Principle This We'll Defend Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. She doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). She will not knowingly aid anyone going against those soldiers who do the right thing. The UCAS Army is quite far from what Marguerite wishes it was, but she endeavors to stick to standards she sets herself. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do. | Supply Officer & Wannabe Fixer | Custom(K,G,N,A) | 1 | 0 |
Monadh | Kon Kon! Konnection! | She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. | Kon-Sultant | Legwork | 2 | 0 |
Mother Bella Lewhous | Paranoids Delusions | Due to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her. | Druidic Talismonger | Service | 2 | 0 |
Mother Komodo | Wanted | Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head. | Metahuman Rights Lawyer | Service | 4 | 0 |
Mother of Mayhem | Old Grudges Rager Responsibilities | Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact. Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours. | Halloweener Rager | Custom(G,N,K,A) | 4 | 2 |
Mr Handy | Hard to Reach Overworked | always make an Availability Test for this Contact with their Connection +3 than normal. services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Freelance logistics agent | Fixer | 3 | 0 |
Mr Mirabel | Always Travelling | Mr Mirabel is always travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | Naturalist and Philanthropist | Networking | 3 | 1 |
Mr. A. Johnson | Spirit Snob | Mr. A. Johnson doesn't have time for small spirits, and certainly not small mages. Spirits under force 4 simply don't interest him, and he won't look into them at all. Don't expect him to have any notes or knowledge about them. | Secretary to Mr. Johnson | Fixer | 6 | 0 |
Mr. Agustín | demanding respect | Mr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run. | Fixer(G, N, K, A) | 6 | 1 | |
Mr. Christmas | Pawn Shop Owner | Fixer | 2 | 1 | ||
Mr. Herenight | Old Fashioned | Herenight never uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state. | Black Lodge Magician | Custom(K,G,N,A) | 7 | 2 |
Mr. X | Borrowed Time | Roll edge when you contact this NPC. On what would be a critical glitch for other tests, Mr. X's cyberarm has been reclaimed by Tamanous. Swap this quality for the "disarmed" quality. | Medic / Street Doc | Custom(A,G,K,N) | 3 | 0 |
Mr. Yesterday | Enigmatic Manipulator | Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run. | Enigmatic Information Broker | Fixer | 6 | 0 |
Mr.Rudd | NO REFUNDS! NO RETRACTIONS! NO RECEIPTS! | Rudd Arts is not responsible for the lack of satisfaction, Damage of goods nor Death caused by all of the above. Mr.Rudd will always refuse to take the heat for a Runner should they mess up, even if they mess up because of the services provided by Mr.Rudd. | Networking | 2 | 0 | |
Mrs. Frost | Hard to Impress | As a Fixer, Mrs. Frost has worked with many Shadowrunners, and very few make a lasting impact on her. Her cold personality and steely gaze makes it hard to believe that she's capable of feeling for anyone other than herself. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP. | Head Librarian | Fixer(N,K,A,G) | 5 | 0 |
Mrs. and Mrs. Dare | It's all Greece to me! | The Dares live on the other side of the world, in the Federated Republic of Hallas. While they use Magic and Matrix to keep up with their responsibilities in Seattle, it takes over a week and a very good reason for them to give any physical support in North America. | Fixers | Fixer(K,N,G,A) | 5 | 0 |
Ms. Moira | Basic needs first. | Ms. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensation | Adoptive Grandmother | Legwork | 1 | 3 |
Mucky Mouse | The Happiest Place in Seattle... Or Else | Due to extensive modification of his body and mind, Mucky is incapable of saying something negative or malicious about anyone else. -2 to any Networking or Knowledge checks about non-happy subjects | Theme Park Mascot | Generalist | 1 | 0 |
Naomi Bloodwoven | The Taint of Creation | While not a blood spirit herself, the taint of blood magic follows her from her creation. Her aura and magical signatures show signs of blood magic. This also has impacts on her mental state and behaviors, causing her to strictly control her actions. To avoid giving into her worst impulses, and backsliding, she tries to avoid any and all violence in her jobs for players, no matter how much she might prefer otherwise. The sole exception, is if the targets could be categorized into her "normal" set of job targets. This includes things such as cultists of destructive powers, blood mages, and so on. GM discretion for qualification. Naomi requires a run to purchase as contact. | Generalist | 6 | 2 | |
Naomi Fisk | Hard to Reach Manners Maketh Man | Naomi lives off of being walking class, so she expects much from her social circles. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion. Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal. | Dance Instructor & MeFeed Influencer | Custom(A,K,N,G) | 6 | 2 |
Nathan Nootau | Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Nathan doesn't - he's got his sister to care for - so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). | DeckTech Inc. Senior R&D Designer | Custom(G,A,K,N) | 5 | 1 |
Nathan Wallace | In Hiding | Wallace faked his death with the help of runners and relocated to San Francisco. He knows how much it would cost everyone if he was ever found out by EVO. As such, he will not leave the area he feels safe in for anyone less than loyalty 5. If you want his services, you have to come to him or be satisfied with a phone call. | Surgeon | Gear | 4 | 0 |
Neon Nate | Anti-Shiawase Atomics Of the People (Almost) Return the Land Vampiric Vendetta | He believes Australia has enough problems without Shiawase playing with fire on the land. Treat his Loyalty as two lower if you have a positive rep with the corporation (not just Shiawase Atomics). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. He doesn't forgive those who would throw their lot in with Fear the Dark (or other related groups, such as Ordo Maximus or the Night Throne). He refuses to associate with anyone with a positive rep with any of them. If you ever gain any, you lose him - no refunds. He hates Renraku for trying to turn the interior into agriculture. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows. Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out. | Freelance Big Game Hunter | Service | 2 | 0 |
Nerlithothep the Succubus | Outrageous Jealosy Sweetheart...You know what i want. | As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma. Nerlithothep consider every person that call for her service as some kind of "Lovers of the Day", sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma. | Succubus | Custom (A,N,K,G) | 1 | 6 |
Niamh O'Sullivan | Genuine Ganger Iterative Collaboration Race Traitor Rambling Study | Many elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, relish them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities. Niamh will not move against her gang knowingly. Just no. She gets excited about most of her Matrix investigations and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Niamh gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. She just loves feeling wanted for a change, which she never felt before the gang. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back. | Crimson Crush Matrix Support | Custom(A,K,N,G) | 3 | 2 |
Night Claws(Contact) | I trust you chummer! | NC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1. | Technomancer/Teacher | Custom (A,N,K,G) | 4 | 0 |
Niklaus Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Service | 4 | 0 |
NirvAnna | Ghost in the Machine G̵l̶i̸t̶c̷h̴ ̷i̵n̵ ̶t̵h̵e̸ ̵M̴a̴t̷r̶i̸x̶ Shadow-banned | N̴i̶r̴v̸A̶n̵n̴a̴ is an anomaly. By all rights, her source code should not be able to support her existence, let alone her awareness. As a result of her bizarre code, technology tends to spaz out in her presence. Treat this as if she has the Gremlins 4 negative quality, affecting software as well as hardware. N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed. N̴i̶r̴v̸A̶n̵n̴a̴'s mere existence is disruptive, causing all sorts of issues within the Matrix. At the Game Master's discretion, various hosts may react particularly violently at her presence. Whenever she begins accumulating an overwatch score in said host, treat it as if it was 15 points higher than it actually is. | Master Cracker with a Minor in Snooping | Custom(A,K,N,G) | 6 | 1 |
Nirvelli Yoomee | My Grandkids Were Visiting | The GM rolls a 1D6 in secret. If the roll is a one, she will not answer the call immediately. When she calls you later, she'll explain that she and her husband were busy babysitting their grandkids. | Golden Goose Inn Proprietor | Networking | 3 | 0 |
Nobody | Extremely Driven | Roll a d6, on a result of 5 or 6 Nobody is available to help the calling runner. Otherwise they're in the middle of a confrontation or chase with another member of their team and will be of no assistance for the remainder of the run. | Assassin | Service | 2 | 0 |
Norville Craddock | Hard to Reach Silver Tongued Devil Wanted | Between keeping himself occupied in brothels and drug dens, running a smuggling operation, dodging Vatican assassins, and exploring the metaplanes for more hidden lore, it's not easy to get ahold of Craddock. Always make an Availability Test for Norville with his Connection +3. Despite his potential madness, Craddock is a charmer and expert negotiator. He always makes sure he comes out on top of any deal and is happy to use your mistakes against you: any favor asked of Craddock will cost an extra chip, and an additional chip will be lost if a character wrongs Craddock. The Vatican wants Craddock eliminated, due to his knowledge of their Aquinae vaults and their contents. | Elder Mage Talislegger | Custom(G,K,N,A) | 6 | 4 |
Nurse Isabelle | Busy work Working Hours | A healthy balance between work and private life is paramount if you don't want to burn out. Isabelle doesn't, so she tunes out of business matters outside of normal work hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends). During work hours she mite have her hands full with the said work and mite be unavailable, Roll 1D6. On a 1-2, Isabelle is busy with work and can't answer. On a 3-4, she answers but is distracted, taking 1.5 times longer to help out the runners. On a 5-6 she's available. | Nurse | Service | 4 | 0 |
Nyon Salaine | Devoted BFF (Boyfriend Forever) | Argent and Nyon have an open relationship, but Nyon is an incredibly invested partner to have. He'll easily spend two thirds of each day attending to Argent and spending time with him, so as a result free time is not that common for him. Fortunately for him, he's perfectly fine with that since he enjoys every second. Unfortunately for runners, he's not always available. Always roll for Availability; the threshold is increased by 3. | Hottest Elf Around | Service | 2 | 3 |
Officer Raven | Hard To Reach | Treat the contact's Connection Rating as 3 higher than normal for the purposes of Availability Checks. | Custom(K,N,A,G) | 3 | 4 | |
Old Redgloves | Gambling Addict | Redgloves' habits frequently find him unreachable for long stretches of time. When you call Redgloves, roll 1D6: on a 1 or 2, Redgloves is unable to take your call. | Yakuza Associate Street Doc | Service | 1 | 0 |
Onyx Black | Active Terrorist | Due to their nature as an extremely active coordinator of Neo-A terror attacks close watch is kept by outside groups on who contacts or is contacted by Onyx Black. Interested parties will be aware of your ties to them, for better or worse. | Neo-A Coordinator | Fixer | 5 | 0 |
Orbweaver | Ganger | -2 to Networking tests outside of the Seattle Spiders | Ganger | Gear | 2 | 0 |
Orianna Cazador | Urubia's Bottom Line | Urubia, for the time being, prefers the Barrens' power structure to remain stable. Calling this contact on a run that might destabilize the status quo in Redmond will have her dox you to KE IF she finds out. | Urubia's Secretary | Gear | 6 | 1 |
Our Lady of the Perpetual Saturday | It's Always Friday Night Somewhere | Communion for the Children of the Longest Weekend can begin at any time, and usually ends once everyone has blacked out. Availability checks for Lady Saturday ignore Loyalty. | Influencer, Not A Cult Leader | Networking | 2 | 0 |
Paco Herendz | Hard to Reach | Always make an Availability Test for this Contact with their Connection +3 than normal. | Retired Decker / Infobroker | Generalist | 2 | 0 |
Padre Summer | Hard to reach Overworked | Always do an availability test for this contact with their connection +3 than normal. Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number. | SpinGlobal Gameshow Host | Custom(K,N,G,A) | 6 | 0 |
Papa D. CiCi | Call Me Papa | Papa Cici is very picky about what people call him. The Papa will not respond | Pizzarun Manager | Fixer | 2 | 0 |
Papa Jim | Hard to Reach | Papa Jim's shop keeps wildly inconsistent hours, opening and closing as he sees fit. Always make an Availability Test for Papa Jim with his Connection +3 than normal. | Vodou Talismonger | Gear | 1 | 0 |
Patches | Ghoul Organlegger | -4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less. | Independent Journalist | Fixer | 2 | 2 |
Patrol Officer Lau | Responding Officer | Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.) | Knight Errant Patrol Officer | Service | 2 | 0 |
Pelican | Vehicular Vendetta | Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances. | Smuggler | Service | 2 | 1 |
Penne Aldente | Unreliable | The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person. | Street Doc/Drug Dealer | Service | 3 | 0 |
Perfect Authentic Cadence | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Cybersurgeon | Custom(G,A,K,N) | 5 | 2 |
Pete Lancaster | I Don't Work for Free, This is All on You. I'm No One's Errand Boy. | Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality). | Entrepreneur Businessman | Fixer | 3 | 0 |
Peter Solemnus | Hard to Reach Wanted | As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of. Always do an availability test for this contact with their connection +3 than normal. Due to the fact that Peter is a valuable asset to whichever corporation has possession of him, several powerful corporations have valuable kidnap bounties on his head. This contact has a bounty of up to 50,000¥ on his head, offered separately by many different corporations. | Soothsayer | Service | 2 | 0 |
Phantom O | Chaos for Chaos | They are not interested in non-chaos related activities, so -2 to all checks when contacting them for non-acts of chaos. | ??? | Service | 4 | 0 |
Pierce Rogers | Easy to anger Hard to please | Speaking to the Arena master in a tone he views as improper to a man of his station is a great offense. If you slight the Arena master be prepared to offer up a favor before he will regain his composure. The Arena master's wants and needs are somewhat fickle. When contacting him for a favor roll a 1d6. On a 1 he will fake a headache and refuse to communicate with you. On a 2-3 he will charge double for his service, on a 6 he will charge half if you are "favored"(loyalty 3+). Note: The price modifications are to non-gear acquisition services only. | Arena Master and Owner | Fixer(G,N,K, A) | 3 | 2 |
Pinkie M Hawk | The Friendship Counselor | Pinkie is a professional Friendship Counselor! She knows what's best for helping her friends. And sometimes, they don't know what's best for themselves! When calling Pinkie for help, the GM rolls 1d6 in secret. On a 1, she has an idea for how to help develop the friendships between the PCs and will derail the run to ensure that they receive a Friendship Lesson by the end of the episode. This may result in a surprise encounter with a Monster of the Week, a runner having to deal with a lost pet, or some other Kids Show appropriate B plot for the run. | Princess of Friendship! | Fixer(N,A,K,G) | 2 | 2 |
Pitcher | Up and Coming Musician | Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band. | Fixer | 2 | 0 | |
Pitty 'Grease Lightning' McShane | Hard to reach | Always do an availability test for this contact with their connection +3 than normal. | Mechanic | Gear | 5 | 2 |
Poldi Bargle | Hard to Reach | These band guys are busy. Always make an Availability Test against connection +4. | Musician | Legwork | 4 | 0 |
Pozemka | Erika Thoroughbred The Light I can't see | Pozemka just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. He tunes out of business matters outside of normal Eastern European Standard Time (GMT+2) office hours (9-5, Monday through Friday(which is 11PM to 7AM in Seattle). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if he does pick up. This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once. | Black Ops Magician | Legwork | 2 | 1 |
Pramanix | Personmal Vendetta: Yakuza | It's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him. | Fixer | Fixer | 3 | 1 |
Priest | Temperance is a Virture | Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation. | Activist Fixer | Fixer | 3 | 0 |
Project Aurora | Hunted by G.O.D. | As a renegade AI with extremely powerful inbuilt backdoors into many UCAS systems and matrix capability, she is one of the Grid Overwatch Division's priority targets. She may only be called on for knowledge tests, and only then in the form of asking up to three questions per run. If you ask more than three, you are converged on by G.O.D. and if identified by dispatched forces gain the Wanted Quality (250,000 Nuyen). If you already have Wanted (G.O.D.) and are converged on because of this negative, and are in an area with no SINners, a NeoNet Avenging Angel (R5 145) will be dispatched to your reported location. Treat the thermobaric warhead as an effective rating 85 explosive charge, -1/m, AP -5 against creatures and vehicles. Against buildings, assume it will destroy one city block or large office building. It arrives 2d6 seconds after convergence in an urban area and otherwise travels from the nearest city at Mach 2. This drone is intelligent and will not act as artillery for runners, confirming that targets are in the area and loitering until the connected G.O.D. rigger authorises the strike and switches it to autonomous mode. If you would reach the limit and be converged upon, you may instead pay a number of chips equal to questions asked if that would not put you at loyalty 0 or below. | Renegade AI | Legwork | 10 | 0 |
Prometheus | Weakness of The Flesh | Prometheus does not find the additions of biological or genetic enhancements to truly advance the metatypes beyond their flesh-ridden limitations. To it, the only advancement comes from removing and replacing the body, not augmenting it whilst remaining weak. Prometheus will not make acquisition checks for any bioware or geneware for anyone without Loyalty 4 or greater, and even then with a -4 penalty to the check. | Ripper | Gear | 2 | 1 |
Psychonoise | Monad | This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases. | Weapons Researcher | Custom(G,A,K,N) | 5 | 1 |
Psychopomp | Dogmatic | A true believer in the Psionic tradition, Psychopomp doesn't respect other magical traditions or their perspectives. At the GM's discretion, he may receive penalties to tests involving magic or magi of other traditions if he even bothers to entertain the player's request. | Talismonger | Gear | 3 | 0 |
Puff | Deep Weed Addiction Dragon connection Temper | For each time a Runner contradicts Puff, immediately roll 2d6(+Deep Weed Addiction modification). If the result is greater than or equal to 7, the Runner immediately loses one point of Loyalty - if the Loyalty drops to 0, the Dragon breaks contact with that Runner and will do everything in its power to wipe out that insolent fly. Puff wants to rise in the web of dragons and is well networked with the dragons of Aztlan. If a runner has a bounty from Aztlan or Aztechnology and Puff finds out, he will do everything he can to trap the runner and exchange him for a favor with one of the dragons from Aztlan. When a Runner makes contact with Puff, determine if he is drugged. Roll 1d6 on a 5 or 6 the Dragon is going through one of his withdrawal phases and is extremely edgy. Add +1 for a 5 or +2 for a 6 to the result of the Temper test. | David Cartel North America Boss | Fixer | 9 | 0 |
Pump King Jack | Extraplanar | Jack swore to never enter the plane of mortals again. As a result, he can't do any Gear checks at all and any Networking or Active checks must be related to metaplanes. | Halloween Spirit | Legwork | 5 | 8 |
Quan Seghi | Hard to Reach | Always do an availability test for this contact with their connection +3 than normal. | Secretary at Wuxing Skytower | Fixer | 6 | 0 |
Quanah Mac Suibhne | Gotta make sure | After her childhood friend was Infected and managed to both stay incognito and kill several people, Quanah is vigilant about with whom she deals. She takes -4 to any active, networking, or knowledge check that involves interacting with someone she hasn't personally verified to be Clean. | Paranoid Rigger | Gear | 1 | 0 |
Quanxi | Wanted - Triads | They currently have a 75,ooo nuyen bounty by the Yellow Lotus Triad | Translator | Networking | 5 | 3 |
Queen Elizabeth XXIII | Hungry Free Spirit | For every full increment of ¥4,000 owed to her for services rendered, Queen Elizabeth demands at least 1 karma, replacing nuyen at a rate of 1 karma for every ¥2000. EG, a debt of ¥6,000 could be paid a 1 karma and ¥4,000, 2 karma and ¥2,000, or 3 karma, but not with nuyen alone. This has no effect on debts below ¥4,000. The karma is delivered via a ritual conducted by the Queen's Steward, Tatsuo, who holds her spirit formula and will defend it with his life. Lizzy does not expect payment up front, and will happily wait until a run is over to take her due, but any unpaid debts decrease Loyalty by the amount of karma owed if they are not paid back after the end of a run. | Free Spirit | Legwork | 6 | 1 |
Quinn Connoway | Made Man | Quinn's a made man in the Finnigan mob. Whatever the situation, his loyalty lies there first. If a runner takes actions that harm the Finnigan Family, make an immediate loyalty test. Failing the test results in the contact being burned. On a success, the runner instead owes Quinn a chip. | Finnigan Lieutenant | Fixer | 3 | 2 |
RMS Empress of China | Domain Bound Restricted Goods Transactional Nature | The Empress of China has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Train will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of China can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but reagents must be anthracite coal. Rum and naval momentos are also acceptable. The domain of the RMS Empress of China is the route of the All-Red Route Song line connecting Vancouver and Hong Kong via Yokohama. A rating 3 Song line runs along the Royal Mail Service route, roughly 1,000 meters wide. | Ghost Ship | Service | 6 | 4 |
RMS Empress of Ireland | Domain Bound Restricted to Anthracite Coal and Rum Transactional Nature | The Empress of Ireland has no conception of loyalty. Loyalty can never be raised above 1. Although the Ghost Ship will accept appropriate reagents some karma must be part of every deal. The Empress's opening position will be 1 point of karma per person per time zone of travel. The Empress of Ireland can be negotiated with normally but remember Wild Spirits are perfectly willing and able to walk away from a deal and may be insulted if not given the respect they feel they deserve (p. 177 FA). The Empress will accept reagents and material goods in return for low level spirit markers (Rating 1 or 2) but they must be anthracite coal or rum. The domain of the RMS Empress of China is the route of the All-Red Song line connecting Liverpool to Halifax and Quebec City, roughly a 1,000 meters wide. A rating 3 Song line runs along the Royal Mail Service route. | Ghost Ship | Service | 6 | 3 |
Rachel Rosen | Ares Loyalist Bugs everywhere I have work to do | Rachel is a very busy woman. Getting her on the phone can be an exhausting effort. If loyalty is less than 5, roll a 1d6 to determine when the phone call will be returned - on a 1 or 2, 12 hours, 3 or 4, 3 hours, 5 or 6, fifteen minutes. Rachel always picks up immediately for those of loyalty 5 or more. Rachel is paranoid that she is being attacked by bug spirits and with good reason. Countless attacks on her life and attempts to take her over prove her right and feed this paranoia. That's why she has an elaborate file on all her contacts to detect any deviation in their behavior. Whoever chooses her as a contact automatically receives the negative quality "Records on File (Ares)" and cannot remove it as long as he holds this contact. Will never work against Ares and will refuse to work with any runners who have a bounty with Ares. If you contact her during a run and use the information provided to work against Ares roll a loyalty check. If it fails she immediately burns you. If it succeeds you owe her a chip to reearn favor with her. | Ares Firewatch Management | Fixer(N,G,K,A) | 6 | 1 |
Radio Head | Good Morning, Seattle! | Radio Head is no stranger to days-long talk-a-thons, because long haul is a hell of a drug. When you call him up, roll a 1d6 - if the result is higher than your loyalty, you're on air! Hopefully, you're not going to say anything incriminating. | Radio DJ | Fixer | 2 | 0 |
Ramon Stokes-Young | Out for himself | Ramon will take any opportunity to advance his own goals, damn the cost to others. Any time he is called during a run, make a loyalty test. On a failure, he sells you out to further his own goals. | MCT handler and yes-man | Networking | 3 | 1 |
Randall Cage | Nosy | Randall asks way too many questions, especially if you look remotely interesting when you stop by. If you call on this contact (for some ungodly reason), you'll need to make an appropriate social test to either spin him some bullshit or intimidate him into not asking. Otherwise, he'll leave out the juiciest bits of gossip. | Nosy Stuffer Shack Cashier | Legwork | 1 | 1 |
Raytheon | Love what is behind you | Raytheon was a soldier, enlisting to help protect his family and the people of his community. Willing to go to hell and back to protect them and anyone else in a similar position. Raytheon will not accept any request that would harm or endanger innocent civilians either immediately or the near future. | Service | 5 | 7 | |
Re:Gulus | Aspiring Leader | He's new to his job, but reluctanct to be a leader. Given his lack of skill and lack of faith, Re:Gulus has an extra -1 on Networking tests tests | Clocktower Leader | Fixer | 3 | 2 |
Red Bonnie | Wanted: Tír na nÓg | A bounty of 75,000¥ has been placed on Red Bonnie's head by Tír na nÓg, for her connection to a string of terrorist attacks in the 2060s. | Street Pirate Quartermaster | Fixer(G,N,K,A) | 4 | 2 |
Rehr | Unseelie Agent | Fundamentally, Rehr is here to seek motivations unseen they must indulge in, not to stick out their neck too far for some fragile mortal runners. As such, they will not perform game actions at significant risk to themselves or their standing for any runners with fewer than 5 loyalty. Additionally, they will always ask for karma, favors, or tangibly useable information and is not above talking runners into spirit pacts to cement those things. | Unseelie Agent | Fixer | 5 | 3 |
Repo | Pay up or shut up. | Repo takes his job deadly serious. If you owe anything to Red Ledger, he will not perform favors for you or work for you until you've settled your debts. There is one exception - if you have the Made Man quality with Red Ledger, he will begrudgingly assist. | Red Ledger Second-In-Command | Custom(A,G,K,N) | 2 | 0 |
Repo Man | Chained Haunt | Phantoms are chained to a specific location and can very rarely leave it. If you need Repo Man's help, you'll need to go to him. | Lonely Phantom | Custom(A,K,N,G) | 1 | 3 |
Ret. Adjutant-General Joseph Hodge | So Terribly Lonely | Joseph Hodge has lost his family to time, his friends to his reputation, and his reputation to misfortune. It is not possible to conduct business quickly with him. He wants to talk, to hear how you are doing, how the weather is where you are at, and so on. Every call for information or networking takes twice as long, as does any request to acquire gear. | Retired UCAS Adjutant-General of the Former US Virgin Islands | Legwork | 3 | 1 |
Rex | Cat Living in a Metahuman's World Shit Stirrer | Despite his lovable demeanor, Rex tests the boundaries of those around him. When he is faced with a Networking, Etiquette, or Negotiation check, the PC must first roll Edge+Loyalty. If the result is 0, he will purposely glitch by insulting the person he's conversing with. Since he's a feline, his knowledge on the world of metahumans is limited at best. He will Glitch any Knowledge or Networking Checks unrelated to animals, shifters, or the Seattle Animal-Metahuman Alliance. | Magic Cat | Custom(A,N,K,G) | 1 | 3 |
Rick Rolled | Short on Cash | Taking care of a whole community is hard work and very expensive, sometimes he will need to ask for a bit more than usual. (roll a 1d6, on a 1 he will ask for 1d6 x 50 Nuyen more to help) | Fixer | Networking | 3 | 0 |
Rino Ozawa | Clan First Loyalist | On all checks not directly related to clan affairs (i.e. a run on their behalf), roll 2d6 and subtract loyalty. The normal time taken to provide the service is multiplied by the result. This penalty may be bypassed by spending one chip for members of the clan, or two chips for runners who are not members. Rino is a loyal member of the Yoshinaga-gumi and will not aid runners in any actions that run counter to the clan's interests. Further, if she catches wind the runners are planning to cross the clan directly she is likely to discreetly feed this information to the oyabun directly before burning the contact once the attempt is thwarted. | Head of Logistics and material acquisitions | Gear | 1 | 4 |
Ritz Malheur | Beyond the Journey's End Not so Fast! Who am I? Who are you? World Unwatching | Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run. Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you. | Fixer | Fixer | 1 | 1 |
Ronin Koike | I'll Get too it | Due to being a starting up fixer in Seattle, there is a chance that he won't be able to help the person calling for him. the Gm rolls a 1d6 and on a 5. they are sent a message that he is currently busy at the time. and will try to get back to them later. | Fixer | Fixer (G,N,K,A) | 1 | 1 |
Rose of Sharon Howlett | HMHVV Carrier | Rose of Sharon carries HMHVV Strain II in her blood - while she takes abundant precaution against spreading the virus, this still tends to be off-putting to anyone who learns about it. If a runner (or NPC) is exposed (such as through direct blood-blood transfer, or much more likely by making physical contact with her while either of them has an open wound), they must roll against infection as normal. She takes a -2 penalty on all social active, gear acquisition, and networking rolls with those who know of her HMHVV positive status, as well as with all Infected due to her open disdain for them. | Occult Bounty Hunter | Legwork | 2 | 1 |
Rosmontis | FDF Veteran In the Shell | Rosmontis retired from the Finnish Defense Forces. He doesn't have blind loyalty to them, but would prefer not to work against his home. Rosmontis will not work against the FDF unless your loyalty is 4 or more. Rosmontis will not work with players with a known negative relationship with Erika. He also will not perform services that he thinks will harm this relationship, or that would cause undue attention from law enforcement around him. | Erika 'Connection' Specialist | Fixer | 2 | 1 |
Roxxy Sparks | Hard to Reach | Between partying, playing gigs, keeping up with her duties as a member of the Halloweeners, and the occasional bit of working as a joytoy, Roxxy is a busy woman. Always make an Availability Test for Roxxy with her Connection +3 than normal. | Halloweener Rockergirl | Custom(N,A,K,G) | 1 | 4 |
Ru Xiao | Multi-Tasking Syndicate Politics | Ru Xiao holds an important position in a major Triad. She will not work against the interests of the Eighty-Eights. Additionally, if she learns that another syndicate is involved in the run, roll 1d6. If the roll is higher than her Loyalty with that runner, then she cannot assist the runner due to conflicting plans or deals. Ru Xiao is a busy woman. When she performs a service, roll a 1d6. If assisting or performing a matrix search, the rolled dice is the number of added hours for a threshold six, or the number of added tens of minutes for a threshold three. If the service she is providing is of another nature, it will take double the usual time on a roll of 5 or 6, and fifty percent more time on a roll of 3 or 4. | White Paper Fan, Eighty-Eights | Service | 4 | 2 |
Russell Giles | Closet Techno | Only Russell's older brother, Ronald, knows he's a technomancer. If Russell thinks any Active or Networking checks requested of him could out him as a techno (GM discretion), make a loyalty check with a threshold of two. If you fail, Russell won't help you for the remainder of the run. On a glitch, he won't help you, and you'll owe him for putting his life in danger. On a critical glitch, he'll burn you as a contact. | Cheesemonger | Custom(A,G,N,K) | 4 | 1 |
Ryan Mercury | Dunkelzahn's will Too Busy For You | Quicksilver will never go against the will of Dunkelzahn, as sometimes strange and nonsensical as it is, he seems to know more about the Great Dragon's desires than almost anyone else. If the request made would go against Dunk's will or not serve to advance the will then Ryan Mercury will not assist Ryan Mercury is busy being the protagonist of a classic trilogy of novels, and other such exploits. Should you call on his aid, roll 2d6. On a 2 or 3, he is too busy to help you at the moment. The GM should describe some sort of implausible adventure he is busy having. | Shadowrunner | Generalist | 8 | 5 |
Saga | Corporate Ties Engineering Special Interest FDF Veteran | Saga gets excited about most of her engineering work and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Saga gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Saga retired from the Finnish Defense Forces. She doesn't have blind loyalty to them, but would prefer not to work against her home. Saga will not work against the FDF unless your loyalty is 4 or more. She hates Saeder-Krupp for trying to encroach on Finland. Treat her Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take her as a contact. If you develop a positive rep with those circles after buying her, she isn't lost, but clams up and ignores you until you change your bedfellows. | Erika Engineer | Networking | 3 | 1 |
... further results |
Pages in category "Contacts With Negative Aspects"
The following 200 pages are in this category, out of 636 total.
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3
A
- Aaron Knight
- Abdul el-Aswan
- Abracadebra
- Abuelita
- Agamemnon
- Aidan Byrne
- Aisee Yuunao
- Alabaster
- Alan
- Aleshanee Yoomee
- Alessio
- Alex "Good'ol" Samson
- Alexander Tyrell Gates
- Alexander-James Brodrick Johnson II
- Alexander-James Brodrick Johnson III
- Alexandria
- Alfred Bester
- Alfred Rockbell
- Alice Carroll
- Alligator Jack
- Amadou Zheng
- Amar "Bash" Ruano
- Amelia "Millie" Carter
- Amia Finley
- Amihan Bayani
- Amrei Veidt
- Amélia Bezerra
- Ana Laguna
- Anastasia Martella
- Anderson Silvers
- Andrew Cole
- Angela
- Angi Harris
- Angélica Cabral
- Anhe
- Aniela
- Annabelle Cade
- Ante(Contact)
- Ara Yeou
- Archive Angel
- Ardella Alosi
- Argyle
- Ariel Lopez
- Arma Remington
- Arnold Clayman
- Asahiro Kunitoshi
- Ashe Vanderline
- Ashen Hand
- Ashley Davis
- Template:AspectTable
- Asuna Inoue
- Azra Kaplan
B
- Bandido
- Beary Grills
- Beastmaster
- Beatrice Veronica
- Benjamin
- Bernie the Spider Boi
- Biggie Beefcake
- Biggie Cheesecake
- Bilge-Rat Jones
- Bill Abbot
- Black Paladin
- Blaz BLUESCREEN
- Bob "Hunky" Barley
- BobbieJo McShane
- Bold
- Boozeman
- Boy
- Brady Franco
- Bratwurst Billy
- Brenda Lysp
- Broker
- Bruno Pereira
- Brutus
- Bubblegum
- Bungee and Boo
C
- Cabinet Man
- Cairn
- Camila "Novicio" Sanchez
- Canadian Pacific Ghost Train
- Candlejack
- Captain Boomerang (Contact)
- Carter Stevens
- Cascade
- Casey "Shrimp" Mitchell
- Cassandra Black
- Cassandra Withers
- Celicy Vist
- Chad Bradington
- Chad Brent
- Chantal Houellebecq
- Charles "The Prince" Diallo
- Charli Relford
- Charlotte Lindburgh
- Charlotte Valdez
- Charon
- Charybdis
- Chet Brent
- Chip Truth
- Chipper
- Chitin
- Choi Myeong-wol
- Chubo
- Chuck Rollins
- Clay "Claymore" Nelson
- Clint Wilder
- Clutch
- Clyde Murphy
- Coleman Kennedy
- Colonel Berger
- Commander
- Concrete
- Corf
- Cornelius Morton
- Cpt. Lem Springthunder
- Crazy Otter
- Creer
- Crew of the Lady Theodora
- Croak
- Cynthia Rochette
- Cyryl "Jazzy" Jaźwiński
D
- D'Artagnan
- D'Lirious
- Daisuke Watanabe
- Dakota
- Dana Jessica Boatman
- Daniel Watkins
- Danielle Daggett
- Danny Hoffman
- Dante Passini
- Darla Geas
- Darragh Sheehan
- Dave Davis
- David Squire
- DC Harry Metzger
- Decoy-5
- Defrag
- Der Opa
- Detective Lt. Rusty Chambers
- Dial-Up
- Diego and Justine Jacinto
- Dietmar Bargle
- Dietmar Bargle (bass)
- Dietrich-Friedrich Bargle
- District Attorney Mark Donaghy
- Doctor O+
- Doctors Malcolm & Ian Crichton
- Dominus Faust
- Dottie
- Dr Urist Milgram
- Dr. Acula
- Dr. Aditya Pal
- Dr. Andrei Cula
- Dr. Davies
- Dr. Hanson
- Dr. Nightshade
- Dr. Nina Farraday
- Dr. Noison Gayle
- Dr. Ramirez
- Dr. Schwartz
- Dr. Shiro Yume
- Dr. Tony Hanks
- Dr. Triboulet
- Dr. Velo Clementine Raptor
- Dr. Wells
- Dylan Montgomery
E
- Edda Canis
- Eddie Moreno
- Edouard Napoléon Bonaparte
- Edrahil Starflower
- Efim Amirov
- Eithne Cyneras
- El-Ahrairah
- Elias Wendell
- Elijah Rosewood
- Eliza Irving
- Elizabeth Clement
- Elizabeth De Farnesse
- Ella "Unraveled" Wyatt
- Elle Palms
- Ellen "Sister" Sharps
- Emelie
- Enigma The Boggart
- Eric Fiengold
- Erica Clements
- Erika Bridger
- Estelle Valka
- Etain Darejan
- Etrius's Team
- Evaan Talos